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|
/**
* @file llfeaturemanager.cpp
* @brief LLFeatureManager class implementation
*
* $LicenseInfo:firstyear=2003&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include <iostream>
#include <fstream>
#include <boost/regex.hpp>
#include <boost/assign/list_of.hpp>
#include "llfeaturemanager.h"
#include "lldir.h"
#include "llsys.h"
#include "llgl.h"
#include "llappviewer.h"
#include "llbufferstream.h"
#include "llnotificationsutil.h"
#include "llviewercontrol.h"
#include "llworld.h"
#include "lldrawpoolterrain.h"
#include "llviewertexturelist.h"
#include "llversioninfo.h"
#include "llwindow.h"
#include "llui.h"
#include "llcontrol.h"
#include "llboost.h"
#include "llweb.h"
#include "llviewershadermgr.h"
#include "llstring.h"
#include "stringize.h"
#include "llcorehttputil.h"
#if LL_WINDOWS
#include "lldxhardware.h"
#endif
#if LL_DARWIN
const char FEATURE_TABLE_FILENAME[] = "featuretable_mac.txt";
#elif LL_LINUX
const char FEATURE_TABLE_FILENAME[] = "featuretable_linux.txt";
#else
const char FEATURE_TABLE_FILENAME[] = "featuretable.txt";
#endif
#if 0 // consuming code in #if 0 below
#endif
LLFeatureInfo::LLFeatureInfo(const std::string& name, const BOOL available, const F32 level)
: mValid(TRUE), mName(name), mAvailable(available), mRecommendedLevel(level)
{
}
LLFeatureList::LLFeatureList(const std::string& name)
: mName(name)
{
}
LLFeatureList::~LLFeatureList()
{
}
void LLFeatureList::addFeature(const std::string& name, const BOOL available, const F32 level)
{
if (mFeatures.count(name))
{
LL_WARNS("RenderInit") << "LLFeatureList::Attempting to add preexisting feature " << name << LL_ENDL;
}
LLFeatureInfo fi(name, available, level);
LL_DEBUGS_ONCE("RenderInit") << "Feature '" << name << "' "
<< (available ? "" : "not " ) << "available"
<< " at " << level
<< LL_ENDL;
mFeatures[name] = fi;
}
BOOL LLFeatureList::isFeatureAvailable(const std::string& name)
{
if (mFeatures.count(name))
{
return mFeatures[name].mAvailable;
}
LL_WARNS_ONCE("RenderInit") << "Feature " << name << " not on feature list!" << LL_ENDL;
// changing this to TRUE so you have to explicitly disable
// something for it to be disabled
return TRUE;
}
F32 LLFeatureList::getRecommendedValue(const std::string& name)
{
if (mFeatures.count(name) && isFeatureAvailable(name))
{
LL_DEBUGS_ONCE("RenderInit") << "Setting '" << name << "' to recommended value " << mFeatures[name].mRecommendedLevel << LL_ENDL;
return mFeatures[name].mRecommendedLevel;
}
LL_WARNS_ONCE("RenderInit") << "Feature " << name << " not on feature list or not available!" << LL_ENDL;
return 0;
}
BOOL LLFeatureList::maskList(LLFeatureList &mask)
{
LL_DEBUGS_ONCE() << "Masking with " << mask.mName << LL_ENDL;
//
// Lookup the specified feature mask, and overlay it on top of the
// current feature mask.
//
LLFeatureInfo mask_fi;
feature_map_t::iterator feature_it;
for (feature_it = mask.mFeatures.begin(); feature_it != mask.mFeatures.end(); ++feature_it)
{
mask_fi = feature_it->second;
//
// Look for the corresponding feature
//
if (!mFeatures.count(mask_fi.mName))
{
LL_WARNS("RenderInit") << "Feature " << mask_fi.mName << " in mask not in top level!" << LL_ENDL;
continue;
}
LLFeatureInfo &cur_fi = mFeatures[mask_fi.mName];
if (mask_fi.mAvailable && !cur_fi.mAvailable)
{
LL_WARNS("RenderInit") << "Mask attempting to reenabling disabled feature, ignoring " << cur_fi.mName << LL_ENDL;
continue;
}
cur_fi.mAvailable = mask_fi.mAvailable;
cur_fi.mRecommendedLevel = llmin(cur_fi.mRecommendedLevel, mask_fi.mRecommendedLevel);
LL_DEBUGS("RenderInit") << "Feature mask " << mask.mName
<< " Feature " << mask_fi.mName
<< " Mask: " << mask_fi.mRecommendedLevel
<< " Now: " << cur_fi.mRecommendedLevel << LL_ENDL;
}
LL_DEBUGS("RenderInit") << "After applying mask " << mask.mName << std::endl;
// Will conditionally call dump only if the above message will be logged, thanks
// to it being wrapped by the LL_DEBUGS and LL_ENDL macros.
dump();
LL_CONT << LL_ENDL;
return TRUE;
}
void LLFeatureList::dump()
{
LL_DEBUGS("RenderInit") << "Feature list: " << mName << LL_ENDL;
LLFeatureInfo fi;
feature_map_t::iterator feature_it;
for (feature_it = mFeatures.begin(); feature_it != mFeatures.end(); ++feature_it)
{
fi = feature_it->second;
LL_DEBUGS("RenderInit") << "With " << mName << " feature " << fi.mName << " " << fi.mAvailable << ":" << fi.mRecommendedLevel << LL_ENDL;
}
}
static const std::vector<std::string> sGraphicsLevelNames = boost::assign::list_of
("Low")
("LowMid")
("Mid")
("MidHigh")
("High")
("HighUltra")
("Ultra")
;
U32 LLFeatureManager::getMaxGraphicsLevel() const
{
return sGraphicsLevelNames.size() - 1;
}
bool LLFeatureManager::isValidGraphicsLevel(U32 level) const
{
return (level <= getMaxGraphicsLevel());
}
std::string LLFeatureManager::getNameForGraphicsLevel(U32 level) const
{
if (isValidGraphicsLevel(level))
{
return sGraphicsLevelNames[level];
}
return STRINGIZE("Invalid graphics level " << level << ", valid are 0 .. "
<< getMaxGraphicsLevel());
}
S32 LLFeatureManager::getGraphicsLevelForName(const std::string& name) const
{
const std::string FixedFunction("FixedFunction");
std::string rname(name);
if (LLStringUtil::endsWith(rname, FixedFunction))
{
// chop off any "FixedFunction" suffix
rname = rname.substr(0, rname.length() - FixedFunction.length());
}
for (S32 i(0), iend(getMaxGraphicsLevel()); i <= iend; ++i)
{
if (sGraphicsLevelNames[i] == rname)
{
return i;
}
}
return -1;
}
LLFeatureList *LLFeatureManager::findMask(const std::string& name)
{
if (mMaskList.count(name))
{
return mMaskList[name];
}
return NULL;
}
BOOL LLFeatureManager::maskFeatures(const std::string& name)
{
LLFeatureList *maskp = findMask(name);
if (!maskp)
{
LL_DEBUGS("RenderInit") << "Unknown feature mask " << name << LL_ENDL;
return FALSE;
}
LL_INFOS("RenderInit") << "Applying GPU Feature list: " << name << LL_ENDL;
return maskList(*maskp);
}
bool LLFeatureManager::loadFeatureTables()
{
// *TODO - if I or anyone else adds something else to the skipped list
// make this data driven. Put it in the feature table and parse it
// correctly
mSkippedFeatures.insert("RenderAnisotropic");
mSkippedFeatures.insert("RenderGamma");
mSkippedFeatures.insert("RenderVBOEnable");
mSkippedFeatures.insert("RenderFogRatio");
// first table is install with app
std::string app_path = gDirUtilp->getAppRODataDir();
app_path += gDirUtilp->getDirDelimiter();
std::string filename;
filename = FEATURE_TABLE_FILENAME;
app_path += filename;
bool parse_ok = parseFeatureTable(app_path);
return parse_ok;
}
bool LLFeatureManager::parseFeatureTable(std::string filename)
{
LL_INFOS("RenderInit") << "Attempting to parse feature table from " << filename << LL_ENDL;
llifstream file;
std::string name;
U32 version;
cleanupFeatureTables(); // in case an earlier attempt left partial results
file.open(filename.c_str()); /*Flawfinder: ignore*/
if (!file)
{
LL_WARNS("RenderInit") << "Unable to open feature table " << filename << LL_ENDL;
return FALSE;
}
// Check file version
file >> name;
if (name != "version")
{
LL_WARNS("RenderInit") << filename << " does not appear to be a valid feature table!" << LL_ENDL;
return false;
}
file >> version;
mTableVersion = version;
LL_INFOS("RenderInit") << "Found feature table version " << version << LL_ENDL;
LLFeatureList *flp = NULL;
bool parse_ok = true;
while (parse_ok && file >> name )
{
char buffer[MAX_STRING]; /*Flawfinder: ignore*/
if (name.substr(0,2) == "//")
{
// This is a comment.
file.getline(buffer, MAX_STRING);
continue;
}
if (name == "list")
{
LL_DEBUGS("RenderInit") << "Before new list" << std::endl;
if (flp)
{
flp->dump();
}
else
{
LL_CONT << "No current list";
}
LL_CONT << LL_ENDL;
// It's a new mask, create it.
file >> name;
if (!mMaskList.count(name))
{
flp = new LLFeatureList(name);
mMaskList[name] = flp;
}
else
{
LL_WARNS("RenderInit") << "Overriding mask '" << name << "'; this is invalid!" << LL_ENDL;
parse_ok = false;
}
}
else
{
if (flp)
{
S32 available;
F32 recommended;
file >> available >> recommended;
flp->addFeature(name, available, recommended);
}
else
{
LL_WARNS("RenderInit") << "Specified parameter before <list> keyword!" << LL_ENDL;
parse_ok = false;
}
}
}
file.close();
if (!parse_ok)
{
LL_WARNS("RenderInit") << "Discarding feature table data from " << filename << LL_ENDL;
cleanupFeatureTables();
}
return parse_ok;
}
F32 gpu_benchmark();
#if LL_WINDOWS
static const U32 STATUS_MSC_EXCEPTION = 0xE06D7363; // compiler specific
U32 exception_benchmark_filter(U32 code, struct _EXCEPTION_POINTERS *exception_infop)
{
if (code == STATUS_MSC_EXCEPTION)
{
// C++ exception, go on
return EXCEPTION_CONTINUE_SEARCH;
}
else
{
// handle it
return EXCEPTION_EXECUTE_HANDLER;
}
}
F32 logExceptionBenchmark()
{
// Todo: make a wrapper/class for SEH exceptions
F32 gbps = -1;
__try
{
gbps = gpu_benchmark();
}
__except (exception_benchmark_filter(GetExceptionCode(), GetExceptionInformation()))
{
// convert to C++ styled exception
char integer_string[32];
sprintf(integer_string, "SEH, code: %lu\n", GetExceptionCode());
throw std::exception(integer_string);
}
return gbps;
}
#endif
bool LLFeatureManager::loadGPUClass()
{
if (!gSavedSettings.getBOOL("SkipBenchmark"))
{
//get memory bandwidth from benchmark
F32 gbps;
try
{
#if LL_WINDOWS
gbps = logExceptionBenchmark();
#else
gbps = gpu_benchmark();
#endif
}
catch (const std::exception& e)
{
gbps = -1.f;
LL_WARNS("RenderInit") << "GPU benchmark failed: " << e.what() << LL_ENDL;
}
if (gbps < 0.f)
{ //couldn't bench, use GLVersion
#if LL_DARWIN
//GLVersion is misleading on OSX, just default to class 3 if we can't bench
LL_WARNS("RenderInit") << "Unable to get an accurate benchmark; defaulting to class 3" << LL_ENDL;
mGPUClass = GPU_CLASS_3;
#else
if (gGLManager.mGLVersion <= 2.f)
{
mGPUClass = GPU_CLASS_0;
}
else if (gGLManager.mGLVersion <= 3.f)
{
mGPUClass = GPU_CLASS_1;
}
else if (gGLManager.mGLVersion < 3.3f)
{
mGPUClass = GPU_CLASS_2;
}
else if (gGLManager.mGLVersion < 4.f)
{
mGPUClass = GPU_CLASS_3;
}
else
{
mGPUClass = GPU_CLASS_4;
}
if (gGLManager.mIsIntel && mGPUClass > GPU_CLASS_1)
{
// Intels are generally weaker then other GPUs despite having advanced features
mGPUClass = (EGPUClass)(mGPUClass - 1);
}
#endif
}
else if (gGLManager.mGLVersion <= 2.f)
{
mGPUClass = GPU_CLASS_0;
}
else if (gGLManager.mGLVersion <= 3.f)
{
mGPUClass = GPU_CLASS_1;
}
else if (gbps <= 5.f)
{
mGPUClass = GPU_CLASS_0;
}
else if (gbps <= 8.f)
{
mGPUClass = GPU_CLASS_1;
}
else if (gbps <= 16.f)
{
mGPUClass = GPU_CLASS_2;
}
else if (gbps <= 40.f)
{
mGPUClass = GPU_CLASS_3;
}
else if (gbps <= 80.f)
{
mGPUClass = GPU_CLASS_4;
}
else
{
mGPUClass = GPU_CLASS_5;
}
} //end if benchmark
else
{
//setting says don't benchmark MAINT-7558
LL_WARNS("RenderInit") << "Setting 'SkipBenchmark' is true; defaulting to class 1 (may be required for some GPUs)" << LL_ENDL;
mGPUClass = GPU_CLASS_1;
}
// defaults
mGPUString = gGLManager.getRawGLString();
mGPUSupported = TRUE;
return true; // indicates that a gpu value was established
}
void LLFeatureManager::cleanupFeatureTables()
{
std::for_each(mMaskList.begin(), mMaskList.end(), DeletePairedPointer());
mMaskList.clear();
}
void LLFeatureManager::init()
{
// load the tables
loadFeatureTables();
// get the gpu class
loadGPUClass();
// apply the base masks, so we know if anything is disabled
applyBaseMasks();
}
void LLFeatureManager::applyRecommendedSettings()
{
loadGPUClass();
// apply saved settings
// cap the level at 2 (high)
U32 level = llmax(GPU_CLASS_0, llmin(mGPUClass, GPU_CLASS_5));
LL_INFOS("RenderInit") << "Applying Recommended Features for level " << level << LL_ENDL;
setGraphicsLevel(level, false);
gSavedSettings.setU32("RenderQualityPerformance", level);
// now apply the tweaks to draw distance
// these are double negatives, because feature masks only work by
// downgrading values, so i needed to make a true value go to false
// for certain cards, thus the awkward name, "Disregard..."
if(!gSavedSettings.getBOOL("Disregard96DefaultDrawDistance"))
{
gSavedSettings.setF32("RenderFarClip", 96.0f);
}
else if(!gSavedSettings.getBOOL("Disregard128DefaultDrawDistance"))
{
gSavedSettings.setF32("RenderFarClip", 128.0f);
}
}
void LLFeatureManager::applyFeatures(bool skipFeatures)
{
// see featuretable.txt / featuretable_linux.txt / featuretable_mac.txt
#ifndef LL_RELEASE_FOR_DOWNLOAD
dump();
#endif
// scroll through all of these and set their corresponding control value
for(feature_map_t::iterator mIt = mFeatures.begin();
mIt != mFeatures.end();
++mIt)
{
// skip features you want to skip
// do this for when you don't want to change certain settings
if(skipFeatures)
{
if(mSkippedFeatures.find(mIt->first) != mSkippedFeatures.end())
{
continue;
}
}
// get the control setting
LLControlVariable* ctrl = gSavedSettings.getControl(mIt->first);
if(ctrl == NULL)
{
LL_WARNS("RenderInit") << "AHHH! Control setting " << mIt->first << " does not exist!" << LL_ENDL;
continue;
}
// handle all the different types
if(ctrl->isType(TYPE_BOOLEAN))
{
gSavedSettings.setBOOL(mIt->first, (BOOL)getRecommendedValue(mIt->first));
}
else if (ctrl->isType(TYPE_S32))
{
gSavedSettings.setS32(mIt->first, (S32)getRecommendedValue(mIt->first));
}
else if (ctrl->isType(TYPE_U32))
{
gSavedSettings.setU32(mIt->first, (U32)getRecommendedValue(mIt->first));
}
else if (ctrl->isType(TYPE_F32))
{
gSavedSettings.setF32(mIt->first, (F32)getRecommendedValue(mIt->first));
}
else
{
LL_WARNS("RenderInit") << "AHHH! Control variable is not a numeric type!" << LL_ENDL;
}
}
}
void LLFeatureManager::setGraphicsLevel(U32 level, bool skipFeatures)
{
LLViewerShaderMgr::sSkipReload = true;
applyBaseMasks();
// if we're passed an invalid level, default to "Low"
std::string features(isValidGraphicsLevel(level)? getNameForGraphicsLevel(level) : "Low");
if (features == "Low")
{
#if LL_DARWIN
// This Mac-specific change is to insure that we force 'Basic Shaders' for all Mac
// systems which support them instead of falling back to fixed-function unnecessarily
// MAINT-2157
if (gGLManager.mGLVersion < 2.1f)
#else
// only use fixed function by default if GL version < 3.0 or this is an intel graphics chip
if (gGLManager.mGLVersion < 3.f || gGLManager.mIsIntel)
#endif
{
// same as Low, but with "Basic Shaders" disabled
features = "LowFixedFunction";
}
}
maskFeatures(features);
applyFeatures(skipFeatures);
LLViewerShaderMgr::sSkipReload = false;
LLViewerShaderMgr::instance()->setShaders();
gPipeline.refreshCachedSettings();
}
void LLFeatureManager::applyBaseMasks()
{
// reapply masks
mFeatures.clear();
LLFeatureList* maskp = findMask("all");
if(maskp == NULL)
{
LL_WARNS("RenderInit") << "AHH! No \"all\" in feature table!" << LL_ENDL;
return;
}
mFeatures = maskp->getFeatures();
// mask class
if (mGPUClass >= 0 && mGPUClass < 6)
{
const char* class_table[] =
{
"Class0",
"Class1",
"Class2",
"Class3",
"Class4",
"Class5",
};
LL_INFOS("RenderInit") << "Setting GPU Class to " << class_table[mGPUClass] << LL_ENDL;
maskFeatures(class_table[mGPUClass]);
}
else
{
LL_INFOS("RenderInit") << "Setting GPU Class to Unknown" << LL_ENDL;
maskFeatures("Unknown");
}
// now all those wacky ones
if (!gGLManager.mHasFragmentShader)
{
maskFeatures("NoPixelShaders");
}
if (!gGLManager.mHasVertexShader || !mGPUSupported)
{
maskFeatures("NoVertexShaders");
}
if (gGLManager.mIsNVIDIA)
{
maskFeatures("NVIDIA");
}
if (gGLManager.mIsGF2or4MX)
{
maskFeatures("GeForce2");
}
if (gGLManager.mIsATI)
{
maskFeatures("ATI");
}
if (gGLManager.mHasATIMemInfo && gGLManager.mVRAM < 256)
{
maskFeatures("ATIVramLT256");
}
if (gGLManager.mATIOldDriver)
{
maskFeatures("ATIOldDriver");
}
if (gGLManager.mIsGFFX)
{
maskFeatures("GeForceFX");
}
if (gGLManager.mIsIntel)
{
maskFeatures("Intel");
}
if (gGLManager.mGLVersion < 1.5f)
{
maskFeatures("OpenGLPre15");
}
if (gGLManager.mGLVersion < 3.f)
{
maskFeatures("OpenGLPre30");
}
if (gGLManager.mNumTextureImageUnits <= 8)
{
maskFeatures("TexUnit8orLess");
}
if (gGLManager.mHasMapBufferRange)
{
maskFeatures("MapBufferRange");
}
if (gGLManager.mVRAM > 512)
{
maskFeatures("VRAMGT512");
}
#if LL_DARWIN
const LLOSInfo& osInfo = LLOSInfo::instance();
if (osInfo.mMajorVer == 10 && osInfo.mMinorVer < 7)
{
maskFeatures("OSX_10_6_8");
}
#endif
// now mask by gpu string
// Replaces ' ' with '_' in mGPUString to deal with inability for parser to handle spaces
std::string gpustr = mGPUString;
for (std::string::iterator iter = gpustr.begin(); iter != gpustr.end(); ++iter)
{
if (*iter == ' ')
{
*iter = '_';
}
}
//LL_INFOS() << "Masking features from gpu table match: " << gpustr << LL_ENDL;
maskFeatures(gpustr);
// now mask cpu type ones
if (gSysMemory.getPhysicalMemoryKB() <= U32Megabytes(256))
{
maskFeatures("RAM256MB");
}
#if LL_SOLARIS && defined(__sparc) // even low MHz SPARCs are fast
#error The 800 is hinky. Would something like a LL_MIN_MHZ make more sense here?
if (gSysCPU.getMHz() < 800)
#else
if (gSysCPU.getMHz() < 1100)
#endif
{
maskFeatures("CPUSlow");
}
if (isSafe())
{
maskFeatures("safe");
}
}
LLSD LLFeatureManager::getRecommendedSettingsMap()
{
// Create the map and fill it with the hardware recommended settings.
// It's needed to create an initial Default graphics preset (MAINT-6435).
// The process is similar to the one LLFeatureManager::applyRecommendedSettings() does.
LLSD map(LLSD::emptyMap());
loadGPUClass();
U32 level = llmax(GPU_CLASS_0, llmin(mGPUClass, GPU_CLASS_5));
LL_INFOS("RenderInit") << "Getting the map of recommended settings for level " << level << LL_ENDL;
applyBaseMasks();
std::string features(isValidGraphicsLevel(level) ? getNameForGraphicsLevel(level) : "Low");
maskFeatures(features);
LLControlVariable* ctrl = gSavedSettings.getControl("RenderQualityPerformance"); // include the quality value for correct preset loading
map["RenderQualityPerformance"]["Value"] = (LLSD::Integer)level;
map["RenderQualityPerformance"]["Comment"] = ctrl->getComment();;
map["RenderQualityPerformance"]["Persist"] = 1;
map["RenderQualityPerformance"]["Type"] = LLControlGroup::typeEnumToString(ctrl->type());
for (feature_map_t::iterator mIt = mFeatures.begin(); mIt != mFeatures.end(); ++mIt)
{
LLControlVariable* ctrl = gSavedSettings.getControl(mIt->first);
if (ctrl == NULL)
{
LL_WARNS("RenderInit") << "AHHH! Control setting " << mIt->first << " does not exist!" << LL_ENDL;
continue;
}
if (ctrl->isType(TYPE_BOOLEAN))
{
map[mIt->first]["Value"] = (LLSD::Boolean)getRecommendedValue(mIt->first);
}
else if (ctrl->isType(TYPE_S32) || ctrl->isType(TYPE_U32))
{
map[mIt->first]["Value"] = (LLSD::Integer)getRecommendedValue(mIt->first);
}
else if (ctrl->isType(TYPE_F32))
{
map[mIt->first]["Value"] = (LLSD::Real)getRecommendedValue(mIt->first);
}
else
{
LL_WARNS("RenderInit") << "AHHH! Control variable is not a numeric type!" << LL_ENDL;
continue;
}
map[mIt->first]["Comment"] = ctrl->getComment();;
map[mIt->first]["Persist"] = 1;
map[mIt->first]["Type"] = LLControlGroup::typeEnumToString(ctrl->type());
}
return map;
}
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