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/**
* @file llcurrencyuimanager.h
* @brief LLCurrencyUIManager class definition
*
* $LicenseInfo:firstyear=2006&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLCURRENCYUIMANAGER_H
#define LL_LLCURRENCYUIMANAGER_H
class LLPanel;
class LLCurrencyUIManager
// manages the currency purchase portion of any dialog
// takes control of, and assumes repsonsibility for several
// fields:
// 'currency_action' - the text "Buy L$" before the entry field
// 'currency_amt' - the line editor for the entry amount
// 'currency_est' - the estimated cost from the web site
{
public:
LLCurrencyUIManager(LLPanel& parent);
virtual ~LLCurrencyUIManager();
void setAmount(int, bool noEstimate = false);
int getAmount();
// the amount in L$ to purchase
// setting it overwrites the user's entry
// if noEstimate is true, than no web request is made
void setZeroMessage(const std::string& message);
// sets the gray message to show when zero
void setUSDEstimate(int); // deprecated in 2.0
int getUSDEstimate(); // deprecated in 2.0
// the amount in US$ * 100 (in otherwords, in cents)
// use set when you get this information from elsewhere
void setLocalEstimate(const std::string &local_est);
std::string getLocalEstimate() const;
// the estimated cost in the user's local currency
// for example, "US$ 10.00" or "10.00 Euros"
void prepare();
// call once after dialog is built, from postBuild()
void updateUI(bool show = true);
// update all UI elements, if show is false, they are all set not visible
// normally, this is done automatically, but you can force it
// the show/hidden state is remembered
bool process();
// call periodically, for example, from draw()
// returns true if the UI needs to be updated
void buy(const std::string& buy_msg);
// call to initiate the purchase
bool inProcess(); // is a transaction in process
bool canCancel(); // can we cancel it (by destructing this object)
bool canBuy(); // can the user choose to buy now?
bool buying(); // are we in the process of buying?
bool bought(); // did the buy() transaction complete successfully
void clearError();
bool hasError();
std::string errorMessage();
std::string errorURI();
// error information for the user, the URI may be blank
// the technical error details will have already been logged
private:
class Impl;
Impl& impl;
};
#endif
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