1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
|
/**
* @file llcompilequeue.cpp
* @brief LLCompileQueueData class implementation
*
* Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
* $License$
*/
/**
*
* Implementation of the script queue which keeps an array of object
* UUIDs and manipulates all of the scripts on each of them.
*
*/
#include "llviewerprecompiledheaders.h"
#include "llcompilequeue.h"
#include "llagent.h"
#include "llchat.h"
#include "llviewerwindow.h"
#include "llcallbacklist.h"
#include "llviewerobject.h"
#include "llviewerobjectlist.h"
#include "llviewerregion.h"
#include "lscript_rt_interface.h"
#include "llviewercontrol.h"
#include "llviewerobject.h"
#include "llviewerregion.h"
#include "llresmgr.h"
#include "llbutton.h"
#include "lldir.h"
#include "llfloaterchat.h"
#include "llviewerstats.h"
#include "llvieweruictrlfactory.h"
// XUI:translate
///----------------------------------------------------------------------------
/// Local function declarations, constants, enums, and typedefs
///----------------------------------------------------------------------------
// XUI:translate
const char* COMPILE_QUEUE_TITLE = "Recompilation Progress";
const char* COMPILE_START_STRING = "recompile";
const char* RESET_QUEUE_TITLE = "Reset Progress";
const char* RESET_START_STRING = "reset";
const char* RUN_QUEUE_TITLE = "Set Running Progress";
const char* RUN_START_STRING = "set running";
const char* NOT_RUN_QUEUE_TITLE = "Set Not Running Progress";
const char* NOT_RUN_START_STRING = "set not running";
struct LLCompileQueueData
{
LLUUID mQueueID;
LLUUID mOldAssetID;
LLCompileQueueData(const LLUUID& q_id, const LLUUID& old_asset_id) :
mQueueID(q_id), mOldAssetID(old_asset_id) {}
};
struct LLScriptQueueData
{
LLUUID mQueueID;
LLString mScriptName;
LLScriptQueueData(const LLUUID& q_id, const char* name) :
mQueueID(q_id), mScriptName(name) {}
};
///----------------------------------------------------------------------------
/// Class LLFloaterScriptQueue
///----------------------------------------------------------------------------
// static
LLMap<LLUUID, LLFloaterScriptQueue*> LLFloaterScriptQueue::sInstances;
// Default constructor
LLFloaterScriptQueue::LLFloaterScriptQueue(const std::string& name,
const LLRect& rect,
const char* title,
const char* start_string) :
LLFloater(name, rect, title,
RESIZE_YES, DEFAULT_MIN_WIDTH, DEFAULT_MIN_HEIGHT,
DRAG_ON_TOP, MINIMIZE_YES, CLOSE_YES)
{
gUICtrlFactory->buildFloater(this,"floater_script_queue.xml");
childSetAction("close",onCloseBtn,this);
childSetEnabled("close",FALSE);
setTitle(title);
if (!getHost())
{
LLRect curRect = getRect();
translate(rect.mLeft - curRect.mLeft, rect.mTop - curRect.mTop);
}
mStartString = start_string;
mDone = FALSE;
sInstances.addData(mID, this);
}
// Destroys the object
LLFloaterScriptQueue::~LLFloaterScriptQueue()
{
sInstances.removeData(mID);
}
// find an instance by ID. Return NULL if it does not exist.
// static
LLFloaterScriptQueue* LLFloaterScriptQueue::findInstance(const LLUUID& id)
{
if(sInstances.checkData(id))
{
return sInstances.getData(id);
}
return NULL;
}
// This is the callback method for the viewer object currently being
// worked on.
// NOT static, virtual!
void LLFloaterScriptQueue::inventoryChanged(LLViewerObject* viewer_object,
InventoryObjectList* inv,
S32,
void* q_id)
{
llinfos << "LLFloaterScriptQueue::inventoryChanged() for object "
<< viewer_object->getID() << llendl;
//Remove this listener from the object since its
//listener callback is now being executed.
//We remove the listener here because the function
//removeVOInventoryListener removes the listener from a ViewerObject
//which it internally stores.
//If we call this further down in the function, calls to handleInventory
//and nextObject may update the interally stored viewer object causing
//the removal of the incorrect listener from an incorrect object.
//Fixes SL-6119:Recompile scripts fails to complete
removeVOInventoryListener();
if (viewer_object && inv && (viewer_object->getID() == mCurrentObjectID) )
{
handleInventory(viewer_object, inv);
}
else
{
// something went wrong...
// note that we're not working on this one, and move onto the
// next object in the list.
llwarns << "No inventory for " << mCurrentObjectID
<< llendl;
nextObject();
}
}
// static
void LLFloaterScriptQueue::onCloseBtn(void* user_data)
{
LLFloaterScriptQueue* self = (LLFloaterScriptQueue*)user_data;
self->close();
}
void LLFloaterScriptQueue::addObject(const LLUUID& id)
{
mObjectIDs.put(id);
}
BOOL LLFloaterScriptQueue::start()
{
//llinfos << "LLFloaterCompileQueue::start()" << llendl;
char buffer[MAX_STRING];
sprintf(buffer, "Starting %s of %d items.", mStartString, mObjectIDs.count());
LLScrollListCtrl* list = LLUICtrlFactory::getScrollListByName(this, "queue output");
list->addSimpleItem(buffer);
return nextObject();
}
BOOL LLFloaterScriptQueue::isDone() const
{
return (mCurrentObjectID.isNull() && (mObjectIDs.count() == 0));
}
// go to the next object. If no objects left, it falls out silently
// and waits to be killed by the window being closed.
BOOL LLFloaterScriptQueue::nextObject()
{
S32 count;
BOOL successful_start = FALSE;
do
{
count = mObjectIDs.count();
llinfos << "LLFloaterScriptQueue::nextObject() - " << count
<< " objects left to process." << llendl;
mCurrentObjectID.setNull();
if(count > 0)
{
successful_start = popNext();
}
llinfos << "LLFloaterScriptQueue::nextObject() "
<< (successful_start ? "successful" : "unsuccessful")
<< llendl;
} while((mObjectIDs.count() > 0) && !successful_start);
if(isDone() && !mDone)
{
LLScrollListCtrl* list = LLUICtrlFactory::getScrollListByName(this, "queue output");
mDone = TRUE;
char buffer[MAX_STRING];
sprintf(buffer, "Done.");
list->addSimpleItem(buffer);
childSetEnabled("close",TRUE);
}
return successful_start;
}
// returns true if the queue has started, otherwise false. This
// method pops the top object off of the queue.
BOOL LLFloaterScriptQueue::popNext()
{
// get the first element off of the container, and attempt to get
// the inventory.
BOOL rv = FALSE;
S32 count = mObjectIDs.count();
if(mCurrentObjectID.isNull() && (count > 0))
{
mCurrentObjectID = mObjectIDs.get(0);
llinfos << "LLFloaterScriptQueue::popNext() - mCurrentID: "
<< mCurrentObjectID << llendl;
mObjectIDs.remove(0);
LLViewerObject* obj = gObjectList.findObject(mCurrentObjectID);
if(obj)
{
llinfos << "LLFloaterScriptQueue::popNext() requesting inv for "
<< mCurrentObjectID << llendl;
LLUUID* id = new LLUUID(mID);
registerVOInventoryListener(obj,id);
requestVOInventory();
rv = TRUE;
}
}
return rv;
}
///----------------------------------------------------------------------------
/// Class LLFloaterCompileQueue
///----------------------------------------------------------------------------
// static
LLFloaterCompileQueue* LLFloaterCompileQueue::create()
{
S32 left, top;
gFloaterView->getNewFloaterPosition(&left, &top);
LLRect rect = gSavedSettings.getRect("CompileOutputRect");
rect.translate(left - rect.mLeft, top - rect.mTop);
LLFloaterCompileQueue* new_queue = new LLFloaterCompileQueue("queue",
rect);
new_queue->open();
return new_queue;
}
LLFloaterCompileQueue::LLFloaterCompileQueue(const std::string& name, const LLRect& rect)
: LLFloaterScriptQueue(name, rect, COMPILE_QUEUE_TITLE, COMPILE_START_STRING)
{ }
LLFloaterCompileQueue::~LLFloaterCompileQueue()
{
}
void LLFloaterCompileQueue::handleInventory(LLViewerObject *viewer_object,
InventoryObjectList* inv)
{
// find all of the lsl, leaving off duplicates. We'll remove
// all matching asset uuids on compilation success.
typedef std::map<LLUUID, LLPointer<LLInventoryItem> > uuid_item_map;
uuid_item_map asset_item_map;
InventoryObjectList::const_iterator it = inv->begin();
InventoryObjectList::const_iterator end = inv->end();
for ( ; it != end; ++it)
{
if((*it)->getType() == LLAssetType::AT_LSL_TEXT)
{
LLInventoryItem* item = (LLInventoryItem*)((LLInventoryObject*)(*it));
// Check permissions before allowing the user to retrieve data.
if (item->getPermissions().allowModifyBy(gAgent.getID()) &&
item->getPermissions().allowCopyBy(gAgent.getID()) )
{
LLPointer<LLViewerInventoryItem> script = new LLViewerInventoryItem(item);
mCurrentScripts.put(script);
if (!asset_item_map.count(item->getAssetUUID()))
{
// No entry, put in an entry for this supposedly permissive script
asset_item_map[item->getAssetUUID()] = item;
}
}
}
}
if (asset_item_map.empty())
{
// There are no scripts in this object. move on.
nextObject();
}
else
{
// request all of the assets.
uuid_item_map::iterator iter;
for(iter = asset_item_map.begin(); iter != asset_item_map.end(); iter++)
{
LLInventoryItem *itemp = iter->second;
LLScriptQueueData* datap = new LLScriptQueueData(getID(), itemp->getName().c_str());
//llinfos << "ITEM NAME 2: " << names.get(i) << llendl;
gAssetStorage->getInvItemAsset(viewer_object->getRegion()->getHost(),
gAgent.getID(),
gAgent.getSessionID(),
itemp->getPermissions().getOwner(),
viewer_object->getID(),
itemp->getUUID(),
itemp->getAssetUUID(),
itemp->getType(),
LLFloaterCompileQueue::scriptArrived,
(void*)datap);
}
}
}
// This is the callback for when each script arrives
// static
void LLFloaterCompileQueue::scriptArrived(LLVFS *vfs, const LLUUID& asset_id,
LLAssetType::EType type,
void* user_data, S32 status)
{
llinfos << "LLFloaterCompileQueue::scriptArrived()" << llendl;
LLScriptQueueData* data = (LLScriptQueueData*)user_data;
if(!data) return;
LLFloaterCompileQueue* queue = static_cast<LLFloaterCompileQueue*>
(LLFloaterScriptQueue::findInstance(data->mQueueID));
char buffer[MAX_STRING];
buffer[0] = '\0';
if(queue && (0 == status))
{
//llinfos << "ITEM NAME 3: " << data->mScriptName << llendl;
// Dump this into a file on the local disk so we can compile it.
char filename[LL_MAX_PATH] = "";
LLVFile file(vfs, asset_id, type);
char uuid_str[UUID_STR_LENGTH];
asset_id.toString(uuid_str);
sprintf(filename,"%s.%s",gDirUtilp->getExpandedFilename(LL_PATH_CACHE,uuid_str).c_str(),LLAssetType::lookup(type));
FILE *fp = LLFile::fopen(filename, "wb");
if (fp)
{
const S32 buf_size = 65536;
U8 copy_buf[buf_size];
while (file.read(copy_buf, buf_size))
{
if (fwrite(copy_buf, file.getLastBytesRead(), 1, fp) < 1)
{
// return a bad file error if we can't write the whole thing
status = LL_ERR_CANNOT_OPEN_FILE;
}
}
fclose(fp);
}
// It's now in the file, now compile it.
sprintf(buffer, "Downloaded, now compiling '%s'.", data->mScriptName.c_str());
queue->compile(filename, asset_id);
// Delete it after we're done compiling?
LLFile::remove(filename);
}
else
{
if( gViewerStats )
{
gViewerStats->incStat( LLViewerStats::ST_DOWNLOAD_FAILED );
}
if( LL_ERR_ASSET_REQUEST_NOT_IN_DATABASE == status )
{
LLChat chat("Script not found on server.");
LLFloaterChat::addChat(chat);
sprintf(buffer, "Problem downloading %s.",
data->mScriptName.c_str());
}
else if (LL_ERR_INSUFFICIENT_PERMISSIONS == status)
{
LLChat chat("Insufficient permissions to download a script.");
LLFloaterChat::addChat(chat);
sprintf(buffer, "Insufficient permissions for '%s'.",
data->mScriptName.c_str());
}
else
{
sprintf(buffer, "Unknown failure to download %s.",
data->mScriptName.c_str());
}
llwarns << "Problem downloading script asset." << llendl;
if(queue) queue->removeItemByAssetID(asset_id);
}
if(queue)
{
LLScrollListCtrl* list = LLUICtrlFactory::getScrollListByName(queue, "queue output");
list->addSimpleItem(buffer);
}
delete data;
}
// static
void LLFloaterCompileQueue::onSaveTextComplete(const LLUUID& asset_id, void* user_data, S32 status) // StoreAssetData callback (fixed)
{
llinfos << "LLFloaterCompileQueue::onSaveTextComplete()" << llendl;
if (status)
{
llwarns << "Unable to save text for script." << llendl;
LLString::format_map_t args;
args["[REASON]"] = std::string(LLAssetStorage::getErrorString(status));
gViewerWindow->alertXml("CompileQueueSaveText", args);
}
}
// static
void LLFloaterCompileQueue::onSaveBytecodeComplete(const LLUUID& asset_id, void* user_data, S32 status) // StoreAssetData callback (fixed)
{
llinfos << "LLFloaterCompileQueue::onSaveBytecodeComplete()" << llendl;
LLCompileQueueData* data = (LLCompileQueueData*)user_data;
LLFloaterCompileQueue* queue = static_cast<LLFloaterCompileQueue*>
(LLFloaterScriptQueue::findInstance(data->mQueueID));
if(queue && (0 == status) && data)
{
queue->updateAssetID(data->mOldAssetID, asset_id);
queue->saveItemByAssetID(asset_id);
queue->removeItemByAssetID(asset_id);
}
else
{
llwarns << "Unable to save bytecode for script." << llendl;
LLStringBase<char>::format_map_t args;
args["[REASON]"] = std::string(LLAssetStorage::getErrorString(status));
gViewerWindow->alertXml("CompileQueueSaveBytecode", args);
}
delete data;
data = NULL;
}
// compile the file given and save it out.
void LLFloaterCompileQueue::compile(const char* filename,
const LLUUID& asset_id)
{
LLUUID new_asset_id;
LLTransactionID tid;
tid.generate();
new_asset_id = tid.makeAssetID(gAgent.getSecureSessionID());
char uuid_string[UUID_STR_LENGTH];
new_asset_id.toString(uuid_string);
char dst_filename[LL_MAX_PATH];
sprintf(dst_filename, "%s.lso", gDirUtilp->getExpandedFilename(LL_PATH_CACHE,uuid_string).c_str());
char err_filename[LL_MAX_PATH];
sprintf(err_filename, "%s.out", gDirUtilp->getExpandedFilename(LL_PATH_CACHE,uuid_string).c_str());
gAssetStorage->storeAssetData(filename, tid,
LLAssetType::AT_LSL_TEXT,
&onSaveTextComplete, NULL, FALSE);
if(!lscript_compile(filename, dst_filename, err_filename, gAgent.isGodlike()))
{
llwarns << "compile failed" << llendl;
removeItemByAssetID(asset_id);
}
else
{
llinfos << "compile successful." << llendl;
// Save the bytecode
LLCompileQueueData* data = new LLCompileQueueData(mID, asset_id);
gAssetStorage->storeAssetData(dst_filename, tid,
LLAssetType::AT_LSL_BYTECODE,
&onSaveBytecodeComplete,
(void*)data, FALSE);
}
}
void LLFloaterCompileQueue::removeItemByAssetID(const LLUUID& asset_id)
{
llinfos << "LLFloaterCompileQueue::removeItemByAssetID()" << llendl;
for(S32 i = 0; i < mCurrentScripts.count(); )
{
if(asset_id == mCurrentScripts.get(i)->getAssetUUID())
{
mCurrentScripts.remove(i);
}
else
{
++i;
}
}
if(mCurrentScripts.count() == 0)
{
nextObject();
}
}
void LLFloaterCompileQueue::saveItemByAssetID(const LLUUID& asset_id)
{
llinfos << "LLFloaterCompileQueue::saveItemByAssetID()" << llendl;
LLViewerObject* viewer_object = gObjectList.findObject(mCurrentObjectID);
if(viewer_object)
{
S32 count = mCurrentScripts.count();
for(S32 i = 0; i < count; ++i)
{
if(asset_id == mCurrentScripts.get(i)->getAssetUUID())
{
// *FIX: this auto-resets active to TRUE. That might
// be a bad idea.
viewer_object->saveScript(mCurrentScripts.get(i), TRUE, false);
}
}
}
else
{
llwarns << "Unable to finish save!" << llendl;
}
}
// find old_asst_id, and set the asset id to new_asset_id
void LLFloaterCompileQueue::updateAssetID(const LLUUID& old_asset_id,
const LLUUID& new_asset_id)
{
S32 count = mCurrentScripts.count();
for(S32 i = 0; i < count; ++i)
{
if(old_asset_id == mCurrentScripts.get(i)->getAssetUUID())
{
mCurrentScripts.get(i)->setAssetUUID(new_asset_id);
}
}
}
///----------------------------------------------------------------------------
/// Class LLFloaterResetQueue
///----------------------------------------------------------------------------
// static
LLFloaterResetQueue* LLFloaterResetQueue::create()
{
S32 left, top;
gFloaterView->getNewFloaterPosition(&left, &top);
LLRect rect = gSavedSettings.getRect("CompileOutputRect");
rect.translate(left - rect.mLeft, top - rect.mTop);
LLFloaterResetQueue* new_queue = new LLFloaterResetQueue("queue",
rect);
new_queue->open();
return new_queue;
}
LLFloaterResetQueue::LLFloaterResetQueue(const std::string& name, const LLRect& rect)
: LLFloaterScriptQueue(name, rect, RESET_QUEUE_TITLE, RESET_START_STRING)
{ }
LLFloaterResetQueue::~LLFloaterResetQueue()
{
}
void LLFloaterResetQueue::handleInventory(LLViewerObject* viewer_obj,
InventoryObjectList* inv)
{
// find all of the lsl, leaving off duplicates. We'll remove
// all matching asset uuids on compilation success.
LLDynamicArray<const char*> names;
InventoryObjectList::const_iterator it = inv->begin();
InventoryObjectList::const_iterator end = inv->end();
for ( ; it != end; ++it)
{
if((*it)->getType() == LLAssetType::AT_LSL_TEXT)
{
LLViewerObject* object = gObjectList.findObject(viewer_obj->getID());
if (object)
{
LLInventoryItem* item = (LLInventoryItem*)((LLInventoryObject*)(*it));
LLScrollListCtrl* list = LLUICtrlFactory::getScrollListByName(this, "queue output");
char buffer[MAX_STRING];
sprintf(buffer, "Resetting '%s'.", item->getName().c_str());
list->addSimpleItem(buffer);
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_ScriptReset);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_Script);
msg->addUUIDFast(_PREHASH_ObjectID, viewer_obj->getID());
msg->addUUIDFast(_PREHASH_ItemID, (*it)->getUUID());
msg->sendReliable(object->getRegion()->getHost());
}
}
}
nextObject();
}
///----------------------------------------------------------------------------
/// Class LLFloaterRunQueue
///----------------------------------------------------------------------------
// static
LLFloaterRunQueue* LLFloaterRunQueue::create()
{
S32 left, top;
gFloaterView->getNewFloaterPosition(&left, &top);
LLRect rect = gSavedSettings.getRect("CompileOutputRect");
rect.translate(left - rect.mLeft, top - rect.mTop);
LLFloaterRunQueue* new_queue = new LLFloaterRunQueue("queue",
rect);
new_queue->open();
return new_queue;
}
LLFloaterRunQueue::LLFloaterRunQueue(const std::string& name, const LLRect& rect)
: LLFloaterScriptQueue(name, rect, RUN_QUEUE_TITLE, RUN_START_STRING)
{ }
LLFloaterRunQueue::~LLFloaterRunQueue()
{
}
void LLFloaterRunQueue::handleInventory(LLViewerObject* viewer_obj,
InventoryObjectList* inv)
{
// find all of the lsl, leaving off duplicates. We'll remove
// all matching asset uuids on compilation success.
LLDynamicArray<const char*> names;
InventoryObjectList::const_iterator it = inv->begin();
InventoryObjectList::const_iterator end = inv->end();
for ( ; it != end; ++it)
{
if((*it)->getType() == LLAssetType::AT_LSL_TEXT)
{
LLViewerObject* object = gObjectList.findObject(viewer_obj->getID());
if (object)
{
LLInventoryItem* item = (LLInventoryItem*)((LLInventoryObject*)(*it));
LLScrollListCtrl* list = LLUICtrlFactory::getScrollListByName(this, "queue output");
char buffer[MAX_STRING];
sprintf(buffer, "Running '%s'.", item->getName().c_str());
list->addSimpleItem(buffer);
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_SetScriptRunning);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_Script);
msg->addUUIDFast(_PREHASH_ObjectID, viewer_obj->getID());
msg->addUUIDFast(_PREHASH_ItemID, (*it)->getUUID());
msg->addBOOLFast(_PREHASH_Running, TRUE);
msg->sendReliable(object->getRegion()->getHost());
}
}
}
nextObject();
}
///----------------------------------------------------------------------------
/// Class LLFloaterNotRunQueue
///----------------------------------------------------------------------------
// static
LLFloaterNotRunQueue* LLFloaterNotRunQueue::create()
{
S32 left, top;
gFloaterView->getNewFloaterPosition(&left, &top);
LLRect rect = gSavedSettings.getRect("CompileOutputRect");
rect.translate(left - rect.mLeft, top - rect.mTop);
LLFloaterNotRunQueue* new_queue = new LLFloaterNotRunQueue("queue",
rect);
new_queue->open();
return new_queue;
}
LLFloaterNotRunQueue::LLFloaterNotRunQueue(const std::string& name, const LLRect& rect)
: LLFloaterScriptQueue(name, rect, NOT_RUN_QUEUE_TITLE, NOT_RUN_START_STRING)
{ }
LLFloaterNotRunQueue::~LLFloaterNotRunQueue()
{
}
void LLFloaterNotRunQueue::handleInventory(LLViewerObject* viewer_obj,
InventoryObjectList* inv)
{
// find all of the lsl, leaving off duplicates. We'll remove
// all matching asset uuids on compilation success.
LLDynamicArray<const char*> names;
InventoryObjectList::const_iterator it = inv->begin();
InventoryObjectList::const_iterator end = inv->end();
for ( ; it != end; ++it)
{
if((*it)->getType() == LLAssetType::AT_LSL_TEXT)
{
LLViewerObject* object = gObjectList.findObject(viewer_obj->getID());
if (object)
{
LLInventoryItem* item = (LLInventoryItem*)((LLInventoryObject*)(*it));
LLScrollListCtrl* list = LLUICtrlFactory::getScrollListByName(this, "queue output");
char buffer[MAX_STRING];
sprintf(buffer, "Not running '%s'.", item->getName().c_str());
list->addSimpleItem(buffer);
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_SetScriptRunning);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_Script);
msg->addUUIDFast(_PREHASH_ObjectID, viewer_obj->getID());
msg->addUUIDFast(_PREHASH_ItemID, (*it)->getUUID());
msg->addBOOLFast(_PREHASH_Running, FALSE);
msg->sendReliable(object->getRegion()->getHost());
}
}
}
nextObject();
}
///----------------------------------------------------------------------------
/// Local function definitions
///----------------------------------------------------------------------------
|