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/**
* @file lldrawpoolsimple.h
* @brief LLDrawPoolSimple class definition
*
* Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLDRAWPOOLSIMPLE_H
#define LL_LLDRAWPOOLSIMPLE_H
#include "lldrawpool.h"
class LLDrawPoolSimple : public LLRenderPass
{
public:
enum
{
VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_NORMAL |
LLVertexBuffer::MAP_TEXCOORD |
LLVertexBuffer::MAP_COLOR
};
virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
LLDrawPoolSimple();
/*virtual*/ void beginRenderPass(S32 pass);
/*virtual*/ void render(S32 pass = 0);
/*virtual*/ void prerender();
};
class LLDrawPoolGlow : public LLRenderPass
{
public:
LLDrawPoolGlow(): LLRenderPass(LLDrawPool::POOL_GLOW) { }
enum
{
VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_TEXCOORD
};
virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
virtual void prerender() { }
void render(S32 pass = 0);
void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture = TRUE);
};
#endif // LL_LLDRAWPOOLSIMPLE_H
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