1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
|
/**
* @file lldrawpool.h
* @brief LLDrawPool class definition
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLDRAWPOOL_H
#define LL_LLDRAWPOOL_H
#include "v4coloru.h"
#include "v2math.h"
#include "v3math.h"
#include "llvertexbuffer.h"
class LLFace;
class LLViewerTexture;
class LLViewerFetchedTexture;
class LLSpatialGroup;
class LLDrawInfo;
class LLVOAvatar;
class LLMeshSkinInfo;
class LLDrawPool
{
public:
static S32 sNumDrawPools;
enum
{
// Correspond to LLPipeline render type
// Also controls render order, so passes that don't use alpha masking/blending should come before
// other passes to preserve hierarchical Z for occlusion queries. Occlusion queries happen just
// before grass, so grass should be the first alpha masked pool. Other ordering should be done
// based on fill rate and likelihood to occlude future passes (faster, large occluders first).
//
POOL_SKY = 1,
POOL_WL_SKY,
POOL_SIMPLE,
POOL_FULLBRIGHT,
POOL_BUMP,
POOL_MATERIALS,
POOL_GLTF_PBR,
POOL_TERRAIN,
POOL_GRASS,
POOL_GLTF_PBR_ALPHA_MASK,
POOL_TREE,
POOL_ALPHA_MASK,
POOL_FULLBRIGHT_ALPHA_MASK,
POOL_AVATAR,
POOL_CONTROL_AV, // Animesh
POOL_GLOW,
POOL_ALPHA_PRE_WATER,
POOL_VOIDWATER,
POOL_WATER,
POOL_ALPHA_POST_WATER,
POOL_ALPHA, // note there is no actual "POOL_ALPHA" but pre-water and post-water pools consume POOL_ALPHA faces
NUM_POOL_TYPES,
};
LLDrawPool(const U32 type);
virtual ~LLDrawPool();
virtual bool isDead() = 0;
S32 getId() const { return mId; }
U32 getType() const { return mType; }
bool getSkipRenderFlag() const { return mSkipRender;}
void setSkipRenderFlag( bool flag ) { mSkipRender = flag; }
virtual LLViewerTexture *getDebugTexture();
virtual void beginRenderPass( S32 pass );
virtual void endRenderPass( S32 pass );
virtual S32 getNumPasses();
virtual void beginDeferredPass(S32 pass);
virtual void endDeferredPass(S32 pass);
virtual S32 getNumDeferredPasses();
virtual void renderDeferred(S32 pass = 0);
virtual void beginPostDeferredPass(S32 pass);
virtual void endPostDeferredPass(S32 pass);
virtual S32 getNumPostDeferredPasses();
virtual void renderPostDeferred(S32 pass = 0);
virtual void beginShadowPass(S32 pass);
virtual void endShadowPass(S32 pass);
virtual S32 getNumShadowPasses();
virtual void renderShadow(S32 pass = 0);
virtual void render(S32 pass = 0) {};
virtual void prerender() {};
virtual U32 getVertexDataMask() { return 0; } // DEPRECATED -- draw pool doesn't actually determine vertex data mask any more
virtual bool verify() const { return true; } // Verify that all data in the draw pool is correct!
virtual S32 getShaderLevel() const { return mShaderLevel; }
static LLDrawPool* createPool(const U32 type, LLViewerTexture *tex0 = NULL);
virtual LLViewerTexture* getTexture() = 0;
virtual bool isFacePool() { return false; }
virtual void resetDrawOrders() = 0;
virtual void pushFaceGeometry() {}
S32 mShaderLevel;
S32 mId;
U32 mType; // Type of draw pool
bool mSkipRender;
};
class LLRenderPass : public LLDrawPool
{
public:
// list of possible LLRenderPass types to assign a render batch to
// NOTE: "rigged" variant MUST be non-rigged variant + 1
// see LLVolumeGeometryManager::registerFace()
enum
{
PASS_SIMPLE = NUM_POOL_TYPES,
PASS_SIMPLE_RIGGED,
PASS_GRASS,
PASS_FULLBRIGHT,
PASS_FULLBRIGHT_RIGGED,
PASS_INVISIBLE,
PASS_INVISIBLE_RIGGED,
PASS_INVISI_SHINY,
PASS_INVISI_SHINY_RIGGED,
PASS_FULLBRIGHT_SHINY,
PASS_FULLBRIGHT_SHINY_RIGGED,
PASS_SHINY,
PASS_SHINY_RIGGED,
PASS_BUMP,
PASS_BUMP_RIGGED,
PASS_POST_BUMP,
PASS_POST_BUMP_RIGGED,
PASS_MATERIAL,
PASS_MATERIAL_RIGGED,
PASS_MATERIAL_ALPHA,
PASS_MATERIAL_ALPHA_RIGGED,
PASS_MATERIAL_ALPHA_MASK, // Diffuse texture used as alpha mask
PASS_MATERIAL_ALPHA_MASK_RIGGED,
PASS_MATERIAL_ALPHA_EMISSIVE,
PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED,
PASS_SPECMAP,
PASS_SPECMAP_RIGGED,
PASS_SPECMAP_BLEND,
PASS_SPECMAP_BLEND_RIGGED,
PASS_SPECMAP_MASK, // Diffuse texture used as alpha mask and specular texture(map)
PASS_SPECMAP_MASK_RIGGED,
PASS_SPECMAP_EMISSIVE,
PASS_SPECMAP_EMISSIVE_RIGGED,
PASS_NORMMAP,
PASS_NORMMAP_RIGGED,
PASS_NORMMAP_BLEND,
PASS_NORMMAP_BLEND_RIGGED,
PASS_NORMMAP_MASK, // Diffuse texture used as alpha mask and normal map
PASS_NORMMAP_MASK_RIGGED,
PASS_NORMMAP_EMISSIVE,
PASS_NORMMAP_EMISSIVE_RIGGED,
PASS_NORMSPEC,
PASS_NORMSPEC_RIGGED,
PASS_NORMSPEC_BLEND,
PASS_NORMSPEC_BLEND_RIGGED,
PASS_NORMSPEC_MASK, // Diffuse texture used as alpha mask with normal and specular map
PASS_NORMSPEC_MASK_RIGGED,
PASS_NORMSPEC_EMISSIVE,
PASS_NORMSPEC_EMISSIVE_RIGGED,
PASS_GLOW,
PASS_GLOW_RIGGED,
PASS_GLTF_GLOW,
PASS_GLTF_GLOW_RIGGED,
PASS_ALPHA,
PASS_ALPHA_RIGGED,
PASS_ALPHA_MASK,
PASS_ALPHA_MASK_RIGGED,
PASS_FULLBRIGHT_ALPHA_MASK, // Diffuse texture used as alpha mask and fullbright
PASS_FULLBRIGHT_ALPHA_MASK_RIGGED,
PASS_ALPHA_INVISIBLE,
PASS_ALPHA_INVISIBLE_RIGGED,
PASS_GLTF_PBR,
PASS_GLTF_PBR_RIGGED,
PASS_GLTF_PBR_ALPHA_MASK,
PASS_GLTF_PBR_ALPHA_MASK_RIGGED,
NUM_RENDER_TYPES,
};
#ifdef LL_PROFILER_ENABLE_RENDER_DOC
static inline const char* lookupPassName(U32 pass)
{
switch (pass)
{
case PASS_SIMPLE:
return "PASS_SIMPLE";
case PASS_SIMPLE_RIGGED:
return "PASS_SIMPLE_RIGGED";
case PASS_GRASS:
return "PASS_GRASS";
case PASS_FULLBRIGHT:
return "PASS_FULLBRIGHT";
case PASS_FULLBRIGHT_RIGGED:
return "PASS_FULLBRIGHT_RIGGED";
case PASS_INVISIBLE:
return "PASS_INVISIBLE";
case PASS_INVISIBLE_RIGGED:
return "PASS_INVISIBLE_RIGGED";
case PASS_INVISI_SHINY:
return "PASS_INVISI_SHINY";
case PASS_INVISI_SHINY_RIGGED:
return "PASS_INVISI_SHINY_RIGGED";
case PASS_FULLBRIGHT_SHINY:
return "PASS_FULLBRIGHT_SHINY";
case PASS_FULLBRIGHT_SHINY_RIGGED:
return "PASS_FULLBRIGHT_SHINY_RIGGED";
case PASS_SHINY:
return "PASS_SHINY";
case PASS_SHINY_RIGGED:
return "PASS_SHINY_RIGGED";
case PASS_BUMP:
return "PASS_BUMP";
case PASS_BUMP_RIGGED:
return "PASS_BUMP_RIGGED";
case PASS_POST_BUMP:
return "PASS_POST_BUMP";
case PASS_POST_BUMP_RIGGED:
return "PASS_POST_BUMP_RIGGED";
case PASS_MATERIAL:
return "PASS_MATERIAL";
case PASS_MATERIAL_RIGGED:
return "PASS_MATERIAL_RIGGED";
case PASS_MATERIAL_ALPHA:
return "PASS_MATERIAL_ALPHA";
case PASS_MATERIAL_ALPHA_RIGGED:
return "PASS_MATERIAL_ALPHA_RIGGED";
case PASS_MATERIAL_ALPHA_MASK:
return "PASS_MATERIAL_ALPHA_MASK";
case PASS_MATERIAL_ALPHA_MASK_RIGGED:
return "PASS_MATERIAL_ALPHA_MASK_RIGGED";
case PASS_MATERIAL_ALPHA_EMISSIVE:
return "PASS_MATERIAL_ALPHA_EMISSIVE";
case PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED:
return "PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED";
case PASS_SPECMAP:
return "PASS_SPECMAP";
case PASS_SPECMAP_RIGGED:
return "PASS_SPECMAP_RIGGED";
case PASS_SPECMAP_BLEND:
return "PASS_SPECMAP_BLEND";
case PASS_SPECMAP_BLEND_RIGGED:
return "PASS_SPECMAP_BLEND_RIGGED";
case PASS_SPECMAP_MASK:
return "PASS_SPECMAP_MASK";
case PASS_SPECMAP_MASK_RIGGED:
return "PASS_SPECMAP_MASK_RIGGED";
case PASS_SPECMAP_EMISSIVE:
return "PASS_SPECMAP_EMISSIVE";
case PASS_SPECMAP_EMISSIVE_RIGGED:
return "PASS_SPECMAP_EMISSIVE_RIGGED";
case PASS_NORMMAP:
return "PASS_NORMAMAP";
case PASS_NORMMAP_RIGGED:
return "PASS_NORMMAP_RIGGED";
case PASS_NORMMAP_BLEND:
return "PASS_NORMMAP_BLEND";
case PASS_NORMMAP_BLEND_RIGGED:
return "PASS_NORMMAP_BLEND_RIGGED";
case PASS_NORMMAP_MASK:
return "PASS_NORMMAP_MASK";
case PASS_NORMMAP_MASK_RIGGED:
return "PASS_NORMMAP_MASK_RIGGED";
case PASS_NORMMAP_EMISSIVE:
return "PASS_NORMMAP_EMISSIVE";
case PASS_NORMMAP_EMISSIVE_RIGGED:
return "PASS_NORMMAP_EMISSIVE_RIGGED";
case PASS_NORMSPEC:
return "PASS_NORMSPEC";
case PASS_NORMSPEC_RIGGED:
return "PASS_NORMSPEC_RIGGED";
case PASS_NORMSPEC_BLEND:
return "PASS_NORMSPEC_BLEND";
case PASS_NORMSPEC_BLEND_RIGGED:
return "PASS_NORMSPEC_BLEND_RIGGED";
case PASS_NORMSPEC_MASK:
return "PASS_NORMSPEC_MASK";
case PASS_NORMSPEC_MASK_RIGGED:
return "PASS_NORMSPEC_MASK_RIGGED";
case PASS_NORMSPEC_EMISSIVE:
return "PASS_NORMSPEC_EMISSIVE";
case PASS_NORMSPEC_EMISSIVE_RIGGED:
return "PASS_NORMSPEC_EMISSIVE_RIGGED";
case PASS_GLOW:
return "PASS_GLOW";
case PASS_GLOW_RIGGED:
return "PASS_GLOW_RIGGED";
case PASS_ALPHA:
return "PASS_ALPHA";
case PASS_ALPHA_RIGGED:
return "PASS_ALPHA_RIGGED";
case PASS_ALPHA_MASK:
return "PASS_ALPHA_MASK";
case PASS_ALPHA_MASK_RIGGED:
return "PASS_ALPHA_MASK_RIGGED";
case PASS_FULLBRIGHT_ALPHA_MASK:
return "PASS_FULLBRIGHT_ALPHA_MASK";
case PASS_FULLBRIGHT_ALPHA_MASK_RIGGED:
return "PASS_FULLBRIGHT_ALPHA_MASK_RIGGED";
case PASS_ALPHA_INVISIBLE:
return "PASS_ALPHA_INVISIBLE";
case PASS_ALPHA_INVISIBLE_RIGGED:
return "PASS_ALPHA_INVISIBLE_RIGGED";
case PASS_GLTF_PBR:
return "PASS_GLTF_PBR";
case PASS_GLTF_PBR_RIGGED:
return "PASS_GLTF_PBR_RIGGED";
case PASS_GLTF_PBR_ALPHA_MASK:
return "PASS_GLTF_PBR_ALPHA_MASK";
case PASS_GLTF_PBR_ALPHA_MASK_RIGGED:
return "PASS_GLTF_PBR_ALPHA_MASK_RIGGED";
default:
return "Unknown pass";
}
}
#else
static inline const char* lookupPass(U32 pass) { return ""; }
#endif
LLRenderPass(const U32 type);
virtual ~LLRenderPass();
/*virtual*/ LLViewerTexture* getDebugTexture() { return NULL; }
LLViewerTexture* getTexture() { return NULL; }
bool isDead() { return false; }
void resetDrawOrders() { }
static void applyModelMatrix(const LLDrawInfo& params);
// For rendering that doesn't use LLDrawInfo for some reason
static void applyModelMatrix(const LLMatrix4* model_matrix);
void pushBatches(U32 type, bool texture = true, bool batch_textures = false);
void pushUntexturedBatches(U32 type);
void pushRiggedBatches(U32 type, bool texture = true, bool batch_textures = false);
void pushUntexturedRiggedBatches(U32 type);
// push full GLTF batches
// assumes draw infos of given type have valid GLTF materials
void pushGLTFBatches(U32 type);
// like pushGLTFBatches, but will not bind textures or set up texture transforms
void pushUntexturedGLTFBatches(U32 type);
// helper function for dispatching to textured or untextured pass based on bool
void pushGLTFBatches(U32 type, bool textured);
// rigged variants of above
void pushRiggedGLTFBatches(U32 type);
void pushRiggedGLTFBatches(U32 type, bool textured);
void pushUntexturedRiggedGLTFBatches(U32 type);
// push a single GLTF draw call
static void pushGLTFBatch(LLDrawInfo& params);
static void pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId);
static void pushUntexturedGLTFBatch(LLDrawInfo& params);
static void pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId);
void pushMaskBatches(U32 type, bool texture = true, bool batch_textures = false);
void pushRiggedMaskBatches(U32 type, bool texture = true, bool batch_textures = false);
void pushBatch(LLDrawInfo& params, bool texture, bool batch_textures = false);
void pushUntexturedBatch(LLDrawInfo& params);
void pushBumpBatch(LLDrawInfo& params, bool texture, bool batch_textures = false);
static bool uploadMatrixPalette(LLDrawInfo& params);
static bool uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo);
virtual void renderGroup(LLSpatialGroup* group, U32 type, bool texture = true);
virtual void renderRiggedGroup(LLSpatialGroup* group, U32 type, bool texture = true);
};
class LLFacePool : public LLDrawPool
{
public:
typedef std::vector<LLFace*> face_array_t;
enum
{
SHADER_LEVEL_SCATTERING = 2
};
public:
LLFacePool(const U32 type);
virtual ~LLFacePool();
bool isDead() { return mReferences.empty(); }
virtual LLViewerTexture *getTexture();
virtual void dirtyTextures(const std::set<LLViewerFetchedTexture*>& textures);
virtual void enqueue(LLFace *face);
virtual bool addFace(LLFace *face);
virtual bool removeFace(LLFace *face);
virtual bool verify() const; // Verify that all data in the draw pool is correct!
virtual void resetDrawOrders();
void resetAll();
void destroy();
void buildEdges();
void addFaceReference(LLFace *facep);
void removeFaceReference(LLFace *facep);
void printDebugInfo() const;
bool isFacePool() { return true; }
// call drawIndexed on every draw face
void pushFaceGeometry();
friend class LLFace;
friend class LLPipeline;
public:
face_array_t mDrawFace;
face_array_t mMoveFace;
face_array_t mReferences;
public:
class LLOverrideFaceColor
{
public:
LLOverrideFaceColor(LLDrawPool* pool)
: mOverride(sOverrideFaceColor), mPool(pool)
{
sOverrideFaceColor = true;
}
LLOverrideFaceColor(LLDrawPool* pool, const LLColor4& color)
: mOverride(sOverrideFaceColor), mPool(pool)
{
sOverrideFaceColor = true;
setColor(color);
}
LLOverrideFaceColor(LLDrawPool* pool, const LLColor4U& color)
: mOverride(sOverrideFaceColor), mPool(pool)
{
sOverrideFaceColor = true;
setColor(color);
}
LLOverrideFaceColor(LLDrawPool* pool, F32 r, F32 g, F32 b, F32 a)
: mOverride(sOverrideFaceColor), mPool(pool)
{
sOverrideFaceColor = true;
setColor(r, g, b, a);
}
~LLOverrideFaceColor()
{
sOverrideFaceColor = mOverride;
}
void setColor(const LLColor4& color);
void setColor(const LLColor4U& color);
void setColor(F32 r, F32 g, F32 b, F32 a);
bool mOverride;
LLDrawPool* mPool;
static bool sOverrideFaceColor;
};
};
#endif //LL_LLDRAWPOOL_H
|