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/**
* @file llenvironmentmap.h
* @brief LLEnvironmentMap class declaration
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2022, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#pragma once
#include "llcubemap.h"
class LLEnvironmentMap
{
public:
// allocate an environment map of the given resolution
LLEnvironmentMap();
// update this environment map
// origin - position in agent space to generate environment map from in agent space
// resolution - size of cube map to generate
void update(const LLVector3& origin, U32 resolution);
// cube map used to sample this environment map
LLPointer<LLCubeMap> mCubeMap;
// point at which environment map was generated from (in agent space)
LLVector3 mOrigin;
};
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