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/**
* @file lldrawpoolwater.h
* @brief LLDrawPoolWater class definition
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLDRAWPOOLWATER_H
#define LL_LLDRAWPOOLWATER_H
#include "lldrawpool.h"
class LLFace;
class LLHeavenBody;
class LLWaterSurface;
class LLGLSLShader;
class LLDrawPoolWater final: public LLFacePool
{
protected:
LLPointer<LLViewerTexture> mWaterImagep[2];
LLPointer<LLViewerTexture> mWaterNormp[2];
LLPointer<LLViewerTexture> mOpaqueWaterImagep;
public:
static bool sSkipScreenCopy;
static bool sNeedsReflectionUpdate;
static bool sNeedsDistortionUpdate;
static F32 sWaterFogEnd;
enum
{
VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_NORMAL |
LLVertexBuffer::MAP_TEXCOORD0
};
virtual U32 getVertexDataMask() override { return VERTEX_DATA_MASK; }
LLDrawPoolWater();
/*virtual*/ ~LLDrawPoolWater();
S32 getNumPostDeferredPasses() override;
void beginPostDeferredPass(S32 pass) override;
void renderPostDeferred(S32 pass) override;
void prerender() override;
LLViewerTexture *getDebugTexture() override;
LLColor3 getDebugColor() const; // For AGP debug display
void setTransparentTextures(const LLUUID& transparentTextureId, const LLUUID& nextTransparentTextureId);
void setOpaqueTexture(const LLUUID& opaqueTextureId);
void setNormalMaps(const LLUUID& normalMapId, const LLUUID& nextNormalMapId);
protected:
void renderOpaqueLegacyWater();
};
void cgErrorCallback();
#endif // LL_LLDRAWPOOLWATER_H
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