summaryrefslogtreecommitdiff
path: root/indra/newview/llface.h
blob: 917f3aa0b27c1be4cd03eb5a1f3a33392d16f731 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
/**
 * @file llface.h
 * @brief LLFace class definition
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLFACE_H
#define LL_LLFACE_H

#include "llstrider.h"
#include "llrender.h"
#include "v2math.h"
#include "v3math.h"
#include "v4math.h"
#include "m4math.h"
#include "v4coloru.h"
#include "llquaternion.h"
#include "xform.h"
#include "llvertexbuffer.h"
#include "llviewertexture.h"
#include "lldrawable.h"

class LLFacePool;
class LLVolume;
class LLViewerTexture;
class LLTextureEntry;
class LLVertexProgram;
class LLViewerTexture;
class LLGeometryManager;
class LLDrawInfo;
class LLMeshSkinInfo;

const F32 MIN_ALPHA_SIZE = 1024.f;
const F32 MIN_TEX_ANIM_SIZE = 512.f;
const U8 FACE_DO_NOT_BATCH_TEXTURES = 255;

class alignas(16) LLFace
{
    LL_ALIGN_NEW
public:
    LLFace(const LLFace& rhs)
    {
        *this = rhs;
    }

    const LLFace& operator=(const LLFace& rhs)
    {
        LL_ERRS() << "Illegal operation!" << LL_ENDL;
        return *this;
    }

    enum EMasks
    {
        LIGHT           = 0x0001,
        GLOBAL          = 0x0002,
        FULLBRIGHT      = 0x0004,
        HUD_RENDER      = 0x0008,
        USE_FACE_COLOR  = 0x0010,
        TEXTURE_ANIM    = 0x0020,
        RIGGED          = 0x0040,
        PARTICLE        = 0x0080,
    };

public:
    LLFace(LLDrawable* drawablep, LLViewerObject* objp)
    {
        LL_PROFILE_ZONE_SCOPED;
        init(drawablep, objp);
    }
    ~LLFace()  { destroy(); }

    const LLMatrix4& getWorldMatrix()   const   { return mVObjp->getWorldMatrix(mXform); }
    const LLMatrix4& getRenderMatrix() const;
    U32             getIndicesCount()   const   { return mIndicesCount; };
    S32             getIndicesStart()   const   { return mIndicesIndex; };
    U16             getGeomCount()      const   { return mGeomCount; }      // vertex count for this face
    U16             getGeomIndex()      const   { return mGeomIndex; }      // index into draw pool
    U16             getGeomStart()      const   { return mGeomIndex; }      // index into draw pool
    void            setTextureIndex(U8 index);
    U8              getTextureIndex() const     { return mTextureIndex; }
    void            setTexture(U32 ch, LLViewerTexture* tex);
    void            setTexture(LLViewerTexture* tex) ;
    void            setDiffuseMap(LLViewerTexture* tex);
    void            setNormalMap(LLViewerTexture* tex);
    void            setSpecularMap(LLViewerTexture* tex);
    void            setAlternateDiffuseMap(LLViewerTexture* tex);
    void            switchTexture(U32 ch, LLViewerTexture* new_texture);
    void            dirtyTexture();
    LLXformMatrix*  getXform()          const   { return mXform; }
    bool            hasGeometry()       const   { return mGeomCount > 0; }
    LLVector3       getPositionAgent()  const;
    LLVector2       surfaceToTexture(LLVector2 surface_coord, const LLVector4a& position, const LLVector4a& normal);
    void            getPlanarProjectedParams(LLQuaternion* face_rot, LLVector3* face_pos, F32* scale) const;
    bool            calcAlignedPlanarTE(const LLFace* align_to, LLVector2* st_offset,
                                        LLVector2* st_scale, F32* st_rot, LLRender::eTexIndex map = LLRender::DIFFUSE_MAP) const;

    U32             getState()          const   { return mState; }
    void            setState(U32 state)         { mState |= state; }
    void            clearState(U32 state)       { mState &= ~state; }
    bool            isState(U32 state)  const   { return (mState & state) != 0; }
    void            setVirtualSize(F32 size) { mVSize = size; }
    void            setPixelArea(F32 area)  { mPixelArea = area; }
    F32             getVirtualSize() const { return mVSize; }
    F32             getPixelArea() const { return mPixelArea; }

    S32             getIndexInTex(U32 ch) const      { llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); return mIndexInTex[ch]; }
    void            setIndexInTex(U32 ch, S32 index) { llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); mIndexInTex[ch] = index; }

    void            setWorldMatrix(const LLMatrix4& mat);
    const LLTextureEntry* getTextureEntry() const { return mVObjp->getTE(mTEOffset); }

    LLFacePool*     getPool()           const   { return mDrawPoolp; }
    U32             getPoolType()       const   { return mPoolType; }
    LLDrawable*     getDrawable()       const   { return mDrawablep; }
    LLViewerObject* getViewerObject()   const   { return mVObjp; }
    S32             getLOD()            const   { return mVObjp.notNull() ? mVObjp->getLOD() : 0; }
    void            setPoolType(U32 type)       { mPoolType = type; }
    S32             getTEOffset()       const   { return mTEOffset; }
    LLViewerTexture*    getTexture(U32 ch = LLRender::DIFFUSE_MAP) const;

    void            setViewerObject(LLViewerObject* object);
    void            setPool(LLFacePool *pool, LLViewerTexture *texturep);
    void            setPool(LLFacePool* pool);

    void            setDrawable(LLDrawable *drawable);
    void            setTEOffset(const S32 te_offset);

    void            renderIndexed();

    void            setFaceColor(const LLColor4& color); // override material color
    void            unsetFaceColor(); // switch back to material color
    const LLColor4& getFaceColor() const { return mFaceColor; }


    //for volumes
    void updateRebuildFlags();
    bool canRenderAsMask(); // logic helper
    bool getGeometryVolume(const LLVolume& volume,
                            S32 face_index,
                            const LLMatrix4& mat_vert,
                            const LLMatrix3& mat_normal,
                            U16 index_offset,
                            bool force_rebuild = false,
                            bool no_debug_assert = false);

    // For avatar
    U16          getGeometryAvatar(
                                    LLStrider<LLVector3> &vertices,
                                    LLStrider<LLVector3> &normals,
                                    LLStrider<LLVector2> &texCoords,
                                    LLStrider<F32>       &vertex_weights,
                                    LLStrider<LLVector4> &clothing_weights);

    // For volumes, etc.
    U16             getGeometry(LLStrider<LLVector3> &vertices,
                                LLStrider<LLVector3> &normals,
                                LLStrider<LLVector2> &texCoords,
                                LLStrider<U16>  &indices);

    S32 getColors(LLStrider<LLColor4U> &colors);
    S32 getIndices(LLStrider<U16> &indices);

    void        setSize(S32 numVertices, S32 num_indices = 0, bool align = false);

    bool        genVolumeBBoxes(const LLVolume &volume, S32 f,
                                    const LLMatrix4& mat_vert_in, bool global_volume = false);

    void        init(LLDrawable* drawablep, LLViewerObject* objp);
    void        destroy();
    void        update();

    void        updateCenterAgent(); // Update center when xform has changed.
    void        renderSelectedUV();

    void        renderSelected(LLViewerTexture *image, const LLColor4 &color);
    void        renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wireframe_selection, bool bRenderHiddenSelections, bool shader);

    F32         getKey()                    const   { return mDistance; }

    S32         getReferenceIndex()         const   { return mReferenceIndex; }
    void        setReferenceIndex(const S32 index)  { mReferenceIndex = index; }

    bool        verify(const U32* indices_array = NULL) const;
    void        printDebugInfo() const;

    void        setGeomIndex(U16 idx);
    void        setIndicesIndex(S32 idx);
    void        setDrawInfo(LLDrawInfo* draw_info);

    F32         getTextureVirtualSize() ;
    F32         getImportanceToCamera()const {return mImportanceToCamera ;}
    void        resetVirtualSize();

    void        setHasMedia(bool has_media)  { mHasMedia = has_media ;}
    bool        hasMedia() const ;

    void        setMediaAllowed(bool is_media_allowed)  { mIsMediaAllowed = is_media_allowed; }
    bool        isMediaAllowed() const { return mIsMediaAllowed; }

    bool        switchTexture() ;

    //vertex buffer tracking
    void setVertexBuffer(LLVertexBuffer* buffer);
    void clearVertexBuffer(); //sets mVertexBuffer to NULL
    LLVertexBuffer* getVertexBuffer()   const   { return mVertexBuffer; }
    S32 getRiggedIndex(U32 type) const;

    // used to preserve draw order of faces that are batched together.
    // Allows content creators to manipulate linked sets and face ordering
    // for consistent alpha sorting results, particularly for rigged attachments
    void setDrawOrderIndex(U32 index) { mDrawOrderIndex = index; }
    U32 getDrawOrderIndex() const { return mDrawOrderIndex; }

    // return true if this face is in an alpha draw pool
    bool isInAlphaPool() const;
public: //aligned members
    LLVector4a      mExtents[2];

private:
    friend class LLViewerTextureList;
    F32         adjustPartialOverlapPixelArea(F32 cos_angle_to_view_dir, F32 radius );
    bool        calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) ;
public:
    static F32 calcImportanceToCamera(F32 to_view_dir, F32 dist);
    static F32 adjustPixelArea(F32 importance, F32 pixel_area) ;

public:

    LLVector3       mCenterLocal;
    LLVector3       mCenterAgent;

    LLVector2       mTexExtents[2];
    F32             mDistance;
    F32         mLastUpdateTime;
    F32         mLastSkinTime;
    F32         mLastMoveTime;
    LLMatrix4*  mTextureMatrix;
    LLMatrix4*  mSpecMapMatrix;
    LLMatrix4*  mNormalMapMatrix;
    LLDrawInfo* mDrawInfo;
    LLVOAvatar* mAvatar = nullptr;
    LLMeshSkinInfo* mSkinInfo = nullptr;

    // return mSkinInfo->mHash or 0 if mSkinInfo is null
    U64 getSkinHash();

private:
    LLPointer<LLVertexBuffer> mVertexBuffer;

    U32         mState;
    LLFacePool* mDrawPoolp;
    U32         mPoolType;
    LLColor4    mFaceColor;         // overrides material color if state |= USE_FACE_COLOR

    U16         mGeomCount;         // vertex count for this face
    U16         mGeomIndex;         // starting index into mVertexBuffer's vertex array
    U8          mTextureIndex;      // index of texture channel to use for pseudo-atlasing
    U32         mIndicesCount;
    U32         mIndicesIndex;      // index into mVertexBuffer's index array
    S32         mIndexInTex[LLRender::NUM_TEXTURE_CHANNELS];

    LLXformMatrix* mXform;

    LLPointer<LLViewerTexture> mTexture[LLRender::NUM_TEXTURE_CHANNELS];

    // mDrawablep is not supposed to be null, don't use LLPointer because
    // mDrawablep owns LLFace and LLPointer is a good way to either cause a
    // memory leak or a 'delete each other' situation if something deletes
    // drawable wrongly.
    LLDrawable* mDrawablep;
    // LLViewerObject technically owns drawable, but also it should be strictly managed
    LLPointer<LLViewerObject> mVObjp;
    S32         mTEOffset;

    S32         mReferenceIndex;
    std::vector<S32> mRiggedIndex;

    F32         mVSize;
    F32         mPixelArea;

    //importance factor, in the range [0, 1.0].
    //1.0: the most important.
    //based on the distance from the face to the view point and the angle from the face center to the view direction.
    F32         mImportanceToCamera ;
    F32         mBoundingSphereRadius ;
    bool        mHasMedia ;
    bool        mIsMediaAllowed;

    U32 mDrawOrderIndex = 0; // see setDrawOrderIndex

protected:
    static bool sSafeRenderSelect;

public:
    struct CompareDistanceGreater
    {
        bool operator()(const LLFace* const& lhs, const LLFace* const& rhs)
        {
            return !lhs || (rhs && (lhs->mDistance > rhs->mDistance)); // farthest = first
        }
    };

    struct CompareTexture
    {
        bool operator()(const LLFace* const& lhs, const LLFace* const& rhs)
        {
            return lhs->getTexture() < rhs->getTexture();
        }
    };

    struct CompareBatchBreaker
    {
        bool operator()(const LLFace* const& lhs, const LLFace* const& rhs)
        {
            const LLTextureEntry* lte = lhs->getTextureEntry();
            const LLTextureEntry* rte = rhs->getTextureEntry();

            if(lhs->getTexture() != rhs->getTexture())
            {
                return lhs->getTexture() < rhs->getTexture();
            }
            else
            {
                return lte->getBumpShinyFullbright() < rte->getBumpShinyFullbright();
            }
        }
    };

    struct CompareTextureAndGeomCount
    {
        bool operator()(const LLFace* const& lhs, const LLFace* const& rhs)
        {
            return lhs->getTexture() == rhs->getTexture() ?
                lhs->getGeomCount() < rhs->getGeomCount() :  //smallest = first
                lhs->getTexture() > rhs->getTexture();
        }
    };

    struct CompareTextureAndLOD
    {
        bool operator()(const LLFace* const& lhs, const LLFace* const& rhs)
        {
            return lhs->getTexture() == rhs->getTexture() ?
                lhs->getLOD() < rhs->getLOD() :
                lhs->getTexture() < rhs->getTexture();
        }
    };

    struct CompareTextureAndTime
    {
        bool operator()(const LLFace* const& lhs, const LLFace* const& rhs)
        {
            return lhs->getTexture() == rhs->getTexture() ?
                lhs->mLastUpdateTime < rhs->mLastUpdateTime :
                lhs->getTexture() < rhs->getTexture();
        }
    };
};

#endif // LL_LLFACE_H