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/**
* @file lldrawpoolalpha.h
* @brief LLDrawPoolAlpha class definition
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLDRAWPOOLALPHA_H
#define LL_LLDRAWPOOLALPHA_H
#include "lldrawpool.h"
#include "llframetimer.h"
class LLFace;
class LLColor4;
class LLGLSLShader;
class LLDrawPoolAlpha: public LLRenderPass
{
public:
enum
{
VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_NORMAL |
LLVertexBuffer::MAP_COLOR |
LLVertexBuffer::MAP_TEXCOORD
};
virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
LLDrawPoolAlpha(U32 type = LLDrawPool::POOL_ALPHA);
/*virtual*/ ~LLDrawPoolAlpha();
/*virtual*/ void beginRenderPass(S32 pass = 0);
/*virtual*/ void endRenderPass( S32 pass );
/*virtual*/ S32 getNumPasses() { return 1; }
virtual void render(S32 pass = 0);
/*virtual*/ void prerender();
void renderGroupAlpha(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE);
void renderAlpha(U32 mask);
void renderAlphaHighlight(U32 mask);
static BOOL sShowDebugAlpha;
private:
LLGLSLShader* current_shader;
LLGLSLShader* target_shader;
LLGLSLShader* simple_shader;
LLGLSLShader* fullbright_shader;
};
class LLDrawPoolAlphaPostWater : public LLDrawPoolAlpha
{
public:
LLDrawPoolAlphaPostWater();
virtual void render(S32 pass = 0);
};
#endif // LL_LLDRAWPOOLALPHA_H
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