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/**
* @file lldrawpoolclouds.h
* @brief LLDrawPoolClouds class definition
*
* Copyright (c) 2006-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLDRAWPOOLCLOUDS_H
#define LL_LLDRAWPOOLCLOUDS_H
#include "lldrawpool.h"
class LLDrawPoolClouds : public LLDrawPool
{
public:
enum
{
VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_NORMAL |
LLVertexBuffer::MAP_TEXCOORD
};
BOOL addFace(LLFace* face);
virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
LLDrawPoolClouds();
/*virtual*/ void prerender();
/*virtual*/ LLDrawPool *instancePool();
/*virtual*/ void enqueue(LLFace *face);
/*virtual*/ void beginRenderPass(S32 pass);
/*virtual*/ void render(S32 pass = 0);
/*virtual*/ void renderForSelect();
virtual S32 getMaterialAttribIndex() { return 0; }
};
#endif // LL_LLDRAWPOOLSKY_H
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