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/**
* @file llavatarrendernotifier.h
* @author andreykproductengine
* @date 2015-08-05
* @brief
*
* $LicenseInfo:firstyear=2013&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2013, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#if ! defined(LL_llavatarrendernotifier_H)
#define LL_llavatarrendernotifier_H
#include "llnotificationptr.h"
class LLViewerRegion;
struct LLHUDComplexity
{
LLHUDComplexity()
{
reset();
}
void reset()
{
objectId = LLUUID::null;
objectName = "";
objectsCost = 0;
objectsCount = 0;
texturesCost = 0;
texturesCount = 0;
largeTexturesCount = 0;
texturesMemoryTotal = (F64Bytes)0;
}
LLUUID objectId;
std::string objectName;
std::string jointName;
U32 objectsCost;
U32 objectsCount;
U32 texturesCost;
U32 texturesCount;
U32 largeTexturesCount;
F64Bytes texturesMemoryTotal;
};
typedef std::list<LLHUDComplexity> hud_complexity_list_t;
struct LLObjectComplexity
{
LLObjectComplexity()
{
reset();
}
void reset()
{
objectId = LLUUID::null;
objectName = "";
objectCost = 0;
}
LLUUID objectId;
std::string objectName;
U32 objectCost;
};
typedef std::list<LLObjectComplexity> object_complexity_list_t;
// Class to notify user about drastic changes in agent's render weights or if other agents
// reported that user's agent is too 'heavy' for their settings
class LLAvatarRenderNotifier : public LLSingleton<LLAvatarRenderNotifier>
{
LLSINGLETON(LLAvatarRenderNotifier);
public:
void displayNotification(bool show_over_limit);
bool isNotificationVisible();
void updateNotificationRegion(U32 agentcount, U32 overLimit);
void updateNotificationState();
void updateNotificationAgent(U32 agentComplexity);
void setObjectComplexityList(object_complexity_list_t object_list) { mObjectComplexityList = object_list; }
object_complexity_list_t getObjectComplexityList() { return mObjectComplexityList; }
private:
LLNotificationPtr mNotificationPtr;
// to prevent notification from popping up too often, show it only
// if certain amount of time passed since previous notification
LLFrameTimer mPopUpDelayTimer;
// values since last notification for comparison purposes
U32 mAgentsCount;
U32 mOverLimitAgents;
U32 mAgentComplexity;
F32 mOverLimitPct;
// last reported values
U32 mLatestAgentsCount;
U32 mLatestOverLimitAgents;
U32 mLatestAgentComplexity;
F32 mLatestOverLimitPct;
bool mShowOverLimitAgents;
std::string overLimitMessage();
// initial outfit related variables (state control)
bool mNotifyOutfitLoading;
// COF (inventory folder) and Skeleton (voavatar) are used to spot changes in outfit.
S32 mLastCofVersion;
S32 mLastSkeletonSerialNum;
// Used to detect changes in voavatar's rezzed status.
// If value decreases - there were changes in outfit.
S32 mLastOutfitRezStatus;
object_complexity_list_t mObjectComplexityList;
};
// Class to notify user about heavy set of HUD
class LLHUDRenderNotifier : public LLSingleton<LLHUDRenderNotifier>
{
LLSINGLETON(LLHUDRenderNotifier);
~LLHUDRenderNotifier();
public:
void updateNotificationHUD(hud_complexity_list_t complexity);
bool isNotificationVisible();
hud_complexity_list_t getHUDComplexityList() { return mHUDComplexityList; }
S32 getHUDsCount() { return mHUDsCount; }
private:
enum EWarnLevel
{
WARN_NONE = -1,
WARN_TEXTURES = 0, // least important
WARN_CRAMPED,
WARN_HEAVY,
WARN_COST,
WARN_MEMORY, //most important
};
LLNotificationPtr mHUDNotificationPtr;
static EWarnLevel getWarningType(LLHUDComplexity object_complexity, LLHUDComplexity cmp_complexity);
void displayHUDNotification(EWarnLevel warn_type, LLUUID obj_id = LLUUID::null, std::string object_name = "", std::string joint_name = "");
LLHUDComplexity mReportedHUDComplexity;
EWarnLevel mReportedHUDWarning;
LLHUDComplexity mLatestHUDComplexity;
LLFrameTimer mHUDPopUpDelayTimer;
hud_complexity_list_t mHUDComplexityList;
S32 mHUDsCount;
};
#endif /* ! defined(LL_llavatarrendernotifier_H) */
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