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/**
* @file lldrawpoolalpha.h
* @brief LLDrawPoolAlpha class definition
*
* Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLDRAWPOOLALPHA_H
#define LL_LLDRAWPOOLALPHA_H
#include "lldrawpool.h"
#include "llviewerimage.h"
#include "llframetimer.h"
class LLFace;
class LLColor4;
class LLDrawPoolAlpha: public LLDrawPool
{
public:
LLDrawPoolAlpha();
/*virtual*/ ~LLDrawPoolAlpha();
/*virtual*/ LLDrawPool *instancePool();
/*virtual*/ void beginRenderPass(S32 pass = 0);
/*virtual*/ void render(S32 pass = 0);
/*virtual*/ void renderFaceSelected(LLFace *facep, LLImageGL *image, const LLColor4 &color,
const S32 index_offset = 0, const S32 index_count = 0);
/*virtual*/ void prerender();
/*virtual*/ void renderForSelect();
/*virtual*/ void enqueue(LLFace *face);
/*virtual*/ BOOL removeFace(LLFace *face);
/*virtual*/ void resetDrawOrders();
/*virtual*/ void enableShade();
/*virtual*/ void disableShade();
/*virtual*/ void setShade(F32 shade);
virtual S32 getMaterialAttribIndex();
BOOL mRebuiltLastFrame;
enum
{
NUM_ALPHA_BINS = 1024
};
/*virtual*/ BOOL verify() const;
/*virtual*/ LLViewerImage *getDebugTexture();
/*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display
static BOOL sShowDebugAlpha;
protected:
F32 mMinDistance;
F32 mMaxDistance;
F32 mInvBinSize;
LLDynamicArray<LLFace*> mDistanceBins[NUM_ALPHA_BINS];
};
#endif // LL_LLDRAWPOOLALPHA_H
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