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/**
* @file llattachmentsmgr.h
* @brief Batches up attachment requests and sends them all
* in one message.
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLATTACHMENTSMGR_H
#define LL_LLATTACHMENTSMGR_H
#include "llsingleton.h"
//--------------------------------------------------------------------------------
// LLAttachmentsMgr
//
// This class manages batching up of requests at two stages of
// attachment rezzing.
//
// First, attachments requested to rez get saved in
// mPendingAttachments and sent as a single
// RezMultipleAttachmentsFromInv request. This batching is needed
// mainly because of weaknessing the UI element->inventory item
// handling, such that we don't always know when we are requesting
// multiple items. Now they just pile up and get swept into a single
// request during the idle loop.
//
// Second, after attachments arrive, we need to generate COF links for
// them. There are both efficiency and UI correctness reasons why it
// is better to request all the COF links at once and run a single
// callback after they all complete. Given the vagaries of the
// attachment system, there is no guarantee that we will get all the
// attachments we ask for, but we frequently do. So in the common case
// that all the desired attachments arrive fairly quickly, we generate
// a single batched request for COF links. If attachments arrive late
// or not at all, we will still issue COF link requests once a timeout
// value has been exceeded.
//
// To handle attachments that never arrive, we forget about requests
// that exceed a timeout value.
//--------------------------------------------------------------------------------
class LLAttachmentsMgr: public LLSingleton<LLAttachmentsMgr>
{
LLSINGLETON(LLAttachmentsMgr);
virtual ~LLAttachmentsMgr();
public:
// Stores info for attachments that will be requested during idle.
struct AttachmentsInfo
{
LLUUID mItemID;
U8 mAttachmentPt;
BOOL mAdd;
};
typedef std::deque<AttachmentsInfo> attachments_vec_t;
void addAttachmentRequest(const LLUUID& item_id,
const U8 attachment_pt,
const BOOL add);
void onAttachmentRequested(const LLUUID& item_id);
void requestAttachments(attachments_vec_t& attachment_requests);
static void onIdle(void *);
void onAttachmentArrived(const LLUUID& inv_item_id);
void onDetachRequested(const LLUUID& inv_item_id);
void onDetachCompleted(const LLUUID& inv_item_id);
bool isAttachmentStateComplete() const;
private:
class LLItemRequestTimes: public std::map<LLUUID,LLTimer>
{
public:
LLItemRequestTimes(const std::string& op_name, F32 timeout);
void addTime(const LLUUID& inv_item_id);
void removeTime(const LLUUID& inv_item_id);
BOOL wasRequestedRecently(const LLUUID& item_id) const;
BOOL getTime(const LLUUID& inv_item_id, LLTimer& timer) const;
private:
F32 mTimeout;
std::string mOpName;
};
void removeAttachmentRequestTime(const LLUUID& inv_item_id);
void onIdle();
void requestPendingAttachments();
void linkRecentlyArrivedAttachments();
void expireOldAttachmentRequests();
void expireOldDetachRequests();
void checkInvalidCOFLinks();
void spamStatusInfo();
// Attachments that we are planning to rez but haven't requested from the server yet.
attachments_vec_t mPendingAttachments;
// Attachments that have been requested from server but have not arrived yet.
LLItemRequestTimes mAttachmentRequests;
// Attachments that have been requested to detach but have not gone away yet.
LLItemRequestTimes mDetachRequests;
// Attachments that have arrived but have not been linked in the COF yet.
std::set<LLUUID> mRecentlyArrivedAttachments;
LLTimer mCOFLinkBatchTimer;
// Attachments that are linked in the COF but may be invalid.
LLItemRequestTimes mQuestionableCOFLinks;
};
#endif
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