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/**
* @file llavatarlistitem.h
* @avatar list item header file
*
* $LicenseInfo:firstyear=2009&license=viewergpl$
*
* Copyright (c) 2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLAVATARLISTITEM_H
#define LL_LLAVATARLISTITEM_H
#include "llpanel.h"
#include "lloutputmonitorctrl.h"
#include "llbutton.h"
#include "lltextbox.h"
#include "llstyle.h"
#include "llcallingcard.h" // for LLFriendObserver
class LLAvatarIconCtrl;
class LLAvatarListItem : public LLPanel, public LLFriendObserver
{
public:
typedef enum e_item_state_type {
IS_DEFAULT,
IS_VOICE_INVITED,
IS_VOICE_JOINED,
IS_VOICE_LEFT,
IS_ONLINE,
IS_OFFLINE,
} EItemState;
class ContextMenu
{
public:
virtual void show(LLView* spawning_view, const std::vector<LLUUID>& selected_uuids, S32 x, S32 y) = 0;
};
/**
* Creates an instance of LLAvatarListItem.
*
* It is not registered with LLDefaultChildRegistry. It is built via LLUICtrlFactory::buildPanel
* or via registered LLCallbackMap depend on passed parameter.
*
* @param not_from_ui_factory if true instance will be build with LLUICtrlFactory::buildPanel
* otherwise it should be registered via LLCallbackMap before creating.
*/
LLAvatarListItem(bool not_from_ui_factory = true);
virtual ~LLAvatarListItem();
virtual BOOL postBuild();
/**
* Processes notification from speaker indicator to update children when indicator's visibility is changed.
*/
virtual S32 notifyParent(const LLSD& info);
virtual void onMouseLeave(S32 x, S32 y, MASK mask);
virtual void onMouseEnter(S32 x, S32 y, MASK mask);
virtual void setValue(const LLSD& value);
virtual void changed(U32 mask); // from LLFriendObserver
void setOnline(bool online);
void setName(const std::string& name);
void setHighlight(const std::string& highlight);
void setState(EItemState item_style);
void setAvatarId(const LLUUID& id, bool ignore_status_changes = false);
void setLastInteractionTime(U32 secs_since);
//Show/hide profile/info btn, translating speaker indicator and avatar name coordinates accordingly
void setShowProfileBtn(bool show);
void setShowInfoBtn(bool show);
void showSpeakingIndicator(bool show);
void showLastInteractionTime(bool show);
void setAvatarIconVisible(bool visible);
const LLUUID& getAvatarId() const;
const std::string getAvatarName() const;
void onInfoBtnClick();
void onProfileBtnClick();
/*virtual*/ BOOL handleDoubleClick(S32 x, S32 y, MASK mask);
protected:
/**
* Contains indicator to show voice activity.
*/
LLOutputMonitorCtrl* mSpeakingIndicator;
LLAvatarIconCtrl* mAvatarIcon;
private:
typedef enum e_online_status {
E_OFFLINE,
E_ONLINE,
E_UNKNOWN,
} EOnlineStatus;
/**
* Enumeration of item elements in order from right to left.
*
* updateChildren() assumes that indexes are in the such order to process avatar icon easier.
*
* @see updateChildren()
*/
typedef enum e_avatar_item_child {
ALIC_PROFILE_BUTTON,
ALIC_INFO_BUTTON,
ALIC_SPEAKER_INDICATOR,
ALIC_INTERACTION_TIME,
ALIC_NAME,
ALIC_ICON,
ALIC_COUNT,
} EAvatarListItemChildIndex;
void setNameInternal(const std::string& name, const std::string& highlight);
void onNameCache(const std::string& fullname);
std::string formatSeconds(U32 secs);
typedef std::map<EItemState, LLStyle::Params> item_style_map_t;
static item_style_map_t& getItemStylesParams();
typedef std::map<EItemState, LLColor4> icon_color_map_t;
static icon_color_map_t& getItemIconColorMap();
/**
* Initializes widths of all children to use them while changing visibility of any of them.
*
* @see updateChildren()
*/
static void initChildrenWidths(LLAvatarListItem* self);
/**
* Updates position and rectangle of visible children to fit all available item's width.
*/
void updateChildren();
/**
* Gets child view specified by index.
*
* This method implemented via switch by all EAvatarListItemChildIndex values.
* It is used to not store children in array or vector to avoid of increasing memory usage.
*/
LLView* getItemChildView(EAvatarListItemChildIndex child_index);
LLTextBox* mAvatarName;
LLTextBox* mLastInteractionTime;
LLStyle::Params mAvatarNameStyle;
LLButton* mInfoBtn;
LLButton* mProfileBtn;
LLUUID mAvatarId;
std::string mHighlihtSubstring; // substring to highlight
EOnlineStatus mOnlineStatus;
//Flag indicating that info/profile button shouldn't be shown at all.
//Speaker indicator and avatar name coords are translated accordingly
bool mShowInfoBtn;
bool mShowProfileBtn;
static bool sStaticInitialized; // this variable is introduced to improve code readability
static S32 sLeftPadding; // padding to first left visible child (icon or name)
static S32 sRightNamePadding; // right padding from name to next visible child
/**
* Contains widths of each child specified by EAvatarListItemChildIndex
* including padding to the next right one.
*
* @see initChildrenWidths()
*/
static S32 sChildrenWidths[ALIC_COUNT];
};
#endif //LL_LLAVATARLISTITEM_H
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