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/**
* @file llappearancemgr.h
* @brief Manager for initiating appearance changes on the viewer
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLAPPEARANCEMGR_H
#define LL_LLAPPEARANCEMGR_H
#include "llsingleton.h"
#include "llagentwearables.h"
#include "llcallbacklist.h"
#include "llinventorymodel.h"
#include "llinventoryobserver.h"
#include "llviewerinventory.h"
class LLWearableHoldingPattern;
class LLInventoryCallback;
class LLOutfitUnLockTimer;
class LLAppearanceMgr: public LLSingleton<LLAppearanceMgr>
{
LOG_CLASS(LLAppearanceMgr);
friend class LLSingleton<LLAppearanceMgr>;
friend class LLOutfitUnLockTimer;
public:
typedef std::vector<LLInventoryModel::item_array_t> wearables_by_type_t;
void updateAppearanceFromCOF(bool update_base_outfit_ordering = false);
bool needToSaveCOF();
void updateCOF(const LLUUID& category, bool append = false);
void wearInventoryCategory(LLInventoryCategory* category, bool copy, bool append);
void wearInventoryCategoryOnAvatar(LLInventoryCategory* category, bool append);
void wearCategoryFinal(LLUUID& cat_id, bool copy_items, bool append);
void wearOutfitByName(const std::string& name);
void changeOutfit(bool proceed, const LLUUID& category, bool append);
void replaceCurrentOutfit(const LLUUID& new_outfit);
void renameOutfit(const LLUUID& outfit_id);
void takeOffOutfit(const LLUUID& cat_id);
void addCategoryToCurrentOutfit(const LLUUID& cat_id);
S32 findExcessOrDuplicateItems(const LLUUID& cat_id,
LLAssetType::EType type,
S32 max_items,
LLInventoryModel::item_array_t& items_to_kill);
void enforceItemRestrictions();
// Copy all items and the src category itself.
void shallowCopyCategory(const LLUUID& src_id, const LLUUID& dst_id,
LLPointer<LLInventoryCallback> cb);
// Return whether this folder contains minimal contents suitable for making a full outfit.
BOOL getCanMakeFolderIntoOutfit(const LLUUID& folder_id);
// Determine whether a given outfit can be removed.
bool getCanRemoveOutfit(const LLUUID& outfit_cat_id);
// Determine whether we're wearing any of the outfit contents (excluding body parts).
static bool getCanRemoveFromCOF(const LLUUID& outfit_cat_id);
// Determine whether we can add anything (but body parts) from the outfit contents to COF.
static bool getCanAddToCOF(const LLUUID& outfit_cat_id);
// Determine whether we can replace current outfit with the given one.
bool getCanReplaceCOF(const LLUUID& outfit_cat_id);
// Copy all items in a category.
void shallowCopyCategoryContents(const LLUUID& src_id, const LLUUID& dst_id,
LLPointer<LLInventoryCallback> cb);
// Find the Current Outfit folder.
const LLUUID getCOF() const;
S32 getCOFVersion() const;
// Debugging - get truncated LLSD summary of COF contents.
LLSD dumpCOF() const;
// Finds the folder link to the currently worn outfit
const LLViewerInventoryItem *getBaseOutfitLink();
bool getBaseOutfitName(std::string &name);
// find the UUID of the currently worn outfit (Base Outfit)
const LLUUID getBaseOutfitUUID();
// Wear/attach an item (from a user's inventory) on the agent
bool wearItemOnAvatar(const LLUUID& item_to_wear, bool do_update = true, bool replace = false, LLPointer<LLInventoryCallback> cb = NULL);
// Update the displayed outfit name in UI.
void updatePanelOutfitName(const std::string& name);
void purgeBaseOutfitLink(const LLUUID& category);
void createBaseOutfitLink(const LLUUID& category, LLPointer<LLInventoryCallback> link_waiter);
void updateAgentWearables(LLWearableHoldingPattern* holder, bool append);
// For debugging - could be moved elsewhere.
void dumpCat(const LLUUID& cat_id, const std::string& msg);
void dumpItemArray(const LLInventoryModel::item_array_t& items, const std::string& msg);
// Attachment link management
void unregisterAttachment(const LLUUID& item_id);
void registerAttachment(const LLUUID& item_id);
void setAttachmentInvLinkEnable(bool val);
// utility function for bulk linking.
void linkAll(const LLUUID& category,
LLInventoryModel::item_array_t& items,
LLPointer<LLInventoryCallback> cb);
// Add COF link to individual item.
void addCOFItemLink(const LLUUID& item_id, bool do_update = true, LLPointer<LLInventoryCallback> cb = NULL, const std::string description = "");
void addCOFItemLink(const LLInventoryItem *item, bool do_update = true, LLPointer<LLInventoryCallback> cb = NULL, const std::string description = "");
// Find COF entries referencing the given item.
LLInventoryModel::item_array_t findCOFItemLinks(const LLUUID& item_id);
// Remove COF entries
void removeCOFItemLinks(const LLUUID& item_id);
void removeCOFLinksOfType(LLWearableType::EType type);
void removeAllClothesFromAvatar();
void removeAllAttachmentsFromAvatar();
//has the current outfit changed since it was loaded?
bool isOutfitDirty() { return mOutfitIsDirty; }
// set false if you just loaded the outfit, true otherwise
void setOutfitDirty(bool isDirty) { mOutfitIsDirty = isDirty; }
// manually compare ouftit folder link to COF to see if outfit has changed.
// should only be necessary to do on initial login.
void updateIsDirty();
// Called when self avatar is first fully visible.
void onFirstFullyVisible();
// Create initial outfits from library.
void autopopulateOutfits();
// Copy initial gestures from library.
void copyLibraryGestures();
void wearBaseOutfit();
// Overrides the base outfit with the content from COF
// @return false if there is no base outfit
bool updateBaseOutfit();
//Remove clothing or detach an object from the agent (a bodypart cannot be removed)
void removeItemsFromAvatar(const uuid_vec_t& item_ids);
void removeItemFromAvatar(const LLUUID& item_id);
LLUUID makeNewOutfitLinks(const std::string& new_folder_name,bool show_panel = true);
bool moveWearable(LLViewerInventoryItem* item, bool closer_to_body);
static void sortItemsByActualDescription(LLInventoryModel::item_array_t& items);
//Divvy items into arrays by wearable type
static void divvyWearablesByType(const LLInventoryModel::item_array_t& items, wearables_by_type_t& items_by_type);
//Check ordering information on wearables stored in links' descriptions and update if it is invalid
// COF is processed if cat_id is not specified
void updateClothingOrderingInfo(LLUUID cat_id = LLUUID::null, bool update_base_outfit_ordering = false);
bool isOutfitLocked() { return mOutfitLocked; }
bool isInUpdateAppearanceFromCOF() { return mIsInUpdateAppearanceFromCOF; }
void requestServerAppearanceUpdate(LLCurl::ResponderPtr responder_ptr = NULL);
void incrementCofVersion(LLHTTPClient::ResponderPtr responder_ptr = NULL);
// *HACK Remove this after server side texture baking is deployed on all sims.
void incrementCofVersionLegacy();
void setAppearanceServiceURL(const std::string& url) { mAppearanceServiceURL = url; }
std::string getAppearanceServiceURL() const;
private:
std::string mAppearanceServiceURL;
protected:
LLAppearanceMgr();
~LLAppearanceMgr();
private:
void filterWearableItems(LLInventoryModel::item_array_t& items, S32 max_per_type);
void getDescendentsOfAssetType(const LLUUID& category,
LLInventoryModel::item_array_t& items,
LLAssetType::EType type,
bool follow_folder_links);
void getUserDescendents(const LLUUID& category,
LLInventoryModel::item_array_t& wear_items,
LLInventoryModel::item_array_t& obj_items,
LLInventoryModel::item_array_t& gest_items,
bool follow_folder_links);
void purgeCategory(const LLUUID& category, bool keep_outfit_links, LLPointer<LLInventoryCallback> cb);
static void onOutfitRename(const LLSD& notification, const LLSD& response);
void setOutfitLocked(bool locked);
bool mAttachmentInvLinkEnabled;
bool mOutfitIsDirty;
bool mIsInUpdateAppearanceFromCOF; // to detect recursive calls.
/**
* Lock for blocking operations on outfit until server reply or timeout exceed
* to avoid unsynchronized outfit state or performing duplicate operations.
*/
bool mOutfitLocked;
std::auto_ptr<LLOutfitUnLockTimer> mUnlockOutfitTimer;
//////////////////////////////////////////////////////////////////////////////////
// Item-specific convenience functions
public:
// Is this in the COF?
BOOL getIsInCOF(const LLUUID& obj_id) const;
// Is this in the COF and can the user delete it from the COF?
BOOL getIsProtectedCOFItem(const LLUUID& obj_id) const;
/**
* Checks if COF contains link to specified object.
*/
static bool isLinkInCOF(const LLUUID& obj_id);
};
class LLUpdateAppearanceOnDestroy: public LLInventoryCallback
{
public:
LLUpdateAppearanceOnDestroy(bool update_base_outfit_ordering = false);
virtual ~LLUpdateAppearanceOnDestroy();
/* virtual */ void fire(const LLUUID& inv_item);
private:
U32 mFireCount;
bool mUpdateBaseOrder;
};
#define SUPPORT_ENSEMBLES 0
LLUUID findDescendentCategoryIDByName(const LLUUID& parent_id,const std::string& name);
// Invoke a given callable after category contents are fully fetched.
void callAfterCategoryFetch(const LLUUID& cat_id, nullary_func_t cb);
// Wear all items in a uuid vector.
void wear_multiple(const uuid_vec_t& ids, bool replace);
#endif
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