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/**
* @file lldrawpooltree.cpp
* @brief LLDrawPoolTree class implementation
*
* Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#include "llviewerprecompiledheaders.h"
#include "lldrawpooltree.h"
#include "lldrawable.h"
#include "llface.h"
#include "llsky.h"
#include "llviewerwindow.h"
#include "llvotree.h"
#include "pipeline.h"
#include "llviewercamera.h"
S32 LLDrawPoolTree::sDiffTex = 0;
LLDrawPoolTree::LLDrawPoolTree(LLViewerImage *texturep) :
LLFacePool(POOL_TREE),
mTexturep(texturep)
{
mTexturep->bind(0);
mTexturep->setClamp(FALSE, FALSE);
}
LLDrawPool *LLDrawPoolTree::instancePool()
{
return new LLDrawPoolTree(mTexturep);
}
void LLDrawPoolTree::prerender()
{
mVertexShaderLevel = 0;
}
void LLDrawPoolTree::beginRenderPass(S32 pass)
{
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glAlphaFunc(GL_GREATER, 0.5f);
}
void LLDrawPoolTree::render(S32 pass)
{
LLFastTimer t(LLFastTimer::FTM_RENDER_TREES);
if (mDrawFace.empty())
{
return;
}
gPipeline.enableLightsDynamic(1.f);
LLGLSPipelineAlpha gls_pipeline_alpha;
LLOverrideFaceColor color(this, 1.f, 1.f, 1.f, 1.f);
renderTree();
}
void LLDrawPoolTree::endRenderPass(S32 pass)
{
glAlphaFunc(GL_GREATER, 0.01f);
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
void LLDrawPoolTree::renderForSelect()
{
if (mDrawFace.empty())
{
return;
}
glEnableClientState (GL_VERTEX_ARRAY);
glEnableClientState (GL_TEXTURE_COORD_ARRAY);
LLOverrideFaceColor color(this, 1.f, 1.f, 1.f, 1.f);
LLGLSObjectSelectAlpha gls_alpha;
glBlendFunc(GL_ONE, GL_ZERO);
glAlphaFunc(GL_GREATER, 0.5f);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_REPLACE);
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_MODULATE);
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR);
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA);
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_ARB, GL_PRIMARY_COLOR_ARB);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_ARB, GL_SRC_ALPHA);
renderTree(TRUE);
glAlphaFunc(GL_GREATER, 0.01f);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glDisableClientState (GL_TEXTURE_COORD_ARRAY);
}
void LLDrawPoolTree::renderTree(BOOL selecting)
{
LLGLState normalize(GL_NORMALIZE, TRUE);
// Bind the texture for this tree.
LLViewerImage::bindTexture(mTexturep,sDiffTex);
if (mTexturep)
{
if (mTexturep->getClampS()) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
}
if (mTexturep->getClampT()) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
}
}
U32 indices_drawn = 0;
glMatrixMode(GL_MODELVIEW);
for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
iter != mDrawFace.end(); iter++)
{
LLFace *face = *iter;
LLDrawable *drawablep = face->getDrawable();
if (drawablep->isDead() || face->mVertexBuffer.isNull())
{
continue;
}
face->mVertexBuffer->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK);
U32* indicesp = (U32*) face->mVertexBuffer->getIndicesPointer();
// Render each of the trees
LLVOTree *treep = (LLVOTree *)drawablep->getVObj();
LLColor4U color(255,255,255,255);
if (!selecting || treep->mGLName != 0)
{
if (selecting)
{
S32 name = treep->mGLName;
color = LLColor4U((U8)(name >> 16), (U8)(name >> 8), (U8)name, 255);
}
glPushMatrix();
// Translate to tree base HACK - adjustment in Z plants tree underground
const LLVector3 &pos_agent = treep->getPositionAgent();
glTranslatef(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f);
// Rotate to tree position
F32 angle_radians, x, y, z;
treep->getRotation().getAngleAxis(&angle_radians, &x, &y, &z);
glRotatef(angle_radians * RAD_TO_DEG, x, y, z);
// Rotate and bend for current trunk/wind
// Note that trunk stiffness controls the amount of bend at the trunk as
// opposed to the crown of the tree
//
glRotatef(90.f, 0, 0, 1);
const F32 TRUNK_STIFF = 22.f;
glRotatef(treep->mTrunkBend.magVec()*TRUNK_STIFF, treep->mTrunkBend.mV[VX], treep->mTrunkBend.mV[VY], 0);
F32 radius = treep->getScale().magVec()*0.5f;
radius *= 0.1f;
glScalef(radius, radius, radius);
const F32 THRESH_ANGLE_FOR_BILLBOARD = 15.f;
const F32 BLEND_RANGE_FOR_BILLBOARD = 3.f;
F32 droop = treep->mDroop + 25.f*(1.f - treep->mTrunkBend.magVec());
S32 stop_depth = 0;
F32 app_angle = treep->getAppAngle()*LLVOTree::sTreeFactor;
F32 alpha = 1.0;
S32 trunk_LOD = 0;
for (S32 j = 0; j < 4; j++)
{
if (app_angle > LLVOTree::sLODAngles[j])
{
trunk_LOD = j;
break;
}
}
if (app_angle < (THRESH_ANGLE_FOR_BILLBOARD - BLEND_RANGE_FOR_BILLBOARD))
{
//
// Draw only the billboard
//
// Only the billboard, can use closer to normal alpha func.
stop_depth = -1;
LLFacePool::LLOverrideFaceColor clr(this, color);
indices_drawn += treep->drawBranchPipeline(indicesp, trunk_LOD, stop_depth, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, alpha);
}
else // if (app_angle > (THRESH_ANGLE_FOR_BILLBOARD + BLEND_RANGE_FOR_BILLBOARD))
{
//
// Draw only the full geometry tree
//
//stop_depth = (app_angle < THRESH_ANGLE_FOR_RECURSION_REDUCTION);
LLFacePool::LLOverrideFaceColor clr(this, color);
indices_drawn += treep->drawBranchPipeline(indicesp, trunk_LOD, stop_depth, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, alpha);
}
glPopMatrix();
}
}
if (mTexturep)
{
if (mTexturep->getClampS()) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
}
if (mTexturep->getClampT()) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
}
addIndicesDrawn(indices_drawn);
}
BOOL LLDrawPoolTree::verify() const
{
/* BOOL ok = TRUE;
if (!ok)
{
printDebugInfo();
}
return ok;*/
return TRUE;
}
LLViewerImage *LLDrawPoolTree::getTexture()
{
return mTexturep;
}
LLViewerImage *LLDrawPoolTree::getDebugTexture()
{
return mTexturep;
}
LLColor3 LLDrawPoolTree::getDebugColor() const
{
return LLColor3(1.f, 0.f, 1.f);
}
S32 LLDrawPoolTree::getMaterialAttribIndex()
{
return gPipeline.mObjectSimpleProgram.mAttribute[LLPipeline::GLSL_MATERIAL_COLOR];
}
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