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/**
* @file llfavoritesbar.h
* @brief LLFavoritesBarCtrl base class
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFAVORITESBARCTRL_H
#define LL_LLFAVORITESBARCTRL_H
#include "llbutton.h"
#include "lluictrl.h"
#include "lltextbox.h"
#include "llinventoryobserver.h"
#include "llinventorymodel.h"
class LLFavoritesBarCtrl : public LLUICtrl, public LLInventoryObserver
{
public:
struct Params : public LLInitParam::Block<Params, LLUICtrl::Params>
{
Optional<LLUIImage*> image_drag_indication;
Optional<LLButton::Params> chevron_button;
Optional<LLTextBox::Params> label;
Params();
};
protected:
LLFavoritesBarCtrl(const Params&);
friend class LLUICtrlFactory;
public:
virtual ~LLFavoritesBarCtrl();
/*virtual*/ BOOL postBuild();
/*virtual*/ BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg);
/*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleRightMouseDown(S32 x, S32 y, MASK mask);
// LLInventoryObserver observer trigger
virtual void changed(U32 mask);
virtual void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE);
virtual void draw();
void showDragMarker(BOOL show) { mShowDragMarker = show; }
void setLandingTab(LLUICtrl* tab) { mLandingTab = tab; }
protected:
void updateButtons();
LLButton* createButton(const LLPointer<LLViewerInventoryItem> item, LLXMLNodePtr &root, S32 x_offset );
LLXMLNodePtr getButtonXMLNode();
BOOL collectFavoriteItems(LLInventoryModel::item_array_t &items);
void onButtonClick(LLUUID id);
void onButtonRightClick(LLUUID id,LLView* button,S32 x,S32 y,MASK mask);
void onButtonMouseDown(LLUUID id, LLUICtrl* button, S32 x, S32 y, MASK mask);
void onOverflowMenuItemMouseDown(LLUUID id, LLUICtrl* item, S32 x, S32 y, MASK mask);
void onButtonMouseUp(LLUUID id, LLUICtrl* button, S32 x, S32 y, MASK mask);
void onEndDrag();
bool enableSelected(const LLSD& userdata);
void doToSelected(const LLSD& userdata);
BOOL isClipboardPasteable() const;
void pastFromClipboard() const;
void showDropDownMenu();
LLHandle<LLView> mPopupMenuHandle;
LLHandle<LLView> mInventoryItemsPopupMenuHandle;
LLUUID mFavoriteFolderId;
const LLFontGL *mFont;
S32 mFirstDropDownItem;
bool mUpdateDropDownItems;
LLUUID mSelectedItemID;
LLUIImage* mImageDragIndication;
private:
/*
* Helper function to make code more readable. It handles all drag and drop
* operations of the existing favorites items on the favorites bar.
*/
void handleExistingFavoriteDragAndDrop(S32 x, S32 y);
/*
* Helper function to make code more readable. It handles all drag and drop
* operations of the new landmark to the favorites bar.
*/
void handleNewFavoriteDragAndDrop(LLInventoryItem *item, const LLUUID& favorites_id, S32 x, S32 y);
// finds a control under the specified LOCAL point
LLUICtrl* findChildByLocalCoords(S32 x, S32 y);
// checks if the current order of the favorites items must be saved
BOOL needToSaveItemsOrder(const LLInventoryModel::item_array_t& items);
/**
* inserts an item identified by insertedItemId BEFORE an item identified by beforeItemId.
* this function assumes that an item identified by insertedItemId doesn't exist in items array.
*/
void insertBeforeItem(LLInventoryModel::item_array_t& items, const LLUUID& beforeItemId, LLViewerInventoryItem* insertedItem);
// finds an item by it's UUID in the items array
LLInventoryModel::item_array_t::iterator findItemByUUID(LLInventoryModel::item_array_t& items, const LLUUID& id);
BOOL mShowDragMarker;
LLUICtrl* mLandingTab;
LLUICtrl* mLastTab;
LLButton* mChevronButton;
LLTextBox* mBarLabel;
LLUUID mDragItemId;
BOOL mStartDrag;
LLInventoryModel::item_array_t mItems;
BOOL mTabsHighlightEnabled;
boost::signals2::connection mEndDragConnection;
};
#endif // LL_LLFAVORITESBARCTRL_H
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