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/**
* @file llavataractions.h
* @brief Friend-related actions (add, remove, offer teleport, etc)
*
* $LicenseInfo:firstyear=2009&license=viewergpl$
*
* Copyright (c) 2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLAVATARACTIONS_H
#define LL_LLAVATARACTIONS_H
#include "lldarray.h"
#include "llsd.h"
#include "lluuid.h"
#include <string>
#include <vector>
/**
* Friend-related actions (add, remove, offer teleport, etc)
*/
class LLAvatarActions
{
public:
/**
* Show a dialog explaining what friendship entails, then request friendship.
*/
static void requestFriendshipDialog(const LLUUID& id, const std::string& name);
/**
* Show a dialog explaining what friendship entails, then request friendship.
*/
static void requestFriendshipDialog(const LLUUID& id);
/**
* Show a friend removal dialog.
*/
static void removeFriendDialog(const LLUUID& id);
static void removeFriendsDialog(const std::vector<LLUUID>& ids);
/**
* Show teleport offer dialog.
*/
static void offerTeleport(const LLUUID& invitee);
static void offerTeleport(const std::vector<LLUUID>& ids);
/**
* Start instant messaging session.
*/
static void startIM(const LLUUID& id);
/**
* End instant messaging session.
*/
static void endIM(const LLUUID& id);
/**
* Start an avatar-to-avatar voice call with another user
*/
static void startCall(const LLUUID& id);
/**
* Start an ad-hoc conference voice call with multiple users
*/
static void startAdhocCall(const std::vector<LLUUID>& ids);
/**
* Start conference chat with the given avatars.
*/
static void startConference(const std::vector<LLUUID>& ids);
/**
* Show avatar profile.
*/
static void showProfile(const LLUUID& id);
/**
* Give money to the avatar.
*/
static void pay(const LLUUID& id);
/**
* Share items with the avatar.
*/
static void share(const LLUUID& id);
/**
* Block/unblock the avatar.
*/
static void toggleBlock(const LLUUID& id);
/**
* Return true if avatar with "id" is a friend
*/
static bool isFriend(const LLUUID& id);
/**
* @return true if the avatar is blocked
*/
static bool isBlocked(const LLUUID& id);
/**
* Return true if the avatar is in a P2P voice call with a given user
*/
/* AD *TODO: Is this function needed any more?
I fixed it a bit(added check for canCall), but it appears that it is not used
anywhere. Maybe it should be removed?
static bool isCalling(const LLUUID &id);*/
/**
* @return true if call to the resident can be made
*/
static bool canCall();
/**
* Invite avatar to a group.
*/
static void inviteToGroup(const LLUUID& id);
/**
* Kick avatar off grid
*/
static void kick(const LLUUID& id);
/**
* Freeze avatar
*/
static void freeze(const LLUUID& id);
/**
* Unfreeze avatar
*/
static void unfreeze(const LLUUID& id);
/**
* Open csr page for avatar
*/
static void csr(const LLUUID& id, std::string name);
private:
static bool callbackAddFriend(const LLSD& notification, const LLSD& response);
static bool callbackAddFriendWithMessage(const LLSD& notification, const LLSD& response);
static bool handleRemove(const LLSD& notification, const LLSD& response);
static bool handlePay(const LLSD& notification, const LLSD& response, LLUUID avatar_id);
static bool handleKick(const LLSD& notification, const LLSD& response);
static bool handleFreeze(const LLSD& notification, const LLSD& response);
static bool handleUnfreeze(const LLSD& notification, const LLSD& response);
static void callback_invite_to_group(LLUUID group_id, LLUUID id);
// Just request friendship, no dialog.
static void requestFriendship(const LLUUID& target_id, const std::string& target_name, const std::string& message);
};
#endif // LL_LLAVATARACTIONS_H
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