1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
|
/**
* @file llenvmanager.h
* @brief Declaration of classes managing WindLight and water settings.
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_ENVIRONMENT_H
#define LL_ENVIRONMENT_H
#include "llsingleton.h"
#include "llmemory.h"
#include "llsd.h"
#include "llsettingsbase.h"
#include "llsettingssky.h"
#include "llsettingswater.h"
#include "llsettingsdaycycle.h"
#include <boost/signals2.hpp>
//-------------------------------------------------------------------------
class LLViewerCamera;
class LLGLSLShader;
//-------------------------------------------------------------------------
class LLEnvironment : public LLSingleton<LLEnvironment>
{
LLSINGLETON(LLEnvironment);
LOG_CLASS(LLEnvironment);
public:
static const F32Seconds TRANSITION_INSTANT;
static const F32Seconds TRANSITION_FAST;
static const F32Seconds TRANSITION_DEFAULT;
static const F32Seconds TRANSITION_SLOW;
struct EnvironmentInfo
{
EnvironmentInfo();
typedef std::shared_ptr<EnvironmentInfo> ptr_t;
S32 mParcelId;
LLUUID mRegionId;
S64Seconds mDayLength;
S64Seconds mDayOffset;
size_t mDayHash;
LLSD mDaycycleData;
LLSD mAltitudes;
bool mIsDefault;
bool mIsRegion;
static ptr_t extract(LLSD);
};
enum EnvSelection_t
{
ENV_EDIT,
ENV_LOCAL,
ENV_PARCEL,
ENV_REGION,
ENV_DEFAULT,
ENV_END
};
typedef boost::signals2::connection connection_t;
class UserPrefs
{
friend class LLEnvironment;
public:
UserPrefs();
bool getUseRegionSettings() const { return mUseRegionSettings; }
bool getUseDayCycle() const { return mUseDayCycle; }
bool getUseFixedSky() const { return !getUseDayCycle(); }
std::string getWaterPresetName() const { return mWaterPresetName; }
std::string getSkyPresetName() const { return mSkyPresetName; }
std::string getDayCycleName() const { return mDayCycleName; }
void setUseRegionSettings(bool val);
void setUseWaterPreset(const std::string& name);
void setUseSkyPreset(const std::string& name);
void setUseDayCycle(const std::string& name);
private:
void load();
void store();
bool mUseRegionSettings;
bool mUseDayCycle;
bool mPersistEnvironment;
std::string mWaterPresetName;
std::string mSkyPresetName;
std::string mDayCycleName;
};
typedef std::pair<LLSettingsSky::ptr_t, LLSettingsWater::ptr_t> fixedEnvironment_t;
typedef std::map<std::string, LLSettingsBase::ptr_t> namedSettingMap_t;
typedef std::pair<std::string, LLUUID> name_id_t;
typedef std::vector<name_id_t> list_name_id_t;
typedef boost::signals2::signal<void()> change_signal_t;
typedef std::function<void(S32, EnvironmentInfo::ptr_t)> environment_apply_fn;
virtual ~LLEnvironment();
void loadPreferences();
void updatePreferences();
const UserPrefs & getPreferences() const { return mUserPrefs; }
bool canEdit() const;
LLSettingsSky::ptr_t getCurrentSky() const { return mCurrentEnvironment->getSky(); }
LLSettingsWater::ptr_t getCurrentWater() const { return mCurrentEnvironment->getWater(); }
void update(const LLViewerCamera * cam);
void updateGLVariablesForSettings(LLGLSLShader *shader, const LLSettingsBase::ptr_t &psetting);
void updateShaderUniforms(LLGLSLShader *shader);
void setSelectedEnvironment(EnvSelection_t env, F64Seconds transition = TRANSITION_DEFAULT);
EnvSelection_t getSelectedEnvironment() const { return mSelectedEnvironment; }
bool hasEnvironment(EnvSelection_t env);
void setEnvironment(EnvSelection_t env, const LLSettingsDay::ptr_t &pday, S64Seconds daylength, S64Seconds dayoffset);
void setEnvironment(EnvSelection_t env, fixedEnvironment_t fixed);
void setEnvironment(EnvSelection_t env, const LLSettingsSky::ptr_t & fixed) { setEnvironment(env, fixedEnvironment_t(fixed, LLSettingsWater::ptr_t())); }
void setEnvironment(EnvSelection_t env, const LLSettingsWater::ptr_t & fixed) { setEnvironment(env, fixedEnvironment_t(LLSettingsSky::ptr_t(), fixed)); }
void clearEnvironment(EnvSelection_t env);
LLSettingsDay::ptr_t getEnvironmentDay(EnvSelection_t env);
S64Seconds getEnvironmentDayLength(EnvSelection_t env);
S64Seconds getEnvironmentDayOffset(EnvSelection_t env);
fixedEnvironment_t getEnvironmentFixed(EnvSelection_t env);
LLSettingsSky::ptr_t getEnvironmentFixedSky(EnvSelection_t env) { return getEnvironmentFixed(env).first; };
LLSettingsWater::ptr_t getEnvironmentFixedWater(EnvSelection_t env) { return getEnvironmentFixed(env).second; };
void updateEnvironment(F64Seconds transition = TRANSITION_DEFAULT);
void addSky(const LLSettingsSky::ptr_t &sky);
void addWater(const LLSettingsWater::ptr_t &sky);
void addDayCycle(const LLSettingsDay::ptr_t &day);
list_name_id_t getSkyList() const;
list_name_id_t getWaterList() const;
list_name_id_t getDayCycleList() const;
LLSettingsSky::ptr_t findSkyByName(std::string name) const;
LLSettingsWater::ptr_t findWaterByName(std::string name) const;
LLSettingsDay::ptr_t findDayCycleByName(std::string name) const;
inline LLVector2 getCloudScrollDelta() const { return mCloudScrollDelta; }
F32 getCamHeight() const;
F32 getWaterHeight() const;
bool getIsDayTime() const; // "Day Time" is defined as the sun above the horizon.
bool getIsNightTime() const { return !getIsDayTime(); } // "Not Day Time"
inline F32 getSceneLightStrength() const { return mSceneLightStrength; }
inline void setSceneLightStrength(F32 light_strength) { mSceneLightStrength = light_strength; }
inline LLVector4 getLightDirection() const { return ((mCurrentEnvironment->getSky()) ? LLVector4(mCurrentEnvironment->getSky()->getLightDirection(), 0.0f) : LLVector4()); }
inline LLVector4 getClampedLightDirection() const { return LLVector4(mCurrentEnvironment->getSky()->getClampedLightDirection(), 0.0f); }
inline LLVector4 getRotatedLight() const { return mRotatedLight; }
//-------------------------------------------
connection_t setSkyListChange(const change_signal_t::slot_type& cb);
connection_t setWaterListChange(const change_signal_t::slot_type& cb);
connection_t setDayCycleListChange(const change_signal_t::slot_type& cb);
void requestRegionEnvironment();
void onLegacyRegionSettings(LLSD data);
void requestRegion();
void updateRegion(LLSettingsDay::ptr_t &pday, S32 day_length, S32 day_offset);
void resetRegion();
void requestParcel(S32 parcel_id);
void updateParcel(S32 parcel_id, LLSettingsDay::ptr_t &pday, S32 day_length, S32 day_offset);
void resetParcel(S32 parcel_id);
void selectAgentEnvironment();
protected:
virtual void initSingleton();
private:
class DayInstance
{
public:
enum InstanceType_t
{
TYPE_INVALID,
TYPE_FIXED,
TYPE_CYCLED
};
typedef std::shared_ptr<DayInstance> ptr_t;
DayInstance();
virtual ~DayInstance() { };
virtual void update(F64Seconds);
void setDay(const LLSettingsDay::ptr_t &pday, S64Seconds daylength, S64Seconds dayoffset);
void setSky(const LLSettingsSky::ptr_t &psky);
void setWater(const LLSettingsWater::ptr_t &pwater);
void initialize();
bool isInitialized();
void clear();
LLSettingsDay::ptr_t getDayCycle() const { return mDayCycle; }
LLSettingsSky::ptr_t getSky() const { return mSky; }
LLSettingsWater::ptr_t getWater() const { return mWater; }
S64Seconds getDayLength() const { return mDayLength; }
S64Seconds getDayOffset() const { return mDayOffset; }
virtual void animate();
void setBlenders(const LLSettingsBlender::ptr_t &skyblend, const LLSettingsBlender::ptr_t &waterblend);
protected:
LLSettingsDay::ptr_t mDayCycle;
LLSettingsSky::ptr_t mSky;
LLSettingsWater::ptr_t mWater;
InstanceType_t mType;
bool mInitialized;
S64Seconds mDayLength;
S64Seconds mDayOffset;
LLSettingsBlender::ptr_t mBlenderSky;
LLSettingsBlender::ptr_t mBlenderWater;
F64 secondsToKeyframe(S64Seconds seconds);
void onTrackTransitionDone(S32 trackno, const LLSettingsBlender::ptr_t blender);
};
typedef std::array<DayInstance::ptr_t, ENV_END> InstanceArray_t;
class DayTransition : public DayInstance
{
public:
DayTransition(const LLSettingsSky::ptr_t &skystart, const LLSettingsWater::ptr_t &waterstart, DayInstance::ptr_t &end, S64Seconds time);
virtual ~DayTransition() { };
virtual void update(F64Seconds);
virtual void animate();
protected:
LLSettingsSky::ptr_t mStartSky;
LLSettingsWater::ptr_t mStartWater;
DayInstance::ptr_t mNextInstance;
S64Seconds mTransitionTime;
};
static const F32 SUN_DELTA_YAW;
static const F32 NIGHTTIME_ELEVATION_COS;
typedef std::map<LLUUID, LLSettingsBase::ptr_t> AssetSettingMap_t;
LLVector2 mCloudScrollDelta; // cumulative cloud delta
InstanceArray_t mEnvironments;
EnvSelection_t mSelectedEnvironment;
DayInstance::ptr_t mCurrentEnvironment;
LLSettingsSky::ptr_t mSelectedSky;
LLSettingsWater::ptr_t mSelectedWater;
LLSettingsDay::ptr_t mSelectedDay;
LLSettingsBlender::ptr_t mBlenderSky;
LLSettingsBlender::ptr_t mBlenderWater;
typedef std::vector<LLSettingsSky::ptr_t> SkyList_t;
typedef std::vector<LLSettingsWater::ptr_t> WaterList_t;
typedef std::vector<LLSettingsDay::ptr_t> DayList_t;
namedSettingMap_t mSkysByName;
AssetSettingMap_t mSkysById;
namedSettingMap_t mWaterByName;
AssetSettingMap_t mWaterById;
namedSettingMap_t mDayCycleByName;
AssetSettingMap_t mDayCycleById;
F32 mSceneLightStrength;
LLVector4 mRotatedLight;
UserPrefs mUserPrefs;
change_signal_t mSkyListChange;
change_signal_t mWaterListChange;
change_signal_t mDayCycleListChange;
DayInstance::ptr_t getEnvironmentInstance(EnvSelection_t env, bool create = false);
DayInstance::ptr_t getSelectedEnvironmentInstance();
//void addSky(const LLUUID &id, const LLSettingsSky::ptr_t &sky);
void removeSky(const std::string &name);
//void removeSky(const LLUUID &id);
void clearAllSkys();
//void addWater(const LLUUID &id, const LLSettingsSky::ptr_t &sky);
void removeWater(const std::string &name);
//void removeWater(const LLUUID &id);
void clearAllWater();
//void addDayCycle(const LLUUID &id, const LLSettingsSky::ptr_t &sky);
void removeDayCycle(const std::string &name);
//void removeDayCycle(const LLUUID &id);
void clearAllDayCycles();
void updateCloudScroll();
void onParcelChange();
void coroRequestEnvironment(S32 parcel_id, environment_apply_fn apply);
void coroUpdateEnvironment(S32 parcel_id, LLSettingsDay::ptr_t pday, S32 day_length, S32 day_offset, environment_apply_fn apply);
void coroResetEnvironment(S32 parcel_id, environment_apply_fn apply);
void recordEnvironment(S32 parcel_id, EnvironmentInfo::ptr_t environment);
void onTransitionDone(const LLSettingsBlender::ptr_t, bool isSky);
//=========================================================================
void legacyLoadAllPresets();
LLSD legacyLoadPreset(const std::string& path);
static std::string getSysDir(const std::string &subdir);
static std::string getUserDir(const std::string &subdir);
};
#endif // LL_ENVIRONMENT_H
|