blob: edbb11ad7908778c596cc33c3797b4f441850ea2 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
|
/**
* @file lldrawpoolground.cpp
* @brief LLDrawPoolGround class implementation
*
* Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#include "llviewerprecompiledheaders.h"
#include "lldrawpoolground.h"
#include "llviewercontrol.h"
#include "lldrawable.h"
#include "llface.h"
#include "llsky.h"
#include "llviewercamera.h"
#include "llviewerwindow.h"
#include "llworld.h"
#include "pipeline.h"
#include "llagent.h"
#include "llviewerregion.h"
LLDrawPoolGround::LLDrawPoolGround() :
LLFacePool(POOL_GROUND)
{
}
LLDrawPool *LLDrawPoolGround::instancePool()
{
return new LLDrawPoolGround();
}
void LLDrawPoolGround::prerender()
{
mVertexShaderLevel = gPipeline.getVertexShaderLevel(LLPipeline::SHADER_ENVIRONMENT);
}
void LLDrawPoolGround::render(S32 pass)
{
if (mDrawFace.empty())
{
return;
}
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_VERTEX_ARRAY);
LLGLSPipelineSkyBox gls_skybox;
LLGLDisable tex(GL_TEXTURE_2D);
LLGLDepthTest gls_depth(GL_FALSE, GL_FALSE);
glMatrixMode( GL_PROJECTION );
glPushMatrix();
//gViewerWindow->setup3DRender();
glMatrixMode(GL_MODELVIEW);
F32 water_height = gAgent.getRegion()->getWaterHeight();
glPushMatrix();
LLVector3 origin = gCamera->getOrigin();
glTranslatef(origin.mV[0], origin.mV[1], llmax(origin.mV[2], water_height));
LLFace *facep = mDrawFace[0];
gPipeline.disableLights();
LLOverrideFaceColor col(this, gSky.mVOSkyp->getGLFogColor());
facep->renderIndexed();
glMatrixMode( GL_PROJECTION );
glPopMatrix();
glMatrixMode( GL_MODELVIEW );
glPopMatrix();
}
void LLDrawPoolGround::renderForSelect()
{
}
|