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/**
* @file llcallfloater.h
* @author Mike Antipov
* @brief Voice Control Panel in a Voice Chats (P2P, Group, Nearby...).
*
* $LicenseInfo:firstyear=2009&license=viewergpl$
*
* Copyright (c) 2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLCALLFLOATER_H
#define LL_LLCALLFLOATER_H
#include "lldockablefloater.h"
#include "llvoiceclient.h"
class LLAvatarList;
class LLAvatarListItem;
class LLNonAvatarCaller;
class LLOutputMonitorCtrl;
class LLParticipantList;
class LLSpeakerMgr;
/**
* The Voice Control Panel is an ambient window summoned by clicking the flyout chevron on the Speak button.
* It can be torn-off and freely positioned onscreen.
*
* When the Resident is engaged in Nearby Voice Chat, the Voice Control Panel provides control over
* the Resident's own microphone input volume, the audible volume of each of the other participants,
* the Resident's own Voice Morphing settings (if she has subscribed to enable the feature), and Voice Recording.
*
* When the Resident is engaged in any chat except Nearby Chat, the Voice Control Panel also provides an
* 'Leave Call' button to allow the Resident to leave that voice channel.
*/
class LLCallFloater : public LLDockableFloater, LLVoiceClientParticipantObserver
{
public:
LLCallFloater(const LLSD& key);
~LLCallFloater();
/*virtual*/ BOOL postBuild();
/*virtual*/ void onOpen(const LLSD& key);
/*virtual*/ void draw();
/**
* Is called by LLVoiceClient::notifyParticipantObservers when voice participant list is changed.
*
* Refreshes list to display participants not in voice as disabled.
*/
/*virtual*/ void onChange();
static void sOnCurrentChannelChanged(const LLUUID& session_id);
private:
typedef enum e_voice_controls_type
{
VC_LOCAL_CHAT,
VC_GROUP_CHAT,
VC_AD_HOC_CHAT,
VC_PEER_TO_PEER
}EVoiceControls;
typedef enum e_speaker_state
{
STATE_UNKNOWN,
STATE_INVITED,
STATE_JOINED,
STATE_LEFT,
} ESpeakerState;
typedef std::map<LLUUID, ESpeakerState> speaker_state_map_t;
void leaveCall();
/**
* Updates mSpeakerManager and list according to current Voice Channel
*
* It compares mSpeakerManager & current Voice Channel session IDs.
* If they are different gets Speaker manager related to current channel and updates channel participant list.
*/
void updateSession();
/**
* Refreshes participant list according to current Voice Channel
*/
void refreshPartisipantList();
void onAvatarListRefreshed();
void updateTitle();
void initAgentData();
void setModeratorMutedVoice(bool moderator_muted);
void updateAgentModeratorState();
void initParticipantsVoiceState();
void updateParticipantsVoiceState();
void setState(LLAvatarListItem* item, ESpeakerState state);
void setState(const LLUUID& speaker_id, ESpeakerState state)
{
lldebugs << "Storing state: " << speaker_id << ", " << state << llendl;
mSpeakerStateMap[speaker_id] = state;
}
ESpeakerState getState(const LLUUID& speaker_id)
{
lldebugs << "Getting state: " << speaker_id << ", " << mSpeakerStateMap[speaker_id] << llendl;
return mSpeakerStateMap[speaker_id];
}
private:
speaker_state_map_t mSpeakerStateMap;
LLSpeakerMgr* mSpeakerManager;
LLParticipantList* mPaticipants;
LLAvatarList* mAvatarList;
LLNonAvatarCaller* mNonAvatarCaller;
EVoiceControls mVoiceType;
LLPanel* mAgentPanel;
LLOutputMonitorCtrl* mSpeakingIndicator;
bool mIsModeratorMutedVoice;
bool mInitParticipantsVoiceState;
boost::signals2::connection mAvatarListRefreshConnection;
};
#endif //LL_LLCALLFLOATER_H
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