1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
|
/**
* @file llenvmanager.h
* @brief Declaration of classes managing WindLight and water settings.
*
* $LicenseInfo:firstyear=2009&license=viewergpl$
*
* Copyright (c) 2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLENVMANAGER_H
#define LL_LLENVMANAGER_H
#include "llmemory.h"
#include "llsd.h"
class LLWLParamManager;
class LLWaterParamManager;
class LLWLAnimator;
// generic key
struct LLEnvKey
{
public:
// Note: enum ordering is important; for example, a region-level floater (1) will see local and region (all values that are <=)
typedef enum e_scope
{
SCOPE_LOCAL, // 0
SCOPE_REGION//, // 1
// SCOPE_ESTATE, // 2
// etc.
} EScope;
};
class LLEnvironmentSettings
{
public:
LLEnvironmentSettings() :
mWLDayCycle(LLSD::emptyMap()),
mSkyMap(LLSD::emptyMap()),
mWaterParams(LLSD::emptyMap()),
mDayTime(0.f)
{}
LLEnvironmentSettings(const LLSD& dayCycle, const LLSD& skyMap, const LLSD& waterParams, F64 dayTime) :
mWLDayCycle(dayCycle),
mSkyMap(skyMap),
mWaterParams(waterParams),
mDayTime(dayTime)
{}
~LLEnvironmentSettings() {}
void saveParams(const LLSD& dayCycle, const LLSD& skyMap, const LLSD& waterParams, F64 dayTime)
{
mWLDayCycle = dayCycle;
mSkyMap = skyMap;
mWaterParams = waterParams;
mDayTime = dayTime;
}
const LLSD& getWLDayCycle() const
{
return mWLDayCycle;
}
const LLSD& getWaterParams() const
{
return mWaterParams;
}
const LLSD& getSkyMap() const
{
return mSkyMap;
}
F64 getDayTime() const
{
return mDayTime;
}
LLSD makePacket(const LLSD& metadata) const
{
LLSD full_packet = LLSD::emptyArray();
// 0: metadata
full_packet.append(metadata);
// 1: day cycle
full_packet.append(mWLDayCycle);
// 2: map of sky setting names to sky settings (as LLSD)
full_packet.append(mSkyMap);
// 3: water params
full_packet.append(mWaterParams);
return full_packet;
}
private:
LLSD mWLDayCycle, mWaterParams, mSkyMap;
F64 mDayTime;
};
// not thread-safe
class LLEnvManager : public LLSingleton<LLEnvManager>
{
LOG_CLASS(LLEnvManager);
public:
// sets scopes (currently, only region-scope) to startup states
// delay calling these until as close as possible to knowing whether the remote service is capable of holding windlight settings
void notifyCrossing();
// these avoid interpolation on the next incoming message (if it comes)
void notifyLogin();
void notifyTP();
// request settings again from remote storage (currently implemented only for region)
void refreshFromStorage(LLEnvKey::EScope scope);
// stores settings and starts transitions (as necessary)
// validates packet and returns whether it was valid
// loads defaults if not valid
// returns whether or not arguments were valid
bool processIncomingMessage(const LLSD& packet, LLEnvKey::EScope scope);
// saves settings in the given scope to persistent storage appropriate for that scope
void commitSettings(LLEnvKey::EScope scope);
// called back when the commit finishes
void commitSettingsFinished(LLEnvKey::EScope scope);
// Immediately apply current settings from managers to region.
void applyLocalSettingsToRegion();
/*
* notify of changes in god/not-god mode, estate ownership, etc.
* should be called every time after entering new region (after receiving new caps)
*/
void notifyPermissionChange();
bool regionCapable();
static const std::string getScopeString(LLEnvKey::EScope scope);
bool canEdit(LLEnvKey::EScope scope);
// enables and populates UI
// populates display (param managers) with scope's settings
// silently fails if canEdit(scope) is false!
void startEditingScope(LLEnvKey::EScope scope);
// cancel and close UI as necessary
// reapplies unedited settings
// displays the settings from the scope that user has set (i.e. opt-in setting for now)
void maybeClearEditingScope(bool user_initiated, bool was_commit);
// clear the scope only if was editing that scope
void maybeClearEditingScope(LLEnvKey::EScope scope, bool user_initiated, bool was_commit);
// actually do the clearing
void clearEditingScope(const LLSD& notification, const LLSD& response);
// clear and reload defaults into scope
void resetInternalsToDefault(LLEnvKey::EScope scope);
// sets which scope is to be displayed
// fix me if/when adding more levels of scope
void setNormallyDisplayedScope(LLEnvKey::EScope scope);
// gets normally displayed scope
LLEnvKey::EScope getNormallyDisplayedScope() const;
// for debugging purposes
void dumpScopes();
private:
// overriden initializer
friend class LLSingleton<LLEnvManager>;
virtual void initSingleton();
// helper function (when region changes, but before caps are received)
void changedRegion(bool interpolate);
// apply to current display and UI
void loadSettingsIntoManagers(LLEnvKey::EScope scope, bool interpolate);
// save from current display and UI into memory (mOrigSettingStore)
void saveSettingsFromManagers(LLEnvKey::EScope scope);
// If not done already, save current local environment settings, so that we can switch to them later.
void backUpLocalSettingsIfNeeded();
// Save copy of settings from the current ones in the param managers
LLEnvironmentSettings collateFromParamManagers();
// bundle settings (already committed from UI) into an LLSD
LLSD makePacket(LLEnvKey::EScope scope, const LLSD& metadata);
void updateUIFromEditability();
// only call when setting *changes*, not just when it might have changed
// saves local settings into mOrigSettingStore when necessary
void notifyOptInChange();
// calculate Linden default settings
static const LLEnvironmentSettings& lindenDefaults();
std::map<LLEnvKey::EScope, LLEnvironmentSettings> mOrigSettingStore; // settings which have been committed from UI
bool mInterpNextChangeMessage;
bool mPendingOutgoingMessage;
bool mIsEditing;
LLEnvKey::EScope mCurNormalScope; // scope being displayed when not editing (i.e. most of the time)
LLEnvKey::EScope mCurEditingScope;
LLUUID mLastReceivedID;
};
/**
* User environment preferences.
*
* defaults = use region settings
*/
class LLEnvPrefs
{
public:
LLEnvPrefs() : mUseDefaults(true), mUseDayCycle(true) {}
bool getUseDefaults() const { return mUseDefaults; }
bool getUseDayCycle() const { return mUseDayCycle; }
bool getUseFixedSky() const { return !getUseDayCycle(); }
std::string getWaterPresetName() const;
std::string getSkyPresetName() const;
std::string getDayCycleName() const;
void setUseDefaults(bool val);
void setUseWaterPreset(const std::string& name);
void setUseSkyPreset(const std::string& name);
void setUseDayCycle(const std::string& name);
bool mUseDefaults;
bool mUseDayCycle;
std::string mWaterPresetName;
std::string mSkyPresetName;
std::string mDayCycleName;
};
/**
* Setting:
* 1. Use region settings.
* 2. Use my setting: <water preset> + <fixed_sky>|<day_cycle>
*/
class LLEnvManagerNew : public LLSingleton<LLEnvManagerNew>
{
LOG_CLASS(LLEnvManagerNew);
public:
typedef boost::signals2::signal<void()> region_settings_change_signal_t;
typedef boost::signals2::signal<void()> region_change_signal_t;
typedef boost::signals2::signal<void(bool)> region_settings_applied_signal_t;
LLEnvManagerNew();
// getters to access user env. preferences
bool getUseRegionSettings() const;
bool getUseDayCycle() const;
bool getUseFixedSky() const;
std::string getWaterPresetName() const;
std::string getSkyPresetName() const;
std::string getDayCycleName() const;
/// @return cached env. settings of the current region.
const LLEnvironmentSettings& getRegionSettings() const;
// Change environment w/o changing user preferences.
bool usePrefs();
bool useDefaults();
bool useWaterPreset(const std::string& name);
bool useWaterParams(const LLSD& params);
bool useSkyParams(const LLSD& params);
bool useDayCycle(const std::string& name, LLEnvKey::EScope scope);
bool useDayCycleParams(const LLSD& params, LLEnvKey::EScope scope);
// setters for user env. preferences
void setUseRegionSettings(bool val);
void setUseWaterPreset(const std::string& name);
void setUseSkyPreset(const std::string& name);
void setUseDayCycle(const std::string& name);
// Preferences manipulation.
void loadUserPrefs();
void saveUserPrefs();
void setUserPrefs(
const std::string& water_preset,
const std::string& sky_preset,
const std::string& day_cycle_preset,
bool use_fixed_sky,
bool use_region_settings);
void dumpUserPrefs();
// Misc.
void requestRegionSettings();
bool sendRegionSettings(const LLEnvironmentSettings& new_settings);
boost::signals2::connection setRegionSettingsChangeCallback(const region_settings_change_signal_t::slot_type& cb);
boost::signals2::connection setRegionChangeCallback(const region_change_signal_t::slot_type& cb);
boost::signals2::connection setRegionSettingsAppliedCallback(const region_settings_applied_signal_t::slot_type& cb);
// Public callbacks.
void onRegionCrossing();
void onTeleport();
void onRegionSettingsResponse(const LLSD& content);
void onRegionSettingsApplyResponse(bool ok);
private:
friend class LLSingleton<LLEnvManagerNew>;
/*virtual*/ void initSingleton();
void updateManagersFromPrefs(bool interpolate);
void onRegionChange(bool interpolate);
/// Emitted when region environment settings update comes.
region_settings_change_signal_t mRegionSettingsChangeSignal;
/// Emitted when agent region changes. Move to LLAgent?
region_settings_change_signal_t mRegionChangeSignal;
/// Emitted when agent region changes. Move to LLAgent?
region_settings_applied_signal_t mRegionSettingsAppliedSignal;
LLEnvPrefs mUserPrefs; /// User environment preferences.
LLEnvironmentSettings mCachedRegionPrefs; /// Cached region environment settings.
bool mInterpNextChangeMessage; /// Interpolate env. settings on next region change.
LLUUID mCurRegionUUID; /// To avoid duplicated region env. settings requests.
LLUUID mLastReceivedID; /// Id of last received region env. settings.
};
#endif // LL_LLENVMANAGER_H
|