summaryrefslogtreecommitdiff
path: root/indra/newview/llcontrolavatar.cpp
blob: bd99f66459eb2fc81096cda6f708911ab8b104d7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
/**
 * @file llcontrolavatar.cpp
 * @brief Implementation for special dummy avatar used to drive rigged meshes.
 *
 * $LicenseInfo:firstyear=2017&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2017, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#include "llviewerprecompiledheaders.h"
#include "llcontrolavatar.h"
#include "llagent.h" //  Get state values from here
#include "llviewerobjectlist.h"
#include "pipeline.h"
#include "llanimationstates.h"
#include "llviewercontrol.h"

LLControlAvatar::LLControlAvatar(const LLUUID& id, const LLPCode pcode, LLViewerRegion* regionp) :
    LLVOAvatar(id, pcode, regionp),
    mPlaying(false),
    mGlobalScale(1.0f),
    mMarkedForDeath(false)
{
    mIsControlAvatar = true;
    mEnableDefaultMotions = false;
}

// virtual
LLControlAvatar::~LLControlAvatar()
{
}

void LLControlAvatar::matchVolumeTransform()
{
	setPositionAgent(mRootVolp->getRenderPosition());
	//slamPosition();

    LLQuaternion fix_axes_rot(-F_PI_BY_TWO, LLVector3(0,0,1));
    LLQuaternion obj_rot = mRootVolp->getRotation();
    LLQuaternion result_rot = fix_axes_rot * obj_rot;
	setRotation(result_rot);
    mRoot->setWorldRotation(result_rot);
    mRoot->setPosition(mRootVolp->getRenderPosition());
}

void LLControlAvatar::setGlobalScale(F32 scale)
{
    if (scale <= 0.0)
    {
        LL_WARNS() << "invalid global scale " << scale << LL_ENDL;
        return;
    }
    if (scale != mGlobalScale)
    {
        F32 adjust_scale = scale/mGlobalScale;
        LL_INFOS() << "scale " << scale << " adjustment " << adjust_scale << LL_ENDL;
        // AXON - should we be scaling from the pelvis or the root?
        recursiveScaleJoint(mPelvisp,adjust_scale);
        mGlobalScale = scale;
    }
}

void LLControlAvatar::recursiveScaleJoint(LLJoint* joint, F32 factor)
{
    joint->setScale(factor * joint->getScale());
    
	for (LLJoint::child_list_t::iterator iter = joint->mChildren.begin();
		 iter != joint->mChildren.end(); ++iter)
	{
		LLJoint* child = *iter;
		recursiveScaleJoint(child, factor);
	}
}

// Based on LLViewerJointAttachment::setupDrawable(), without the attaching part.
void LLControlAvatar::updateVolumeGeom()
{
	if (!mRootVolp->mDrawable)
		return;
	if (mRootVolp->mDrawable->isActive())
	{
		mRootVolp->mDrawable->makeStatic(FALSE);
	}
	mRootVolp->mDrawable->makeActive();
	gPipeline.markMoved(mRootVolp->mDrawable);
	gPipeline.markTextured(mRootVolp->mDrawable); // face may need to change draw pool to/from POOL_HUD
	mRootVolp->mDrawable->setState(LLDrawable::USE_BACKLIGHT);

	LLViewerObject::const_child_list_t& child_list = mRootVolp->getChildren();
	for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
		 iter != child_list.end(); ++iter)
	{
		LLViewerObject* childp = *iter;
		if (childp && childp->mDrawable.notNull())
		{
			childp->mDrawable->setState(LLDrawable::USE_BACKLIGHT);
			gPipeline.markTextured(childp->mDrawable); // face may need to change draw pool to/from POOL_HUD
			gPipeline.markMoved(childp->mDrawable);
        }
    }

    gPipeline.markRebuild(mRootVolp->mDrawable, LLDrawable::REBUILD_ALL, TRUE);
    mRootVolp->markForUpdate(TRUE);

    // Note that attachment overrides aren't needed here, have already
    // been applied at the time the mControlAvatar was created, in
    // llvovolume.cpp.

    matchVolumeTransform();

    // AXON testing scale

    // What should the scale be? What we really want is the ratio
    // between the scale at which the object was originally designed
    // and rigged, and the scale to which it has been subsequently
    // modified - for example, if the object has been scaled down by a
    // factor of 2 then we should use 0.5 as the global scale. But we
    // don't have the original scale stored anywhere, just the current
    // scale. Possibilities - 1) remember the original scale
    // somewhere, 2) add another field to let the user specify the
    // global scale, 3) approximate the original scale by looking at
    // the proportions of the skeleton after joint positions have
    // been applied
    
    //LLVector3 obj_scale = obj->getScale();
    //F32 obj_scale_z = llmax(obj_scale[2],0.1f);
    //setGlobalScale(obj_scale_z/2.0f); // roughly fit avatar height range (2m) into object height
}

LLControlAvatar *LLControlAvatar::createControlAvatar(LLVOVolume *obj)
{
    // AXON Lifted from LLPreviewAnimation
	LLControlAvatar *cav = (LLControlAvatar*)gObjectList.createObjectViewer(LL_PCODE_LEGACY_AVATAR, gAgent.getRegion(), CO_FLAG_CONTROL_AVATAR);

    cav->mRootVolp = obj;
    
	cav->createDrawable(&gPipeline);
	cav->mIsDummy = TRUE;
	cav->mSpecialRenderMode = 1;
	cav->updateJointLODs();
	cav->updateGeometry(cav->mDrawable);
	cav->hideSkirt();

    // Sync up position/rotation with object
    cav->matchVolumeTransform();

    return cav;
}

void LLControlAvatar::markForDeath()
{
    mMarkedForDeath = true;
}

// static
void LLControlAvatar::idleUpdate(LLAgent &agent, const F64 &time)
{
    if (mMarkedForDeath)
    {
        markDead();
        mMarkedForDeath = false;
    }
    else
    {
        LLVOAvatar::idleUpdate(agent,time);
    }
}

//virtual
void LLControlAvatar::updateDebugText()
{
    addDebugText("I'm a control avatar");

    LLVOAvatar::updateDebugText();
}