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/**
* @file lldrawpoolbump.h
* @brief LLDrawPoolBump class definition
*
* $LicenseInfo:firstyear=2003&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLDRAWPOOLBUMP_H
#define LL_LLDRAWPOOLBUMP_H
#include "lldrawpool.h"
#include "llstring.h"
#include "lltextureentry.h"
#include "lluuid.h"
class LLImageRaw;
class LLSpatialGroup;
class LLDrawInfo;
class LLGLSLShader;
class LLViewerFetchedTexture;
class LLDrawPoolBump : public LLRenderPass
{
protected :
LLDrawPoolBump(const U32 type):LLRenderPass(type) { mShiny = FALSE; }
public:
static U32 sVertexMask;
BOOL mShiny;
virtual U32 getVertexDataMask() { return sVertexMask; }
LLDrawPoolBump();
virtual void render(S32 pass = 0);
virtual void beginRenderPass( S32 pass );
virtual void endRenderPass( S32 pass );
virtual S32 getNumPasses();
/*virtual*/ void prerender();
/*virtual*/ void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE);
void renderBump(U32 type, U32 mask);
void renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture);
S32 numBumpPasses();
void beginShiny(bool invisible = false);
void renderShiny(bool invisible = false);
void endShiny(bool invisible = false);
void beginFullbrightShiny();
void renderFullbrightShiny();
void endFullbrightShiny();
void beginBump(U32 pass = LLRenderPass::PASS_BUMP);
void renderBump(U32 pass = LLRenderPass::PASS_BUMP);
void endBump(U32 pass = LLRenderPass::PASS_BUMP);
static void bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible);
static void unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible);
virtual S32 getNumDeferredPasses();
/*virtual*/ void beginDeferredPass(S32 pass);
/*virtual*/ void endDeferredPass(S32 pass);
/*virtual*/ void renderDeferred(S32 pass);
virtual S32 getNumPostDeferredPasses() { return 2; }
/*virtual*/ void beginPostDeferredPass(S32 pass);
/*virtual*/ void endPostDeferredPass(S32 pass);
/*virtual*/ void renderPostDeferred(S32 pass);
static BOOL bindBumpMap(LLDrawInfo& params, S32 channel = -2);
static BOOL bindBumpMap(LLFace* face, S32 channel = -2);
private:
static BOOL bindBumpMap(U8 bump_code, LLViewerTexture* tex, F32 vsize, S32 channel);
};
enum EBumpEffect
{
BE_NO_BUMP = 0,
BE_BRIGHTNESS = 1,
BE_DARKNESS = 2,
BE_STANDARD_0 = 3, // Standard must always be the last one
BE_COUNT = 4
};
////////////////////////////////////////////////////////////////
// List of standard bumpmaps that are specificed by LLTextureEntry::mBump's lower bits
class LLStandardBumpmap
{
public:
LLStandardBumpmap() : mLabel() {}
LLStandardBumpmap( const std::string& label ) : mLabel(label) {}
std::string mLabel;
LLPointer<LLViewerFetchedTexture> mImage;
static U32 sStandardBumpmapCount; // Number of valid values in gStandardBumpmapList[]
static void clear();
static void addstandard();
static void init();
static void shutdown();
static void restoreGL();
static void destroyGL();
};
extern LLStandardBumpmap gStandardBumpmapList[TEM_BUMPMAP_COUNT];
////////////////////////////////////////////////////////////////
// List of one-component bump-maps created from other texures.
struct LLBumpImageEntry;
class LLBumpImageList
{
public:
LLBumpImageList() {}
~LLBumpImageList();
void init();
void shutdown();
void clear();
void destroyGL();
void restoreGL();
void updateImages();
LLViewerTexture* getBrightnessDarknessImage(LLViewerFetchedTexture* src_image, U8 bump_code);
void addTextureStats(U8 bump, const LLUUID& base_image_id, F32 virtual_size);
static void onSourceBrightnessLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata );
static void onSourceDarknessLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata );
static void onSourceStandardLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata );
static void generateNormalMapFromAlpha(LLImageRaw* src, LLImageRaw* nrm_image);
private:
static void onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLImageRaw* src, LLUUID& source_asset_id, EBumpEffect bump );
private:
typedef std::map<LLUUID, LLPointer<LLViewerTexture> > bump_image_map_t;
bump_image_map_t mBrightnessEntries;
bump_image_map_t mDarknessEntries;
};
extern LLBumpImageList gBumpImageList;
class LLDrawPoolInvisible : public LLDrawPoolBump
{
public:
LLDrawPoolInvisible() : LLDrawPoolBump(LLDrawPool::POOL_INVISIBLE) { }
enum
{
VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX
};
virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
virtual void prerender() { }
virtual void render(S32 pass = 0);
virtual void beginRenderPass( S32 pass ) { }
virtual void endRenderPass( S32 pass ) { }
virtual S32 getNumPasses() {return 1;}
virtual S32 getNumDeferredPasses() { return 1; }
/*virtual*/ void beginDeferredPass(S32 pass);
/*virtual*/ void endDeferredPass(S32 pass);
/*virtual*/ void renderDeferred(S32 pass);
};
#endif // LL_LLDRAWPOOLBUMP_H
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