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/**
 * @file llappearancemgr.h
 * @brief Manager for initiating appearance changes on the viewer
 *
 * $LicenseInfo:firstyear=2004&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLAPPEARANCEMGR_H
#define LL_LLAPPEARANCEMGR_H

#include "llsingleton.h"

#include "llagentwearables.h"
#include "llcallbacklist.h"
#include "llinventorymodel.h"
#include "llinventoryobserver.h"
#include "llviewerinventory.h"
#include "llcorehttputil.h"
#include <memory>

class LLWearableHoldingPattern;
class LLInventoryCallback;
class LLOutfitUnLockTimer;

class LLAppearanceMgr: public LLSingleton<LLAppearanceMgr>
{
    LLSINGLETON(LLAppearanceMgr);
    ~LLAppearanceMgr();
    LOG_CLASS(LLAppearanceMgr);

    friend class LLOutfitUnLockTimer;

public:
    typedef std::vector<LLInventoryModel::item_array_t> wearables_by_type_t;

    void updateAppearanceFromCOF(bool enforce_item_restrictions = true,
                                 bool enforce_ordering = true,
                                 nullary_func_t post_update_func = no_op);
    void updateCOF(const LLUUID& category, bool append = false);
    void wearInventoryCategory(LLInventoryCategory* category, bool copy, bool append);
    void wearInventoryCategoryOnAvatar(LLInventoryCategory* category, bool append);
    void wearCategoryFinal(const LLUUID& cat_id, bool copy_items, bool append);
    bool wearOutfitByName(const std::string &name, bool append = false, std::string &error_msg = std::string());
    void changeOutfit(bool proceed, const LLUUID& category, bool append);
    void replaceCurrentOutfit(const LLUUID& new_outfit);
    void renameOutfit(const LLUUID& outfit_id);
    void removeOutfitPhoto(const LLUUID& outfit_id);
    void takeOffOutfit(const LLUUID& cat_id);
    void addCategoryToCurrentOutfit(const LLUUID& cat_id);
    S32 findExcessOrDuplicateItems(const LLUUID& cat_id,
                                   LLAssetType::EType type,
                                   S32 max_items_per_type,
                                   S32 max_items_total,
                                   LLInventoryObject::object_list_t& items_to_kill);
    void findAllExcessOrDuplicateItems(const LLUUID& cat_id,
                                      LLInventoryObject::object_list_t& items_to_kill);
    void enforceCOFItemRestrictions(LLPointer<LLInventoryCallback> cb);

    S32 getActiveCopyOperations() const;

    // Replace category contents with copied links via the slam_inventory_folder
    // command (single inventory operation where supported)
    void slamCategoryLinks(const LLUUID& src_id, const LLUUID& dst_id,
                           bool include_folder_links, LLPointer<LLInventoryCallback> cb);

    // Copy all items and the src category itself.
    void shallowCopyCategory(const LLUUID& src_id, const LLUUID& dst_id,
                             LLPointer<LLInventoryCallback> cb);

    // Return whether this folder contains minimal contents suitable for making a full outfit.
    BOOL getCanMakeFolderIntoOutfit(const LLUUID& folder_id);

    // Determine whether a given outfit can be removed.
    bool getCanRemoveOutfit(const LLUUID& outfit_cat_id);

    // Determine whether we're wearing any of the outfit contents (excluding body parts).
    static bool getCanRemoveFromCOF(const LLUUID& outfit_cat_id);

    // Determine whether we can add anything (but body parts) from the outfit contents to COF.
    static bool getCanAddToCOF(const LLUUID& outfit_cat_id);

    // Determine whether we can replace current outfit with the given one.
    bool getCanReplaceCOF(const LLUUID& outfit_cat_id);

    // Can we add all referenced items to the avatar?
    bool canAddWearables(const uuid_vec_t& item_ids) const;

    // Copy all items in a category.
    void shallowCopyCategoryContents(const LLUUID& src_id, const LLUUID& dst_id,
                                     LLPointer<LLInventoryCallback> cb);

    // Find the Current Outfit folder.
    const LLUUID getCOF() const;
    S32 getCOFVersion() const;
    void initCOFID();

    // Debugging - get truncated LLSD summary of COF contents.
    LLSD dumpCOF() const;
    void cleanup();

    // Finds the folder link to the currently worn outfit
    const LLViewerInventoryItem *getBaseOutfitLink();
    bool getBaseOutfitName(std::string &name);

    // find the UUID of the currently worn outfit (Base Outfit)
    const LLUUID getBaseOutfitUUID();

    void wearItemsOnAvatar(const uuid_vec_t& item_ids_to_wear,
                           bool do_update,
                           bool replace,
                           LLPointer<LLInventoryCallback> cb = NULL);

    // Wear/attach an item (from a user's inventory) on the agent
    void wearItemOnAvatar(const LLUUID& item_to_wear, bool do_update, bool replace = false,
                          LLPointer<LLInventoryCallback> cb = NULL);

    // Update the displayed outfit name in UI.
    void updatePanelOutfitName(const std::string& name);

    void purgeBaseOutfitLink(const LLUUID& category, LLPointer<LLInventoryCallback> cb = NULL);
    void createBaseOutfitLink(const LLUUID& category, LLPointer<LLInventoryCallback> link_waiter);

    void updateAgentWearables(LLWearableHoldingPattern* holder);

    S32 countActiveHoldingPatterns();

    // For debugging - could be moved elsewhere.
    void dumpCat(const LLUUID& cat_id, const std::string& msg);
    void dumpItemArray(const LLInventoryModel::item_array_t& items, const std::string& msg);

    // Attachment link management
    void unregisterAttachment(const LLUUID& item_id);
    void registerAttachment(const LLUUID& item_id);
    void setAttachmentInvLinkEnable(bool val);

    // Add COF link to individual item.
    void addCOFItemLink(const LLUUID& item_id, LLPointer<LLInventoryCallback> cb = NULL, const std::string description = "");
    void addCOFItemLink(const LLInventoryItem *item, LLPointer<LLInventoryCallback> cb = NULL, const std::string description = "");

    // Find COF entries referencing the given item.
    LLInventoryModel::item_array_t findCOFItemLinks(const LLUUID& item_id);
    bool isLinkedInCOF(const LLUUID& item_id);

    // Remove COF entries
    void removeCOFItemLinks(const LLUUID& item_id, LLPointer<LLInventoryCallback> cb = NULL);
    void removeCOFLinksOfType(LLWearableType::EType type, LLPointer<LLInventoryCallback> cb = NULL);
    void removeAllClothesFromAvatar();
    void removeAllAttachmentsFromAvatar();

    // Special handling of temp attachments, which are not in the COF
    bool shouldRemoveTempAttachment(const LLUUID& item_id);

    //has the current outfit changed since it was loaded?
    bool isOutfitDirty() { return mOutfitIsDirty; }

    // set false if you just loaded the outfit, true otherwise
    void setOutfitDirty(bool isDirty) { mOutfitIsDirty = isDirty; }

    // manually compare ouftit folder link to COF to see if outfit has changed.
    // should only be necessary to do on initial login.
    void updateIsDirty();

    void setOutfitLocked(bool locked);

    // Called when self avatar is first fully visible.
    void onFirstFullyVisible();

    // Copy initial gestures from library.
    void copyLibraryGestures();

    void wearBaseOutfit();

    void setOutfitImage(const LLUUID& image_id) {mCOFImageID = image_id;}
    LLUUID getOutfitImage() {return mCOFImageID;}

    // Overrides the base outfit with the content from COF
    // @return false if there is no base outfit
    bool updateBaseOutfit();

    //Remove clothing or detach an object from the agent (a bodypart cannot be removed)
    void removeItemsFromAvatar(const uuid_vec_t& item_ids, nullary_func_t post_update_func = no_op);
    void removeItemFromAvatar(const LLUUID& item_id, nullary_func_t post_update_func = no_op);


    void onOutfitFolderCreated(const LLUUID& folder_id, bool show_panel);
    void onOutfitFolderCreatedAndClothingOrdered(const LLUUID& folder_id, bool show_panel);

    void makeNewOutfitLinks(const std::string& new_folder_name,bool show_panel = true);

    bool moveWearable(LLViewerInventoryItem* item, bool closer_to_body);

    static void sortItemsByActualDescription(LLInventoryModel::item_array_t& items);

    //Divvy items into arrays by wearable type
    static void divvyWearablesByType(const LLInventoryModel::item_array_t& items, wearables_by_type_t& items_by_type);

    typedef std::map<LLUUID,std::string> desc_map_t;

    void getWearableOrderingDescUpdates(LLInventoryModel::item_array_t& wear_items, desc_map_t& desc_map);

    //Check ordering information on wearables stored in links' descriptions and update if it is invalid
    // COF is processed if cat_id is not specified
    bool validateClothingOrderingInfo(LLUUID cat_id = LLUUID::null);

    void updateClothingOrderingInfo(LLUUID cat_id = LLUUID::null,
                                    LLPointer<LLInventoryCallback> cb = NULL);

    bool isOutfitLocked() { return mOutfitLocked; }

    bool isInUpdateAppearanceFromCOF() { return mIsInUpdateAppearanceFromCOF; }

    static void onIdle(void *);
    void requestServerAppearanceUpdate();

    void setAppearanceServiceURL(const std::string& url) { mAppearanceServiceURL = url; }
    std::string getAppearanceServiceURL() const;

    typedef boost::function<void ()> attachments_changed_callback_t;
    typedef boost::signals2::signal<void ()> attachments_changed_signal_t;
    boost::signals2::connection setAttachmentsChangedCallback(attachments_changed_callback_t cb);


private:
    void serverAppearanceUpdateCoro(LLCoreHttpUtil::HttpCoroutineAdapter::ptr_t &httpAdapter);

    static void debugAppearanceUpdateCOF(const LLSD& content);

    std::string     mAppearanceServiceURL;

private:

    void filterWearableItems(LLInventoryModel::item_array_t& items, S32 max_per_type, S32 max_total);

    void getDescendentsOfAssetType(const LLUUID& category,
                                          LLInventoryModel::item_array_t& items,
                                          LLAssetType::EType type);

    void getUserDescendents(const LLUUID& category,
                                   LLInventoryModel::item_array_t& wear_items,
                                   LLInventoryModel::item_array_t& obj_items,
                                   LLInventoryModel::item_array_t& gest_items);

    static void onOutfitRename(const LLSD& notification, const LLSD& response);

    bool mAttachmentInvLinkEnabled;
    bool mOutfitIsDirty;
    bool mIsInUpdateAppearanceFromCOF; // to detect recursive calls.
    bool mOutstandingAppearanceBakeRequest; // A bake request is outstanding.  Do not overlap.
    bool mRerequestAppearanceBake;

    /**
     * Lock for blocking operations on outfit until server reply or timeout exceed
     * to avoid unsynchronized outfit state or performing duplicate operations.
     */
    bool mOutfitLocked;
    LLTimer mInFlightTimer;
    static bool mActive;

    attachments_changed_signal_t        mAttachmentsChangeSignal;

    LLUUID mCOFImageID;
    LLUUID mCOFID;

    std::unique_ptr<LLOutfitUnLockTimer> mUnlockOutfitTimer;

    // Set of temp attachment UUIDs that should be removed
    typedef std::set<LLUUID> doomed_temp_attachments_t;
    doomed_temp_attachments_t   mDoomedTempAttachmentIDs;

    void addDoomedTempAttachment(const LLUUID& id_to_remove);

    //////////////////////////////////////////////////////////////////////////////////
    // Item-specific convenience functions
public:
    // Is this in the COF?
    BOOL getIsInCOF(const LLUUID& obj_id) const;
    bool getIsInCOF(const LLInventoryObject* obj) const;
    // Is this in the COF and can the user delete it from the COF?
    bool getIsProtectedCOFItem(const LLUUID& obj_id) const;
    bool getIsProtectedCOFItem(const LLInventoryObject* obj) const;

    // Outfits will prioritize textures with such name to use for preview in gallery
    static const std::string sExpectedTextureName;
};

class LLUpdateAppearanceOnDestroy: public LLInventoryCallback
{
public:
    LLUpdateAppearanceOnDestroy(bool enforce_item_restrictions = true,
                                bool enforce_ordering = true,
                                nullary_func_t post_update_func = no_op);
    virtual ~LLUpdateAppearanceOnDestroy();
    /* virtual */ void fire(const LLUUID& inv_item);

private:
    U32 mFireCount;
    bool mEnforceItemRestrictions;
    bool mEnforceOrdering;
    nullary_func_t mPostUpdateFunc;
};

class LLUpdateAppearanceAndEditWearableOnDestroy: public LLInventoryCallback
{
public:
    LLUpdateAppearanceAndEditWearableOnDestroy(const LLUUID& item_id);

    /* virtual */ void fire(const LLUUID& item_id) {}

    ~LLUpdateAppearanceAndEditWearableOnDestroy();

private:
    LLUUID mItemID;
};

class LLRequestServerAppearanceUpdateOnDestroy: public LLInventoryCallback
{
public:
    LLRequestServerAppearanceUpdateOnDestroy() {}
    ~LLRequestServerAppearanceUpdateOnDestroy();

    /* virtual */ void fire(const LLUUID& item_id) {}
};

LLUUID findDescendentCategoryIDByName(const LLUUID& parent_id,const std::string& name);

// Invoke a given callable after category contents are fully fetched.
void callAfterCOFFetch(nullary_func_t cb);
void callAfterCategoryFetch(const LLUUID& cat_id, nullary_func_t cb);
void callAfterCategoryLinksFetch(const LLUUID &cat_id, nullary_func_t cb);

// Wear all items in a uuid vector.
void wear_multiple(const uuid_vec_t& ids, bool replace);

#endif