1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
|
/**
* @file llenvmanager.h
* @brief Declaration of classes managing WindLight and water settings.
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLENVMANAGER_H
#define LL_LLENVMANAGER_H
#include "llmemory.h"
#include "llsd.h"
class LLWLParamManager;
class LLWaterParamManager;
class LLWLAnimator;
// generic key
struct LLEnvKey
{
public:
// Note: enum ordering is important; for example, a region-level floater (1) will see local and region (all values that are <=)
typedef enum e_scope
{
SCOPE_LOCAL, // 0
SCOPE_REGION//, // 1
// SCOPE_ESTATE, // 2
// etc.
} EScope;
};
struct LLWLParamKey : LLEnvKey
{
public:
// scope and source of a param set (WL sky preset)
std::string name;
EScope scope;
// for conversion from LLSD
static const int NAME_IDX = 0;
static const int SCOPE_IDX = 1;
inline LLWLParamKey(const std::string& n, EScope s)
: name(n), scope(s)
{
}
inline LLWLParamKey(LLSD llsd)
: name(llsd[NAME_IDX].asString()), scope(EScope(llsd[SCOPE_IDX].asInteger()))
{
}
inline LLWLParamKey() // NOT really valid, just so std::maps can return a default of some sort
: name(""), scope(SCOPE_LOCAL)
{
}
inline LLWLParamKey(std::string& stringVal)
{
size_t len = stringVal.length();
if (len > 0)
{
name = stringVal.substr(0, len - 1);
scope = (EScope) atoi(stringVal.substr(len - 1, len).c_str());
}
}
inline std::string toStringVal() const
{
std::stringstream str;
str << name << scope;
return str.str();
}
inline LLSD toLLSD() const
{
LLSD llsd = LLSD::emptyArray();
llsd.append(LLSD(name));
llsd.append(LLSD(scope));
return llsd;
}
inline void fromLLSD(const LLSD& llsd)
{
name = llsd[NAME_IDX].asString();
scope = EScope(llsd[SCOPE_IDX].asInteger());
}
inline bool operator <(const LLWLParamKey other) const
{
if (name < other.name)
{
return true;
}
else if (name > other.name)
{
return false;
}
else
{
return scope < other.scope;
}
}
inline bool operator ==(const LLWLParamKey other) const
{
return (name == other.name) && (scope == other.scope);
}
std::string toString() const;
};
class LLEnvironmentSettings
{
public:
LLEnvironmentSettings() :
mWLDayCycle(LLSD::emptyMap()),
mSkyMap(LLSD::emptyMap()),
mWaterParams(LLSD::emptyMap()),
mDayTime(0.f)
{}
LLEnvironmentSettings(const LLSD& dayCycle, const LLSD& skyMap, const LLSD& waterParams, F64 dayTime) :
mWLDayCycle(dayCycle),
mSkyMap(skyMap),
mWaterParams(waterParams),
mDayTime(dayTime)
{}
~LLEnvironmentSettings() {}
void saveParams(const LLSD& dayCycle, const LLSD& skyMap, const LLSD& waterParams, F64 dayTime)
{
mWLDayCycle = dayCycle;
mSkyMap = skyMap;
mWaterParams = waterParams;
mDayTime = dayTime;
}
const LLSD& getWLDayCycle() const
{
return mWLDayCycle;
}
const LLSD& getWaterParams() const
{
return mWaterParams;
}
const LLSD& getSkyMap() const
{
return mSkyMap;
}
F64 getDayTime() const
{
return mDayTime;
}
bool isEmpty() const
{
return mWLDayCycle.size() == 0;
}
void clear()
{
*this = LLEnvironmentSettings();
}
LLSD makePacket(const LLSD& metadata) const
{
LLSD full_packet = LLSD::emptyArray();
// 0: metadata
full_packet.append(metadata);
// 1: day cycle
full_packet.append(mWLDayCycle);
// 2: map of sky setting names to sky settings (as LLSD)
full_packet.append(mSkyMap);
// 3: water params
full_packet.append(mWaterParams);
return full_packet;
}
private:
LLSD mWLDayCycle, mWaterParams, mSkyMap;
F64 mDayTime;
};
/**
* User environment preferences.
*/
class LLEnvPrefs
{
public:
LLEnvPrefs() : mUseRegionSettings(true), mUseDayCycle(true) {}
bool getUseRegionSettings() const { return mUseRegionSettings; }
bool getUseDayCycle() const { return mUseDayCycle; }
bool getUseFixedSky() const { return !getUseDayCycle(); }
std::string getWaterPresetName() const;
std::string getSkyPresetName() const;
std::string getDayCycleName() const;
void setUseRegionSettings(bool val);
void setUseWaterPreset(const std::string& name);
void setUseSkyPreset(const std::string& name);
void setUseDayCycle(const std::string& name);
bool mUseRegionSettings;
bool mUseDayCycle;
std::string mWaterPresetName;
std::string mSkyPresetName;
std::string mDayCycleName;
};
/**
* Setting:
* 1. Use region settings.
* 2. Use my setting: <water preset> + <fixed_sky>|<day_cycle>
*/
class LLEnvManagerNew : public LLSingleton<LLEnvManagerNew>
{
LOG_CLASS(LLEnvManagerNew);
public:
typedef boost::signals2::signal<void()> prefs_change_signal_t;
typedef boost::signals2::signal<void()> region_settings_change_signal_t;
typedef boost::signals2::signal<void(bool)> region_settings_applied_signal_t;
LLEnvManagerNew();
// getters to access user env. preferences
bool getUseRegionSettings() const;
bool getUseDayCycle() const;
bool getUseFixedSky() const;
std::string getWaterPresetName() const;
std::string getSkyPresetName() const;
std::string getDayCycleName() const;
/// @return cached env. settings of the current region.
const LLEnvironmentSettings& getRegionSettings() const;
/**
* Set new region settings without uploading them to the region.
*
* The override will be reset when the changes are applied to the region (=uploaded)
* or user teleports to another region.
*/
void setRegionSettings(const LLEnvironmentSettings& new_settings);
// Change environment w/o changing user preferences.
bool usePrefs();
bool useDefaults();
bool useRegionSettings();
bool useWaterPreset(const std::string& name);
bool useWaterParams(const LLSD& params);
bool useSkyPreset(const std::string& name);
bool useSkyParams(const LLSD& params);
bool useDayCycle(const std::string& name, LLEnvKey::EScope scope);
bool useDayCycleParams(const LLSD& params, LLEnvKey::EScope scope, F32 time = 0.5);
// setters for user env. preferences
void setUseRegionSettings(bool val);
void setUseWaterPreset(const std::string& name);
void setUseSkyPreset(const std::string& name);
void setUseDayCycle(const std::string& name);
void setUserPrefs(
const std::string& water_preset,
const std::string& sky_preset,
const std::string& day_cycle_preset,
bool use_fixed_sky,
bool use_region_settings);
// debugging methods
void dumpUserPrefs();
void dumpPresets();
// Misc.
void requestRegionSettings();
bool sendRegionSettings(const LLEnvironmentSettings& new_settings);
boost::signals2::connection setPreferencesChangeCallback(const prefs_change_signal_t::slot_type& cb);
boost::signals2::connection setRegionSettingsChangeCallback(const region_settings_change_signal_t::slot_type& cb);
boost::signals2::connection setRegionSettingsAppliedCallback(const region_settings_applied_signal_t::slot_type& cb);
static bool canEditRegionSettings(); /// @return true if we have access to editing region environment
static const std::string getScopeString(LLEnvKey::EScope scope);
// Public callbacks.
void onRegionSettingsResponse(const LLSD& content);
void onRegionSettingsApplyResponse(bool ok);
private:
friend class LLSingleton<LLEnvManagerNew>;
/*virtual*/ void initSingleton();
void loadUserPrefs();
void saveUserPrefs();
void updateSkyFromPrefs();
void updateWaterFromPrefs(bool interpolate);
void updateManagersFromPrefs(bool interpolate);
bool useRegionSky();
bool useRegionWater();
bool useDefaultSky();
bool useDefaultWater();
void onRegionChange();
/// Emitted when user environment preferences change.
prefs_change_signal_t mUsePrefsChangeSignal;
/// Emitted when region environment settings update comes.
region_settings_change_signal_t mRegionSettingsChangeSignal;
/// Emitted when agent region changes. Move to LLAgent?
region_settings_applied_signal_t mRegionSettingsAppliedSignal;
LLEnvPrefs mUserPrefs; /// User environment preferences.
LLEnvironmentSettings mCachedRegionPrefs; /// Cached region environment settings.
LLEnvironmentSettings mNewRegionPrefs; /// Not-yet-uploaded modified region env. settings.
bool mInterpNextChangeMessage; /// Interpolate env. settings on next region change.
LLUUID mCurRegionUUID; /// To avoid duplicated region env. settings requests.
LLUUID mLastReceivedID; /// Id of last received region env. settings.
};
#endif // LL_LLENVMANAGER_H
|