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/**
* @file lldrawpoolsky.h
* @brief LLDrawPoolSky class definition
*
* Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLDRAWPOOLSKY_H
#define LL_LLDRAWPOOLSKY_H
#include "lldrawpool.h"
class LLSkyTex;
class LLHeavenBody;
class LLDrawPoolSky : public LLFacePool
{
private:
LLSkyTex *mSkyTex;
LLHeavenBody *mHB[2]; // Sun and Moon
public:
enum
{
VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_TEXCOORD
};
virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
LLDrawPoolSky();
/*virtual*/ LLDrawPool *instancePool();
/*virtual*/ void prerender();
/*virtual*/ void render(S32 pass = 0);
/*virtual*/ void renderForSelect();
void setSkyTex(LLSkyTex* const st) { mSkyTex = st; }
void setSun(LLHeavenBody* sun_flag) { mHB[0] = sun_flag; }
void setMoon(LLHeavenBody* moon) { mHB[1] = moon; }
void renderSkyCubeFace(U8 side);
void renderHeavenlyBody(U8 hb, LLFace* face);
void renderSunHalo(LLFace* face);
virtual S32 getMaterialAttribIndex() { return 0; }
};
#endif // LL_LLDRAWPOOLSKY_H
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