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/**
* @file llassetuploadqueue.h
* @brief Serializes asset upload request
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLASSETUPLOADQUEUE_H
#define LL_LLASSETUPLOADQUEUE_H
#include "lluuid.h"
#include <string>
#include <deque>
class LLAssetUploadQueueSupplier;
class LLAssetUploadQueue
{
public:
// Takes ownership of supplier.
LLAssetUploadQueue(LLAssetUploadQueueSupplier* supplier);
virtual ~LLAssetUploadQueue();
void queue(const std::string& filename,
const LLUUID& task_id,
const LLUUID& item_id,
BOOL is_running,
BOOL is_target_mono,
const LLUUID& queue_id,
U8* data,
U32 data_size,
std::string script_name,
const LLUUID& experience_id);
bool isEmpty() const {return mQueue.empty();}
private:
friend class LLAssetUploadChainResponder;
struct UploadData
{
std::string mFilename;
LLUUID mTaskId;
LLUUID mItemId;
BOOL mIsRunning;
BOOL mIsTargetMono;
LLUUID mQueueId;
U8* mData;
U32 mDataSize;
std::string mScriptName;
LLUUID mExperienceId;
};
// Ownership of mSupplier passed to currently waiting responder
// and returned to queue when no requests in progress.
LLAssetUploadQueueSupplier* mSupplier;
std::deque<UploadData> mQueue;
// Passes on ownership of mSupplier if request is made.
void request(LLAssetUploadQueueSupplier** supplier);
};
class LLAssetUploadQueueSupplier
{
public:
virtual ~LLAssetUploadQueueSupplier();
virtual LLAssetUploadQueue* get() const = 0;
virtual void log(std::string message) const = 0;
};
#endif // LL_LLASSETUPLOADQUEUE_H
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