summaryrefslogtreecommitdiff
path: root/indra/newview/lldrawpoolbump.h
blob: 65cb9af015446af87320cc9977e5bc9f4439d392 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
/**
 * @file lldrawpoolbump.h
 * @brief LLDrawPoolBump class definition
 *
 * $LicenseInfo:firstyear=2003&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLDRAWPOOLBUMP_H
#define LL_LLDRAWPOOLBUMP_H

#include "lldrawpool.h"
#include "llstring.h"
#include "lltextureentry.h"
#include "lluuid.h"

#include <unordered_map>

class LLImageRaw;
class LLSpatialGroup;
class LLDrawInfo;
class LLGLSLShader;
class LLViewerFetchedTexture;

class LLDrawPoolBump : public LLRenderPass
{
protected :
    LLDrawPoolBump(const U32 type):LLRenderPass(type) { mShiny = false; }
public:
    static U32 sVertexMask;
    bool mShiny;

    virtual U32 getVertexDataMask() override { return sVertexMask; }

    LLDrawPoolBump();

    /*virtual*/ void prerender() override;

    void pushBumpBatches(U32 type);
    void renderGroup(LLSpatialGroup* group, U32 type, bool texture) override;

    S32 numBumpPasses();

    void beginFullbrightShiny();
    void renderFullbrightShiny();
    void endFullbrightShiny();

    void beginBump();
    void renderBump(U32 pass = LLRenderPass::PASS_BUMP);
    void endBump(U32 pass = LLRenderPass::PASS_BUMP);

    static void bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel);
    static void unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel);

    virtual S32 getNumDeferredPasses() override;
    /*virtual*/ void renderDeferred(S32 pass) override;

    virtual S32 getNumPostDeferredPasses() override { return 1; }
    /*virtual*/ void renderPostDeferred(S32 pass) override;

    static bool bindBumpMap(LLDrawInfo& params, S32 channel = -2);
    static bool bindBumpMap(LLFace* face, S32 channel = -2);

private:
    static bool bindBumpMap(U8 bump_code, LLViewerTexture* tex, S32 channel);
    bool mRigged = false; // if true, doing a rigged pass

};

enum EBumpEffect
{
    BE_NO_BUMP = 0,
    BE_BRIGHTNESS = 1,
    BE_DARKNESS = 2,
    BE_STANDARD_0 = 3,  // Standard must always be the last one
    BE_COUNT = 4
};

////////////////////////////////////////////////////////////////
// List of standard bumpmaps that are specificed by LLTextureEntry::mBump's lower bits

class LLStandardBumpmap
{
public:
    LLStandardBumpmap() : mLabel() {}
    LLStandardBumpmap( const std::string& label ) : mLabel(label) {}

    std::string mLabel;
    LLPointer<LLViewerFetchedTexture> mImage;

    static  U32 sStandardBumpmapCount;  // Number of valid values in gStandardBumpmapList[]

    static void clear();
    static void addstandard();

    static void shutdown();
    static void restoreGL();
    static void destroyGL();
};

extern LLStandardBumpmap gStandardBumpmapList[TEM_BUMPMAP_COUNT];

////////////////////////////////////////////////////////////////
// List of one-component bump-maps created from other texures.

struct LLBumpImageEntry;

class LLBumpImageList
{
public:
    LLBumpImageList() {}
    ~LLBumpImageList();

    void        init();
    void        shutdown();
    void            clear();
    void        destroyGL();
    void        restoreGL();
    void        updateImages();


    LLViewerTexture*    getBrightnessDarknessImage(LLViewerFetchedTexture* src_image, U8 bump_code);
    void        addTextureStats(U8 bump, const LLUUID& base_image_id, F32 virtual_size);

    static void onSourceBrightnessLoaded( bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata );
    static void onSourceDarknessLoaded( bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata );
    static void onSourceStandardLoaded( bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata );
    static void generateNormalMapFromAlpha(LLImageRaw* src, LLImageRaw* nrm_image);


private:
    static void onSourceLoaded( bool success, LLViewerTexture *src_vi, LLImageRaw* src, LLUUID& source_asset_id, EBumpEffect bump );

private:
    typedef std::unordered_map<LLUUID, LLPointer<LLViewerTexture> > bump_image_map_t;
    bump_image_map_t mBrightnessEntries;
    bump_image_map_t mDarknessEntries;
    static LL::WorkQueue::weak_t sMainQueue;
    static LL::WorkQueue::weak_t sTexUpdateQueue;
    static LLRenderTarget sRenderTarget;
};

extern LLBumpImageList gBumpImageList;

#endif // LL_LLDRAWPOOLBUMP_H