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/** 
 * @file lldelayedgestureerror.h
 * @brief Delayed gesture error message -- try to wait until name has been retrieved
 * @author Dale Glass
 *
 * $LicenseInfo:firstyear=2004&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */


#ifndef LL_DELAYEDGESTUREERROR_H
#define LL_DELAYEDGESTUREERROR_H

#include <list>
#include "lltimer.h"

// TODO: Refactor to be more generic - this may be useful for other delayed notifications in the future

class LLDelayedGestureError
{
public:
	/**
	 * @brief Generates a missing gesture error
	 * @param id UUID of missing gesture
	 * Delays message for up to 5 seconds if UUID can't be immediately converted to a text description
	 */
	static void gestureMissing(const LLUUID &id);

	/**
	 * @brief Generates a gesture failed to load error
	 * @param id UUID of missing gesture
	 * Delays message for up to 5 seconds if UUID can't be immediately converted to a text description
	 */
	static void gestureFailedToLoad(const LLUUID &id);

private:
	

	struct LLErrorEntry
	{
		LLErrorEntry(const std::string& notify, const LLUUID &item) : mTimer(), mNotifyName(notify), mItemID(item) {}

		LLTimer mTimer;
		std::string mNotifyName;
		LLUUID mItemID;
	};


	static bool doDialog(const LLErrorEntry &ent, bool uuid_ok = false);
	static void enqueue(const LLErrorEntry &ent);
	static void onIdle(void *userdata);

	typedef std::list<LLErrorEntry> ErrorQueue;

	static ErrorQueue sQueue;
};


#endif