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/**
* @file llavatarrendernotifier.h
* @author andreykproductengine
* @date 2015-08-05
* @brief
*
* $LicenseInfo:firstyear=2013&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2013, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#if ! defined(LL_llavatarrendernotifier_H)
#define LL_llavatarrendernotifier_H
#include "llnotificationptr.h"
class LLViewerRegion;
struct LLHUDComplexity
{
LLHUDComplexity()
{
objectsCost = 0;
objectsCount = 0;
texturesCost = 0;
texturesCount = 0;
largeTexturesCount = 0;
texturesSizeTotal = 0;
}
U32 objectsCost;
U32 objectsCount;
U32 texturesCost;
U32 texturesCount;
U32 largeTexturesCount;
F64 texturesSizeTotal;
};
// Class to notify user about drastic changes in agent's render weights or if other agents
// reported that user's agent is too 'heavy' for their settings
class LLAvatarRenderNotifier : public LLSingleton<LLAvatarRenderNotifier>
{
public:
LLAvatarRenderNotifier();
void displayNotification(bool show_over_limit);
bool isNotificationVisible();
void updateNotificationRegion(U32 agentcount, U32 overLimit);
void updateNotificationState();
void updateNotificationAgent(U32 agentComplexity);
private:
LLNotificationPtr mNotificationPtr;
// to prevent notification from popping up too often, show it only
// if certain amount of time passed since previous notification
LLFrameTimer mPopUpDelayTimer;
// values since last notification for comparison purposes
U32 mAgentsCount;
U32 mOverLimitAgents;
U32 mAgentComplexity;
F32 mOverLimitPct;
// last reported values
U32 mLatestAgentsCount;
U32 mLatestOverLimitAgents;
U32 mLatestAgentComplexity;
F32 mLatestOverLimitPct;
bool mShowOverLimitAgents;
std::string overLimitMessage();
// initial outfit related variables (state control)
bool mNotifyOutfitLoading;
// COF (inventory folder) and Skeleton (voavatar) are used to spot changes in outfit.
S32 mLastCofVersion;
S32 mLastSkeletonSerialNum;
// Used to detect changes in voavatar's rezzed status.
// If value decreases - there were changes in outfit.
S32 mLastOutfitRezStatus;
};
// Class to notify user about heavy set of HUD
class LLHUDRenderNotifier : public LLSingleton<LLHUDRenderNotifier>
{
public:
LLHUDRenderNotifier();
~LLHUDRenderNotifier();
void updateNotificationHUD(LLHUDComplexity new_complexity);
private:
void displayHUDNotification(const char* message);
LLHUDComplexity mReportedHUDComplexity;
LLHUDComplexity mLatestHUDComplexity;
LLFrameTimer mHUDPopUpDelayTimer;
};
#endif /* ! defined(LL_llavatarrendernotifier_H) */
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