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/**
 * @file llavataractions.h
 * @brief Friend-related actions (add, remove, offer teleport, etc)
 *
 * $LicenseInfo:firstyear=2009&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLAVATARACTIONS_H
#define LL_LLAVATARACTIONS_H

#include "llsd.h"
#include "lluuid.h"

#include <string>
#include <vector>

class LLAvatarName;
class LLInventoryPanel;
class LLFloater;
class LLView;

std::string getProfileURL(const std::string& agent_name, bool feed_only = false);

/**
 * Friend-related actions (add, remove, offer teleport, etc)
 */
class LLAvatarActions
{
public:
    /**
     * Show a dialog explaining what friendship entails, then request friendship.
     */
    static void requestFriendshipDialog(const LLUUID& id, const std::string& name);

    /**
     * Show a dialog explaining what friendship entails, then request friendship.
     */
    static void requestFriendshipDialog(const LLUUID& id);

    /**
     * Show a friend removal dialog.
     */
    static void removeFriendDialog(const LLUUID& id);
    static void removeFriendsDialog(const uuid_vec_t& ids);

    /**
     * Show teleport offer dialog.
     */
    static void offerTeleport(const LLUUID& invitee);
    static void offerTeleport(const uuid_vec_t& ids);

    /**
     * Start instant messaging session.
     */
    static void startIM(const LLUUID& id);

    /**
     * End instant messaging session.
     */
    static void endIM(const LLUUID& id);

    /**
     * Start an avatar-to-avatar voice call with another user
     */
    static void startCall(const LLUUID& id);

    /**
     * Start an ad-hoc conference voice call with multiple users in a specific IM floater.
     */
    static void startAdhocCall(const uuid_vec_t& ids, const LLUUID& floater_id = LLUUID::null);

    /**
     * Start conference chat with the given avatars in a specific IM floater.
     */
    static void startConference(const uuid_vec_t& ids, const LLUUID& floater_id = LLUUID::null);

    /**
     * Show avatar profile.
     */
    static void showProfile(const LLUUID& avatar_id);
    static void showPicks(const LLUUID& avatar_id);
    static void showPick(const LLUUID& avatar_id, const LLUUID& pick_id);
    static void createPick();
    static void showClassifieds(const LLUUID& avatar_id);
    static void showClassified(const LLUUID& avatar_id, const LLUUID& classified_id, bool edit = false);
    static void createClassified();
    static void hideProfile(const LLUUID& avatar_id);
    static bool profileVisible(const LLUUID& avatar_id);
    static bool isPickTabSelected(const LLUUID& avatar_id);
    static LLFloater* getProfileFloater(const LLUUID& avatar_id);

    /**
     * Show avatar on world map.
     */
    static void showOnMap(const LLUUID& id);

    /**
     * Give money to the avatar.
     */
    static void pay(const LLUUID& id);

    /**
     * Request teleport from other avatar
     */
    static void teleportRequest(const LLUUID& id);
    static void teleport_request_callback(const LLSD& notification, const LLSD& response);

    /**
     * Share items with the avatar.
     */
    static void share(const LLUUID& id);

    /**
     * Share items with the picked avatars.
     */
    static void shareWithAvatars(LLView * panel);
    static void shareWithAvatars(const uuid_set_t inventory_selected_uuids, LLFloater* root_floater);

    /**
     * Block/unblock the avatar by id.
     * Returns true if blocked, returns false if unblocked
     */
    static bool toggleBlock(const LLUUID& id);

    /**
     * Mute/unmute avatar.
     */
    static void toggleMute(const LLUUID& id, U32 flags);

    /**
     * Block/unblock the avatar voice.
     */
    static void toggleMuteVoice(const LLUUID& id);

    /**
     * Return true if avatar with "id" is a friend
     */
    static bool isFriend(const LLUUID& id);

    /**
     * @return true if the avatar is blocked
     */
    static bool isBlocked(const LLUUID& id);

    /**
     * @return true if the avatar voice is blocked
     */
    static bool isVoiceMuted(const LLUUID& id);

    /**
     * @return true if you can block the avatar
     */
    static bool canBlock(const LLUUID& id);

    /**
     * Return true if the avatar is in a P2P voice call with a given user
     */
    /* AD *TODO: Is this function needed any more?
        I fixed it a bit(added check for canCall), but it appears that it is not used
        anywhere. Maybe it should be removed?
    static bool isCalling(const LLUUID &id);*/

    /**
     * @return true if call to the resident can be made
     */

    static bool canCall();
    /**
     * Invite avatar to a group.
     */
    static void inviteToGroup(const LLUUID& id);

    static void freezeAvatar(const LLUUID& id);

    static void ejectAvatar(const LLUUID& id, bool ban_enabled = false);
    /**
     * Kick avatar off grid
     */
    static void kick(const LLUUID& id);

    /**
     * Freeze avatar
     */
    static void freeze(const LLUUID& id);

    /**
     * Unfreeze avatar
     */
    static void unfreeze(const LLUUID& id);

    /**
     * Open csr page for avatar
     */
    static void csr(const LLUUID& id, std::string name);

    /**
     * Checks whether we can offer a teleport to the avatar, only offline friends
     * cannot be offered a teleport.
     *
     * @return false if avatar is a friend and not visibly online
     */
    static bool canOfferTeleport(const LLUUID& id);

    /**
     * @return false if any one of the specified avatars a friend and not visibly online
     */
    static bool canOfferTeleport(const uuid_vec_t& ids);

    /**
     * Checks whether all items selected in the given inventory panel can be shared
     *
     * @param inv_panel Inventory panel to get selection from. If NULL, the active inventory panel is used.
     *
     * @return false if the selected items cannot be shared or the active inventory panel cannot be obtained
     */
    static bool canShareSelectedItems(LLInventoryPanel* inv_panel = NULL);

    /**
     * Builds a string of residents' display names separated by "words_separator" string.
     *
     * @param avatar_names - a vector of given avatar names from which resulting string is built
     * @param residents_string - the resulting string
     */
    static void buildResidentsString(std::vector<LLAvatarName> avatar_names, std::string& residents_string, bool complete_name = false);

    /**
     * Builds a string of residents' display names separated by "words_separator" string.
     *
     * @param avatar_uuids - a vector of given avatar uuids from which resulting string is built
     * @param residents_string - the resulting string
     */
    static void buildResidentsString(const uuid_vec_t& avatar_uuids, std::string& residents_string);

    /**
     * Opens the chat history for avatar
     */
    static void viewChatHistory(const LLUUID& id);

    static std::set<LLUUID> getInventorySelectedUUIDs(LLInventoryPanel* active_panel = NULL);

private:
    static bool callbackAddFriendWithMessage(const LLSD& notification, const LLSD& response);
    static bool handleRemove(const LLSD& notification, const LLSD& response);
    static bool handlePay(const LLSD& notification, const LLSD& response, LLUUID avatar_id);
    static bool handleFreezeAvatar(const LLSD& notification, const LLSD& response);
    static bool handleEjectAvatar(const LLSD& notification, const LLSD& response);
    static bool handleKick(const LLSD& notification, const LLSD& response);
    static bool handleFreeze(const LLSD& notification, const LLSD& response);
    static bool handleUnfreeze(const LLSD& notification, const LLSD& response);
    static void callback_invite_to_group(LLUUID group_id, LLUUID id);

    // Just request friendship, no dialog.
    static void requestFriendship(const LLUUID& target_id, const std::string& target_name, const std::string& message);
};

#endif // LL_LLAVATARACTIONS_H