summaryrefslogtreecommitdiff
path: root/indra/newview/lldrawpoolavatar.h
blob: 69e306885893797c00e5b222c59d338d59a43739 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
 /** 
 * @file lldrawpoolavatar.h
 * @brief LLDrawPoolAvatar class definition
 *
 * $LicenseInfo:firstyear=2002&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLDRAWPOOLAVATAR_H
#define LL_LLDRAWPOOLAVATAR_H

#include "lldrawpool.h"

class LLVOAvatar;
class LLGLSLShader;
class LLFace;
class LLMeshSkinInfo;
class LLVolume;
class LLVolumeFace;


class LLDrawPoolAvatar : public LLFacePool
{
public:
	enum
	{
		SHADER_LEVEL_BUMP = 2,
		SHADER_LEVEL_CLOTH = 3
	};
	
	enum
	{
		VERTEX_DATA_MASK =	LLVertexBuffer::MAP_VERTEX |
							LLVertexBuffer::MAP_NORMAL |
							LLVertexBuffer::MAP_TEXCOORD0 |
							LLVertexBuffer::MAP_WEIGHT |
							LLVertexBuffer::MAP_CLOTHWEIGHT
	};

	virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }

	virtual S32 getVertexShaderLevel() const;

	LLDrawPoolAvatar();

	static LLMatrix4& getModelView();

	/*virtual*/ LLDrawPool *instancePool();

	/*virtual*/ S32  getNumPasses();
	/*virtual*/ void beginRenderPass(S32 pass);
	/*virtual*/ void endRenderPass(S32 pass);
	/*virtual*/ void prerender();
	/*virtual*/ void render(S32 pass = 0);

	/*virtual*/ S32 getNumDeferredPasses();
	/*virtual*/ void beginDeferredPass(S32 pass);
	/*virtual*/ void endDeferredPass(S32 pass);
	/*virtual*/ void renderDeferred(S32 pass);

	/*virtual*/ S32 getNumPostDeferredPasses();
	/*virtual*/ void beginPostDeferredPass(S32 pass);
	/*virtual*/ void endPostDeferredPass(S32 pass);
	/*virtual*/ void renderPostDeferred(S32 pass);

	/*virtual*/ S32 getNumShadowPasses();
	/*virtual*/ void beginShadowPass(S32 pass);
	/*virtual*/ void endShadowPass(S32 pass);
	/*virtual*/ void renderShadow(S32 pass);

	void beginRigid();
	void beginImpostor();
	void beginSkinned();
	
	void endRigid();
	void endImpostor();
	void endSkinned();

	void beginDeferredImpostor();
	void beginDeferredRigid();
	void beginDeferredSkinned();
	
	void endDeferredImpostor();
	void endDeferredRigid();
	void endDeferredSkinned();
	
	void beginPostDeferredAlpha();
	void endPostDeferredAlpha();

	void beginRiggedSimple();
	void beginRiggedFullbright();
	void beginRiggedFullbrightShiny();
	void beginRiggedShinySimple();
	void beginRiggedAlpha();
	void beginRiggedFullbrightAlpha();
	void beginRiggedGlow();
	void beginDeferredRiggedAlpha();

	void endRiggedSimple();
	void endRiggedFullbright();
	void endRiggedFullbrightShiny();
	void endRiggedShinySimple();
	void endRiggedAlpha();
	void endRiggedFullbrightAlpha();
	void endRiggedGlow();
	void endDeferredRiggedAlpha();

	void beginDeferredRiggedSimple();
	void beginDeferredRiggedBump();
	
	void endDeferredRiggedSimple();
	void endDeferredRiggedBump();
		
	void updateRiggedFaceVertexBuffer(LLVOAvatar* avatar,
									  LLFace* facep, 
									  const LLMeshSkinInfo* skin, 
									  LLVolume* volume,
									  const LLVolumeFace& vol_face);
	void updateRiggedVertexBuffers(LLVOAvatar* avatar);

	void renderRigged(LLVOAvatar* avatar, U32 type, bool glow = false);
	void renderRiggedSimple(LLVOAvatar* avatar);
	void renderRiggedAlpha(LLVOAvatar* avatar);
	void renderRiggedFullbrightAlpha(LLVOAvatar* avatar);
	void renderRiggedFullbright(LLVOAvatar* avatar);
	void renderRiggedShinySimple(LLVOAvatar* avatar);
	void renderRiggedFullbrightShiny(LLVOAvatar* avatar);
	void renderRiggedGlow(LLVOAvatar* avatar);
	void renderDeferredRiggedSimple(LLVOAvatar* avatar);
	void renderDeferredRiggedBump(LLVOAvatar* avatar);

	typedef enum
	{
		RIGGED_SIMPLE = 0,
		RIGGED_FULLBRIGHT,
		RIGGED_SHINY,
		RIGGED_FULLBRIGHT_SHINY,
		RIGGED_GLOW,
		RIGGED_ALPHA,
		RIGGED_FULLBRIGHT_ALPHA,
		RIGGED_DEFERRED_BUMP,
		RIGGED_DEFERRED_SIMPLE,
		NUM_RIGGED_PASSES,
		RIGGED_UNKNOWN,
	} eRiggedPass;

	typedef enum
	{
		RIGGED_SIMPLE_MASK = LLVertexBuffer::MAP_VERTEX | 
							 LLVertexBuffer::MAP_NORMAL | 
							 LLVertexBuffer::MAP_TEXCOORD0 |
							 LLVertexBuffer::MAP_COLOR |
							 LLVertexBuffer::MAP_WEIGHT4,
		RIGGED_FULLBRIGHT_MASK = LLVertexBuffer::MAP_VERTEX | 
							 LLVertexBuffer::MAP_TEXCOORD0 |
							 LLVertexBuffer::MAP_COLOR |
							 LLVertexBuffer::MAP_WEIGHT4,
		RIGGED_SHINY_MASK = RIGGED_SIMPLE_MASK,
		RIGGED_FULLBRIGHT_SHINY_MASK = RIGGED_SIMPLE_MASK,							 
		RIGGED_GLOW_MASK = LLVertexBuffer::MAP_VERTEX | 
							 LLVertexBuffer::MAP_TEXCOORD0 |
							 LLVertexBuffer::MAP_EMISSIVE |
							 LLVertexBuffer::MAP_WEIGHT4,
		RIGGED_ALPHA_MASK = RIGGED_SIMPLE_MASK,
		RIGGED_FULLBRIGHT_ALPHA_MASK = RIGGED_FULLBRIGHT_MASK,
		RIGGED_DEFERRED_BUMP_MASK = LLVertexBuffer::MAP_VERTEX | 
							 LLVertexBuffer::MAP_NORMAL | 
							 LLVertexBuffer::MAP_TEXCOORD0 |
							 LLVertexBuffer::MAP_BINORMAL |
							 LLVertexBuffer::MAP_COLOR |
							 LLVertexBuffer::MAP_WEIGHT4,
		RIGGED_DEFERRED_SIMPLE_MASK = LLVertexBuffer::MAP_VERTEX | 
							 LLVertexBuffer::MAP_NORMAL | 
							 LLVertexBuffer::MAP_TEXCOORD0 |
							 LLVertexBuffer::MAP_COLOR |
							 LLVertexBuffer::MAP_WEIGHT4,
	} eRiggedDataMask;

	void addRiggedFace(LLFace* facep, U32 type);
	void removeRiggedFace(LLFace* facep); 

	std::vector<LLFace*> mRiggedFace[NUM_RIGGED_PASSES];

	/*virtual*/ LLViewerTexture *getDebugTexture();
	/*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display

	void renderAvatars(LLVOAvatar *single_avatar, S32 pass = -1); // renders only one avatar if single_avatar is not null.


	static BOOL sSkipOpaque;
	static BOOL sSkipTransparent;
	static S32 sDiffuseChannel;

	static LLGLSLShader* sVertexProgram;
};

class LLVertexBufferAvatar : public LLVertexBuffer
{
public:
	LLVertexBufferAvatar();
};

extern S32 AVATAR_OFFSET_POS;
extern S32 AVATAR_OFFSET_NORMAL;
extern S32 AVATAR_OFFSET_TEX0;
extern S32 AVATAR_OFFSET_TEX1;
extern S32 AVATAR_VERTEX_BYTES;
const S32 AVATAR_BUFFER_ELEMENTS = 8192; // Needs to be enough to store all avatar vertices.

extern BOOL gAvatarEmbossBumpMap;
#endif // LL_LLDRAWPOOLAVATAR_H