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/**
* @file llfacebookconnect.h
* @author Merov, Cho, Gil
* @brief Connection to Facebook Service
*
* $LicenseInfo:firstyear=2013&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2013, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfacebookconnect.h"
#include "llagent.h"
#include "llcallingcard.h" // for LLAvatarTracker
#include "llcommandhandler.h"
#include "llhttpclient.h"
#include "llnotificationsutil.h"
#include "llurlaction.h"
#include "llimagepng.h"
#include "llimagejpeg.h"
#include "lltrans.h"
#include "llevents.h"
#include "llviewerregion.h"
#include "llfloaterwebcontent.h"
#include "llfloaterreg.h"
boost::scoped_ptr<LLEventPump> LLFacebookConnect::sStateWatcher(new LLEventStream("FacebookConnectState"));
boost::scoped_ptr<LLEventPump> LLFacebookConnect::sInfoWatcher(new LLEventStream("FacebookConnectInfo"));
boost::scoped_ptr<LLEventPump> LLFacebookConnect::sContentWatcher(new LLEventStream("FacebookConnectContent"));
// Local functions
void log_facebook_connect_error(const std::string& request, U32 status, const std::string& reason, const std::string& code, const std::string& description)
{
// Note: 302 (redirect) is *not* an error that warrants logging
if (status != 302)
{
LL_WARNS("FacebookConnect") << request << " request failed with a " << status << " " << reason << ". Reason: " << code << " (" << description << ")" << LL_ENDL;
}
}
void toast_user_for_success()
{
LLSD args;
args["MESSAGE"] = LLTrans::getString("facebook_post_success");
LLNotificationsUtil::add("FacebookConnect", args);
}
///////////////////////////////////////////////////////////////////////////////
//
class LLFacebookConnectHandler : public LLCommandHandler
{
public:
LLFacebookConnectHandler() : LLCommandHandler("fbc", UNTRUSTED_THROTTLE) { }
bool handle(const LLSD& tokens, const LLSD& query_map, LLMediaCtrl* web)
{
if (tokens.size() > 0)
{
if (tokens[0].asString() == "connect")
{
// this command probably came from the fbc_web browser, so close it
LLFloater* fbc_web = LLFloaterReg::getInstance("fbc_web");
if (fbc_web)
{
fbc_web->closeFloater();
}
// connect to facebook
if (query_map.has("code"))
{
LLFacebookConnect::instance().connectToFacebook(query_map["code"], query_map.get("state"));
}
return true;
}
}
return false;
}
};
LLFacebookConnectHandler gFacebookConnectHandler;
///////////////////////////////////////////////////////////////////////////////
//
class LLFacebookConnectResponder : public LLHTTPClient::Responder
{
LOG_CLASS(LLFacebookConnectResponder);
public:
LLFacebookConnectResponder()
{
LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_CONNECTION_IN_PROGRESS);
}
virtual void completed(U32 status, const std::string& reason, const LLSD& content)
{
if (isGoodStatus(status))
{
LL_DEBUGS("FacebookConnect") << "Connect successful. content: " << content << LL_ENDL;
LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_CONNECTED);
}
else if (status != 302)
{
LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_CONNECTION_FAILED);
log_facebook_connect_error("Connect", status, reason, content.get("error_code"), content.get("error_description"));
}
}
void completedHeader(U32 status, const std::string& reason, const LLSD& content)
{
if (status == 302)
{
LLFacebookConnect::instance().openFacebookWeb(content["location"]);
}
}
};
///////////////////////////////////////////////////////////////////////////////
//
class LLFacebookShareResponder : public LLHTTPClient::Responder
{
LOG_CLASS(LLFacebookShareResponder);
public:
LLFacebookShareResponder()
{
LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_POSTING);
}
virtual void completed(U32 status, const std::string& reason, const LLSD& content)
{
if (isGoodStatus(status))
{
toast_user_for_success();
LL_DEBUGS("FacebookConnect") << "Post successful. content: " << content << LL_ENDL;
LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_POSTED);
}
else if (status == 404)
{
LLFacebookConnect::instance().connectToFacebook();
}
else
{
LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_POST_FAILED);
log_facebook_connect_error("Share", status, reason, content.get("error_code"), content.get("error_description"));
}
}
void completedHeader(U32 status, const std::string& reason, const LLSD& content)
{
if (status == 302)
{
LLFacebookConnect::instance().openFacebookWeb(content["location"]);
}
}
};
///////////////////////////////////////////////////////////////////////////////
//
class LLFacebookDisconnectResponder : public LLHTTPClient::Responder
{
LOG_CLASS(LLFacebookDisconnectResponder);
public:
LLFacebookDisconnectResponder()
{
LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_DISCONNECTING);
}
void setUserDisconnected()
{
// Clear data
LLFacebookConnect::instance().clearInfo();
LLFacebookConnect::instance().clearContent();
//Notify state change
LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_NOT_CONNECTED);
}
virtual void completed(U32 status, const std::string& reason, const LLSD& content)
{
if (isGoodStatus(status))
{
LL_DEBUGS("FacebookConnect") << "Disconnect successful. content: " << content << LL_ENDL;
setUserDisconnected();
}
//User not found so already disconnected
else if(status == 404)
{
LL_DEBUGS("FacebookConnect") << "Already disconnected. content: " << content << LL_ENDL;
setUserDisconnected();
}
else
{
LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_DISCONNECT_FAILED);
log_facebook_connect_error("Disconnect", status, reason, content.get("error_code"), content.get("error_description"));
}
}
};
///////////////////////////////////////////////////////////////////////////////
//
class LLFacebookConnectedResponder : public LLHTTPClient::Responder
{
LOG_CLASS(LLFacebookConnectedResponder);
public:
LLFacebookConnectedResponder(bool auto_connect) : mAutoConnect(auto_connect)
{
LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_CONNECTION_IN_PROGRESS);
}
virtual void completed(U32 status, const std::string& reason, const LLSD& content)
{
if (isGoodStatus(status))
{
LL_DEBUGS("FacebookConnect") << "Connect successful. content: " << content << LL_ENDL;
LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_CONNECTED);
}
else
{
// show the facebook login page if not connected yet
if (status == 404)
{
if (mAutoConnect)
{
LLFacebookConnect::instance().connectToFacebook();
}
else
{
LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_NOT_CONNECTED);
}
}
else
{
LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_CONNECTION_FAILED);
log_facebook_connect_error("Connected", status, reason, content.get("error_code"), content.get("error_description"));
}
}
}
private:
bool mAutoConnect;
};
///////////////////////////////////////////////////////////////////////////////
//
class LLFacebookInfoResponder : public LLHTTPClient::Responder
{
LOG_CLASS(LLFacebookInfoResponder);
public:
virtual void completed(U32 status, const std::string& reason, const LLSD& info)
{
if (isGoodStatus(status))
{
LL_INFOS() << "Facebook: Info received" << LL_ENDL;
LL_DEBUGS("FacebookConnect") << "Getting Facebook info successful. info: " << info << LL_ENDL;
LLFacebookConnect::instance().storeInfo(info);
}
else
{
log_facebook_connect_error("Info", status, reason, info.get("error_code"), info.get("error_description"));
}
}
void completedHeader(U32 status, const std::string& reason, const LLSD& content)
{
if (status == 302)
{
LLFacebookConnect::instance().openFacebookWeb(content["location"]);
}
}
};
///////////////////////////////////////////////////////////////////////////////
//
class LLFacebookFriendsResponder : public LLHTTPClient::Responder
{
LOG_CLASS(LLFacebookFriendsResponder);
public:
virtual void completed(U32 status, const std::string& reason, const LLSD& content)
{
if (isGoodStatus(status))
{
LL_DEBUGS("FacebookConnect") << "Getting Facebook friends successful. content: " << content << LL_ENDL;
LLFacebookConnect::instance().storeContent(content);
}
else
{
log_facebook_connect_error("Friends", status, reason, content.get("error_code"), content.get("error_description"));
}
}
void completedHeader(U32 status, const std::string& reason, const LLSD& content)
{
if (status == 302)
{
LLFacebookConnect::instance().openFacebookWeb(content["location"]);
}
}
};
///////////////////////////////////////////////////////////////////////////////
//
LLFacebookConnect::LLFacebookConnect()
: mConnectionState(FB_NOT_CONNECTED),
mConnected(false),
mInfo(),
mContent(),
mRefreshInfo(false),
mRefreshContent(false),
mReadFromMaster(false)
{
}
void LLFacebookConnect::openFacebookWeb(std::string url)
{
// Open the URL in an internal browser window without navigation UI
LLFloaterWebContent::Params p;
p.url(url).show_chrome(true);
p.url(url).allow_address_entry(false);
p.url(url).allow_back_forward_navigation(false);
p.url(url).trusted_content(true);
LLFloater *floater = LLFloaterReg::showInstance("fbc_web", p);
//the internal web browser has a bug that prevents it from gaining focus unless a mouse event occurs first (it seems).
//So when showing the internal web browser, set focus to it's containing floater "fbc_web". When a mouse event
//occurs on the "webbrowser" panel part of the floater, a mouse cursor will properly show and the "webbrowser" will gain focus.
//fbc_web floater contains the "webbrowser" panel. JIRA: ACME-744
gFocusMgr.setKeyboardFocus( floater );
//LLUrlAction::openURLExternal(url);
}
std::string LLFacebookConnect::getFacebookConnectURL(const std::string& route, bool include_read_from_master)
{
std::string url = gAgent.getRegion()->getCapability("FacebookConnect");
url += route;
if (include_read_from_master && mReadFromMaster)
{
url += "?read_from_master=true";
}
return url;
}
void LLFacebookConnect::connectToFacebook(const std::string& auth_code, const std::string& auth_state)
{
LLSD body;
if (!auth_code.empty())
body["code"] = auth_code;
if (!auth_state.empty())
body["state"] = auth_state;
LLHTTPClient::put(getFacebookConnectURL("/connection"), body, new LLFacebookConnectResponder());
}
void LLFacebookConnect::disconnectFromFacebook()
{
LLHTTPClient::del(getFacebookConnectURL("/connection"), new LLFacebookDisconnectResponder());
}
void LLFacebookConnect::checkConnectionToFacebook(bool auto_connect)
{
const bool follow_redirects = false;
const F32 timeout = HTTP_REQUEST_EXPIRY_SECS;
LLHTTPClient::get(getFacebookConnectURL("/connection", true), new LLFacebookConnectedResponder(auto_connect),
LLSD(), timeout, follow_redirects);
}
void LLFacebookConnect::loadFacebookInfo()
{
if(mRefreshInfo)
{
const bool follow_redirects = false;
const F32 timeout = HTTP_REQUEST_EXPIRY_SECS;
LLHTTPClient::get(getFacebookConnectURL("/info", true), new LLFacebookInfoResponder(),
LLSD(), timeout, follow_redirects);
}
}
void LLFacebookConnect::loadFacebookFriends()
{
if(mRefreshContent)
{
const bool follow_redirects = false;
const F32 timeout = HTTP_REQUEST_EXPIRY_SECS;
LLHTTPClient::get(getFacebookConnectURL("/friends", true), new LLFacebookFriendsResponder(),
LLSD(), timeout, follow_redirects);
}
}
void LLFacebookConnect::postCheckin(const std::string& location, const std::string& name, const std::string& description, const std::string& image, const std::string& message)
{
LLSD body;
if (!location.empty())
body["location"] = location;
if (!name.empty())
body["name"] = name;
if (!description.empty())
body["description"] = description;
if (!image.empty())
body["image"] = image;
if (!message.empty())
body["message"] = message;
// Note: we can use that route for different publish action. We should be able to use the same responder.
LLHTTPClient::post(getFacebookConnectURL("/share/checkin", true), body, new LLFacebookShareResponder());
}
void LLFacebookConnect::sharePhoto(const std::string& image_url, const std::string& caption)
{
LLSD body;
body["image"] = image_url;
body["caption"] = caption;
// Note: we can use that route for different publish action. We should be able to use the same responder.
LLHTTPClient::post(getFacebookConnectURL("/share/photo", true), body, new LLFacebookShareResponder());
}
void LLFacebookConnect::sharePhoto(LLPointer<LLImageFormatted> image, const std::string& caption)
{
std::string imageFormat;
if (dynamic_cast<LLImagePNG*>(image.get()))
{
imageFormat = "png";
}
else if (dynamic_cast<LLImageJPEG*>(image.get()))
{
imageFormat = "jpg";
}
else
{
LL_WARNS() << "Image to upload is not a PNG or JPEG" << LL_ENDL;
return;
}
// All this code is mostly copied from LLWebProfile::post()
const std::string boundary = "----------------------------0123abcdefab";
LLSD headers;
headers["Content-Type"] = "multipart/form-data; boundary=" + boundary;
std::ostringstream body;
// *NOTE: The order seems to matter.
body << "--" << boundary << "\r\n"
<< "Content-Disposition: form-data; name=\"caption\"\r\n\r\n"
<< caption << "\r\n";
body << "--" << boundary << "\r\n"
<< "Content-Disposition: form-data; name=\"image\"; filename=\"snapshot." << imageFormat << "\"\r\n"
<< "Content-Type: image/" << imageFormat << "\r\n\r\n";
// Insert the image data.
// *FIX: Treating this as a string will probably screw it up ...
U8* image_data = image->getData();
for (S32 i = 0; i < image->getDataSize(); ++i)
{
body << image_data[i];
}
body << "\r\n--" << boundary << "--\r\n";
// postRaw() takes ownership of the buffer and releases it later.
size_t size = body.str().size();
U8 *data = new U8[size];
memcpy(data, body.str().data(), size);
// Note: we can use that route for different publish action. We should be able to use the same responder.
LLHTTPClient::postRaw(getFacebookConnectURL("/share/photo", true), data, size, new LLFacebookShareResponder(), headers);
}
void LLFacebookConnect::updateStatus(const std::string& message)
{
LLSD body;
body["message"] = message;
// Note: we can use that route for different publish action. We should be able to use the same responder.
LLHTTPClient::post(getFacebookConnectURL("/share/wall", true), body, new LLFacebookShareResponder());
}
void LLFacebookConnect::storeInfo(const LLSD& info)
{
mInfo = info;
mRefreshInfo = false;
sInfoWatcher->post(info);
}
const LLSD& LLFacebookConnect::getInfo() const
{
return mInfo;
}
void LLFacebookConnect::clearInfo()
{
mInfo = LLSD();
}
void LLFacebookConnect::storeContent(const LLSD& content)
{
mContent = content;
mRefreshContent = false;
sContentWatcher->post(content);
}
const LLSD& LLFacebookConnect::getContent() const
{
return mContent;
}
void LLFacebookConnect::clearContent()
{
mContent = LLSD();
}
void LLFacebookConnect::setDataDirty()
{
mRefreshInfo = true;
mRefreshContent = true;
}
void LLFacebookConnect::setConnectionState(LLFacebookConnect::EConnectionState connection_state)
{
if(connection_state == FB_CONNECTED)
{
mReadFromMaster = true;
setConnected(true);
setDataDirty();
}
else if(connection_state == FB_NOT_CONNECTED)
{
setConnected(false);
}
else if(connection_state == FB_POSTED)
{
mReadFromMaster = false;
}
if (mConnectionState != connection_state)
{
LLSD state_info;
state_info["enum"] = connection_state;
sStateWatcher->post(state_info);
}
mConnectionState = connection_state;
}
void LLFacebookConnect::setConnected(bool connected)
{
mConnected = connected;
}
|