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/**
* @file llavatarlist.h
* @brief Generic avatar list
*
* $LicenseInfo:firstyear=2009&license=viewergpl$
*
* Copyright (c) 2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLAVATARLIST_H
#define LL_LLAVATARLIST_H
#include "llflatlistview.h"
#include "llavatarlistitem.h"
/**
* Generic list of avatars.
*
* Updates itself when it's dirty, using optional name filter.
* To initiate update, modify the UUID list and call setDirty().
*
* @see getIDs()
* @see setDirty()
* @see setNameFilter()
*/
class LLAvatarList : public LLFlatListView
{
LOG_CLASS(LLAvatarList);
public:
typedef std::vector<LLUUID> uuid_vector_t;
struct Params : public LLInitParam::Block<Params, LLFlatListView::Params>
{
Optional<bool> ignore_online_status; // show all items as online
Params();
};
LLAvatarList(const Params&);
virtual ~LLAvatarList() {}
virtual void draw(); // from LLView
void setNameFilter(const std::string& filter);
void setDirty(bool val = true) { mDirty = val; }
uuid_vector_t& getIDs() { return mIDs; }
void setContextMenu(LLAvatarListItem::ContextMenu* menu) { mContextMenu = menu; }
void sortByName();
protected:
void refresh();
void addNewItem(const LLUUID& id, const std::string& name, BOOL is_online, EAddPosition pos = ADD_BOTTOM);
void computeDifference(
const std::vector<LLUUID>& vnew,
std::vector<LLUUID>& vadded,
std::vector<LLUUID>& vremoved);
private:
bool mIgnoreOnlineStatus;
bool mDirty;
std::string mNameFilter;
uuid_vector_t mIDs;
LLAvatarListItem::ContextMenu* mContextMenu;
};
/** Abstract comparator for avatar items */
class LLAvatarItemComparator : public LLFlatListView::ItemComparator
{
LOG_CLASS(LLAvatarItemComparator);
public:
LLAvatarItemComparator() {};
virtual ~LLAvatarItemComparator() {};
virtual bool compare(const LLPanel* item1, const LLPanel* item2) const;
protected:
/**
* Returns true if avatar_item1 < avatar_item2, false otherwise
* Implement this method in your particular comparator.
* In Linux a compiler failed to build it using the name "compare", so it was renamed to doCompare
*/
virtual bool doCompare(const LLAvatarListItem* avatar_item1, const LLAvatarListItem* avatar_item2) const = 0;
};
class LLAvatarItemNameComparator : public LLAvatarItemComparator
{
LOG_CLASS(LLAvatarItemNameComparator);
public:
LLAvatarItemNameComparator() {};
virtual ~LLAvatarItemNameComparator() {};
protected:
virtual bool doCompare(const LLAvatarListItem* avatar_item1, const LLAvatarListItem* avatar_item2) const;
};
#endif // LL_LLAVATARLIST_H
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