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/**
* @file llassetuploadresponders.cpp
* @brief Processes responses received for asset upload requests.
*
* $LicenseInfo:firstyear=2007&license=viewergpl$
*
* Copyright (c) 2007-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llassetuploadresponders.h"
// viewer includes
#include "llagent.h"
#include "llcompilequeue.h"
#include "llfloaterbuycurrency.h"
#include "llfilepicker.h"
#include "llnotify.h"
#include "llinventorymodel.h"
#include "llinventoryview.h"
#include "llpermissionsflags.h"
#include "llpreviewnotecard.h"
#include "llpreviewscript.h"
#include "llpreviewgesture.h"
#include "llgesturemgr.h"
#include "llstatusbar.h" // sendMoneyBalanceRequest()
#include "llsdserialize.h"
#include "lluploaddialog.h"
#include "llviewerobject.h"
#include "llviewercontrol.h"
#include "llviewerobjectlist.h"
#include "llviewermenufile.h"
#include "llviewerwindow.h"
#include "lltexlayer.h"
// library includes
#include "lldir.h"
#include "lleconomy.h"
#include "llfloaterreg.h"
#include "llfocusmgr.h"
#include "llscrolllistctrl.h"
#include "llsdserialize.h"
#include "llvfs.h"
// When uploading multiple files, don't display any of them when uploading more than this number.
static const S32 FILE_COUNT_DISPLAY_THRESHOLD = 5;
void dialog_refresh_all();
LLAssetUploadResponder::LLAssetUploadResponder(const LLSD &post_data,
const LLUUID& vfile_id,
LLAssetType::EType asset_type)
: LLHTTPClient::Responder(),
mPostData(post_data),
mVFileID(vfile_id),
mAssetType(asset_type)
{
if (!gVFS->getExists(vfile_id, asset_type))
{
llwarns << "LLAssetUploadResponder called with nonexistant vfile_id" << llendl;
mVFileID.setNull();
mAssetType = LLAssetType::AT_NONE;
return;
}
}
LLAssetUploadResponder::LLAssetUploadResponder(const LLSD &post_data,
const std::string& file_name,
LLAssetType::EType asset_type)
: LLHTTPClient::Responder(),
mPostData(post_data),
mFileName(file_name),
mAssetType(asset_type)
{
}
LLAssetUploadResponder::~LLAssetUploadResponder()
{
if (!mFileName.empty())
{
// Delete temp file
LLFile::remove(mFileName);
}
}
// virtual
void LLAssetUploadResponder::error(U32 statusNum, const std::string& reason)
{
llinfos << "LLAssetUploadResponder::error " << statusNum
<< " reason: " << reason << llendl;
LLSD args;
switch(statusNum)
{
case 400:
args["FILE"] = (mFileName.empty() ? mVFileID.asString() : mFileName);
args["REASON"] = "Error in upload request. Please visit "
"http://secondlife.com/support for help fixing this problem.";
LLNotifications::instance().add("CannotUploadReason", args);
break;
case 500:
default:
args["FILE"] = (mFileName.empty() ? mVFileID.asString() : mFileName);
args["REASON"] = "The server is experiencing unexpected "
"difficulties.";
LLNotifications::instance().add("CannotUploadReason", args);
break;
}
LLUploadDialog::modalUploadFinished();
}
//virtual
void LLAssetUploadResponder::result(const LLSD& content)
{
lldebugs << "LLAssetUploadResponder::result from capabilities" << llendl;
std::string state = content["state"];
if (state == "upload")
{
uploadUpload(content);
}
else if (state == "complete")
{
// rename file in VFS with new asset id
if (mFileName.empty())
{
// rename the file in the VFS to the actual asset id
// llinfos << "Changing uploaded asset UUID to " << content["new_asset"].asUUID() << llendl;
gVFS->renameFile(mVFileID, mAssetType, content["new_asset"].asUUID(), mAssetType);
}
uploadComplete(content);
}
else
{
uploadFailure(content);
}
}
void LLAssetUploadResponder::uploadUpload(const LLSD& content)
{
std::string uploader = content["uploader"];
if (mFileName.empty())
{
LLHTTPClient::postFile(uploader, mVFileID, mAssetType, this);
}
else
{
LLHTTPClient::postFile(uploader, mFileName, this);
}
}
void LLAssetUploadResponder::uploadFailure(const LLSD& content)
{
// remove the "Uploading..." message
LLUploadDialog::modalUploadFinished();
std::string reason = content["state"];
// deal with L$ errors
if (reason == "insufficient funds")
{
LLFloaterBuyCurrency::buyCurrency("Uploading costs", LLGlobalEconomy::Singleton::getInstance()->getPriceUpload());
}
else
{
LLSD args;
args["FILE"] = (mFileName.empty() ? mVFileID.asString() : mFileName);
args["REASON"] = content["message"].asString();
LLNotifications::instance().add("CannotUploadReason", args);
}
}
void LLAssetUploadResponder::uploadComplete(const LLSD& content)
{
}
LLNewAgentInventoryResponder::LLNewAgentInventoryResponder(const LLSD& post_data,
const LLUUID& vfile_id,
LLAssetType::EType asset_type)
: LLAssetUploadResponder(post_data, vfile_id, asset_type)
{
}
LLNewAgentInventoryResponder::LLNewAgentInventoryResponder(const LLSD& post_data, const std::string& file_name, LLAssetType::EType asset_type)
: LLAssetUploadResponder(post_data, file_name, asset_type)
{
}
//virtual
void LLNewAgentInventoryResponder::uploadComplete(const LLSD& content)
{
lldebugs << "LLNewAgentInventoryResponder::result from capabilities" << llendl;
//std::ostringstream llsdxml;
//LLSDSerialize::toXML(content, llsdxml);
//llinfos << "upload complete content:\n " << llsdxml.str() << llendl;
LLAssetType::EType asset_type = LLAssetType::lookup(mPostData["asset_type"].asString());
LLInventoryType::EType inventory_type = LLInventoryType::lookup(mPostData["inventory_type"].asString());
S32 expected_upload_cost = LLGlobalEconomy::Singleton::getInstance()->getPriceUpload();
// Update L$ and ownership credit information
// since it probably changed on the server
if (asset_type == LLAssetType::AT_TEXTURE ||
asset_type == LLAssetType::AT_SOUND ||
asset_type == LLAssetType::AT_ANIMATION)
{
LLStatusBar::sendMoneyBalanceRequest();
LLSD args;
args["AMOUNT"] = llformat("%d", expected_upload_cost);
LLNotifications::instance().add("UploadPayment", args);
}
// Actually add the upload to viewer inventory
llinfos << "Adding " << content["new_inventory_item"].asUUID() << " "
<< content["new_asset"].asUUID() << " to inventory." << llendl;
if(mPostData["folder_id"].asUUID().notNull())
{
//std::ostringstream out;
//LLSDXMLFormatter *formatter = new LLSDXMLFormatter;
//formatter->format(mPostData, out, LLSDFormatter::OPTIONS_PRETTY);
//llinfos << "Post Data: " << out.str() << llendl;
U32 everyone_perms = PERM_NONE;
U32 group_perms = PERM_NONE;
U32 next_owner_perms = PERM_ALL;
if(content.has("new_next_owner_mask"))
{
// This is a new sim that provides creation perms so use them.
// Do not assume we got the perms we asked for in mPostData
// since the sim may not have granted them all.
everyone_perms = content["new_everyone_mask"].asInteger();
group_perms = content["new_group_mask"].asInteger();
next_owner_perms = content["new_next_owner_mask"].asInteger();
}
else
{
// This old sim doesn't provide creation perms so use old assumption-based perms.
if(mPostData["inventory_type"].asString() != "snapshot")
{
next_owner_perms = PERM_MOVE | PERM_TRANSFER;
}
}
LLPermissions new_perms;
new_perms.init(gAgent.getID(), gAgent.getID(), LLUUID::null, LLUUID::null);
new_perms.initMasks(PERM_ALL, PERM_ALL, everyone_perms, group_perms, next_owner_perms);
S32 creation_date_now = time_corrected();
LLPointer<LLViewerInventoryItem> item
= new LLViewerInventoryItem(content["new_inventory_item"].asUUID(),
mPostData["folder_id"].asUUID(),
new_perms,
content["new_asset"].asUUID(),
asset_type,
inventory_type,
mPostData["name"].asString(),
mPostData["description"].asString(),
LLSaleInfo::DEFAULT,
LLInventoryItem::II_FLAGS_NONE,
creation_date_now);
gInventory.updateItem(item);
gInventory.notifyObservers();
// Show the preview panel for textures and sounds to let
// user know that the image (or snapshot) arrived intact.
LLInventoryView* view = LLInventoryView::getActiveInventory();
if(view)
{
LLUICtrl* focus_ctrl = gFocusMgr.getKeyboardFocus();
view->getPanel()->setSelection(content["new_inventory_item"].asUUID(), TAKE_FOCUS_NO);
if((LLAssetType::AT_TEXTURE == asset_type || LLAssetType::AT_SOUND == asset_type)
&& LLFilePicker::instance().getFileCount() <= FILE_COUNT_DISPLAY_THRESHOLD)
{
view->getPanel()->openSelected();
}
//LLInventoryView::dumpSelectionInformation((void*)view);
// restore keyboard focus
gFocusMgr.setKeyboardFocus(focus_ctrl);
}
}
else
{
llwarns << "Can't find a folder to put it in" << llendl;
}
// remove the "Uploading..." message
LLUploadDialog::modalUploadFinished();
// *FIX: This is a pretty big hack. What this does is check the
// file picker if there are any more pending uploads. If so,
// upload that file.
std::string next_file = LLFilePicker::instance().getNextFile();
if(!next_file.empty())
{
std::string name = gDirUtilp->getBaseFileName(next_file, true);
std::string asset_name = name;
LLStringUtil::replaceNonstandardASCII( asset_name, '?' );
LLStringUtil::replaceChar(asset_name, '|', '?');
LLStringUtil::stripNonprintable(asset_name);
LLStringUtil::trim(asset_name);
// Continuing the horrible hack above, we need to extract the originally requested permissions data, if any,
// and use them for each next file to be uploaded. Note the requested perms are not the same as the
// granted ones found in the given "content" structure but can still be found in mPostData. -MG
U32 everyone_perms = mPostData.has("everyone_mask") ? mPostData.get("everyone_mask" ).asInteger() : PERM_NONE;
U32 group_perms = mPostData.has("group_mask") ? mPostData.get("group_mask" ).asInteger() : PERM_NONE;
U32 next_owner_perms = mPostData.has("next_owner_mask") ? mPostData.get("next_owner_mask").asInteger() : PERM_NONE;
std::string display_name = LLStringUtil::null;
LLAssetStorage::LLStoreAssetCallback callback = NULL;
void *userdata = NULL;
upload_new_resource(next_file, asset_name, asset_name,
0, LLAssetType::AT_NONE, LLInventoryType::IT_NONE,
next_owner_perms, group_perms,
everyone_perms, display_name,
callback, expected_upload_cost, userdata);
}
}
LLSendTexLayerResponder::LLSendTexLayerResponder(const LLSD& post_data,
const LLUUID& vfile_id,
LLAssetType::EType asset_type,
LLBakedUploadData * baked_upload_data) :
LLAssetUploadResponder(post_data, vfile_id, asset_type),
mBakedUploadData(baked_upload_data)
{
}
LLSendTexLayerResponder::~LLSendTexLayerResponder()
{
// mBakedUploadData is normally deleted by calls to LLTexLayerSetBuffer::onTextureUploadComplete() below
if (mBakedUploadData)
{ // ...but delete it in the case where uploadComplete() is never called
delete mBakedUploadData;
mBakedUploadData = NULL;
}
}
// Baked texture upload completed
void LLSendTexLayerResponder::uploadComplete(const LLSD& content)
{
LLUUID item_id = mPostData["item_id"];
std::string result = content["state"];
LLUUID new_id = content["new_asset"];
llinfos << "LLSendTexLayerResponder::result from capabilities: " << result << llendl;
if (result == "complete"
&& mBakedUploadData != NULL)
{ // Invoke
LLTexLayerSetBuffer::onTextureUploadComplete(new_id, (void*) mBakedUploadData, 0, LL_EXSTAT_NONE);
mBakedUploadData = NULL; // deleted in onTextureUploadComplete()
}
else
{ // Invoke the original callback with an error result
LLTexLayerSetBuffer::onTextureUploadComplete(new_id, (void*) mBakedUploadData, -1, LL_EXSTAT_NONE);
mBakedUploadData = NULL; // deleted in onTextureUploadComplete()
}
}
LLUpdateAgentInventoryResponder::LLUpdateAgentInventoryResponder(const LLSD& post_data,
const LLUUID& vfile_id,
LLAssetType::EType asset_type)
: LLAssetUploadResponder(post_data, vfile_id, asset_type)
{
}
LLUpdateAgentInventoryResponder::LLUpdateAgentInventoryResponder(const LLSD& post_data,
const std::string& file_name,
LLAssetType::EType asset_type)
: LLAssetUploadResponder(post_data, file_name, asset_type)
{
}
//virtual
void LLUpdateAgentInventoryResponder::uploadComplete(const LLSD& content)
{
llinfos << "LLUpdateAgentInventoryResponder::result from capabilities" << llendl;
LLUUID item_id = mPostData["item_id"];
LLViewerInventoryItem* item = (LLViewerInventoryItem*)gInventory.getItem(item_id);
if(!item)
{
llwarns << "Inventory item for " << mVFileID
<< " is no longer in agent inventory." << llendl;
return;
}
// Update viewer inventory item
LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
new_item->setAssetUUID(content["new_asset"].asUUID());
gInventory.updateItem(new_item);
gInventory.notifyObservers();
llinfos << "Inventory item " << item->getName() << " saved into "
<< content["new_asset"].asString() << llendl;
LLInventoryType::EType inventory_type = new_item->getInventoryType();
switch(inventory_type)
{
case LLInventoryType::IT_NOTECARD:
{
// Update the UI with the new asset.
LLPreviewNotecard* nc = LLFloaterReg::findTypedInstance<LLPreviewNotecard>("preview_notecard", LLSD(item_id));
if(nc)
{
// *HACK: we have to delete the asset in the VFS so
// that the viewer will redownload it. This is only
// really necessary if the asset had to be modified by
// the uploader, so this can be optimized away in some
// cases. A better design is to have a new uuid if the
// script actually changed the asset.
if(nc->hasEmbeddedInventory())
{
gVFS->removeFile(content["new_asset"].asUUID(), LLAssetType::AT_NOTECARD);
}
nc->refreshFromInventory(new_item->getUUID());
}
break;
}
case LLInventoryType::IT_LSL:
{
// Find our window and close it if requested.
LLPreviewLSL* preview = LLFloaterReg::findTypedInstance<LLPreviewLSL>("preview_script", LLSD(item_id));
if (preview)
{
// Bytecode save completed
if (content["compiled"])
{
preview->callbackLSLCompileSucceeded();
}
else
{
preview->callbackLSLCompileFailed(content["errors"]);
}
}
break;
}
case LLInventoryType::IT_GESTURE:
{
// If this gesture is active, then we need to update the in-memory
// active map with the new pointer.
if (gGestureManager.isGestureActive(item_id))
{
LLUUID asset_id = new_item->getAssetUUID();
gGestureManager.replaceGesture(item_id, asset_id);
gInventory.notifyObservers();
}
//gesture will have a new asset_id
LLPreviewGesture* previewp = LLFloaterReg::findTypedInstance<LLPreviewGesture>("preview_gesture", LLSD(item_id));
if(previewp)
{
previewp->onUpdateSucceeded();
}
break;
}
case LLInventoryType::IT_WEARABLE:
default:
break;
}
}
LLUpdateTaskInventoryResponder::LLUpdateTaskInventoryResponder(const LLSD& post_data,
const LLUUID& vfile_id,
LLAssetType::EType asset_type)
: LLAssetUploadResponder(post_data, vfile_id, asset_type)
{
}
LLUpdateTaskInventoryResponder::LLUpdateTaskInventoryResponder(const LLSD& post_data,
const std::string& file_name,
LLAssetType::EType asset_type)
: LLAssetUploadResponder(post_data, file_name, asset_type)
{
}
LLUpdateTaskInventoryResponder::LLUpdateTaskInventoryResponder(const LLSD& post_data,
const std::string& file_name,
const LLUUID& queue_id,
LLAssetType::EType asset_type)
: LLAssetUploadResponder(post_data, file_name, asset_type), mQueueId(queue_id)
{
}
//virtual
void LLUpdateTaskInventoryResponder::uploadComplete(const LLSD& content)
{
llinfos << "LLUpdateTaskInventoryResponder::result from capabilities" << llendl;
LLUUID item_id = mPostData["item_id"];
LLUUID task_id = mPostData["task_id"];
dialog_refresh_all();
switch(mAssetType)
{
case LLAssetType::AT_NOTECARD:
{
// Update the UI with the new asset.
LLPreviewNotecard* nc = LLFloaterReg::findTypedInstance<LLPreviewNotecard>("preview_notecard", LLSD(item_id));
if(nc)
{
// *HACK: we have to delete the asset in the VFS so
// that the viewer will redownload it. This is only
// really necessary if the asset had to be modified by
// the uploader, so this can be optimized away in some
// cases. A better design is to have a new uuid if the
// script actually changed the asset.
if(nc->hasEmbeddedInventory())
{
gVFS->removeFile(content["new_asset"].asUUID(),
LLAssetType::AT_NOTECARD);
}
nc->refreshFromInventory();
}
break;
}
case LLAssetType::AT_LSL_TEXT:
{
if(mQueueId.notNull())
{
LLFloaterCompileQueue* queue = LLFloaterReg::findTypedInstance<LLFloaterCompileQueue>("compile_queue", mQueueId);
if(NULL != queue)
{
queue->removeItemByItemID(item_id);
}
}
else
{
LLLiveLSLEditor* preview = LLFloaterReg::findTypedInstance<LLLiveLSLEditor>("preview_scriptedit", LLSD(item_id));
if (preview)
{
// Bytecode save completed
if (content["compiled"])
{
preview->callbackLSLCompileSucceeded(task_id, item_id, mPostData["is_script_running"]);
}
else
{
preview->callbackLSLCompileFailed(content["errors"]);
}
}
}
break;
}
default:
break;
}
}
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