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/**
* @file lldrawpoolavatar.h
* @brief LLDrawPoolAvatar class definition
*
* Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLDRAWPOOLAVATAR_H
#define LL_LLDRAWPOOLAVATAR_H
#include "lldrawpool.h"
class LLVOAvatar;
class LLDrawPoolAvatar : public LLFacePool
{
protected:
S32 mNumFaces;
public:
enum
{
SHADER_LEVEL_BUMP = 2,
SHADER_LEVEL_CLOTH = 3
};
enum
{
VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_NORMAL |
LLVertexBuffer::MAP_TEXCOORD |
LLVertexBuffer::MAP_WEIGHT |
LLVertexBuffer::MAP_CLOTHWEIGHT |
LLVertexBuffer::MAP_BINORMAL
};
virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
virtual S32 getVertexShaderLevel() const;
LLDrawPoolAvatar();
static LLMatrix4& getModelView();
/*virtual*/ LLDrawPool *instancePool();
/*virtual*/ S32 getNumPasses();
/*virtual*/ void beginRenderPass(S32 pass);
/*virtual*/ void endRenderPass(S32 pass);
/*virtual*/ void prerender();
/*virtual*/ void render(S32 pass = 0);
/*virtual*/ void renderForSelect();
void beginRigid();
void beginFootShadow();
void beginSkinned();
void endRigid();
void endFootShadow();
void endSkinned();
/*virtual*/ LLViewerImage *getDebugTexture();
/*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display
virtual S32 getMaterialAttribIndex() { return 0; }
void renderAvatars(LLVOAvatar *single_avatar, S32 pass = -1); // renders only one avatar if single_avatar is not null.
};
extern S32 AVATAR_OFFSET_POS;
extern S32 AVATAR_OFFSET_NORMAL;
extern S32 AVATAR_OFFSET_TEX0;
extern S32 AVATAR_OFFSET_TEX1;
extern S32 AVATAR_VERTEX_BYTES;
const S32 AVATAR_BUFFER_ELEMENTS = 8192; // Needs to be enough to store all avatar vertices.
extern BOOL gAvatarEmbossBumpMap;
#endif // LL_LLDRAWPOOLAVATAR_H
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