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/**
* @file lldynamictexture.h
* @brief Implementation of LLViewerDynamicTexture class
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLDYNAMICTEXTURE_H
#define LL_LLDYNAMICTEXTURE_H
#include "llcamera.h"
#include "llgl.h"
#include "llcoord.h"
#include "llviewertexture.h"
#include "llcamera.h"
class LLViewerDynamicTexture : public LLViewerTexture
{
LL_ALIGN_NEW
public:
enum
{
LL_VIEWER_DYNAMIC_TEXTURE = LLViewerTexture::DYNAMIC_TEXTURE,
LL_TEX_LAYER_SET_BUFFER = LLViewerTexture::INVALID_TEXTURE_TYPE + 1,
LL_VISUAL_PARAM_HINT,
LL_VISUAL_PARAM_RESET,
LL_PREVIEW_ANIMATION,
LL_IMAGE_PREVIEW_SCULPTED,
LL_IMAGE_PREVIEW_AVATAR,
INVALID_DYNAMIC_TEXTURE
};
protected:
/*virtual*/ ~LLViewerDynamicTexture();
public:
enum EOrder { ORDER_FIRST = 0, ORDER_MIDDLE = 1, ORDER_LAST = 2, ORDER_RESET = 3, ORDER_COUNT = 4 };
LLViewerDynamicTexture(S32 width,
S32 height,
S32 components, // = 4,
EOrder order, // = ORDER_MIDDLE,
BOOL clamp);
/*virtual*/ S8 getType() const ;
S32 getOriginX() const { return mOrigin.mX; }
S32 getOriginY() const { return mOrigin.mY; }
S32 getSize() { return mFullWidth * mFullHeight * mComponents; }
virtual BOOL needsRender() { return TRUE; }
virtual void preRender(BOOL clear_depth = TRUE);
virtual BOOL render();
virtual void postRender(BOOL success);
virtual void restoreGLTexture() {}
virtual void destroyGLTexture() {}
static BOOL updateAllInstances();
static void destroyGL() ;
static void restoreGL() ;
void setBoundTarget(LLRenderTarget* target) { mBoundTarget = target; }
protected:
void generateGLTexture();
void generateGLTexture(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, BOOL swap_bytes = FALSE);
protected:
BOOL mClamp;
LLCoordGL mOrigin;
LL_ALIGN_16(LLCamera mCamera);
LLRenderTarget* mBoundTarget;
typedef std::set<LLViewerDynamicTexture*> instance_list_t;
static instance_list_t sInstances[ LLViewerDynamicTexture::ORDER_COUNT ];
static S32 sNumRenders;
};
#endif
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