1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
|
/**
* @file lldrawpoolavatar.h
* @brief LLDrawPoolAvatar class definition
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLDRAWPOOLAVATAR_H
#define LL_LLDRAWPOOLAVATAR_H
#include "lldrawpool.h"
#include "llmodel.h"
#include <unordered_map>
class LLVOAvatar;
class LLVOVolume;
class LLGLSLShader;
class LLFace;
class LLVolume;
class LLVolumeFace;
extern U32 gFrameCount;
class LLDrawPoolAvatar : public LLFacePool
{
public:
enum
{
SHADER_LEVEL_BUMP = 2,
SHADER_LEVEL_CLOTH = 3
};
enum
{
VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_NORMAL |
LLVertexBuffer::MAP_TEXCOORD0 |
LLVertexBuffer::MAP_WEIGHT |
LLVertexBuffer::MAP_CLOTHWEIGHT
};
~LLDrawPoolAvatar();
/*virtual*/ BOOL isDead();
typedef enum
{
SHADOW_PASS_AVATAR_OPAQUE,
SHADOW_PASS_AVATAR_ALPHA_BLEND,
SHADOW_PASS_AVATAR_ALPHA_MASK,
NUM_SHADOW_PASSES
} eShadowPass;
virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
virtual S32 getShaderLevel() const;
LLDrawPoolAvatar(U32 type);
static LLMatrix4& getModelView();
/*virtual*/ S32 getNumPasses();
/*virtual*/ void beginRenderPass(S32 pass);
/*virtual*/ void endRenderPass(S32 pass);
/*virtual*/ void prerender();
/*virtual*/ void render(S32 pass = 0);
/*virtual*/ S32 getNumDeferredPasses();
/*virtual*/ void beginDeferredPass(S32 pass);
/*virtual*/ void endDeferredPass(S32 pass);
/*virtual*/ void renderDeferred(S32 pass);
/*virtual*/ S32 getNumPostDeferredPasses();
/*virtual*/ void beginPostDeferredPass(S32 pass);
/*virtual*/ void endPostDeferredPass(S32 pass);
/*virtual*/ void renderPostDeferred(S32 pass);
/*virtual*/ S32 getNumShadowPasses();
/*virtual*/ void beginShadowPass(S32 pass);
/*virtual*/ void endShadowPass(S32 pass);
/*virtual*/ void renderShadow(S32 pass);
void beginRigid();
void beginImpostor();
void beginSkinned();
void endRigid();
void endImpostor();
void endSkinned();
void beginDeferredRigid();
void beginDeferredImpostor();
void beginDeferredSkinned();
void endDeferredRigid();
void endDeferredImpostor();
void endDeferredSkinned();
/*virtual*/ LLViewerTexture *getDebugTexture();
/*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display
void renderAvatars(LLVOAvatar *single_avatar, S32 pass = -1); // renders only one avatar if single_avatar is not null.
static BOOL sSkipOpaque;
static BOOL sSkipTransparent;
static S32 sShadowPass;
static S32 sDiffuseChannel;
static F32 sMinimumAlpha;
static LLGLSLShader* sVertexProgram;
};
class LLVertexBufferAvatar : public LLVertexBuffer
{
public:
LLVertexBufferAvatar();
};
extern S32 AVATAR_OFFSET_POS;
extern S32 AVATAR_OFFSET_NORMAL;
extern S32 AVATAR_OFFSET_TEX0;
extern S32 AVATAR_OFFSET_TEX1;
extern S32 AVATAR_VERTEX_BYTES;
const S32 AVATAR_BUFFER_ELEMENTS = 8192; // Needs to be enough to store all avatar vertices.
extern BOOL gAvatarEmbossBumpMap;
#endif // LL_LLDRAWPOOLAVATAR_H
|