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/**
* @file llaudiosourcevo.h
* @author Douglas Soo, James Cook
* @brief Audio sources attached to viewer objects
*
* Copyright (c) 2006-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLAUDIOSOURCEVO_H
#define LL_LLAUDIOSOURCEVO_H
#include "audioengine.h"
#include "llviewerobject.h"
class LLViewerObject;
class LLAudioSourceVO : public LLAudioSource
{
public:
LLAudioSourceVO(const LLUUID &sound_id, const LLUUID& owner_id, const F32 gain, LLViewerObject *objectp);
virtual ~LLAudioSourceVO();
/*virtual*/ void update();
/*virtual*/ void setGain(const F32 gain);
private:
void updateGain();
private:
LLPointer<LLViewerObject> mObjectp;
F32 mActualGain; // The "real" gain, when not off due to parcel effects
};
#endif // LL_LLAUDIOSOURCEVO_H
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