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/**
* @file lldrawpoolwater.h
* @brief LLDrawPoolWater class definition
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLDRAWPOOLWATER_H
#define LL_LLDRAWPOOLWATER_H
#include "lldrawpool.h"
class LLFace;
class LLHeavenBody;
class LLWaterSurface;
class LLDrawPoolWater: public LLFacePool
{
protected:
LLPointer<LLViewerImage> mHBTex[2];
LLPointer<LLViewerImage> mWaterImagep;
LLPointer<LLViewerImage> mWaterNormp;
const LLWaterSurface *mWaterSurface;
public:
static BOOL sSkipScreenCopy;
static BOOL sNeedsReflectionUpdate;
static LLVector3 sLightDir;
static LLColor4 sWaterFogColor;
enum
{
VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_NORMAL |
LLVertexBuffer::MAP_TEXCOORD
};
virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
LLDrawPoolWater();
/*virtual*/ ~LLDrawPoolWater();
/*virtual*/ LLDrawPool *instancePool();
static void restoreGL();
/*virtual*/ S32 getNumPasses();
/*virtual*/ void render(S32 pass = 0);
/*virtual*/ void renderFaceSelected(LLFace *facep, LLImageGL *image, const LLColor4 &color,
const S32 index_offset = 0, const S32 index_count = 0);
/*virtual*/ void prerender();
/*virtual*/ void renderForSelect();
/*virtual*/ LLViewerImage *getDebugTexture();
/*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display
void renderReflection(LLFace* face);
void shade();
};
void cgErrorCallback();
#endif // LL_LLDRAWPOOLWATER_H
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