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/**
* @file llfacebookconnect.h
* @author Merov, Cho, Gil
* @brief Connection to Facebook Service
*
* $LicenseInfo:firstyear=2013&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2013, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFACEBOOKCONNECT_H
#define LL_LLFACEBOOKCONNECT_H
#include "llsingleton.h"
#include "llimage.h"
/**
* @class LLFacebookConnect
*
* Manages authentication to, and interaction with, a web service allowing the
* the viewer to get Facebook OpenGraph data.
*/
class LLFacebookConnect : public LLSingleton<LLFacebookConnect>
{
LOG_CLASS(LLFacebookConnect);
public:
enum EConnectionState
{
FB_NOT_CONNECTED = 0,
FB_CONNECTION_IN_PROGRESS = 1,
FB_CONNECTED = 2,
FB_CONNECTION_FAILED = 3
};
typedef boost::function<void(bool ok)> share_callback_t;
typedef boost::function<void()> content_updated_callback_t;
void connectToFacebook(const std::string& auth_code = ""); // Initiate the complete FB connection. Please use getConnectionToFacebook() in normal use.
void disconnectFromFacebook(); // Disconnect from the FBC service.
void getConnectionToFacebook(); // Check if an access token is available on the FBC service. If not, call connectToFacebook().
void loadFacebookFriends();
void postCheckin(const std::string& location, const std::string& name, const std::string& description, const std::string& picture, const std::string& message);
void sharePhoto(const std::string& image_url, const std::string& caption);
void sharePhoto(LLPointer<LLImageFormatted> image, const std::string& caption);
void updateStatus(const std::string& message);
void setPostCheckinCallback(share_callback_t cb) { mPostCheckinCallback = cb; }
void setSharePhotoCallback(share_callback_t cb) { mSharePhotoCallback = cb; }
void setUpdateStatusCallback(share_callback_t cb) { mUpdateStatusCallback = cb; }
void setContentUpdatedCallback(content_updated_callback_t cb) { mContentUpdatedCallback = cb;}
void clearContent();
void storeContent(const LLSD& content);
const LLSD& getContent() const;
void setConnectionState(EConnectionState connection_state) { mConnectionState = connection_state; }
bool isConnected() { return (mConnectionState == FB_CONNECTED); }
S32 generation() { return mGeneration; }
void openFacebookWeb(std::string url);
private:
friend class LLSingleton<LLFacebookConnect>;
LLFacebookConnect();
~LLFacebookConnect() {};
std::string getFacebookConnectURL(const std::string& route = "");
EConnectionState mConnectionState;
LLSD mContent;
S32 mGeneration;
share_callback_t mPostCheckinCallback;
share_callback_t mSharePhotoCallback;
share_callback_t mUpdateStatusCallback;
content_updated_callback_t mContentUpdatedCallback;
};
#endif // LL_LLFACEBOOKCONNECT_H
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