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/**
* @file llassetuploadqueue.h
* @brief Serializes asset upload request
*
* $LicenseInfo:firstyear=2007&license=viewergpl$
*
* Copyright (c) 2007-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLASSETUPLOADQUEUE_H
#define LL_LLASSETUPLOADQUEUE_H
#include "lluuid.h"
#include <string>
#include <deque>
class LLAssetUploadQueueSupplier;
class LLAssetUploadQueue
{
public:
// Takes ownership of supplier.
LLAssetUploadQueue(LLAssetUploadQueueSupplier* supplier);
virtual ~LLAssetUploadQueue();
void queue(const std::string& filename,
const LLUUID& task_id,
const LLUUID& item_id,
BOOL is_running,
BOOL is_target_mono,
const LLUUID& queue_id,
U8* data,
U32 data_size,
std::string script_name);
bool isEmpty() const {return mQueue.empty();}
private:
friend class LLAssetUploadChainResponder;
struct UploadData
{
std::string mFilename;
LLUUID mTaskId;
LLUUID mItemId;
BOOL mIsRunning;
BOOL mIsTargetMono;
LLUUID mQueueId;
U8* mData;
U32 mDataSize;
std::string mScriptName;
};
// Ownership of mSupplier passed to currently waiting responder
// and returned to queue when no requests in progress.
LLAssetUploadQueueSupplier* mSupplier;
std::deque<UploadData> mQueue;
// Passes on ownership of mSupplier if request is made.
void request(LLAssetUploadQueueSupplier** supplier);
};
class LLAssetUploadQueueSupplier
{
public:
virtual ~LLAssetUploadQueueSupplier();
virtual LLAssetUploadQueue* get() const = 0;
virtual void log(std::string message) const = 0;
};
#endif // LL_LLASSETUPLOADQUEUE_H
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