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path: root/indra/newview/lldrawpooltree.cpp
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/** 
 * @file lldrawpooltree.cpp
 * @brief LLDrawPoolTree class implementation
 *
 * $LicenseInfo:firstyear=2002&license=viewergpl$
 * 
 * Copyright (c) 2002-2009, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at
 * http://secondlifegrid.net/programs/open_source/licensing/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

#include "llviewerprecompiledheaders.h"

#include "lldrawpooltree.h"

#include "lldrawable.h"
#include "llface.h"
#include "llsky.h"
#include "llviewerwindow.h"
#include "llvotree.h"
#include "pipeline.h"
#include "llviewercamera.h"
#include "llviewershadermgr.h"
#include "llrender.h"
#include "llviewercontrol.h"

S32 LLDrawPoolTree::sDiffTex = 0;
static LLGLSLShader* shader = NULL;

LLDrawPoolTree::LLDrawPoolTree(LLViewerImage *texturep) :
	LLFacePool(POOL_TREE),
	mTexturep(texturep)
{
	gGL.getTexUnit(0)->bind(mTexturep.get());
	mTexturep->setAddressMode(LLTexUnit::TAM_WRAP);
}

LLDrawPool *LLDrawPoolTree::instancePool()
{
	return new LLDrawPoolTree(mTexturep);
}

void LLDrawPoolTree::prerender()
{
	mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
}

void LLDrawPoolTree::beginRenderPass(S32 pass)
{
	LLFastTimer t(LLFastTimer::FTM_RENDER_TREES);
	gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
	
	if (LLPipeline::sUnderWaterRender)
	{
		shader = &gObjectSimpleWaterProgram;
	}
	else
	{
		shader = &gObjectSimpleProgram;
	}

	if (gPipeline.canUseWindLightShadersOnObjects())
	{
		shader->bind();
	}
	else
	{
		gPipeline.enableLightsDynamic();
	}
}

void LLDrawPoolTree::render(S32 pass)
{
	LLFastTimer t(LLPipeline::sShadowRender ? LLFastTimer::FTM_SHADOW_TREE : LLFastTimer::FTM_RENDER_TREES);

	if (mDrawFace.empty())
	{
		return;
	}

	LLGLEnable test(GL_ALPHA_TEST);
	LLOverrideFaceColor color(this, 1.f, 1.f, 1.f, 1.f);

	if (gSavedSettings.getBOOL("RenderAnimateTrees"))
	{
		renderTree();
	}
	else
	{
		gGL.getTexUnit(sDiffTex)->bind(mTexturep);
					
		for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
			 iter != mDrawFace.end(); iter++)
		{
			LLFace *face = *iter;
			face->mVertexBuffer->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK);
			face->mVertexBuffer->drawRange(LLRender::TRIANGLES, 0, face->mVertexBuffer->getRequestedVerts()-1, face->mVertexBuffer->getRequestedIndices(), 0); 
			gPipeline.addTrianglesDrawn(face->mVertexBuffer->getRequestedIndices()/3);
		}
	}
}

void LLDrawPoolTree::endRenderPass(S32 pass)
{
	LLFastTimer t(LLFastTimer::FTM_RENDER_TREES);
	gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
	
	if (gPipeline.canUseWindLightShadersOnObjects())
	{
		shader->unbind();
	}
}

//============================================
// deferred implementation
//============================================
void LLDrawPoolTree::beginDeferredPass(S32 pass)
{
	LLFastTimer t(LLFastTimer::FTM_RENDER_TREES);
	gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
		
	shader = &gDeferredTreeProgram;
	shader->bind();
}

void LLDrawPoolTree::renderDeferred(S32 pass)
{
	render(pass);
}

void LLDrawPoolTree::endDeferredPass(S32 pass)
{
	LLFastTimer t(LLFastTimer::FTM_RENDER_TREES);
	gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
	
	shader->unbind();
}

//============================================
// shadow implementation
//============================================
void LLDrawPoolTree::beginShadowPass(S32 pass)
{
	LLFastTimer t(LLFastTimer::FTM_SHADOW_TREE);
	gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
	gDeferredShadowProgram.bind();
}

void LLDrawPoolTree::renderShadow(S32 pass)
{
	render(pass);
}

void LLDrawPoolTree::endShadowPass(S32 pass)
{
	LLFastTimer t(LLFastTimer::FTM_SHADOW_TREE);
	gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
	gDeferredShadowProgram.unbind();
}


void LLDrawPoolTree::renderForSelect()
{
	if (mDrawFace.empty())
	{
		return;
	}

	LLOverrideFaceColor color(this, 1.f, 1.f, 1.f, 1.f);

	LLGLSObjectSelectAlpha gls_alpha;
	gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);

	gGL.setSceneBlendType(LLRender::BT_REPLACE);
	gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);

	gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR);
	gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_VERT_ALPHA);

	if (gSavedSettings.getBOOL("RenderAnimateTrees"))
	{
		renderTree(TRUE);
	}
	else
	{
		gGL.getTexUnit(sDiffTex)->bind(mTexturep);
				
		for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
			 iter != mDrawFace.end(); iter++)
		{
			LLFace *face = *iter;
			LLDrawable *drawablep = face->getDrawable();

			if (drawablep->isDead() || face->mVertexBuffer.isNull())
			{
				continue;
			}

			// Render each of the trees
			LLVOTree *treep = (LLVOTree *)drawablep->getVObj().get();

			LLColor4U color(255,255,255,255);

			if (treep->mGLName != 0)
			{
				S32 name = treep->mGLName;
				color = LLColor4U((U8)(name >> 16), (U8)(name >> 8), (U8)name, 255);
				
				LLFacePool::LLOverrideFaceColor col(this, color);
				
				face->mVertexBuffer->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK);
				face->mVertexBuffer->drawRange(LLRender::TRIANGLES, 0, face->mVertexBuffer->getRequestedVerts()-1, face->mVertexBuffer->getRequestedIndices(), 0); 
				gPipeline.addTrianglesDrawn(face->mVertexBuffer->getRequestedIndices()/3);
			}
		}
	}

	gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
	gGL.setSceneBlendType(LLRender::BT_ALPHA);

	gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
}

void LLDrawPoolTree::renderTree(BOOL selecting)
{
	LLGLState normalize(GL_NORMALIZE, TRUE);
	
	// Bind the texture for this tree.
	gGL.getTexUnit(sDiffTex)->bind(mTexturep.get());
		
	U32 indices_drawn = 0;

	glMatrixMode(GL_MODELVIEW);
	
	for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
		 iter != mDrawFace.end(); iter++)
	{
		LLFace *face = *iter;
		LLDrawable *drawablep = face->getDrawable();

		if (drawablep->isDead() || face->mVertexBuffer.isNull())
		{
			continue;
		}

		face->mVertexBuffer->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK);
		U16* indicesp = (U16*) face->mVertexBuffer->getIndicesPointer();

		// Render each of the trees
		LLVOTree *treep = (LLVOTree *)drawablep->getVObj().get();

		LLColor4U color(255,255,255,255);

		if (!selecting || treep->mGLName != 0)
		{
			if (selecting)
			{
				S32 name = treep->mGLName;
				
				color = LLColor4U((U8)(name >> 16), (U8)(name >> 8), (U8)name, 255);
			}
			
			gGLLastMatrix = NULL;
			glLoadMatrixd(gGLModelView);
			//glPushMatrix();
			F32 mat[16];
			for (U32 i = 0; i < 16; i++)
				mat[i] = (F32) gGLModelView[i];

			LLMatrix4 matrix(mat);
			
			// Translate to tree base  HACK - adjustment in Z plants tree underground
			const LLVector3 &pos_agent = treep->getPositionAgent();
			//glTranslatef(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f);
			LLMatrix4 trans_mat;
			trans_mat.setTranslation(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f);
			trans_mat *= matrix;
			
			// Rotate to tree position and bend for current trunk/wind
			// Note that trunk stiffness controls the amount of bend at the trunk as 
			// opposed to the crown of the tree
			// 
			const F32 TRUNK_STIFF = 22.f;
			
			LLQuaternion rot = 
				LLQuaternion(treep->mTrunkBend.magVec()*TRUNK_STIFF*DEG_TO_RAD, LLVector4(treep->mTrunkBend.mV[VX], treep->mTrunkBend.mV[VY], 0)) *
				LLQuaternion(90.f*DEG_TO_RAD, LLVector4(0,0,1)) *
				treep->getRotation();

			LLMatrix4 rot_mat(rot);
			rot_mat *= trans_mat;

			F32 radius = treep->getScale().magVec()*0.05f;
			LLMatrix4 scale_mat;
			scale_mat.mMatrix[0][0] = 
				scale_mat.mMatrix[1][1] =
				scale_mat.mMatrix[2][2] = radius;

			scale_mat *= rot_mat;

			const F32 THRESH_ANGLE_FOR_BILLBOARD = 15.f;
			const F32 BLEND_RANGE_FOR_BILLBOARD = 3.f;

			F32 droop = treep->mDroop + 25.f*(1.f - treep->mTrunkBend.magVec());
			
			S32 stop_depth = 0;
			F32 app_angle = treep->getAppAngle()*LLVOTree::sTreeFactor;
			F32 alpha = 1.0;
			S32 trunk_LOD = 0;

			for (S32 j = 0; j < 4; j++)
			{

				if (app_angle > LLVOTree::sLODAngles[j])
				{
					trunk_LOD = j;
					break;
				}
			} 

			if (app_angle < (THRESH_ANGLE_FOR_BILLBOARD - BLEND_RANGE_FOR_BILLBOARD))
			{
				//
				//  Draw only the billboard 
				//
				//  Only the billboard, can use closer to normal alpha func.
				stop_depth = -1;
				LLFacePool::LLOverrideFaceColor clr(this, color); 
				indices_drawn += treep->drawBranchPipeline(scale_mat, indicesp, trunk_LOD, stop_depth, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, alpha);
			}
			else // if (app_angle > (THRESH_ANGLE_FOR_BILLBOARD + BLEND_RANGE_FOR_BILLBOARD))
			{
				//
				//  Draw only the full geometry tree
				//
				//stop_depth = (app_angle < THRESH_ANGLE_FOR_RECURSION_REDUCTION);
				LLFacePool::LLOverrideFaceColor clr(this, color); 
				indices_drawn += treep->drawBranchPipeline(scale_mat, indicesp, trunk_LOD, stop_depth, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, alpha);
			}
			
			//glPopMatrix();
		}
	}
}

BOOL LLDrawPoolTree::verify() const
{
/*	BOOL ok = TRUE;

	if (!ok)
	{
		printDebugInfo();
	}
	return ok;*/

	return TRUE;
}

LLViewerImage *LLDrawPoolTree::getTexture()
{
	return mTexturep;
}

LLViewerImage *LLDrawPoolTree::getDebugTexture()
{
	return mTexturep;
}


LLColor3 LLDrawPoolTree::getDebugColor() const
{
	return LLColor3(1.f, 0.f, 1.f);
}