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/**
* @file llappearancemgr.cpp
* @brief Manager for initiating appearance changes on the viewer
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include <boost/lexical_cast.hpp>
#include <boost/foreach.hpp>
#include "llaccordionctrltab.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "llagentwearables.h"
#include "llappearancemgr.h"
#include "llattachmentsmgr.h"
#include "llcommandhandler.h"
#include "lleventtimer.h"
#include "llfloatersidepanelcontainer.h"
#include "llgesturemgr.h"
#include "llinventorybridge.h"
#include "llinventoryfunctions.h"
#include "llinventoryobserver.h"
#include "llnotificationsutil.h"
#include "lloutfitobserver.h"
#include "lloutfitslist.h"
#include "llselectmgr.h"
#include "llsidepanelappearance.h"
#include "llviewerobjectlist.h"
#include "llvoavatar.h"
#include "llvoavatarself.h"
#include "llviewerregion.h"
#include "llwearablelist.h"
#include "llsdutil.h"
#include "llsdserialize.h"
#include "llhttpretrypolicy.h"
#include "llaisapi.h"
#include "llhttpsdhandler.h"
#include "llcorehttputil.h"
#include "llappviewer.h"
#include "llcoros.h"
#include "lleventcoro.h"
#include "llavatarpropertiesprocessor.h"
#if LL_MSVC
// disable boost::lexical_cast warning
#pragma warning (disable:4702)
#endif
namespace
{
const S32 BAKE_RETRY_MAX_COUNT = 5;
const F32 BAKE_RETRY_TIMEOUT = 2.0F;
}
// *TODO$: LLInventoryCallback should be deprecated to conform to the new boost::bind/coroutine model.
// temp code in transition
void doAppearanceCb(LLPointer<LLInventoryCallback> cb, LLUUID id)
{
if (cb.notNull())
cb->fire(id);
}
std::string self_av_string()
{
// On logout gAgentAvatarp can already be invalid
return isAgentAvatarValid() ? gAgentAvatarp->avString() : "";
}
// RAII thingy to guarantee that a variable gets reset when the Setter
// goes out of scope. More general utility would be handy - TODO:
// check boost.
class BoolSetter
{
public:
BoolSetter(bool& var):
mVar(var)
{
mVar = true;
}
~BoolSetter()
{
mVar = false;
}
private:
bool& mVar;
};
char ORDER_NUMBER_SEPARATOR('@');
class LLOutfitUnLockTimer: public LLEventTimer
{
public:
LLOutfitUnLockTimer(F32 period) : LLEventTimer(period)
{
// restart timer on BOF changed event
LLOutfitObserver::instance().addBOFChangedCallback(boost::bind(
&LLOutfitUnLockTimer::reset, this));
stop();
}
/*virtual*/
BOOL tick()
{
if(mEventTimer.hasExpired())
{
LLAppearanceMgr::instance().setOutfitLocked(false);
}
return FALSE;
}
void stop() { mEventTimer.stop(); }
void start() { mEventTimer.start(); }
void reset() { mEventTimer.reset(); }
BOOL getStarted() { return mEventTimer.getStarted(); }
LLTimer& getEventTimer() { return mEventTimer;}
};
// support for secondlife:///app/appearance SLapps
class LLAppearanceHandler : public LLCommandHandler
{
public:
// requests will be throttled from a non-trusted browser
LLAppearanceHandler() : LLCommandHandler("appearance", UNTRUSTED_THROTTLE) {}
bool handle(const LLSD& params, const LLSD& query_map, LLMediaCtrl* web)
{
// support secondlife:///app/appearance/show, but for now we just
// make all secondlife:///app/appearance SLapps behave this way
if (!LLUI::sSettingGroups["config"]->getBOOL("EnableAppearance"))
{
LLNotificationsUtil::add("NoAppearance", LLSD(), LLSD(), std::string("SwitchToStandardSkinAndQuit"));
return true;
}
LLFloaterSidePanelContainer::showPanel("appearance", LLSD());
return true;
}
};
LLAppearanceHandler gAppearanceHandler;
LLUUID findDescendentCategoryIDByName(const LLUUID& parent_id, const std::string& name)
{
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
LLNameCategoryCollector has_name(name);
gInventory.collectDescendentsIf(parent_id,
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH,
has_name);
if (0 == cat_array.size())
return LLUUID();
else
{
LLViewerInventoryCategory *cat = cat_array.at(0);
if (cat)
return cat->getUUID();
else
{
LL_WARNS() << "null cat" << LL_ENDL;
return LLUUID();
}
}
}
// We want this to be much lower (e.g. 15.0 is usually fine), bumping
// up for now until we can diagnose some cases of very slow response
// to requests.
const F32 DEFAULT_RETRY_AFTER_INTERVAL = 300.0;
// Given the current back-end problems, retrying is causing too many
// duplicate items. Bump this back to 2 once they are resolved (or can
// leave at 0 if the operations become actually reliable).
const S32 DEFAULT_MAX_RETRIES = 0;
class LLCallAfterInventoryBatchMgr: public LLEventTimer
{
public:
LLCallAfterInventoryBatchMgr(const LLUUID& dst_cat_id,
const std::string& phase_name,
nullary_func_t on_completion_func,
nullary_func_t on_failure_func = no_op,
F32 retry_after = DEFAULT_RETRY_AFTER_INTERVAL,
S32 max_retries = DEFAULT_MAX_RETRIES
):
mDstCatID(dst_cat_id),
mTrackingPhase(phase_name),
mOnCompletionFunc(on_completion_func),
mOnFailureFunc(on_failure_func),
mRetryAfter(retry_after),
mMaxRetries(max_retries),
mPendingRequests(0),
mFailCount(0),
mCompletionOrFailureCalled(false),
mRetryCount(0),
LLEventTimer(5.0)
{
if (!mTrackingPhase.empty())
{
selfStartPhase(mTrackingPhase);
}
}
void addItems(LLInventoryModel::item_array_t& src_items)
{
for (LLInventoryModel::item_array_t::const_iterator it = src_items.begin();
it != src_items.end();
++it)
{
LLViewerInventoryItem* item = *it;
llassert(item);
addItem(item->getUUID());
}
}
// Request or re-request operation for specified item.
void addItem(const LLUUID& item_id)
{
LL_DEBUGS("Avatar") << "item_id " << item_id << LL_ENDL;
if (!requestOperation(item_id))
{
LL_DEBUGS("Avatar") << "item_id " << item_id << " requestOperation false, skipping" << LL_ENDL;
return;
}
mPendingRequests++;
// On a re-request, this will reset the timer.
mWaitTimes[item_id] = LLTimer();
if (mRetryCounts.find(item_id) == mRetryCounts.end())
{
mRetryCounts[item_id] = 0;
}
else
{
mRetryCounts[item_id]++;
}
}
virtual bool requestOperation(const LLUUID& item_id) = 0;
void onOp(const LLUUID& src_id, const LLUUID& dst_id, LLTimer timestamp)
{
if (ll_frand() < gSavedSettings.getF32("InventoryDebugSimulateLateOpRate"))
{
LL_WARNS() << "Simulating late operation by punting handling to later" << LL_ENDL;
doAfterInterval(boost::bind(&LLCallAfterInventoryBatchMgr::onOp,this,src_id,dst_id,timestamp),
mRetryAfter);
return;
}
mPendingRequests--;
F32 elapsed = timestamp.getElapsedTimeF32();
LL_DEBUGS("Avatar") << "op done, src_id " << src_id << " dst_id " << dst_id << " after " << elapsed << " seconds" << LL_ENDL;
if (mWaitTimes.find(src_id) == mWaitTimes.end())
{
// No longer waiting for this item - either serviced
// already or gave up after too many retries.
LL_WARNS() << "duplicate or late operation, src_id " << src_id << "dst_id " << dst_id
<< " elapsed " << elapsed << " after end " << (S32) mCompletionOrFailureCalled << LL_ENDL;
}
mTimeStats.push(elapsed);
mWaitTimes.erase(src_id);
if (mWaitTimes.empty() && !mCompletionOrFailureCalled)
{
onCompletionOrFailure();
}
}
void onCompletionOrFailure()
{
assert (!mCompletionOrFailureCalled);
mCompletionOrFailureCalled = true;
// Will never call onCompletion() if any item has been flagged as
// a failure - otherwise could wind up with corrupted
// outfit, involuntary nudity, etc.
reportStats();
if (!mTrackingPhase.empty())
{
selfStopPhase(mTrackingPhase);
}
if (!mFailCount)
{
onCompletion();
}
else
{
onFailure();
}
}
void onFailure()
{
LL_INFOS() << "failed" << LL_ENDL;
mOnFailureFunc();
}
void onCompletion()
{
LL_INFOS() << "done" << LL_ENDL;
mOnCompletionFunc();
}
// virtual
// Will be deleted after returning true - only safe to do this if all callbacks have fired.
BOOL tick()
{
// mPendingRequests will be zero if all requests have been
// responded to. mWaitTimes.empty() will be true if we have
// received at least one reply for each UUID. If requests
// have been dropped and retried, these will not necessarily
// be the same. Only safe to return true if all requests have
// been serviced, since it will result in this object being
// deleted.
bool all_done = (mPendingRequests==0);
if (!mWaitTimes.empty())
{
LL_WARNS() << "still waiting on " << mWaitTimes.size() << " items" << LL_ENDL;
for (std::map<LLUUID,LLTimer>::iterator it = mWaitTimes.begin();
it != mWaitTimes.end();)
{
// Use a copy of iterator because it may be erased/invalidated.
std::map<LLUUID,LLTimer>::iterator curr_it = it;
++it;
F32 time_waited = curr_it->second.getElapsedTimeF32();
S32 retries = mRetryCounts[curr_it->first];
if (time_waited > mRetryAfter)
{
if (retries < mMaxRetries)
{
LL_DEBUGS("Avatar") << "Waited " << time_waited <<
" for " << curr_it->first << ", retrying" << LL_ENDL;
mRetryCount++;
addItem(curr_it->first);
}
else
{
LL_WARNS() << "Giving up on " << curr_it->first << " after too many retries" << LL_ENDL;
mWaitTimes.erase(curr_it);
mFailCount++;
}
}
if (mWaitTimes.empty())
{
onCompletionOrFailure();
}
}
}
return all_done;
}
void reportStats()
{
LL_DEBUGS("Avatar") << "Phase: " << mTrackingPhase << LL_ENDL;
LL_DEBUGS("Avatar") << "mFailCount: " << mFailCount << LL_ENDL;
LL_DEBUGS("Avatar") << "mRetryCount: " << mRetryCount << LL_ENDL;
LL_DEBUGS("Avatar") << "Times: n " << mTimeStats.getCount() << " min " << mTimeStats.getMinValue() << " max " << mTimeStats.getMaxValue() << LL_ENDL;
LL_DEBUGS("Avatar") << "Mean " << mTimeStats.getMean() << " stddev " << mTimeStats.getStdDev() << LL_ENDL;
}
virtual ~LLCallAfterInventoryBatchMgr()
{
LL_DEBUGS("Avatar") << "deleting" << LL_ENDL;
}
protected:
std::string mTrackingPhase;
std::map<LLUUID,LLTimer> mWaitTimes;
std::map<LLUUID,S32> mRetryCounts;
LLUUID mDstCatID;
nullary_func_t mOnCompletionFunc;
nullary_func_t mOnFailureFunc;
F32 mRetryAfter;
S32 mMaxRetries;
S32 mPendingRequests;
S32 mFailCount;
S32 mRetryCount;
bool mCompletionOrFailureCalled;
LLViewerStats::StatsAccumulator mTimeStats;
};
class LLCallAfterInventoryCopyMgr: public LLCallAfterInventoryBatchMgr
{
public:
LLCallAfterInventoryCopyMgr(LLInventoryModel::item_array_t& src_items,
const LLUUID& dst_cat_id,
const std::string& phase_name,
nullary_func_t on_completion_func,
nullary_func_t on_failure_func = no_op,
F32 retry_after = DEFAULT_RETRY_AFTER_INTERVAL,
S32 max_retries = DEFAULT_MAX_RETRIES
):
LLCallAfterInventoryBatchMgr(dst_cat_id, phase_name, on_completion_func, on_failure_func, retry_after, max_retries)
{
addItems(src_items);
sInstanceCount++;
}
~LLCallAfterInventoryCopyMgr()
{
sInstanceCount--;
}
virtual bool requestOperation(const LLUUID& item_id)
{
LLViewerInventoryItem *item = gInventory.getItem(item_id);
llassert(item);
LL_DEBUGS("Avatar") << "copying item " << item_id << LL_ENDL;
if (ll_frand() < gSavedSettings.getF32("InventoryDebugSimulateOpFailureRate"))
{
LL_DEBUGS("Avatar") << "simulating failure by not sending request for item " << item_id << LL_ENDL;
return true;
}
copy_inventory_item(
gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
mDstCatID,
std::string(),
new LLBoostFuncInventoryCallback(boost::bind(&LLCallAfterInventoryBatchMgr::onOp,this,item_id,_1,LLTimer()))
);
return true;
}
static S32 getInstanceCount() { return sInstanceCount; }
private:
static S32 sInstanceCount;
};
S32 LLCallAfterInventoryCopyMgr::sInstanceCount = 0;
class LLWearCategoryAfterCopy: public LLInventoryCallback
{
public:
LLWearCategoryAfterCopy(bool append):
mAppend(append)
{}
// virtual
void fire(const LLUUID& id)
{
// Wear the inventory category.
LLInventoryCategory* cat = gInventory.getCategory(id);
LLAppearanceMgr::instance().wearInventoryCategoryOnAvatar(cat, mAppend);
}
private:
bool mAppend;
};
class LLTrackPhaseWrapper : public LLInventoryCallback
{
public:
LLTrackPhaseWrapper(const std::string& phase_name, LLPointer<LLInventoryCallback> cb = NULL):
mTrackingPhase(phase_name),
mCB(cb)
{
selfStartPhase(mTrackingPhase);
}
// virtual
void fire(const LLUUID& id)
{
if (mCB)
{
mCB->fire(id);
}
}
// virtual
~LLTrackPhaseWrapper()
{
selfStopPhase(mTrackingPhase);
}
protected:
std::string mTrackingPhase;
LLPointer<LLInventoryCallback> mCB;
};
LLUpdateAppearanceOnDestroy::LLUpdateAppearanceOnDestroy(bool enforce_item_restrictions,
bool enforce_ordering,
nullary_func_t post_update_func
):
mFireCount(0),
mEnforceItemRestrictions(enforce_item_restrictions),
mEnforceOrdering(enforce_ordering),
mPostUpdateFunc(post_update_func)
{
selfStartPhase("update_appearance_on_destroy");
}
void LLUpdateAppearanceOnDestroy::fire(const LLUUID& inv_item)
{
LLViewerInventoryItem* item = (LLViewerInventoryItem*)gInventory.getItem(inv_item);
const std::string item_name = item ? item->getName() : "ITEM NOT FOUND";
#ifndef LL_RELEASE_FOR_DOWNLOAD
LL_DEBUGS("Avatar") << self_av_string() << "callback fired [ name:" << item_name << " UUID:" << inv_item << " count:" << mFireCount << " ] " << LL_ENDL;
#endif
mFireCount++;
}
LLUpdateAppearanceOnDestroy::~LLUpdateAppearanceOnDestroy()
{
if (!LLApp::isExiting())
{
// speculative fix for MAINT-1150
LL_INFOS("Avatar") << self_av_string() << "done update appearance on destroy" << LL_ENDL;
selfStopPhase("update_appearance_on_destroy");
LLAppearanceMgr::instance().updateAppearanceFromCOF(mEnforceItemRestrictions,
mEnforceOrdering,
mPostUpdateFunc);
}
}
LLUpdateAppearanceAndEditWearableOnDestroy::LLUpdateAppearanceAndEditWearableOnDestroy(const LLUUID& item_id):
mItemID(item_id)
{
}
LLRequestServerAppearanceUpdateOnDestroy::~LLRequestServerAppearanceUpdateOnDestroy()
{
LL_DEBUGS("Avatar") << "ATT requesting server appearance update" << LL_ENDL;
if (!LLApp::isExiting())
{
LLAppearanceMgr::instance().requestServerAppearanceUpdate();
}
}
void edit_wearable_and_customize_avatar(LLUUID item_id)
{
// Start editing the item if previously requested.
gAgentWearables.editWearableIfRequested(item_id);
// TODO: camera mode may not be changed if a debug setting is tweaked
if( gAgentCamera.cameraCustomizeAvatar() )
{
// If we're in appearance editing mode, the current tab may need to be refreshed
LLSidepanelAppearance *panel = dynamic_cast<LLSidepanelAppearance*>(
LLFloaterSidePanelContainer::getPanel("appearance"));
if (panel)
{
panel->showDefaultSubpart();
}
}
}
LLUpdateAppearanceAndEditWearableOnDestroy::~LLUpdateAppearanceAndEditWearableOnDestroy()
{
if (!LLApp::isExiting())
{
LLAppearanceMgr::instance().updateAppearanceFromCOF(
true,true,
boost::bind(edit_wearable_and_customize_avatar, mItemID));
}
}
struct LLFoundData
{
LLFoundData() :
mAssetType(LLAssetType::AT_NONE),
mWearableType(LLWearableType::WT_INVALID),
mWearable(NULL) {}
LLFoundData(const LLUUID& item_id,
const LLUUID& asset_id,
const std::string& name,
const LLAssetType::EType& asset_type,
const LLWearableType::EType& wearable_type,
const bool is_replacement = false
) :
mItemID(item_id),
mAssetID(asset_id),
mName(name),
mAssetType(asset_type),
mWearableType(wearable_type),
mIsReplacement(is_replacement),
mWearable( NULL ) {}
LLUUID mItemID;
LLUUID mAssetID;
std::string mName;
LLAssetType::EType mAssetType;
LLWearableType::EType mWearableType;
LLViewerWearable* mWearable;
bool mIsReplacement;
};
class LLWearableHoldingPattern
{
LOG_CLASS(LLWearableHoldingPattern);
public:
LLWearableHoldingPattern();
~LLWearableHoldingPattern();
bool pollFetchCompletion();
void onFetchCompletion();
bool isFetchCompleted();
bool isTimedOut();
void checkMissingWearables();
bool pollMissingWearables();
bool isMissingCompleted();
void recoverMissingWearable(LLWearableType::EType type);
void clearCOFLinksForMissingWearables();
void onWearableAssetFetch(LLViewerWearable *wearable);
void onAllComplete();
typedef std::list<LLFoundData> found_list_t;
found_list_t& getFoundList();
void eraseTypeToLink(LLWearableType::EType type);
void eraseTypeToRecover(LLWearableType::EType type);
void setObjItems(const LLInventoryModel::item_array_t& items);
void setGestItems(const LLInventoryModel::item_array_t& items);
bool isMostRecent();
void handleLateArrivals();
void resetTime(F32 timeout);
static S32 countActive() { return sActiveHoldingPatterns.size(); }
S32 index() { return mIndex; }
private:
found_list_t mFoundList;
LLInventoryModel::item_array_t mObjItems;
LLInventoryModel::item_array_t mGestItems;
typedef std::set<S32> type_set_t;
type_set_t mTypesToRecover;
type_set_t mTypesToLink;
S32 mResolved;
LLTimer mWaitTime;
bool mFired;
typedef std::set<LLWearableHoldingPattern*> type_set_hp;
static type_set_hp sActiveHoldingPatterns;
static S32 sNextIndex;
S32 mIndex;
bool mIsMostRecent;
std::set<LLViewerWearable*> mLateArrivals;
bool mIsAllComplete;
};
LLWearableHoldingPattern::type_set_hp LLWearableHoldingPattern::sActiveHoldingPatterns;
S32 LLWearableHoldingPattern::sNextIndex = 0;
LLWearableHoldingPattern::LLWearableHoldingPattern():
mResolved(0),
mFired(false),
mIsMostRecent(true),
mIsAllComplete(false)
{
if (countActive()>0)
{
LL_INFOS() << "Creating LLWearableHoldingPattern when "
<< countActive()
<< " other attempts are active."
<< " Flagging others as invalid."
<< LL_ENDL;
for (type_set_hp::iterator it = sActiveHoldingPatterns.begin();
it != sActiveHoldingPatterns.end();
++it)
{
(*it)->mIsMostRecent = false;
}
}
mIndex = sNextIndex++;
sActiveHoldingPatterns.insert(this);
LL_DEBUGS("Avatar") << "HP " << index() << " created" << LL_ENDL;
selfStartPhase("holding_pattern");
}
LLWearableHoldingPattern::~LLWearableHoldingPattern()
{
sActiveHoldingPatterns.erase(this);
if (isMostRecent())
{
selfStopPhase("holding_pattern");
}
LL_DEBUGS("Avatar") << "HP " << index() << " deleted" << LL_ENDL;
}
bool LLWearableHoldingPattern::isMostRecent()
{
return mIsMostRecent;
}
LLWearableHoldingPattern::found_list_t& LLWearableHoldingPattern::getFoundList()
{
return mFoundList;
}
void LLWearableHoldingPattern::eraseTypeToLink(LLWearableType::EType type)
{
mTypesToLink.erase(type);
}
void LLWearableHoldingPattern::eraseTypeToRecover(LLWearableType::EType type)
{
mTypesToRecover.erase(type);
}
void LLWearableHoldingPattern::setObjItems(const LLInventoryModel::item_array_t& items)
{
mObjItems = items;
}
void LLWearableHoldingPattern::setGestItems(const LLInventoryModel::item_array_t& items)
{
mGestItems = items;
}
bool LLWearableHoldingPattern::isFetchCompleted()
{
return (mResolved >= (S32)getFoundList().size()); // have everything we were waiting for?
}
bool LLWearableHoldingPattern::isTimedOut()
{
return mWaitTime.hasExpired();
}
void LLWearableHoldingPattern::checkMissingWearables()
{
if (!isMostRecent())
{
// runway why don't we actually skip here?
LL_WARNS() << self_av_string() << "skipping because LLWearableHolding pattern is invalid (superceded by later outfit request)" << LL_ENDL;
}
std::vector<S32> found_by_type(LLWearableType::WT_COUNT,0);
std::vector<S32> requested_by_type(LLWearableType::WT_COUNT,0);
for (found_list_t::iterator it = getFoundList().begin(); it != getFoundList().end(); ++it)
{
LLFoundData &data = *it;
if (data.mWearableType < LLWearableType::WT_COUNT)
requested_by_type[data.mWearableType]++;
if (data.mWearable)
found_by_type[data.mWearableType]++;
}
for (S32 type = 0; type < LLWearableType::WT_COUNT; ++type)
{
if (requested_by_type[type] > found_by_type[type])
{
LL_WARNS() << self_av_string() << "got fewer wearables than requested, type " << type << ": requested " << requested_by_type[type] << ", found " << found_by_type[type] << LL_ENDL;
}
if (found_by_type[type] > 0)
continue;
if (
// If at least one wearable of certain types (pants/shirt/skirt)
// was requested but none was found, create a default asset as a replacement.
// In all other cases, don't do anything.
// For critical types (shape/hair/skin/eyes), this will keep the avatar as a cloud
// due to logic in LLVOAvatarSelf::getIsCloud().
// For non-critical types (tatoo, socks, etc.) the wearable will just be missing.
(requested_by_type[type] > 0) &&
((type == LLWearableType::WT_PANTS) || (type == LLWearableType::WT_SHIRT) || (type == LLWearableType::WT_SKIRT)))
{
mTypesToRecover.insert(type);
mTypesToLink.insert(type);
recoverMissingWearable((LLWearableType::EType)type);
LL_WARNS() << self_av_string() << "need to replace " << type << LL_ENDL;
}
}
resetTime(60.0F);
if (isMostRecent())
{
selfStartPhase("get_missing_wearables_2");
}
if (!pollMissingWearables())
{
doOnIdleRepeating(boost::bind(&LLWearableHoldingPattern::pollMissingWearables,this));
}
}
void LLWearableHoldingPattern::onAllComplete()
{
if (isAgentAvatarValid())
{
gAgentAvatarp->outputRezTiming("Agent wearables fetch complete");
}
if (!isMostRecent())
{
// runway need to skip here?
LL_WARNS() << self_av_string() << "skipping because LLWearableHolding pattern is invalid (superceded by later outfit request)" << LL_ENDL;
}
// Activate all gestures in this folder
if (mGestItems.size() > 0)
{
LL_DEBUGS("Avatar") << self_av_string() << "Activating " << mGestItems.size() << " gestures" << LL_ENDL;
LLGestureMgr::instance().activateGestures(mGestItems);
// Update the inventory item labels to reflect the fact
// they are active.
LLViewerInventoryCategory* catp =
gInventory.getCategory(LLAppearanceMgr::instance().getCOF());
if (catp)
{
gInventory.updateCategory(catp);
gInventory.notifyObservers();
}
}
if (isAgentAvatarValid())
{
LL_DEBUGS("Avatar") << self_av_string() << "Updating " << mObjItems.size() << " attachments" << LL_ENDL;
LLAgentWearables::llvo_vec_t objects_to_remove;
LLAgentWearables::llvo_vec_t objects_to_retain;
LLInventoryModel::item_array_t items_to_add;
LLAgentWearables::findAttachmentsAddRemoveInfo(mObjItems,
objects_to_remove,
objects_to_retain,
items_to_add);
LL_DEBUGS("Avatar") << self_av_string() << "Removing " << objects_to_remove.size()
<< " attachments" << LL_ENDL;
// Here we remove the attachment pos overrides for *all*
// attachments, even those that are not being removed. This is
// needed to get joint positions all slammed down to their
// pre-attachment states.
gAgentAvatarp->clearAttachmentOverrides();
if (objects_to_remove.size() || items_to_add.size())
{
LL_DEBUGS("Avatar") << "ATT will remove " << objects_to_remove.size()
<< " and add " << items_to_add.size() << " items" << LL_ENDL;
}
// Take off the attachments that will no longer be in the outfit.
LLAgentWearables::userRemoveMultipleAttachments(objects_to_remove);
// Update wearables.
LL_INFOS("Avatar") << self_av_string() << "HP " << index() << " updating agent wearables with "
<< mResolved << " wearable items " << LL_ENDL;
LLAppearanceMgr::instance().updateAgentWearables(this);
// Restore attachment pos overrides for the attachments that
// are remaining in the outfit.
for (LLAgentWearables::llvo_vec_t::iterator it = objects_to_retain.begin();
it != objects_to_retain.end();
++it)
{
LLViewerObject *objectp = *it;
if (!objectp->isAnimatedObject())
{
gAgentAvatarp->addAttachmentOverridesForObject(objectp);
}
}
// Add new attachments to match those requested.
LL_DEBUGS("Avatar") << self_av_string() << "Adding " << items_to_add.size() << " attachments" << LL_ENDL;
LLAgentWearables::userAttachMultipleAttachments(items_to_add);
}
if (isFetchCompleted() && isMissingCompleted())
{
// Only safe to delete if all wearable callbacks and all missing wearables completed.
delete this;
}
else
{
mIsAllComplete = true;
handleLateArrivals();
}
}
void LLWearableHoldingPattern::onFetchCompletion()
{
if (isMostRecent())
{
selfStopPhase("get_wearables_2");
}
if (!isMostRecent())
{
// runway skip here?
LL_WARNS() << self_av_string() << "skipping because LLWearableHolding pattern is invalid (superceded by later outfit request)" << LL_ENDL;
}
checkMissingWearables();
}
// Runs as an idle callback until all wearables are fetched (or we time out).
bool LLWearableHoldingPattern::pollFetchCompletion()
{
if (!isMostRecent())
{
// runway skip here?
LL_WARNS() << self_av_string() << "skipping because LLWearableHolding pattern is invalid (superceded by later outfit request)" << LL_ENDL;
}
bool completed = isFetchCompleted();
bool timed_out = isTimedOut();
bool done = completed || timed_out;
if (done)
{
LL_INFOS("Avatar") << self_av_string() << "HP " << index() << " polling, done status: " << completed << " timed out " << timed_out
<< " elapsed " << mWaitTime.getElapsedTimeF32() << LL_ENDL;
mFired = true;
if (timed_out)
{
LL_WARNS() << self_av_string() << "Exceeded max wait time for wearables, updating appearance based on what has arrived" << LL_ENDL;
}
onFetchCompletion();
}
return done;
}
void recovered_item_link_cb(const LLUUID& item_id, LLWearableType::EType type, LLViewerWearable *wearable, LLWearableHoldingPattern* holder)
{
if (!holder->isMostRecent())
{
LL_WARNS() << "HP " << holder->index() << " skipping because LLWearableHolding pattern is invalid (superceded by later outfit request)" << LL_ENDL;
// runway skip here?
}
LL_INFOS() << "HP " << holder->index() << " recovered item link for type " << type << LL_ENDL;
holder->eraseTypeToLink(type);
// Add wearable to FoundData for actual wearing
LLViewerInventoryItem *item = gInventory.getItem(item_id);
LLViewerInventoryItem *linked_item = item ? item->getLinkedItem() : NULL;
if (linked_item)
{
gInventory.addChangedMask(LLInventoryObserver::LABEL, linked_item->getUUID());
if (item)
{
LLFoundData found(linked_item->getUUID(),
linked_item->getAssetUUID(),
linked_item->getName(),
linked_item->getType(),
linked_item->isWearableType() ? linked_item->getWearableType() : LLWearableType::WT_INVALID,
true // is replacement
);
found.mWearable = wearable;
holder->getFoundList().push_front(found);
}
else
{
LL_WARNS() << self_av_string() << "inventory link not found for recovered wearable" << LL_ENDL;
}
}
else
{
LL_WARNS() << self_av_string() << "HP " << holder->index() << " inventory link not found for recovered wearable" << LL_ENDL;
}
}
void recovered_item_cb(const LLUUID& item_id, LLWearableType::EType type, LLViewerWearable *wearable, LLWearableHoldingPattern* holder)
{
if (!holder->isMostRecent())
{
// runway skip here?
LL_WARNS() << self_av_string() << "skipping because LLWearableHolding pattern is invalid (superceded by later outfit request)" << LL_ENDL;
}
LL_DEBUGS("Avatar") << self_av_string() << "Recovered item for type " << type << LL_ENDL;
LLConstPointer<LLInventoryObject> itemp = gInventory.getItem(item_id);
wearable->setItemID(item_id);
holder->eraseTypeToRecover(type);
llassert(itemp);
if (itemp)
{
LLPointer<LLInventoryCallback> cb = new LLBoostFuncInventoryCallback(boost::bind(recovered_item_link_cb,_1,type,wearable,holder));
link_inventory_object(LLAppearanceMgr::instance().getCOF(), itemp, cb);
}
}
void LLWearableHoldingPattern::recoverMissingWearable(LLWearableType::EType type)
{
if (!isMostRecent())
{
// runway skip here?
LL_WARNS() << self_av_string() << "skipping because LLWearableHolding pattern is invalid (superceded by later outfit request)" << LL_ENDL;
}
// Try to recover by replacing missing wearable with a new one.
LLNotificationsUtil::add("ReplacedMissingWearable");
LL_DEBUGS() << "Wearable " << LLWearableType::getTypeLabel(type)
<< " could not be downloaded. Replaced inventory item with default wearable." << LL_ENDL;
LLViewerWearable* wearable = LLWearableList::instance().createNewWearable(type, gAgentAvatarp);
// Add a new one in the lost and found folder.
const LLUUID lost_and_found_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND);
LLPointer<LLInventoryCallback> cb = new LLBoostFuncInventoryCallback(boost::bind(recovered_item_cb,_1,type,wearable,this));
create_inventory_item(gAgent.getID(),
gAgent.getSessionID(),
lost_and_found_id,
wearable->getTransactionID(),
wearable->getName(),
wearable->getDescription(),
wearable->getAssetType(),
LLInventoryType::IT_WEARABLE,
wearable->getType(),
wearable->getPermissions().getMaskNextOwner(),
cb);
}
bool LLWearableHoldingPattern::isMissingCompleted()
{
return mTypesToLink.size()==0 && mTypesToRecover.size()==0;
}
void LLWearableHoldingPattern::clearCOFLinksForMissingWearables()
{
for (found_list_t::iterator it = getFoundList().begin(); it != getFoundList().end(); ++it)
{
LLFoundData &data = *it;
if ((data.mWearableType < LLWearableType::WT_COUNT) && (!data.mWearable))
{
// Wearable link that was never resolved; remove links to it from COF
LL_INFOS("Avatar") << self_av_string() << "HP " << index() << " removing link for unresolved item " << data.mItemID.asString() << LL_ENDL;
LLAppearanceMgr::instance().removeCOFItemLinks(data.mItemID);
}
}
}
bool LLWearableHoldingPattern::pollMissingWearables()
{
if (!isMostRecent())
{
// runway skip here?
LL_WARNS() << self_av_string() << "skipping because LLWearableHolding pattern is invalid (superceded by later outfit request)" << LL_ENDL;
}
bool timed_out = isTimedOut();
bool missing_completed = isMissingCompleted();
bool done = timed_out || missing_completed;
if (!done)
{
LL_INFOS("Avatar") << self_av_string() << "HP " << index() << " polling missing wearables, waiting for items " << mTypesToRecover.size()
<< " links " << mTypesToLink.size()
<< " wearables, timed out " << timed_out
<< " elapsed " << mWaitTime.getElapsedTimeF32()
<< " done " << done << LL_ENDL;
}
if (done)
{
if (isMostRecent())
{
selfStopPhase("get_missing_wearables_2");
}
gAgentAvatarp->debugWearablesLoaded();
// BAP - if we don't call clearCOFLinksForMissingWearables()
// here, we won't have to add the link back in later if the
// wearable arrives late. This is to avoid corruption of
// wearable ordering info. Also has the effect of making
// unworn item links visible in the COF under some
// circumstances.
//clearCOFLinksForMissingWearables();
onAllComplete();
}
return done;
}
// Handle wearables that arrived after the timeout period expired.
void LLWearableHoldingPattern::handleLateArrivals()
{
// Only safe to run if we have previously finished the missing
// wearables and other processing - otherwise we could be in some
// intermediate state - but have not been superceded by a later
// outfit change request.
if (mLateArrivals.size() == 0)
{
// Nothing to process.
return;
}
if (!isMostRecent())
{
LL_WARNS() << self_av_string() << "Late arrivals not handled - outfit change no longer valid" << LL_ENDL;
}
if (!mIsAllComplete)
{
LL_WARNS() << self_av_string() << "Late arrivals not handled - in middle of missing wearables processing" << LL_ENDL;
}
LL_INFOS("Avatar") << self_av_string() << "HP " << index() << " need to handle " << mLateArrivals.size() << " late arriving wearables" << LL_ENDL;
// Update mFoundList using late-arriving wearables.
std::set<LLWearableType::EType> replaced_types;
for (LLWearableHoldingPattern::found_list_t::iterator iter = getFoundList().begin();
iter != getFoundList().end(); ++iter)
{
LLFoundData& data = *iter;
for (std::set<LLViewerWearable*>::iterator wear_it = mLateArrivals.begin();
wear_it != mLateArrivals.end();
++wear_it)
{
LLViewerWearable *wearable = *wear_it;
if(wearable->getAssetID() == data.mAssetID)
{
data.mWearable = wearable;
replaced_types.insert(data.mWearableType);
// BAP - if we didn't call
// clearCOFLinksForMissingWearables() earlier, we
// don't need to restore the link here. Fixes
// wearable ordering problems.
// LLAppearanceMgr::instance().addCOFItemLink(data.mItemID,false);
// BAP failing this means inventory or asset server
// are corrupted in a way we don't handle.
llassert((data.mWearableType < LLWearableType::WT_COUNT) && (wearable->getType() == data.mWearableType));
break;
}
}
}
// Remove COF links for any default wearables previously used to replace the late arrivals.
// All this pussyfooting around with a while loop and explicit
// iterator incrementing is to allow removing items from the list
// without clobbering the iterator we're using to navigate.
LLWearableHoldingPattern::found_list_t::iterator iter = getFoundList().begin();
while (iter != getFoundList().end())
{
LLFoundData& data = *iter;
// If an item of this type has recently shown up, removed the corresponding replacement wearable from COF.
if (data.mWearable && data.mIsReplacement &&
replaced_types.find(data.mWearableType) != replaced_types.end())
{
LLAppearanceMgr::instance().removeCOFItemLinks(data.mItemID);
std::list<LLFoundData>::iterator clobber_ator = iter;
++iter;
getFoundList().erase(clobber_ator);
}
else
{
++iter;
}
}
// Clear contents of late arrivals.
mLateArrivals.clear();
// Update appearance based on mFoundList
LLAppearanceMgr::instance().updateAgentWearables(this);
}
void LLWearableHoldingPattern::resetTime(F32 timeout)
{
mWaitTime.reset();
mWaitTime.setTimerExpirySec(timeout);
}
void LLWearableHoldingPattern::onWearableAssetFetch(LLViewerWearable *wearable)
{
if (!isMostRecent())
{
LL_WARNS() << self_av_string() << "skipping because LLWearableHolding pattern is invalid (superceded by later outfit request)" << LL_ENDL;
}
mResolved += 1; // just counting callbacks, not successes.
LL_DEBUGS("Avatar") << self_av_string() << "HP " << index() << " resolved " << mResolved << "/" << getFoundList().size() << LL_ENDL;
if (!wearable)
{
LL_WARNS() << self_av_string() << "no wearable found" << LL_ENDL;
}
if (mFired)
{
LL_WARNS() << self_av_string() << "called after holder fired" << LL_ENDL;
if (wearable)
{
mLateArrivals.insert(wearable);
if (mIsAllComplete)
{
handleLateArrivals();
}
}
return;
}
if (!wearable)
{
return;
}
U32 use_count = 0;
for (LLWearableHoldingPattern::found_list_t::iterator iter = getFoundList().begin();
iter != getFoundList().end(); ++iter)
{
LLFoundData& data = *iter;
if (wearable->getAssetID() == data.mAssetID)
{
// Failing this means inventory or asset server are corrupted in a way we don't handle.
if ((data.mWearableType >= LLWearableType::WT_COUNT) || (wearable->getType() != data.mWearableType))
{
LL_WARNS() << self_av_string() << "recovered wearable but type invalid. inventory wearable type: " << data.mWearableType << " asset wearable type: " << wearable->getType() << LL_ENDL;
break;
}
if (use_count == 0)
{
data.mWearable = wearable;
use_count++;
}
else
{
LLViewerInventoryItem* wearable_item = gInventory.getItem(data.mItemID);
if (wearable_item && wearable_item->isFinished() && wearable_item->getPermissions().allowModifyBy(gAgentID))
{
// We can't edit and do some other interactions with same asset twice, copy it
// Note: can't update incomplete items. Usually attached from previous viewer build, but
// consider adding fetch and completion callback
LLViewerWearable* new_wearable = LLWearableList::instance().createCopy(wearable, wearable->getName());
data.mWearable = new_wearable;
data.mAssetID = new_wearable->getAssetID();
// Update existing inventory item
wearable_item->setAssetUUID(new_wearable->getAssetID());
wearable_item->setTransactionID(new_wearable->getTransactionID());
gInventory.updateItem(wearable_item, LLInventoryObserver::INTERNAL);
wearable_item->updateServer(FALSE);
use_count++;
}
else
{
// Note: technically a bug, LLViewerWearable can identify only one item id at a time,
// yet we are tying it to multiple items here.
// LLViewerWearable need to support more then one item.
LL_WARNS() << "Same LLViewerWearable is used by multiple items! " << wearable->getAssetID() << LL_ENDL;
data.mWearable = wearable;
}
}
}
}
if (use_count > 1)
{
LL_WARNS() << "Copying wearable, multiple asset id uses! " << wearable->getAssetID() << LL_ENDL;
gInventory.notifyObservers();
}
}
static void onWearableAssetFetch(LLViewerWearable* wearable, void* data)
{
LLWearableHoldingPattern* holder = (LLWearableHoldingPattern*)data;
holder->onWearableAssetFetch(wearable);
}
static void removeDuplicateItems(LLInventoryModel::item_array_t& items)
{
LLInventoryModel::item_array_t new_items;
std::set<LLUUID> items_seen;
std::deque<LLViewerInventoryItem*> tmp_list;
// Traverse from the front and keep the first of each item
// encountered, so we actually keep the *last* of each duplicate
// item. This is needed to give the right priority when adding
// duplicate items to an existing outfit.
for (S32 i=items.size()-1; i>=0; i--)
{
LLViewerInventoryItem *item = items.at(i);
LLUUID item_id = item->getLinkedUUID();
if (items_seen.find(item_id)!=items_seen.end())
continue;
items_seen.insert(item_id);
tmp_list.push_front(item);
}
for (std::deque<LLViewerInventoryItem*>::iterator it = tmp_list.begin();
it != tmp_list.end();
++it)
{
new_items.push_back(*it);
}
items = new_items;
}
//=========================================================================
const std::string LLAppearanceMgr::sExpectedTextureName = "OutfitPreview";
const LLUUID LLAppearanceMgr::getCOF() const
{
return gInventory.findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT);
}
S32 LLAppearanceMgr::getCOFVersion() const
{
LLViewerInventoryCategory *cof = gInventory.getCategory(getCOF());
if (cof)
{
return cof->getVersion();
}
else
{
return LLViewerInventoryCategory::VERSION_UNKNOWN;
}
}
const LLViewerInventoryItem* LLAppearanceMgr::getBaseOutfitLink()
{
const LLUUID& current_outfit_cat = getCOF();
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
// Can't search on FT_OUTFIT since links to categories return FT_CATEGORY for type since they don't
// return preferred type.
LLIsType is_category( LLAssetType::AT_CATEGORY );
gInventory.collectDescendentsIf(current_outfit_cat,
cat_array,
item_array,
false,
is_category);
for (LLInventoryModel::item_array_t::const_iterator iter = item_array.begin();
iter != item_array.end();
iter++)
{
const LLViewerInventoryItem *item = (*iter);
const LLViewerInventoryCategory *cat = item->getLinkedCategory();
if (cat && cat->getPreferredType() == LLFolderType::FT_OUTFIT)
{
const LLUUID parent_id = cat->getParentUUID();
LLViewerInventoryCategory* parent_cat = gInventory.getCategory(parent_id);
// if base outfit moved to trash it means that we don't have base outfit
if (parent_cat != NULL && parent_cat->getPreferredType() == LLFolderType::FT_TRASH)
{
return NULL;
}
return item;
}
}
return NULL;
}
bool LLAppearanceMgr::getBaseOutfitName(std::string& name)
{
const LLViewerInventoryItem* outfit_link = getBaseOutfitLink();
if(outfit_link)
{
const LLViewerInventoryCategory *cat = outfit_link->getLinkedCategory();
if (cat)
{
name = cat->getName();
return true;
}
}
return false;
}
const LLUUID LLAppearanceMgr::getBaseOutfitUUID()
{
const LLViewerInventoryItem* outfit_link = getBaseOutfitLink();
if (!outfit_link || !outfit_link->getIsLinkType()) return LLUUID::null;
const LLViewerInventoryCategory* outfit_cat = outfit_link->getLinkedCategory();
if (!outfit_cat) return LLUUID::null;
if (outfit_cat->getPreferredType() != LLFolderType::FT_OUTFIT)
{
LL_WARNS() << "Expected outfit type:" << LLFolderType::FT_OUTFIT << " but got type:" << outfit_cat->getType() << " for folder name:" << outfit_cat->getName() << LL_ENDL;
return LLUUID::null;
}
return outfit_cat->getUUID();
}
void wear_on_avatar_cb(const LLUUID& inv_item, bool do_replace = false)
{
if (inv_item.isNull())
return;
LLViewerInventoryItem *item = gInventory.getItem(inv_item);
if (item)
{
LLAppearanceMgr::instance().wearItemOnAvatar(inv_item, true, do_replace);
}
}
void LLAppearanceMgr::wearItemsOnAvatar(const uuid_vec_t& item_ids_to_wear,
bool do_update,
bool replace,
LLPointer<LLInventoryCallback> cb)
{
bool first = true;
LLInventoryObject::const_object_list_t items_to_link;
for (uuid_vec_t::const_iterator it = item_ids_to_wear.begin();
it != item_ids_to_wear.end();
++it)
{
replace = first && replace;
first = false;
const LLUUID& item_id_to_wear = *it;
if (item_id_to_wear.isNull())
{
LL_DEBUGS("Avatar") << "null id " << item_id_to_wear << LL_ENDL;
continue;
}
LLViewerInventoryItem* item_to_wear = gInventory.getItem(item_id_to_wear);
if (!item_to_wear)
{
LL_DEBUGS("Avatar") << "inventory item not found for id " << item_id_to_wear << LL_ENDL;
continue;
}
if (gInventory.isObjectDescendentOf(item_to_wear->getUUID(), gInventory.getLibraryRootFolderID()))
{
LL_DEBUGS("Avatar") << "inventory item in library, will copy and wear "
<< item_to_wear->getName() << " id " << item_id_to_wear << LL_ENDL;
LLPointer<LLInventoryCallback> cb = new LLBoostFuncInventoryCallback(boost::bind(wear_on_avatar_cb,_1,replace));
copy_inventory_item(gAgent.getID(), item_to_wear->getPermissions().getOwner(),
item_to_wear->getUUID(), LLUUID::null, std::string(), cb);
continue;
}
else if (!gInventory.isObjectDescendentOf(item_to_wear->getUUID(), gInventory.getRootFolderID()))
{
// not in library and not in agent's inventory
LL_DEBUGS("Avatar") << "inventory item not in user inventory or library, skipping "
<< item_to_wear->getName() << " id " << item_id_to_wear << LL_ENDL;
continue;
}
else if (gInventory.isObjectDescendentOf(item_to_wear->getUUID(), gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH)))
{
LLNotificationsUtil::add("CannotWearTrash");
LL_DEBUGS("Avatar") << "inventory item is in trash, skipping "
<< item_to_wear->getName() << " id " << item_id_to_wear << LL_ENDL;
continue;
}
else if (isLinkedInCOF(item_to_wear->getUUID())) // EXT-84911
{
LL_DEBUGS("Avatar") << "inventory item is already in COF, skipping "
<< item_to_wear->getName() << " id " << item_id_to_wear << LL_ENDL;
continue;
}
switch (item_to_wear->getType())
{
case LLAssetType::AT_CLOTHING:
{
if (gAgentWearables.areWearablesLoaded())
{
if (!cb && do_update)
{
cb = new LLUpdateAppearanceAndEditWearableOnDestroy(item_id_to_wear);
}
LLWearableType::EType type = item_to_wear->getWearableType();
S32 wearable_count = gAgentWearables.getWearableCount(type);
if ((replace && wearable_count != 0) || !gAgentWearables.canAddWearable(type))
{
LLUUID item_id = gAgentWearables.getWearableItemID(item_to_wear->getWearableType(),
wearable_count-1);
removeCOFItemLinks(item_id, cb);
}
items_to_link.push_back(item_to_wear);
}
}
break;
case LLAssetType::AT_BODYPART:
{
// TODO: investigate wearables may not be loaded at this point EXT-8231
// Remove the existing wearables of the same type.
// Remove existing body parts anyway because we must not be able to wear e.g. two skins.
removeCOFLinksOfType(item_to_wear->getWearableType());
if (!cb && do_update)
{
cb = new LLUpdateAppearanceAndEditWearableOnDestroy(item_id_to_wear);
}
items_to_link.push_back(item_to_wear);
}
break;
case LLAssetType::AT_OBJECT:
{
rez_attachment(item_to_wear, NULL, replace);
}
break;
default: continue;
}
}
// Batch up COF link creation - more efficient if using AIS.
if (items_to_link.size())
{
link_inventory_array(getCOF(), items_to_link, cb);
}
}
void LLAppearanceMgr::wearItemOnAvatar(const LLUUID& item_id_to_wear,
bool do_update,
bool replace,
LLPointer<LLInventoryCallback> cb)
{
uuid_vec_t ids;
ids.push_back(item_id_to_wear);
wearItemsOnAvatar(ids, do_update, replace, cb);
}
// Update appearance from outfit folder.
void LLAppearanceMgr::changeOutfit(bool proceed, const LLUUID& category, bool append)
{
if (!proceed)
return;
LLAppearanceMgr::instance().updateCOF(category,append);
}
void LLAppearanceMgr::replaceCurrentOutfit(const LLUUID& new_outfit)
{
LLViewerInventoryCategory* cat = gInventory.getCategory(new_outfit);
wearInventoryCategory(cat, false, false);
}
// Remove existing photo link from outfit folder.
void LLAppearanceMgr::removeOutfitPhoto(const LLUUID& outfit_id)
{
LLInventoryModel::cat_array_t sub_cat_array;
LLInventoryModel::item_array_t outfit_item_array;
gInventory.collectDescendents(
outfit_id,
sub_cat_array,
outfit_item_array,
LLInventoryModel::EXCLUDE_TRASH);
BOOST_FOREACH(LLViewerInventoryItem* outfit_item, outfit_item_array)
{
LLViewerInventoryItem* linked_item = outfit_item->getLinkedItem();
if (linked_item != NULL)
{
if (linked_item->getActualType() == LLAssetType::AT_TEXTURE)
{
gInventory.removeItem(outfit_item->getUUID());
}
}
else if (outfit_item->getActualType() == LLAssetType::AT_TEXTURE)
{
gInventory.removeItem(outfit_item->getUUID());
}
}
}
// Open outfit renaming dialog.
void LLAppearanceMgr::renameOutfit(const LLUUID& outfit_id)
{
LLViewerInventoryCategory* cat = gInventory.getCategory(outfit_id);
if (!cat)
{
return;
}
LLSD args;
args["NAME"] = cat->getName();
LLSD payload;
payload["cat_id"] = outfit_id;
LLNotificationsUtil::add("RenameOutfit", args, payload, boost::bind(onOutfitRename, _1, _2));
}
// User typed new outfit name.
// static
void LLAppearanceMgr::onOutfitRename(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
if (option != 0) return; // canceled
std::string outfit_name = response["new_name"].asString();
LLStringUtil::trim(outfit_name);
if (!outfit_name.empty())
{
LLUUID cat_id = notification["payload"]["cat_id"].asUUID();
rename_category(&gInventory, cat_id, outfit_name);
}
}
void LLAppearanceMgr::setOutfitLocked(bool locked)
{
if (mOutfitLocked == locked)
{
return;
}
mOutfitLocked = locked;
if (locked)
{
mUnlockOutfitTimer->reset();
mUnlockOutfitTimer->start();
}
else
{
mUnlockOutfitTimer->stop();
}
LLOutfitObserver::instance().notifyOutfitLockChanged();
}
void LLAppearanceMgr::addCategoryToCurrentOutfit(const LLUUID& cat_id)
{
LLViewerInventoryCategory* cat = gInventory.getCategory(cat_id);
wearInventoryCategory(cat, false, true);
}
void LLAppearanceMgr::takeOffOutfit(const LLUUID& cat_id)
{
LLInventoryModel::cat_array_t cats;
LLInventoryModel::item_array_t items;
LLFindWearablesEx collector(/*is_worn=*/ true, /*include_body_parts=*/ false);
gInventory.collectDescendentsIf(cat_id, cats, items, FALSE, collector);
LLInventoryModel::item_array_t::const_iterator it = items.begin();
const LLInventoryModel::item_array_t::const_iterator it_end = items.end();
uuid_vec_t uuids_to_remove;
for( ; it_end != it; ++it)
{
LLViewerInventoryItem* item = *it;
uuids_to_remove.push_back(item->getUUID());
}
removeItemsFromAvatar(uuids_to_remove);
// deactivate all gestures in the outfit folder
LLInventoryModel::item_array_t gest_items;
getDescendentsOfAssetType(cat_id, gest_items, LLAssetType::AT_GESTURE);
for(S32 i = 0; i < gest_items.size(); ++i)
{
LLViewerInventoryItem *gest_item = gest_items[i];
if ( LLGestureMgr::instance().isGestureActive( gest_item->getLinkedUUID()) )
{
LLGestureMgr::instance().deactivateGesture( gest_item->getLinkedUUID() );
}
}
}
// Create a copy of src_id + contents as a subfolder of dst_id.
void LLAppearanceMgr::shallowCopyCategory(const LLUUID& src_id, const LLUUID& dst_id,
LLPointer<LLInventoryCallback> cb)
{
LLInventoryCategory *src_cat = gInventory.getCategory(src_id);
if (!src_cat)
{
LL_WARNS() << "folder not found for src " << src_id.asString() << LL_ENDL;
return;
}
LL_INFOS() << "starting, src_id " << src_id << " name " << src_cat->getName() << " dst_id " << dst_id << LL_ENDL;
LLUUID parent_id = dst_id;
if(parent_id.isNull())
{
parent_id = gInventory.getRootFolderID();
}
LLUUID subfolder_id = gInventory.createNewCategory( parent_id,
LLFolderType::FT_NONE,
src_cat->getName());
shallowCopyCategoryContents(src_id, subfolder_id, cb);
gInventory.notifyObservers();
}
void LLAppearanceMgr::slamCategoryLinks(const LLUUID& src_id, const LLUUID& dst_id,
bool include_folder_links, LLPointer<LLInventoryCallback> cb)
{
LLInventoryModel::cat_array_t* cats;
LLInventoryModel::item_array_t* items;
LLSD contents = LLSD::emptyArray();
gInventory.getDirectDescendentsOf(src_id, cats, items);
LL_INFOS() << "copying " << items->size() << " items" << LL_ENDL;
for (LLInventoryModel::item_array_t::const_iterator iter = items->begin();
iter != items->end();
++iter)
{
const LLViewerInventoryItem* item = (*iter);
switch (item->getActualType())
{
case LLAssetType::AT_LINK:
{
LL_DEBUGS("Avatar") << "linking inventory item " << item->getName() << LL_ENDL;
//getActualDescription() is used for a new description
//to propagate ordering information saved in descriptions of links
LLSD item_contents;
item_contents["name"] = item->getName();
item_contents["desc"] = item->getActualDescription();
item_contents["linked_id"] = item->getLinkedUUID();
item_contents["type"] = LLAssetType::AT_LINK;
contents.append(item_contents);
break;
}
case LLAssetType::AT_LINK_FOLDER:
{
LLViewerInventoryCategory *catp = item->getLinkedCategory();
if (catp && include_folder_links)
{
LL_DEBUGS("Avatar") << "linking inventory folder " << item->getName() << LL_ENDL;
LLSD base_contents;
base_contents["name"] = catp->getName();
base_contents["desc"] = ""; // categories don't have descriptions.
base_contents["linked_id"] = catp->getLinkedUUID();
base_contents["type"] = LLAssetType::AT_LINK_FOLDER;
contents.append(base_contents);
}
break;
}
default:
{
// Linux refuses to compile unless all possible enums are handled. Really, Linux?
break;
}
}
}
slam_inventory_folder(dst_id, contents, cb);
}
// Copy contents of src_id to dst_id.
void LLAppearanceMgr::shallowCopyCategoryContents(const LLUUID& src_id, const LLUUID& dst_id,
LLPointer<LLInventoryCallback> cb)
{
LLInventoryModel::cat_array_t* cats;
LLInventoryModel::item_array_t* items;
gInventory.getDirectDescendentsOf(src_id, cats, items);
LL_INFOS() << "copying " << items->size() << " items" << LL_ENDL;
LLInventoryObject::const_object_list_t link_array;
for (LLInventoryModel::item_array_t::const_iterator iter = items->begin();
iter != items->end();
++iter)
{
const LLViewerInventoryItem* item = (*iter);
switch (item->getActualType())
{
case LLAssetType::AT_LINK:
{
LL_DEBUGS("Avatar") << "linking inventory item " << item->getName() << LL_ENDL;
link_array.push_back(LLConstPointer<LLInventoryObject>(item));
break;
}
case LLAssetType::AT_LINK_FOLDER:
{
LLViewerInventoryCategory *catp = item->getLinkedCategory();
// Skip copying outfit links.
if (catp && catp->getPreferredType() != LLFolderType::FT_OUTFIT)
{
LL_DEBUGS("Avatar") << "linking inventory folder " << item->getName() << LL_ENDL;
link_array.push_back(LLConstPointer<LLInventoryObject>(item));
}
break;
}
case LLAssetType::AT_CLOTHING:
case LLAssetType::AT_OBJECT:
case LLAssetType::AT_BODYPART:
case LLAssetType::AT_GESTURE:
{
LL_DEBUGS("Avatar") << "copying inventory item " << item->getName() << LL_ENDL;
copy_inventory_item(gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
dst_id,
item->getName(),
cb);
break;
}
default:
// Ignore non-outfit asset types
break;
}
}
if (!link_array.empty())
{
link_inventory_array(dst_id, link_array, cb);
}
}
BOOL LLAppearanceMgr::getCanMakeFolderIntoOutfit(const LLUUID& folder_id)
{
// These are the wearable items that are required for considering this
// folder as containing a complete outfit.
U32 required_wearables = 0;
required_wearables |= 1LL << LLWearableType::WT_SHAPE;
required_wearables |= 1LL << LLWearableType::WT_SKIN;
required_wearables |= 1LL << LLWearableType::WT_HAIR;
required_wearables |= 1LL << LLWearableType::WT_EYES;
// These are the wearables that the folder actually contains.
U32 folder_wearables = 0;
LLInventoryModel::cat_array_t* cats;
LLInventoryModel::item_array_t* items;
gInventory.getDirectDescendentsOf(folder_id, cats, items);
for (LLInventoryModel::item_array_t::const_iterator iter = items->begin();
iter != items->end();
++iter)
{
const LLViewerInventoryItem* item = (*iter);
if (item->isWearableType())
{
const LLWearableType::EType wearable_type = item->getWearableType();
folder_wearables |= 1LL << wearable_type;
}
}
// If the folder contains the required wearables, return TRUE.
return ((required_wearables & folder_wearables) == required_wearables);
}
bool LLAppearanceMgr::getCanRemoveOutfit(const LLUUID& outfit_cat_id)
{
// Disallow removing the base outfit.
if (outfit_cat_id == getBaseOutfitUUID())
{
return false;
}
// Check if the outfit folder itself is removable.
if (!get_is_category_removable(&gInventory, outfit_cat_id))
{
return false;
}
// Check for the folder's non-removable descendants.
LLFindNonRemovableObjects filter_non_removable;
LLInventoryModel::cat_array_t cats;
LLInventoryModel::item_array_t items;
LLInventoryModel::item_array_t::const_iterator it;
gInventory.collectDescendentsIf(outfit_cat_id, cats, items, false, filter_non_removable);
if (!cats.empty() || !items.empty())
{
return false;
}
return true;
}
// static
bool LLAppearanceMgr::getCanRemoveFromCOF(const LLUUID& outfit_cat_id)
{
if (gAgentWearables.isCOFChangeInProgress())
{
return false;
}
LLInventoryModel::cat_array_t cats;
LLInventoryModel::item_array_t items;
LLFindWearablesEx is_worn(/*is_worn=*/ true, /*include_body_parts=*/ false);
gInventory.collectDescendentsIf(outfit_cat_id,
cats,
items,
LLInventoryModel::EXCLUDE_TRASH,
is_worn);
return items.size() > 0;
}
// static
bool LLAppearanceMgr::getCanAddToCOF(const LLUUID& outfit_cat_id)
{
if (gAgentWearables.isCOFChangeInProgress())
{
return false;
}
LLInventoryModel::cat_array_t cats;
LLInventoryModel::item_array_t items;
LLFindWearablesEx not_worn(/*is_worn=*/ false, /*include_body_parts=*/ false);
gInventory.collectDescendentsIf(outfit_cat_id,
cats,
items,
LLInventoryModel::EXCLUDE_TRASH,
not_worn);
return items.size() > 0;
}
bool LLAppearanceMgr::getCanReplaceCOF(const LLUUID& outfit_cat_id)
{
// Don't allow wearing anything while we're changing appearance.
if (gAgentWearables.isCOFChangeInProgress())
{
return false;
}
// Check whether it's the base outfit.
if (outfit_cat_id.isNull() || outfit_cat_id == getBaseOutfitUUID())
{
return false;
}
// Check whether the outfit contains any wearables
LLInventoryModel::cat_array_t cats;
LLInventoryModel::item_array_t items;
LLFindWearables is_wearable;
gInventory.collectDescendentsIf(outfit_cat_id,
cats,
items,
LLInventoryModel::EXCLUDE_TRASH,
is_wearable);
return items.size() > 0;
}
// Moved from LLWearableList::ContextMenu for wider utility.
bool LLAppearanceMgr::canAddWearables(const uuid_vec_t& item_ids)
{
// TODO: investigate wearables may not be loaded at this point EXT-8231
U32 n_objects = 0;
U32 n_clothes = 0;
// Count given clothes (by wearable type) and objects.
for (uuid_vec_t::const_iterator it = item_ids.begin(); it != item_ids.end(); ++it)
{
LLViewerInventoryItem* item = gInventory.getItem(*it);
if (!item)
{
return false;
}
if (item->getType() == LLAssetType::AT_OBJECT)
{
++n_objects;
}
else if (item->getType() == LLAssetType::AT_CLOTHING)
{
++n_clothes;
}
else if (item->getType() == LLAssetType::AT_BODYPART || item->getType() == LLAssetType::AT_GESTURE)
{
return isAgentAvatarValid();
}
else
{
LL_WARNS() << "Unexpected wearable type" << LL_ENDL;
return false;
}
}
// Check whether we can add all the objects.
if (!isAgentAvatarValid() || !gAgentAvatarp->canAttachMoreObjects(n_objects))
{
return false;
}
// Check whether we can add all the clothes.
U32 sum_clothes = n_clothes + gAgentWearables.getClothingLayerCount();
return sum_clothes <= LLAgentWearables::MAX_CLOTHING_LAYERS;
}
void LLAppearanceMgr::purgeBaseOutfitLink(const LLUUID& category, LLPointer<LLInventoryCallback> cb)
{
LLInventoryModel::cat_array_t cats;
LLInventoryModel::item_array_t items;
gInventory.collectDescendents(category, cats, items,
LLInventoryModel::EXCLUDE_TRASH);
for (S32 i = 0; i < items.size(); ++i)
{
LLViewerInventoryItem *item = items.at(i);
if (item->getActualType() != LLAssetType::AT_LINK_FOLDER)
continue;
LLViewerInventoryCategory* catp = item->getLinkedCategory();
if(catp && catp->getPreferredType() == LLFolderType::FT_OUTFIT)
{
remove_inventory_item(item->getUUID(), cb);
}
}
}
// Keep the last N wearables of each type. For viewer 2.0, N is 1 for
// both body parts and clothing items.
void LLAppearanceMgr::filterWearableItems(
LLInventoryModel::item_array_t& items, S32 max_per_type, S32 max_total)
{
// Restrict by max total items first.
if ((max_total > 0) && (items.size() > max_total))
{
LLInventoryModel::item_array_t items_to_keep;
for (S32 i=0; i<max_total; i++)
{
items_to_keep.push_back(items[i]);
}
items = items_to_keep;
}
if (max_per_type > 0)
{
// Divvy items into arrays by wearable type.
std::vector<LLInventoryModel::item_array_t> items_by_type(LLWearableType::WT_COUNT);
divvyWearablesByType(items, items_by_type);
// rebuild items list, retaining the last max_per_type of each array
items.clear();
for (S32 i=0; i<LLWearableType::WT_COUNT; i++)
{
S32 size = items_by_type[i].size();
if (size <= 0)
continue;
S32 start_index = llmax(0,size-max_per_type);
for (S32 j = start_index; j<size; j++)
{
items.push_back(items_by_type[i][j]);
}
}
}
}
void LLAppearanceMgr::updateCOF(const LLUUID& category, bool append)
{
LLViewerInventoryCategory *pcat = gInventory.getCategory(category);
if (!pcat)
{
LL_WARNS() << "no category found for id " << category << LL_ENDL;
return;
}
LL_INFOS("Avatar") << self_av_string() << "starting, cat '" << (pcat ? pcat->getName() : "[UNKNOWN]") << "'" << LL_ENDL;
const LLUUID cof = getCOF();
// Deactivate currently active gestures in the COF, if replacing outfit
if (!append)
{
LLInventoryModel::item_array_t gest_items;
getDescendentsOfAssetType(cof, gest_items, LLAssetType::AT_GESTURE);
for(S32 i = 0; i < gest_items.size(); ++i)
{
LLViewerInventoryItem *gest_item = gest_items.at(i);
if ( LLGestureMgr::instance().isGestureActive( gest_item->getLinkedUUID()) )
{
LLGestureMgr::instance().deactivateGesture( gest_item->getLinkedUUID() );
}
}
}
// Collect and filter descendents to determine new COF contents.
// - Body parts: always include COF contents as a fallback in case any
// required parts are missing.
// Preserve body parts from COF if appending.
LLInventoryModel::item_array_t body_items;
getDescendentsOfAssetType(cof, body_items, LLAssetType::AT_BODYPART);
getDescendentsOfAssetType(category, body_items, LLAssetType::AT_BODYPART);
if (append)
reverse(body_items.begin(), body_items.end());
// Reduce body items to max of one per type.
removeDuplicateItems(body_items);
filterWearableItems(body_items, 1, 0);
// - Wearables: include COF contents only if appending.
LLInventoryModel::item_array_t wear_items;
if (append)
getDescendentsOfAssetType(cof, wear_items, LLAssetType::AT_CLOTHING);
getDescendentsOfAssetType(category, wear_items, LLAssetType::AT_CLOTHING);
// Reduce wearables to max of one per type.
removeDuplicateItems(wear_items);
filterWearableItems(wear_items, 0, LLAgentWearables::MAX_CLOTHING_LAYERS);
// - Attachments: include COF contents only if appending.
LLInventoryModel::item_array_t obj_items;
if (append)
getDescendentsOfAssetType(cof, obj_items, LLAssetType::AT_OBJECT);
getDescendentsOfAssetType(category, obj_items, LLAssetType::AT_OBJECT);
removeDuplicateItems(obj_items);
// - Gestures: include COF contents only if appending.
LLInventoryModel::item_array_t gest_items;
if (append)
getDescendentsOfAssetType(cof, gest_items, LLAssetType::AT_GESTURE);
getDescendentsOfAssetType(category, gest_items, LLAssetType::AT_GESTURE);
removeDuplicateItems(gest_items);
// Create links to new COF contents.
LLInventoryModel::item_array_t all_items;
std::copy(body_items.begin(), body_items.end(), std::back_inserter(all_items));
std::copy(wear_items.begin(), wear_items.end(), std::back_inserter(all_items));
std::copy(obj_items.begin(), obj_items.end(), std::back_inserter(all_items));
std::copy(gest_items.begin(), gest_items.end(), std::back_inserter(all_items));
// Find any wearables that need description set to enforce ordering.
desc_map_t desc_map;
getWearableOrderingDescUpdates(wear_items, desc_map);
// Will link all the above items.
// link_waiter enforce flags are false because we've already fixed everything up in updateCOF().
LLPointer<LLInventoryCallback> link_waiter = new LLUpdateAppearanceOnDestroy(false,false);
LLSD contents = LLSD::emptyArray();
for (LLInventoryModel::item_array_t::const_iterator it = all_items.begin();
it != all_items.end(); ++it)
{
LLSD item_contents;
LLInventoryItem *item = *it;
std::string desc;
desc_map_t::const_iterator desc_iter = desc_map.find(item->getUUID());
if (desc_iter != desc_map.end())
{
desc = desc_iter->second;
LL_DEBUGS("Avatar") << item->getName() << " overriding desc to: " << desc
<< " (was: " << item->getActualDescription() << ")" << LL_ENDL;
}
else
{
desc = item->getActualDescription();
}
item_contents["name"] = item->getName();
item_contents["desc"] = desc;
item_contents["linked_id"] = item->getLinkedUUID();
item_contents["type"] = LLAssetType::AT_LINK;
contents.append(item_contents);
}
const LLUUID& base_id = append ? getBaseOutfitUUID() : category;
LLViewerInventoryCategory *base_cat = gInventory.getCategory(base_id);
if (base_cat && (base_cat->getPreferredType() == LLFolderType::FT_OUTFIT))
{
LLSD base_contents;
base_contents["name"] = base_cat->getName();
base_contents["desc"] = "";
base_contents["linked_id"] = base_cat->getLinkedUUID();
base_contents["type"] = LLAssetType::AT_LINK_FOLDER;
contents.append(base_contents);
}
if (gSavedSettings.getBOOL("DebugAvatarAppearanceMessage"))
{
dump_sequential_xml(gAgentAvatarp->getFullname() + "_slam_request", contents);
}
slam_inventory_folder(getCOF(), contents, link_waiter);
LL_DEBUGS("Avatar") << self_av_string() << "waiting for LLUpdateAppearanceOnDestroy" << LL_ENDL;
}
void LLAppearanceMgr::updatePanelOutfitName(const std::string& name)
{
LLSidepanelAppearance* panel_appearance =
dynamic_cast<LLSidepanelAppearance *>(LLFloaterSidePanelContainer::getPanel("appearance"));
if (panel_appearance)
{
panel_appearance->refreshCurrentOutfitName(name);
}
}
void LLAppearanceMgr::createBaseOutfitLink(const LLUUID& category, LLPointer<LLInventoryCallback> link_waiter)
{
const LLUUID cof = getCOF();
LLViewerInventoryCategory* catp = gInventory.getCategory(category);
std::string new_outfit_name = "";
purgeBaseOutfitLink(cof, link_waiter);
if (catp && catp->getPreferredType() == LLFolderType::FT_OUTFIT)
{
link_inventory_object(cof, catp, link_waiter);
new_outfit_name = catp->getName();
}
updatePanelOutfitName(new_outfit_name);
}
void LLAppearanceMgr::updateAgentWearables(LLWearableHoldingPattern* holder)
{
LL_DEBUGS("Avatar") << "updateAgentWearables()" << LL_ENDL;
LLInventoryItem::item_array_t items;
std::vector< LLViewerWearable* > wearables;
wearables.reserve(32);
// For each wearable type, find the wearables of that type.
for( S32 i = 0; i < LLWearableType::WT_COUNT; i++ )
{
for (LLWearableHoldingPattern::found_list_t::iterator iter = holder->getFoundList().begin();
iter != holder->getFoundList().end(); ++iter)
{
LLFoundData& data = *iter;
LLViewerWearable* wearable = data.mWearable;
if( wearable && ((S32)wearable->getType() == i) )
{
LLViewerInventoryItem* item = (LLViewerInventoryItem*)gInventory.getItem(data.mItemID);
if( item && (item->getAssetUUID() == wearable->getAssetID()) )
{
items.push_back(item);
wearables.push_back(wearable);
}
}
}
}
if(wearables.size() > 0)
{
gAgentWearables.setWearableOutfit(items, wearables);
}
}
S32 LLAppearanceMgr::countActiveHoldingPatterns()
{
return LLWearableHoldingPattern::countActive();
}
static void remove_non_link_items(LLInventoryModel::item_array_t &items)
{
LLInventoryModel::item_array_t pruned_items;
for (LLInventoryModel::item_array_t::const_iterator iter = items.begin();
iter != items.end();
++iter)
{
const LLViewerInventoryItem *item = (*iter);
if (item && item->getIsLinkType())
{
pruned_items.push_back((*iter));
}
}
items = pruned_items;
}
//a predicate for sorting inventory items by actual descriptions
bool sort_by_actual_description(const LLInventoryItem* item1, const LLInventoryItem* item2)
{
if (!item1 || !item2)
{
LL_WARNS() << "either item1 or item2 is NULL" << LL_ENDL;
return true;
}
return item1->getActualDescription() < item2->getActualDescription();
}
void item_array_diff(LLInventoryModel::item_array_t& full_list,
LLInventoryModel::item_array_t& keep_list,
LLInventoryModel::item_array_t& kill_list)
{
for (LLInventoryModel::item_array_t::iterator it = full_list.begin();
it != full_list.end();
++it)
{
LLViewerInventoryItem *item = *it;
if (std::find(keep_list.begin(), keep_list.end(), item) == keep_list.end())
{
kill_list.push_back(item);
}
}
}
S32 LLAppearanceMgr::findExcessOrDuplicateItems(const LLUUID& cat_id,
LLAssetType::EType type,
S32 max_items_per_type,
S32 max_items_total,
LLInventoryObject::object_list_t& items_to_kill)
{
S32 to_kill_count = 0;
LLInventoryModel::item_array_t items;
getDescendentsOfAssetType(cat_id, items, type);
LLInventoryModel::item_array_t curr_items = items;
removeDuplicateItems(items);
if (max_items_per_type > 0 || max_items_total > 0)
{
filterWearableItems(items, max_items_per_type, max_items_total);
}
LLInventoryModel::item_array_t kill_items;
item_array_diff(curr_items,items,kill_items);
for (LLInventoryModel::item_array_t::iterator it = kill_items.begin();
it != kill_items.end();
++it)
{
items_to_kill.push_back(LLPointer<LLInventoryObject>(*it));
to_kill_count++;
}
return to_kill_count;
}
void LLAppearanceMgr::findAllExcessOrDuplicateItems(const LLUUID& cat_id,
LLInventoryObject::object_list_t& items_to_kill)
{
findExcessOrDuplicateItems(cat_id,LLAssetType::AT_BODYPART,
1, 0, items_to_kill);
findExcessOrDuplicateItems(cat_id,LLAssetType::AT_CLOTHING,
0, LLAgentWearables::MAX_CLOTHING_LAYERS, items_to_kill);
findExcessOrDuplicateItems(cat_id,LLAssetType::AT_OBJECT,
0, 0, items_to_kill);
}
void LLAppearanceMgr::enforceCOFItemRestrictions(LLPointer<LLInventoryCallback> cb)
{
LLInventoryObject::object_list_t items_to_kill;
findAllExcessOrDuplicateItems(getCOF(), items_to_kill);
if (items_to_kill.size()>0)
{
// Remove duplicate or excess wearables. Should normally be enforced at the UI level, but
// this should catch anything that gets through.
remove_inventory_items(items_to_kill, cb);
}
}
void LLAppearanceMgr::updateAppearanceFromCOF(bool enforce_item_restrictions,
bool enforce_ordering,
nullary_func_t post_update_func)
{
if (mIsInUpdateAppearanceFromCOF)
{
LL_WARNS() << "Called updateAppearanceFromCOF inside updateAppearanceFromCOF, skipping" << LL_ENDL;
return;
}
LL_DEBUGS("Avatar") << self_av_string() << "starting" << LL_ENDL;
if (enforce_item_restrictions)
{
// The point here is just to call
// updateAppearanceFromCOF() again after excess items
// have been removed. That time we will set
// enforce_item_restrictions to false so we don't get
// caught in a perpetual loop.
LLPointer<LLInventoryCallback> cb(
new LLUpdateAppearanceOnDestroy(false, enforce_ordering, post_update_func));
enforceCOFItemRestrictions(cb);
return;
}
if (enforce_ordering)
{
//checking integrity of the COF in terms of ordering of wearables,
//checking and updating links' descriptions of wearables in the COF (before analyzed for "dirty" state)
// As with enforce_item_restrictions handling above, we want
// to wait for the update callbacks, then (finally!) call
// updateAppearanceFromCOF() with no additional COF munging needed.
LLPointer<LLInventoryCallback> cb(
new LLUpdateAppearanceOnDestroy(false, false, post_update_func));
updateClothingOrderingInfo(LLUUID::null, cb);
return;
}
if (!validateClothingOrderingInfo())
{
LL_WARNS() << "Clothing ordering error" << LL_ENDL;
}
BoolSetter setIsInUpdateAppearanceFromCOF(mIsInUpdateAppearanceFromCOF);
selfStartPhase("update_appearance_from_cof");
// update dirty flag to see if the state of the COF matches
// the saved outfit stored as a folder link
updateIsDirty();
// Send server request for appearance update
if (gAgent.getRegion() && gAgent.getRegion()->getCentralBakeVersion())
{
requestServerAppearanceUpdate();
}
LLUUID current_outfit_id = getCOF();
// Find all the wearables that are in the COF's subtree.
LL_DEBUGS() << "LLAppearanceMgr::updateFromCOF()" << LL_ENDL;
LLInventoryModel::item_array_t wear_items;
LLInventoryModel::item_array_t obj_items;
LLInventoryModel::item_array_t gest_items;
getUserDescendents(current_outfit_id, wear_items, obj_items, gest_items);
// Get rid of non-links in case somehow the COF was corrupted.
remove_non_link_items(wear_items);
remove_non_link_items(obj_items);
remove_non_link_items(gest_items);
dumpItemArray(wear_items,"asset_dump: wear_item");
dumpItemArray(obj_items,"asset_dump: obj_item");
LLViewerInventoryCategory *cof = gInventory.getCategory(current_outfit_id);
if (!gInventory.isCategoryComplete(current_outfit_id))
{
LL_WARNS() << "COF info is not complete. Version " << cof->getVersion()
<< " descendent_count " << cof->getDescendentCount()
<< " viewer desc count " << cof->getViewerDescendentCount() << LL_ENDL;
}
if(!wear_items.size())
{
LLNotificationsUtil::add("CouldNotPutOnOutfit");
return;
}
//preparing the list of wearables in the correct order for LLAgentWearables
sortItemsByActualDescription(wear_items);
LL_DEBUGS("Avatar") << "HP block starts" << LL_ENDL;
LLTimer hp_block_timer;
LLWearableHoldingPattern* holder = new LLWearableHoldingPattern;
holder->setObjItems(obj_items);
holder->setGestItems(gest_items);
// Note: can't do normal iteration, because if all the
// wearables can be resolved immediately, then the
// callback will be called (and this object deleted)
// before the final getNextData().
for(S32 i = 0; i < wear_items.size(); ++i)
{
LLViewerInventoryItem *item = wear_items.at(i);
LLViewerInventoryItem *linked_item = item ? item->getLinkedItem() : NULL;
// Fault injection: use debug setting to test asset
// fetch failures (should be replaced by new defaults in
// lost&found).
U32 skip_type = gSavedSettings.getU32("ForceAssetFail");
if (item && item->getIsLinkType() && linked_item)
{
LLFoundData found(linked_item->getUUID(),
linked_item->getAssetUUID(),
linked_item->getName(),
linked_item->getType(),
linked_item->isWearableType() ? linked_item->getWearableType() : LLWearableType::WT_INVALID
);
if (skip_type != LLWearableType::WT_INVALID && skip_type == found.mWearableType)
{
found.mAssetID.generate(); // Replace with new UUID, guaranteed not to exist in DB
}
//pushing back, not front, to preserve order of wearables for LLAgentWearables
holder->getFoundList().push_back(found);
}
else
{
if (!item)
{
LL_WARNS() << "Attempt to wear a null item " << LL_ENDL;
}
else if (!linked_item)
{
LL_WARNS() << "Attempt to wear a broken link [ name:" << item->getName() << " ] " << LL_ENDL;
}
}
}
selfStartPhase("get_wearables_2");
for (LLWearableHoldingPattern::found_list_t::iterator it = holder->getFoundList().begin();
it != holder->getFoundList().end(); ++it)
{
LLFoundData& found = *it;
LL_DEBUGS() << self_av_string() << "waiting for onWearableAssetFetch callback, asset " << found.mAssetID.asString() << LL_ENDL;
// Fetch the wearables about to be worn.
LLWearableList::instance().getAsset(found.mAssetID,
found.mName,
gAgentAvatarp,
found.mAssetType,
onWearableAssetFetch,
(void*)holder);
}
holder->resetTime(gSavedSettings.getF32("MaxWearableWaitTime"));
if (!holder->pollFetchCompletion())
{
doOnIdleRepeating(boost::bind(&LLWearableHoldingPattern::pollFetchCompletion,holder));
}
post_update_func();
LL_DEBUGS("Avatar") << "HP block ends, elapsed " << hp_block_timer.getElapsedTimeF32() << LL_ENDL;
}
void LLAppearanceMgr::getDescendentsOfAssetType(const LLUUID& category,
LLInventoryModel::item_array_t& items,
LLAssetType::EType type)
{
LLInventoryModel::cat_array_t cats;
LLIsType is_of_type(type);
gInventory.collectDescendentsIf(category,
cats,
items,
LLInventoryModel::EXCLUDE_TRASH,
is_of_type);
}
void LLAppearanceMgr::getUserDescendents(const LLUUID& category,
LLInventoryModel::item_array_t& wear_items,
LLInventoryModel::item_array_t& obj_items,
LLInventoryModel::item_array_t& gest_items)
{
LLInventoryModel::cat_array_t wear_cats;
LLFindWearables is_wearable;
gInventory.collectDescendentsIf(category,
wear_cats,
wear_items,
LLInventoryModel::EXCLUDE_TRASH,
is_wearable);
LLInventoryModel::cat_array_t obj_cats;
LLIsType is_object( LLAssetType::AT_OBJECT );
gInventory.collectDescendentsIf(category,
obj_cats,
obj_items,
LLInventoryModel::EXCLUDE_TRASH,
is_object);
// Find all gestures in this folder
LLInventoryModel::cat_array_t gest_cats;
LLIsType is_gesture( LLAssetType::AT_GESTURE );
gInventory.collectDescendentsIf(category,
gest_cats,
gest_items,
LLInventoryModel::EXCLUDE_TRASH,
is_gesture);
}
void LLAppearanceMgr::wearInventoryCategory(LLInventoryCategory* category, bool copy, bool append)
{
if(!category) return;
selfClearPhases();
selfStartPhase("wear_inventory_category");
gAgentWearables.notifyLoadingStarted();
LL_INFOS("Avatar") << self_av_string() << "wearInventoryCategory( " << category->getName()
<< " )" << LL_ENDL;
// If we are copying from library, attempt to use AIS to copy the category.
if (copy && AISAPI::isAvailable())
{
LLUUID parent_id;
parent_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING);
if (parent_id.isNull())
{
parent_id = gInventory.getRootFolderID();
}
LLPointer<LLInventoryCallback> copy_cb = new LLWearCategoryAfterCopy(append);
LLPointer<LLInventoryCallback> track_cb = new LLTrackPhaseWrapper(
std::string("wear_inventory_category_callback"), copy_cb);
AISAPI::completion_t cr = boost::bind(&doAppearanceCb, track_cb, _1);
AISAPI::CopyLibraryCategory(category->getUUID(), parent_id, false, cr);
}
else
{
selfStartPhase("wear_inventory_category_fetch");
callAfterCategoryFetch(category->getUUID(),boost::bind(&LLAppearanceMgr::wearCategoryFinal,
&LLAppearanceMgr::instance(),
category->getUUID(), copy, append));
}
}
S32 LLAppearanceMgr::getActiveCopyOperations() const
{
return LLCallAfterInventoryCopyMgr::getInstanceCount();
}
void LLAppearanceMgr::wearCategoryFinal(LLUUID& cat_id, bool copy_items, bool append)
{
LL_INFOS("Avatar") << self_av_string() << "starting" << LL_ENDL;
selfStopPhase("wear_inventory_category_fetch");
// We now have an outfit ready to be copied to agent inventory. Do
// it, and wear that outfit normally.
LLInventoryCategory* cat = gInventory.getCategory(cat_id);
if(copy_items)
{
LLInventoryModel::cat_array_t* cats;
LLInventoryModel::item_array_t* items;
gInventory.getDirectDescendentsOf(cat_id, cats, items);
std::string name;
if(!cat)
{
// should never happen.
name = "New Outfit";
}
else
{
name = cat->getName();
}
LLViewerInventoryItem* item = NULL;
LLInventoryModel::item_array_t::const_iterator it = items->begin();
LLInventoryModel::item_array_t::const_iterator end = items->end();
LLUUID pid;
for(; it < end; ++it)
{
item = *it;
if(item)
{
if(LLInventoryType::IT_GESTURE == item->getInventoryType())
{
pid = gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE);
}
else
{
pid = gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING);
}
break;
}
}
if(pid.isNull())
{
pid = gInventory.getRootFolderID();
}
LLUUID new_cat_id = gInventory.createNewCategory(
pid,
LLFolderType::FT_NONE,
name);
// Create a CopyMgr that will copy items, manage its own destruction
new LLCallAfterInventoryCopyMgr(
*items, new_cat_id, std::string("wear_inventory_category_callback"),
boost::bind(&LLAppearanceMgr::wearInventoryCategoryOnAvatar,
LLAppearanceMgr::getInstance(),
gInventory.getCategory(new_cat_id),
append));
// BAP fixes a lag in display of created dir.
gInventory.notifyObservers();
}
else
{
// Wear the inventory category.
LLAppearanceMgr::instance().wearInventoryCategoryOnAvatar(cat, append);
}
}
// *NOTE: hack to get from avatar inventory to avatar
void LLAppearanceMgr::wearInventoryCategoryOnAvatar( LLInventoryCategory* category, bool append )
{
// Avoid unintentionally overwriting old wearables. We have to do
// this up front to avoid having to deal with the case of multiple
// wearables being dirty.
if (!category) return;
if ( !LLInventoryCallbackManager::is_instantiated() )
{
// shutting down, ignore.
return;
}
LL_INFOS("Avatar") << self_av_string() << "wearInventoryCategoryOnAvatar '" << category->getName()
<< "'" << LL_ENDL;
if (gAgentCamera.cameraCustomizeAvatar())
{
// switching to outfit editor should automagically save any currently edited wearable
LLFloaterSidePanelContainer::showPanel("appearance", LLSD().with("type", "edit_outfit"));
}
LLAppearanceMgr::changeOutfit(TRUE, category->getUUID(), append);
}
// FIXME do we really want to search entire inventory for matching name?
void LLAppearanceMgr::wearOutfitByName(const std::string& name)
{
LL_INFOS("Avatar") << self_av_string() << "Wearing category " << name << LL_ENDL;
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
LLNameCategoryCollector has_name(name);
gInventory.collectDescendentsIf(gInventory.getRootFolderID(),
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH,
has_name);
bool copy_items = false;
LLInventoryCategory* cat = NULL;
if (cat_array.size() > 0)
{
// Just wear the first one that matches
cat = cat_array.at(0);
}
else
{
gInventory.collectDescendentsIf(LLUUID::null,
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH,
has_name);
if(cat_array.size() > 0)
{
cat = cat_array.at(0);
copy_items = true;
}
}
if(cat)
{
LLAppearanceMgr::wearInventoryCategory(cat, copy_items, false);
}
else
{
LL_WARNS() << "Couldn't find outfit " <<name<< " in wearOutfitByName()"
<< LL_ENDL;
}
}
bool areMatchingWearables(const LLViewerInventoryItem *a, const LLViewerInventoryItem *b)
{
return (a->isWearableType() && b->isWearableType() &&
(a->getWearableType() == b->getWearableType()));
}
class LLDeferredCOFLinkObserver: public LLInventoryObserver
{
public:
LLDeferredCOFLinkObserver(const LLUUID& item_id, LLPointer<LLInventoryCallback> cb, const std::string& description):
mItemID(item_id),
mCallback(cb),
mDescription(description)
{
}
~LLDeferredCOFLinkObserver()
{
}
/* virtual */ void changed(U32 mask)
{
const LLInventoryItem *item = gInventory.getItem(mItemID);
if (item)
{
gInventory.removeObserver(this);
LLAppearanceMgr::instance().addCOFItemLink(item, mCallback, mDescription);
delete this;
}
}
private:
const LLUUID mItemID;
std::string mDescription;
LLPointer<LLInventoryCallback> mCallback;
};
// BAP - note that this runs asynchronously if the item is not already loaded from inventory.
// Dangerous if caller assumes link will exist after calling the function.
void LLAppearanceMgr::addCOFItemLink(const LLUUID &item_id,
LLPointer<LLInventoryCallback> cb,
const std::string description)
{
const LLInventoryItem *item = gInventory.getItem(item_id);
if (!item)
{
LLDeferredCOFLinkObserver *observer = new LLDeferredCOFLinkObserver(item_id, cb, description);
gInventory.addObserver(observer);
}
else
{
addCOFItemLink(item, cb, description);
}
}
void LLAppearanceMgr::addCOFItemLink(const LLInventoryItem *item,
LLPointer<LLInventoryCallback> cb,
const std::string description)
{
const LLViewerInventoryItem *vitem = dynamic_cast<const LLViewerInventoryItem*>(item);
if (!vitem)
{
LL_WARNS() << "not an llviewerinventoryitem, failed" << LL_ENDL;
return;
}
gInventory.addChangedMask(LLInventoryObserver::LABEL, vitem->getLinkedUUID());
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
gInventory.collectDescendents(LLAppearanceMgr::getCOF(),
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH);
bool linked_already = false;
for (S32 i=0; i<item_array.size(); i++)
{
// Are these links to the same object?
const LLViewerInventoryItem* inv_item = item_array.at(i).get();
const LLWearableType::EType wearable_type = inv_item->getWearableType();
const bool is_body_part = (wearable_type == LLWearableType::WT_SHAPE)
|| (wearable_type == LLWearableType::WT_HAIR)
|| (wearable_type == LLWearableType::WT_EYES)
|| (wearable_type == LLWearableType::WT_SKIN);
if (inv_item->getLinkedUUID() == vitem->getLinkedUUID())
{
linked_already = true;
}
// Are these links to different items of the same body part
// type? If so, new item will replace old.
else if ((vitem->isWearableType()) && (vitem->getWearableType() == wearable_type))
{
if (is_body_part && inv_item->getIsLinkType())
{
remove_inventory_item(inv_item->getUUID(), cb);
}
else if (!gAgentWearables.canAddWearable(wearable_type))
{
// MULTI-WEARABLES: make sure we don't go over clothing limits
remove_inventory_item(inv_item->getUUID(), cb);
}
}
}
if (!linked_already)
{
LLViewerInventoryItem *copy_item = new LLViewerInventoryItem;
copy_item->copyViewerItem(vitem);
copy_item->setDescription(description);
link_inventory_object(getCOF(), copy_item, cb);
}
}
LLInventoryModel::item_array_t LLAppearanceMgr::findCOFItemLinks(const LLUUID& item_id)
{
LLInventoryModel::item_array_t result;
LLUUID linked_id = gInventory.getLinkedItemID(item_id);
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
gInventory.collectDescendents(LLAppearanceMgr::getCOF(),
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH);
for (S32 i=0; i<item_array.size(); i++)
{
const LLViewerInventoryItem* inv_item = item_array.at(i).get();
if (inv_item->getLinkedUUID() == linked_id)
{
result.push_back(item_array.at(i));
}
}
return result;
}
bool LLAppearanceMgr::isLinkedInCOF(const LLUUID& item_id)
{
LLInventoryModel::item_array_t links = LLAppearanceMgr::instance().findCOFItemLinks(item_id);
return links.size() > 0;
}
void LLAppearanceMgr::removeAllClothesFromAvatar()
{
// Fetch worn clothes (i.e. the ones in COF).
LLInventoryModel::item_array_t clothing_items;
LLInventoryModel::cat_array_t dummy;
LLIsType is_clothing(LLAssetType::AT_CLOTHING);
gInventory.collectDescendentsIf(getCOF(),
dummy,
clothing_items,
LLInventoryModel::EXCLUDE_TRASH,
is_clothing);
uuid_vec_t item_ids;
for (LLInventoryModel::item_array_t::iterator it = clothing_items.begin();
it != clothing_items.end(); ++it)
{
item_ids.push_back((*it).get()->getLinkedUUID());
}
// Take them off by removing from COF.
removeItemsFromAvatar(item_ids);
}
void LLAppearanceMgr::removeAllAttachmentsFromAvatar()
{
if (!isAgentAvatarValid()) return;
LLAgentWearables::llvo_vec_t objects_to_remove;
for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
iter != gAgentAvatarp->mAttachmentPoints.end();)
{
LLVOAvatar::attachment_map_t::iterator curiter = iter++;
LLViewerJointAttachment* attachment = curiter->second;
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
LLViewerObject *attached_object = (*attachment_iter);
if (attached_object)
{
objects_to_remove.push_back(attached_object);
}
}
}
uuid_vec_t ids_to_remove;
for (LLAgentWearables::llvo_vec_t::iterator it = objects_to_remove.begin();
it != objects_to_remove.end();
++it)
{
ids_to_remove.push_back((*it)->getAttachmentItemID());
}
removeItemsFromAvatar(ids_to_remove);
}
class LLUpdateOnCOFLinkRemove : public LLInventoryCallback
{
public:
LLUpdateOnCOFLinkRemove(const LLUUID& remove_item_id, LLPointer<LLInventoryCallback> cb = NULL):
mItemID(remove_item_id),
mCB(cb)
{
}
/* virtual */ void fire(const LLUUID& item_id)
{
// just removed cof link, "(wear)" suffix depends on presence of link, so update label
gInventory.addChangedMask(LLInventoryObserver::LABEL, mItemID);
if (mCB.notNull())
{
mCB->fire(item_id);
}
}
private:
LLUUID mItemID;
LLPointer<LLInventoryCallback> mCB;
};
void LLAppearanceMgr::removeCOFItemLinks(const LLUUID& item_id, LLPointer<LLInventoryCallback> cb)
{ LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
gInventory.collectDescendents(LLAppearanceMgr::getCOF(),
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH);
for (S32 i=0; i<item_array.size(); i++)
{
const LLInventoryItem* item = item_array.at(i).get();
if (item->getIsLinkType() && item->getLinkedUUID() == item_id)
{
if (item->getType() == LLAssetType::AT_OBJECT)
{
// Immediate delete
remove_inventory_item(item->getUUID(), cb, true);
gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id);
}
else
{
// Delayed delete
// Pointless to update item_id label here since link still exists and first notifyObservers
// call will restore (wear) suffix, mark for update after deletion
LLPointer<LLUpdateOnCOFLinkRemove> cb_label = new LLUpdateOnCOFLinkRemove(item_id, cb);
remove_inventory_item(item->getUUID(), cb_label, false);
}
}
}
}
void LLAppearanceMgr::removeCOFLinksOfType(LLWearableType::EType type, LLPointer<LLInventoryCallback> cb)
{
LLFindWearablesOfType filter_wearables_of_type(type);
LLInventoryModel::cat_array_t cats;
LLInventoryModel::item_array_t items;
LLInventoryModel::item_array_t::const_iterator it;
gInventory.collectDescendentsIf(getCOF(), cats, items, true, filter_wearables_of_type);
for (it = items.begin(); it != items.end(); ++it)
{
const LLViewerInventoryItem* item = *it;
if (item->getIsLinkType()) // we must operate on links only
{
remove_inventory_item(item->getUUID(), cb);
}
}
}
bool sort_by_linked_uuid(const LLViewerInventoryItem* item1, const LLViewerInventoryItem* item2)
{
if (!item1 || !item2)
{
LL_WARNS() << "item1, item2 cannot be null, something is very wrong" << LL_ENDL;
return true;
}
return item1->getLinkedUUID() < item2->getLinkedUUID();
}
void LLAppearanceMgr::updateIsDirty()
{
LLUUID cof = getCOF();
LLUUID base_outfit;
// find base outfit link
const LLViewerInventoryItem* base_outfit_item = getBaseOutfitLink();
LLViewerInventoryCategory* catp = NULL;
if (base_outfit_item && base_outfit_item->getIsLinkType())
{
catp = base_outfit_item->getLinkedCategory();
}
if(catp && catp->getPreferredType() == LLFolderType::FT_OUTFIT)
{
base_outfit = catp->getUUID();
}
// Set dirty to "false" if no base outfit found to disable "Save"
// and leave only "Save As" enabled in My Outfits.
mOutfitIsDirty = false;
if (base_outfit.notNull())
{
LLIsValidItemLink collector;
LLInventoryModel::cat_array_t cof_cats;
LLInventoryModel::item_array_t cof_items;
gInventory.collectDescendentsIf(cof, cof_cats, cof_items,
LLInventoryModel::EXCLUDE_TRASH, collector);
LLInventoryModel::cat_array_t outfit_cats;
LLInventoryModel::item_array_t outfit_items;
gInventory.collectDescendentsIf(base_outfit, outfit_cats, outfit_items,
LLInventoryModel::EXCLUDE_TRASH, collector);
for (U32 i = 0; i < outfit_items.size(); ++i)
{
LLViewerInventoryItem* linked_item = outfit_items.at(i)->getLinkedItem();
if (linked_item != NULL && linked_item->getActualType() == LLAssetType::AT_TEXTURE)
{
outfit_items.erase(outfit_items.begin() + i);
break;
}
}
if(outfit_items.size() != cof_items.size())
{
LL_DEBUGS("Avatar") << "item count different - base " << outfit_items.size() << " cof " << cof_items.size() << LL_ENDL;
// Current outfit folder should have one more item than the outfit folder.
// this one item is the link back to the outfit folder itself.
mOutfitIsDirty = true;
return;
}
//"dirty" - also means a difference in linked UUIDs and/or a difference in wearables order (links' descriptions)
std::sort(cof_items.begin(), cof_items.end(), sort_by_linked_uuid);
std::sort(outfit_items.begin(), outfit_items.end(), sort_by_linked_uuid);
for (U32 i = 0; i < cof_items.size(); ++i)
{
LLViewerInventoryItem *item1 = cof_items.at(i);
LLViewerInventoryItem *item2 = outfit_items.at(i);
if (item1->getLinkedUUID() != item2->getLinkedUUID() ||
item1->getName() != item2->getName() ||
item1->getActualDescription() != item2->getActualDescription())
{
if (item1->getLinkedUUID() != item2->getLinkedUUID())
{
LL_DEBUGS("Avatar") << "link id different " << LL_ENDL;
}
else
{
if (item1->getName() != item2->getName())
{
LL_DEBUGS("Avatar") << "name different " << item1->getName() << " " << item2->getName() << LL_ENDL;
}
if (item1->getActualDescription() != item2->getActualDescription())
{
LL_DEBUGS("Avatar") << "desc different " << item1->getActualDescription()
<< " " << item2->getActualDescription()
<< " names " << item1->getName() << " " << item2->getName() << LL_ENDL;
}
}
mOutfitIsDirty = true;
return;
}
}
}
llassert(!mOutfitIsDirty);
LL_DEBUGS("Avatar") << "clean" << LL_ENDL;
}
// *HACK: Must match name in Library or agent inventory
const std::string ROOT_GESTURES_FOLDER = "Gestures";
const std::string COMMON_GESTURES_FOLDER = "Common Gestures";
const std::string MALE_GESTURES_FOLDER = "Male Gestures";
const std::string FEMALE_GESTURES_FOLDER = "Female Gestures";
const std::string SPEECH_GESTURES_FOLDER = "Speech Gestures";
const std::string OTHER_GESTURES_FOLDER = "Other Gestures";
void LLAppearanceMgr::copyLibraryGestures()
{
LL_INFOS("Avatar") << self_av_string() << "Copying library gestures" << LL_ENDL;
// Copy gestures
LLUUID lib_gesture_cat_id =
gInventory.findLibraryCategoryUUIDForType(LLFolderType::FT_GESTURE,false);
if (lib_gesture_cat_id.isNull())
{
LL_WARNS() << "Unable to copy gestures, source category not found" << LL_ENDL;
}
LLUUID dst_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE);
std::vector<std::string> gesture_folders_to_copy;
gesture_folders_to_copy.push_back(MALE_GESTURES_FOLDER);
gesture_folders_to_copy.push_back(FEMALE_GESTURES_FOLDER);
gesture_folders_to_copy.push_back(COMMON_GESTURES_FOLDER);
gesture_folders_to_copy.push_back(SPEECH_GESTURES_FOLDER);
gesture_folders_to_copy.push_back(OTHER_GESTURES_FOLDER);
for(std::vector<std::string>::iterator it = gesture_folders_to_copy.begin();
it != gesture_folders_to_copy.end();
++it)
{
std::string& folder_name = *it;
LLPointer<LLInventoryCallback> cb(NULL);
// After copying gestures, activate Common, Other, plus
// Male and/or Female, depending upon the initial outfit gender.
ESex gender = gAgentAvatarp->getSex();
std::string activate_male_gestures;
std::string activate_female_gestures;
switch (gender) {
case SEX_MALE:
activate_male_gestures = MALE_GESTURES_FOLDER;
break;
case SEX_FEMALE:
activate_female_gestures = FEMALE_GESTURES_FOLDER;
break;
case SEX_BOTH:
activate_male_gestures = MALE_GESTURES_FOLDER;
activate_female_gestures = FEMALE_GESTURES_FOLDER;
break;
}
if (folder_name == activate_male_gestures ||
folder_name == activate_female_gestures ||
folder_name == COMMON_GESTURES_FOLDER ||
folder_name == OTHER_GESTURES_FOLDER)
{
cb = new LLBoostFuncInventoryCallback(activate_gesture_cb);
}
LLUUID cat_id = findDescendentCategoryIDByName(lib_gesture_cat_id,folder_name);
if (cat_id.isNull())
{
LL_WARNS() << self_av_string() << "failed to find gesture folder for " << folder_name << LL_ENDL;
}
else
{
LL_DEBUGS("Avatar") << self_av_string() << "initiating fetch and copy for " << folder_name << " cat_id " << cat_id << LL_ENDL;
callAfterCategoryFetch(cat_id,
boost::bind(&LLAppearanceMgr::shallowCopyCategory,
&LLAppearanceMgr::instance(),
cat_id, dst_id, cb));
}
}
}
// Handler for anything that's deferred until avatar de-clouds.
void LLAppearanceMgr::onFirstFullyVisible()
{
gAgentAvatarp->outputRezTiming("Avatar fully loaded");
gAgentAvatarp->reportAvatarRezTime();
gAgentAvatarp->debugAvatarVisible();
// If this is the first time we've ever logged in,
// then copy default gestures from the library.
if (gAgent.isFirstLogin()) {
copyLibraryGestures();
}
}
// update "dirty" state - defined outside class to allow for calling
// after appearance mgr instance has been destroyed.
void appearance_mgr_update_dirty_state()
{
if (LLAppearanceMgr::instanceExists())
{
LLAppearanceMgr& app_mgr = LLAppearanceMgr::instance();
LLUUID image_id = app_mgr.getOutfitImage();
if(image_id.notNull())
{
LLPointer<LLInventoryCallback> cb = NULL;
link_inventory_object(app_mgr.getBaseOutfitUUID(), image_id, cb);
}
LLAppearanceMgr::getInstance()->updateIsDirty();
LLAppearanceMgr::getInstance()->setOutfitLocked(false);
gAgentWearables.notifyLoadingFinished();
}
}
void update_base_outfit_after_ordering()
{
LLAppearanceMgr& app_mgr = LLAppearanceMgr::instance();
app_mgr.setOutfitImage(LLUUID());
LLInventoryModel::cat_array_t sub_cat_array;
LLInventoryModel::item_array_t outfit_item_array;
gInventory.collectDescendents(app_mgr.getBaseOutfitUUID(),
sub_cat_array,
outfit_item_array,
LLInventoryModel::EXCLUDE_TRASH);
BOOST_FOREACH(LLViewerInventoryItem* outfit_item, outfit_item_array)
{
LLViewerInventoryItem* linked_item = outfit_item->getLinkedItem();
if (linked_item != NULL)
{
if (linked_item->getActualType() == LLAssetType::AT_TEXTURE)
{
app_mgr.setOutfitImage(linked_item->getLinkedUUID());
if (linked_item->getName() == LLAppearanceMgr::sExpectedTextureName)
{
// Images with "appropriate" name take priority
break;
}
}
}
else if (outfit_item->getActualType() == LLAssetType::AT_TEXTURE)
{
app_mgr.setOutfitImage(outfit_item->getUUID());
if (outfit_item->getName() == LLAppearanceMgr::sExpectedTextureName)
{
// Images with "appropriate" name take priority
break;
}
}
}
LLPointer<LLInventoryCallback> dirty_state_updater =
new LLBoostFuncInventoryCallback(no_op_inventory_func, appearance_mgr_update_dirty_state);
//COF contains only links so we copy to the Base Outfit only links
const LLUUID base_outfit_id = app_mgr.getBaseOutfitUUID();
bool copy_folder_links = false;
app_mgr.slamCategoryLinks(app_mgr.getCOF(), base_outfit_id, copy_folder_links, dirty_state_updater);
}
// Save COF changes - update the contents of the current base outfit
// to match the current COF. Fails if no current base outfit is set.
bool LLAppearanceMgr::updateBaseOutfit()
{
if (isOutfitLocked())
{
// don't allow modify locked outfit
llassert(!isOutfitLocked());
return false;
}
setOutfitLocked(true);
gAgentWearables.notifyLoadingStarted();
const LLUUID base_outfit_id = getBaseOutfitUUID();
if (base_outfit_id.isNull()) return false;
LL_DEBUGS("Avatar") << "saving cof to base outfit " << base_outfit_id << LL_ENDL;
LLPointer<LLInventoryCallback> cb =
new LLBoostFuncInventoryCallback(no_op_inventory_func, update_base_outfit_after_ordering);
// Really shouldn't be needed unless there's a race condition -
// updateAppearanceFromCOF() already calls updateClothingOrderingInfo.
updateClothingOrderingInfo(LLUUID::null, cb);
return true;
}
void LLAppearanceMgr::divvyWearablesByType(const LLInventoryModel::item_array_t& items, wearables_by_type_t& items_by_type)
{
items_by_type.resize(LLWearableType::WT_COUNT);
if (items.empty()) return;
for (S32 i=0; i<items.size(); i++)
{
LLViewerInventoryItem *item = items.at(i);
if (!item)
{
LL_WARNS("Appearance") << "NULL item found" << LL_ENDL;
continue;
}
// Ignore non-wearables.
if (!item->isWearableType())
continue;
LLWearableType::EType type = item->getWearableType();
if(type < 0 || type >= LLWearableType::WT_COUNT)
{
LL_WARNS("Appearance") << "Invalid wearable type. Inventory type does not match wearable flag bitfield." << LL_ENDL;
continue;
}
items_by_type[type].push_back(item);
}
}
std::string build_order_string(LLWearableType::EType type, U32 i)
{
std::ostringstream order_num;
order_num << ORDER_NUMBER_SEPARATOR << type * 100 + i;
return order_num.str();
}
struct WearablesOrderComparator
{
LOG_CLASS(WearablesOrderComparator);
WearablesOrderComparator(const LLWearableType::EType type)
{
mControlSize = build_order_string(type, 0).size();
};
bool operator()(const LLInventoryItem* item1, const LLInventoryItem* item2)
{
const std::string& desc1 = item1->getActualDescription();
const std::string& desc2 = item2->getActualDescription();
bool item1_valid = (desc1.size() == mControlSize) && (ORDER_NUMBER_SEPARATOR == desc1[0]);
bool item2_valid = (desc2.size() == mControlSize) && (ORDER_NUMBER_SEPARATOR == desc2[0]);
if (item1_valid && item2_valid)
return desc1 < desc2;
//we need to sink down invalid items: items with empty descriptions, items with "Broken link" descriptions,
//items with ordering information but not for the associated wearables type
if (!item1_valid && item2_valid)
return false;
else if (item1_valid && !item2_valid)
return true;
return item1->getName() < item2->getName();
}
U32 mControlSize;
};
void LLAppearanceMgr::getWearableOrderingDescUpdates(LLInventoryModel::item_array_t& wear_items,
desc_map_t& desc_map)
{
wearables_by_type_t items_by_type(LLWearableType::WT_COUNT);
divvyWearablesByType(wear_items, items_by_type);
for (U32 type = LLWearableType::WT_SHIRT; type < LLWearableType::WT_COUNT; type++)
{
U32 size = items_by_type[type].size();
if (!size) continue;
//sinking down invalid items which need reordering
std::sort(items_by_type[type].begin(), items_by_type[type].end(), WearablesOrderComparator((LLWearableType::EType) type));
//requesting updates only for those links which don't have "valid" descriptions
for (U32 i = 0; i < size; i++)
{
LLViewerInventoryItem* item = items_by_type[type][i];
if (!item) continue;
std::string new_order_str = build_order_string((LLWearableType::EType)type, i);
if (new_order_str == item->getActualDescription()) continue;
desc_map[item->getUUID()] = new_order_str;
}
}
}
bool LLAppearanceMgr::validateClothingOrderingInfo(LLUUID cat_id)
{
// COF is processed if cat_id is not specified
if (cat_id.isNull())
{
cat_id = getCOF();
}
LLInventoryModel::item_array_t wear_items;
getDescendentsOfAssetType(cat_id, wear_items, LLAssetType::AT_CLOTHING);
// Identify items for which desc needs to change.
desc_map_t desc_map;
getWearableOrderingDescUpdates(wear_items, desc_map);
for (desc_map_t::const_iterator it = desc_map.begin();
it != desc_map.end(); ++it)
{
const LLUUID& item_id = it->first;
const std::string& new_order_str = it->second;
LLViewerInventoryItem *item = gInventory.getItem(item_id);
LL_WARNS() << "Order validation fails: " << item->getName()
<< " needs to update desc to: " << new_order_str
<< " (from: " << item->getActualDescription() << ")" << LL_ENDL;
}
return desc_map.size() == 0;
}
void LLAppearanceMgr::updateClothingOrderingInfo(LLUUID cat_id,
LLPointer<LLInventoryCallback> cb)
{
// COF is processed if cat_id is not specified
if (cat_id.isNull())
{
cat_id = getCOF();
}
LLInventoryModel::item_array_t wear_items;
getDescendentsOfAssetType(cat_id, wear_items, LLAssetType::AT_CLOTHING);
// Identify items for which desc needs to change.
desc_map_t desc_map;
getWearableOrderingDescUpdates(wear_items, desc_map);
for (desc_map_t::const_iterator it = desc_map.begin();
it != desc_map.end(); ++it)
{
LLSD updates;
const LLUUID& item_id = it->first;
const std::string& new_order_str = it->second;
LLViewerInventoryItem *item = gInventory.getItem(item_id);
LL_DEBUGS("Avatar") << item->getName() << " updating desc to: " << new_order_str
<< " (was: " << item->getActualDescription() << ")" << LL_ENDL;
updates["desc"] = new_order_str;
update_inventory_item(item_id,updates,cb);
}
}
LLSD LLAppearanceMgr::dumpCOF() const
{
LLSD links = LLSD::emptyArray();
LLMD5 md5;
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
gInventory.collectDescendents(getCOF(),cat_array,item_array,LLInventoryModel::EXCLUDE_TRASH);
for (S32 i=0; i<item_array.size(); i++)
{
const LLViewerInventoryItem* inv_item = item_array.at(i).get();
LLSD item;
LLUUID item_id(inv_item->getUUID());
md5.update((unsigned char*)item_id.mData, 16);
item["description"] = inv_item->getActualDescription();
md5.update(inv_item->getActualDescription());
item["asset_type"] = inv_item->getActualType();
LLUUID linked_id(inv_item->getLinkedUUID());
item["linked_id"] = linked_id;
md5.update((unsigned char*)linked_id.mData, 16);
if (LLAssetType::AT_LINK == inv_item->getActualType())
{
const LLViewerInventoryItem* linked_item = inv_item->getLinkedItem();
if (NULL == linked_item)
{
LL_WARNS() << "Broken link for item '" << inv_item->getName()
<< "' (" << inv_item->getUUID()
<< ") during requestServerAppearanceUpdate" << LL_ENDL;
continue;
}
// Some assets may be 'hidden' and show up as null in the viewer.
//if (linked_item->getAssetUUID().isNull())
//{
// LL_WARNS() << "Broken link (null asset) for item '" << inv_item->getName()
// << "' (" << inv_item->getUUID()
// << ") during requestServerAppearanceUpdate" << LL_ENDL;
// continue;
//}
LLUUID linked_asset_id(linked_item->getAssetUUID());
md5.update((unsigned char*)linked_asset_id.mData, 16);
U32 flags = linked_item->getFlags();
md5.update(boost::lexical_cast<std::string>(flags));
}
else if (LLAssetType::AT_LINK_FOLDER != inv_item->getActualType())
{
LL_WARNS() << "Non-link item '" << inv_item->getName()
<< "' (" << inv_item->getUUID()
<< ") type " << (S32) inv_item->getActualType()
<< " during requestServerAppearanceUpdate" << LL_ENDL;
continue;
}
links.append(item);
}
LLSD result = LLSD::emptyMap();
result["cof_contents"] = links;
char cof_md5sum[MD5HEX_STR_SIZE];
md5.finalize();
md5.hex_digest(cof_md5sum);
result["cof_md5sum"] = std::string(cof_md5sum);
return result;
}
// static
void LLAppearanceMgr::onIdle(void *)
{
LLAppearanceMgr* mgr = LLAppearanceMgr::getInstance();
if (mgr->mRerequestAppearanceBake)
{
mgr->requestServerAppearanceUpdate();
}
}
void LLAppearanceMgr::requestServerAppearanceUpdate()
{
// Workaround: we shouldn't request update from server prior to uploading all attachments, but it is
// complicated to check for pending attachment uploads, so we are just waiting for uploads to complete
if (!mOutstandingAppearanceBakeRequest && gAssetStorage->getNumPendingUploads() == 0)
{
mRerequestAppearanceBake = false;
LLCoprocedureManager::CoProcedure_t proc = boost::bind(&LLAppearanceMgr::serverAppearanceUpdateCoro, this, _1);
LLCoprocedureManager::instance().enqueueCoprocedure("AIS", "LLAppearanceMgr::serverAppearanceUpdateCoro", proc);
}
else
{
// Shedule update
mRerequestAppearanceBake = true;
}
}
void LLAppearanceMgr::serverAppearanceUpdateCoro(LLCoreHttpUtil::HttpCoroutineAdapter::ptr_t &httpAdapter)
{
BoolSetter outstanding(mOutstandingAppearanceBakeRequest);
if (!gAgent.getRegion())
{
LL_WARNS("Avatar") << "Region not set, cannot request server appearance update" << LL_ENDL;
return;
}
if (gAgent.getRegion()->getCentralBakeVersion() == 0)
{
LL_WARNS("Avatar") << "Region does not support baking" << LL_ENDL;
return;
}
std::string url = gAgent.getRegion()->getCapability("UpdateAvatarAppearance");
if (url.empty())
{
LL_WARNS("Agent") << "Could not retrieve region capability \"UpdateAvatarAppearance\"" << LL_ENDL;
return;
}
//----------------
if (gAgentAvatarp->isEditingAppearance())
{
LL_WARNS("Avatar") << "Avatar editing appearance, not sending request." << LL_ENDL;
// don't send out appearance updates if in appearance editing mode
return;
}
llcoro::suspend();
S32 retryCount(0);
bool bRetry;
do
{
// If we have already received an update for this or higher cof version,
// put a warning in the log and cancel the request.
S32 cofVersion = getCOFVersion();
S32 lastRcv = gAgentAvatarp->mLastUpdateReceivedCOFVersion;
S32 lastReq = gAgentAvatarp->mLastUpdateRequestCOFVersion;
LL_INFOS("Avatar") << "Requesting COF version " << cofVersion <<
" (Last Received:" << lastRcv << ")" <<
" (Last Requested:" << lastReq << ")" << LL_ENDL;
if (cofVersion == LLViewerInventoryCategory::VERSION_UNKNOWN)
{
LL_WARNS("AVatar") << "COF version is unknown... not requesting until COF version is known." << LL_ENDL;
return;
}
else
{
if (cofVersion <= lastRcv)
{
LL_WARNS("Avatar") << "Have already received update for cof version " << lastRcv
<< " but requesting for " << cofVersion << LL_ENDL;
return;
}
if (lastReq >= cofVersion)
{
LL_WARNS("Avatar") << "Request already in flight for cof version " << lastReq
<< " but requesting for " << cofVersion << LL_ENDL;
return;
}
}
// Actually send the request.
LL_DEBUGS("Avatar") << "Will send request for cof_version " << cofVersion << LL_ENDL;
bRetry = false;
LLCore::HttpRequest::ptr_t httpRequest(new LLCore::HttpRequest());
if (gSavedSettings.getBOOL("DebugForceAppearanceRequestFailure"))
{
cofVersion += 999;
LL_WARNS("Avatar") << "Forcing version failure on COF Baking" << LL_ENDL;
}
LL_INFOS("Avatar") << "Requesting bake for COF version " << cofVersion << LL_ENDL;
LLSD postData;
if (gSavedSettings.getBOOL("DebugAvatarExperimentalServerAppearanceUpdate"))
{
postData = dumpCOF();
}
else
{
postData["cof_version"] = cofVersion;
}
gAgentAvatarp->mLastUpdateRequestCOFVersion = cofVersion;
LLSD result = httpAdapter->postAndSuspend(httpRequest, url, postData);
LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS];
LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults);
if (!status || !result["success"].asBoolean())
{
std::string message = (result.has("error")) ? result["error"].asString() : status.toString();
LL_WARNS("Avatar") << "Appearance Failure. server responded with \"" << message << "\"" << LL_ENDL;
// We may have requested a bake for a stale COF (especially if the inventory
// is still updating. If that is the case re send the request with the
// corrected COF version. (This may also be the case if the viewer is running
// on multiple machines.
if (result.has("expected"))
{
S32 expectedCofVersion = result["expected"].asInteger();
LL_WARNS("Avatar") << "Server expected " << expectedCofVersion << " as COF version" << LL_ENDL;
// Force an update texture request for ourself. The message will return
// through the UDP and be handled in LLVOAvatar::processAvatarAppearance
// this should ensure that we receive a new canonical COF from the sim
// host. Hopefully it will return before the timeout.
LLAvatarPropertiesProcessor::getInstance()->sendAvatarTexturesRequest(gAgent.getID());
bRetry = true;
// Wait for a 1/2 second before trying again. Just to keep from asking too quickly.
if (++retryCount > BAKE_RETRY_MAX_COUNT)
{
LL_WARNS("Avatar") << "Bake retry count exceeded!" << LL_ENDL;
break;
}
F32 timeout = pow(BAKE_RETRY_TIMEOUT, static_cast<float>(retryCount)) - 1.0;
LL_WARNS("Avatar") << "Bake retry #" << retryCount << " in " << timeout << " seconds." << LL_ENDL;
llcoro::suspendUntilTimeout(timeout);
bRetry = true;
continue;
}
else
{
LL_WARNS("Avatar") << "No retry attempted." << LL_ENDL;
break;
}
}
LL_DEBUGS("Avatar") << "succeeded" << LL_ENDL;
if (gSavedSettings.getBOOL("DebugAvatarAppearanceMessage"))
{
dump_sequential_xml(gAgentAvatarp->getFullname() + "_appearance_request_ok", result);
}
} while (bRetry);
}
/*static*/
void LLAppearanceMgr::debugAppearanceUpdateCOF(const LLSD& content)
{
dump_sequential_xml(gAgentAvatarp->getFullname() + "_appearance_request_error", content);
LL_INFOS("Avatar") << "AIS COF, version received: " << content["expected"].asInteger()
<< " ================================= " << LL_ENDL;
std::set<LLUUID> ais_items, local_items;
const LLSD& cof_raw = content["cof_raw"];
for (LLSD::array_const_iterator it = cof_raw.beginArray();
it != cof_raw.endArray(); ++it)
{
const LLSD& item = *it;
if (item["parent_id"].asUUID() == LLAppearanceMgr::instance().getCOF())
{
ais_items.insert(item["item_id"].asUUID());
if (item["type"].asInteger() == 24) // link
{
LL_INFOS("Avatar") << "AIS Link: item_id: " << item["item_id"].asUUID()
<< " linked_item_id: " << item["asset_id"].asUUID()
<< " name: " << item["name"].asString()
<< LL_ENDL;
}
else if (item["type"].asInteger() == 25) // folder link
{
LL_INFOS("Avatar") << "AIS Folder link: item_id: " << item["item_id"].asUUID()
<< " linked_item_id: " << item["asset_id"].asUUID()
<< " name: " << item["name"].asString()
<< LL_ENDL;
}
else
{
LL_INFOS("Avatar") << "AIS Other: item_id: " << item["item_id"].asUUID()
<< " linked_item_id: " << item["asset_id"].asUUID()
<< " name: " << item["name"].asString()
<< " type: " << item["type"].asInteger()
<< LL_ENDL;
}
}
}
LL_INFOS("Avatar") << LL_ENDL;
LL_INFOS("Avatar") << "Local COF, version requested: " << content["observed"].asInteger()
<< " ================================= " << LL_ENDL;
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
gInventory.collectDescendents(LLAppearanceMgr::instance().getCOF(),
cat_array, item_array, LLInventoryModel::EXCLUDE_TRASH);
for (S32 i = 0; i < item_array.size(); i++)
{
const LLViewerInventoryItem* inv_item = item_array.at(i).get();
local_items.insert(inv_item->getUUID());
LL_INFOS("Avatar") << "LOCAL: item_id: " << inv_item->getUUID()
<< " linked_item_id: " << inv_item->getLinkedUUID()
<< " name: " << inv_item->getName()
<< " parent: " << inv_item->getParentUUID()
<< LL_ENDL;
}
LL_INFOS("Avatar") << " ================================= " << LL_ENDL;
S32 local_only = 0, ais_only = 0;
for (std::set<LLUUID>::iterator it = local_items.begin(); it != local_items.end(); ++it)
{
if (ais_items.find(*it) == ais_items.end())
{
LL_INFOS("Avatar") << "LOCAL ONLY: " << *it << LL_ENDL;
local_only++;
}
}
for (std::set<LLUUID>::iterator it = ais_items.begin(); it != ais_items.end(); ++it)
{
if (local_items.find(*it) == local_items.end())
{
LL_INFOS("Avatar") << "AIS ONLY: " << *it << LL_ENDL;
ais_only++;
}
}
if (local_only == 0 && ais_only == 0)
{
LL_INFOS("Avatar") << "COF contents identical, only version numbers differ (req "
<< content["observed"].asInteger()
<< " rcv " << content["expected"].asInteger()
<< ")" << LL_ENDL;
}
}
std::string LLAppearanceMgr::getAppearanceServiceURL() const
{
if (gSavedSettings.getString("DebugAvatarAppearanceServiceURLOverride").empty())
{
return mAppearanceServiceURL;
}
return gSavedSettings.getString("DebugAvatarAppearanceServiceURLOverride");
}
void show_created_outfit(LLUUID& folder_id, bool show_panel = true)
{
if (!LLApp::isRunning())
{
LL_WARNS() << "called during shutdown, skipping" << LL_ENDL;
return;
}
LL_DEBUGS("Avatar") << "called" << LL_ENDL;
LLSD key;
//EXT-7727. For new accounts inventory callback is created during login process
// and may be processed after login process is finished
if (show_panel)
{
LL_DEBUGS("Avatar") << "showing panel" << LL_ENDL;
LLFloaterSidePanelContainer::showPanel("appearance", "panel_outfits_inventory", key);
}
LLOutfitsList *outfits_list =
dynamic_cast<LLOutfitsList*>(LLFloaterSidePanelContainer::getPanel("appearance", "outfitslist_tab"));
if (outfits_list)
{
outfits_list->setSelectedOutfitByUUID(folder_id);
}
LLAppearanceMgr::getInstance()->updateIsDirty();
gAgentWearables.notifyLoadingFinished(); // New outfit is saved.
LLAppearanceMgr::getInstance()->updatePanelOutfitName("");
// For SSB, need to update appearance after we add a base outfit
// link, since, the COF version has changed. There is a race
// condition in initial outfit setup which can lead to rez
// failures - SH-3860.
LL_DEBUGS("Avatar") << "requesting appearance update after createBaseOutfitLink" << LL_ENDL;
LLPointer<LLInventoryCallback> cb = new LLUpdateAppearanceOnDestroy;
LLAppearanceMgr::getInstance()->createBaseOutfitLink(folder_id, cb);
}
void LLAppearanceMgr::onOutfitFolderCreated(const LLUUID& folder_id, bool show_panel)
{
LLPointer<LLInventoryCallback> cb =
new LLBoostFuncInventoryCallback(no_op_inventory_func,
boost::bind(&LLAppearanceMgr::onOutfitFolderCreatedAndClothingOrdered,this,folder_id,show_panel));
updateClothingOrderingInfo(LLUUID::null, cb);
}
void LLAppearanceMgr::onOutfitFolderCreatedAndClothingOrdered(const LLUUID& folder_id, bool show_panel)
{
LLPointer<LLInventoryCallback> cb =
new LLBoostFuncInventoryCallback(no_op_inventory_func,
boost::bind(show_created_outfit,folder_id,show_panel));
bool copy_folder_links = false;
slamCategoryLinks(getCOF(), folder_id, copy_folder_links, cb);
}
void LLAppearanceMgr::makeNewOutfitLinks(const std::string& new_folder_name, bool show_panel)
{
if (!isAgentAvatarValid()) return;
LL_DEBUGS("Avatar") << "creating new outfit" << LL_ENDL;
gAgentWearables.notifyLoadingStarted();
// First, make a folder in the My Outfits directory.
const LLUUID parent_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MY_OUTFITS);
if (AISAPI::isAvailable())
{
// cap-based category creation was buggy until recently. use
// existence of AIS as an indicator the fix is present. Does
// not actually use AIS to create the category.
inventory_func_type func = boost::bind(&LLAppearanceMgr::onOutfitFolderCreated,this,_1,show_panel);
LLUUID folder_id = gInventory.createNewCategory(
parent_id,
LLFolderType::FT_OUTFIT,
new_folder_name,
func);
}
else
{
LLUUID folder_id = gInventory.createNewCategory(
parent_id,
LLFolderType::FT_OUTFIT,
new_folder_name);
onOutfitFolderCreated(folder_id, show_panel);
}
}
void LLAppearanceMgr::wearBaseOutfit()
{
const LLUUID& base_outfit_id = getBaseOutfitUUID();
if (base_outfit_id.isNull()) return;
updateCOF(base_outfit_id);
}
void LLAppearanceMgr::removeItemsFromAvatar(const uuid_vec_t& ids_to_remove)
{
if (ids_to_remove.empty())
{
LL_WARNS() << "called with empty list, nothing to do" << LL_ENDL;
return;
}
LLPointer<LLInventoryCallback> cb = new LLUpdateAppearanceOnDestroy;
for (uuid_vec_t::const_iterator it = ids_to_remove.begin(); it != ids_to_remove.end(); ++it)
{
const LLUUID& id_to_remove = *it;
const LLUUID& linked_item_id = gInventory.getLinkedItemID(id_to_remove);
LLViewerInventoryItem *item = gInventory.getItem(linked_item_id);
if (item && item->getType() == LLAssetType::AT_OBJECT)
{
LL_DEBUGS("Avatar") << "ATT removing attachment " << item->getName() << " id " << item->getUUID() << LL_ENDL;
}
if (item && item->getType() == LLAssetType::AT_BODYPART)
{
continue;
}
removeCOFItemLinks(linked_item_id, cb);
addDoomedTempAttachment(linked_item_id);
}
}
void LLAppearanceMgr::removeItemFromAvatar(const LLUUID& id_to_remove)
{
uuid_vec_t ids_to_remove;
ids_to_remove.push_back(id_to_remove);
removeItemsFromAvatar(ids_to_remove);
}
// Adds the given item ID to mDoomedTempAttachmentIDs iff it's a temp attachment
void LLAppearanceMgr::addDoomedTempAttachment(const LLUUID& id_to_remove)
{
LLViewerObject * attachmentp = gAgentAvatarp->findAttachmentByID(id_to_remove);
if (attachmentp &&
attachmentp->isTempAttachment())
{ // If this is a temp attachment and we want to remove it, record the ID
// so it will be deleted when attachments are synced up with COF
mDoomedTempAttachmentIDs.insert(id_to_remove);
//LL_INFOS() << "Will remove temp attachment id " << id_to_remove << LL_ENDL;
}
}
// Find AND REMOVES the given UUID from mDoomedTempAttachmentIDs
bool LLAppearanceMgr::shouldRemoveTempAttachment(const LLUUID& item_id)
{
doomed_temp_attachments_t::iterator iter = mDoomedTempAttachmentIDs.find(item_id);
if (iter != mDoomedTempAttachmentIDs.end())
{
mDoomedTempAttachmentIDs.erase(iter);
return true;
}
return false;
}
bool LLAppearanceMgr::moveWearable(LLViewerInventoryItem* item, bool closer_to_body)
{
if (!item || !item->isWearableType()) return false;
if (item->getType() != LLAssetType::AT_CLOTHING) return false;
if (!gInventory.isObjectDescendentOf(item->getUUID(), getCOF())) return false;
LLInventoryModel::cat_array_t cats;
LLInventoryModel::item_array_t items;
LLFindWearablesOfType filter_wearables_of_type(item->getWearableType());
gInventory.collectDescendentsIf(getCOF(), cats, items, true, filter_wearables_of_type);
if (items.empty()) return false;
// We assume that the items have valid descriptions.
std::sort(items.begin(), items.end(), WearablesOrderComparator(item->getWearableType()));
if (closer_to_body && items.front() == item) return false;
if (!closer_to_body && items.back() == item) return false;
LLInventoryModel::item_array_t::iterator it = std::find(items.begin(), items.end(), item);
if (items.end() == it) return false;
//swapping descriptions
closer_to_body ? --it : ++it;
LLViewerInventoryItem* swap_item = *it;
if (!swap_item) return false;
std::string tmp = swap_item->getActualDescription();
swap_item->setDescription(item->getActualDescription());
item->setDescription(tmp);
// LL_DEBUGS("Inventory") << "swap, item "
// << ll_pretty_print_sd(item->asLLSD())
// << " swap_item "
// << ll_pretty_print_sd(swap_item->asLLSD()) << LL_ENDL;
// FIXME switch to use AISv3 where supported.
//items need to be updated on a dataserver
item->setComplete(TRUE);
item->updateServer(FALSE);
gInventory.updateItem(item);
swap_item->setComplete(TRUE);
swap_item->updateServer(FALSE);
gInventory.updateItem(swap_item);
//to cause appearance of the agent to be updated
bool result = false;
if ((result = gAgentWearables.moveWearable(item, closer_to_body)))
{
gAgentAvatarp->wearableUpdated(item->getWearableType());
}
setOutfitDirty(true);
//*TODO do we need to notify observers here in such a way?
gInventory.notifyObservers();
return result;
}
//static
void LLAppearanceMgr::sortItemsByActualDescription(LLInventoryModel::item_array_t& items)
{
if (items.size() < 2) return;
std::sort(items.begin(), items.end(), sort_by_actual_description);
}
//#define DUMP_CAT_VERBOSE
void LLAppearanceMgr::dumpCat(const LLUUID& cat_id, const std::string& msg)
{
LLInventoryModel::cat_array_t cats;
LLInventoryModel::item_array_t items;
gInventory.collectDescendents(cat_id, cats, items, LLInventoryModel::EXCLUDE_TRASH);
#ifdef DUMP_CAT_VERBOSE
LL_INFOS() << LL_ENDL;
LL_INFOS() << str << LL_ENDL;
S32 hitcount = 0;
for(S32 i=0; i<items.size(); i++)
{
LLViewerInventoryItem *item = items.get(i);
if (item)
hitcount++;
LL_INFOS() << i <<" "<< item->getName() <<LL_ENDL;
}
#endif
LL_INFOS() << msg << " count " << items.size() << LL_ENDL;
}
void LLAppearanceMgr::dumpItemArray(const LLInventoryModel::item_array_t& items,
const std::string& msg)
{
for (S32 i=0; i<items.size(); i++)
{
LLViewerInventoryItem *item = items.at(i);
LLViewerInventoryItem *linked_item = item ? item->getLinkedItem() : NULL;
LLUUID asset_id;
if (linked_item)
{
asset_id = linked_item->getAssetUUID();
}
LL_DEBUGS("Avatar") << self_av_string() << msg << " " << i <<" " << (item ? item->getName() : "(nullitem)") << " " << asset_id.asString() << LL_ENDL;
}
}
bool LLAppearanceMgr::mActive = true;
LLAppearanceMgr::LLAppearanceMgr():
mAttachmentInvLinkEnabled(false),
mOutfitIsDirty(false),
mOutfitLocked(false),
mInFlightTimer(),
mIsInUpdateAppearanceFromCOF(false),
mOutstandingAppearanceBakeRequest(false),
mRerequestAppearanceBake(false)
{
LLOutfitObserver& outfit_observer = LLOutfitObserver::instance();
// unlock outfit on save operation completed
outfit_observer.addCOFSavedCallback(boost::bind(
&LLAppearanceMgr::setOutfitLocked, this, false));
mUnlockOutfitTimer.reset(new LLOutfitUnLockTimer(gSavedSettings.getS32(
"OutfitOperationsTimeout")));
gIdleCallbacks.addFunction(&LLAttachmentsMgr::onIdle, NULL);
gIdleCallbacks.addFunction(&LLAppearanceMgr::onIdle, NULL); //sheduling appearance update requests
}
LLAppearanceMgr::~LLAppearanceMgr()
{
mActive = false;
}
void LLAppearanceMgr::setAttachmentInvLinkEnable(bool val)
{
LL_DEBUGS("Avatar") << "setAttachmentInvLinkEnable => " << (int) val << LL_ENDL;
mAttachmentInvLinkEnabled = val;
}
boost::signals2::connection LLAppearanceMgr::setAttachmentsChangedCallback(attachments_changed_callback_t cb)
{
return mAttachmentsChangeSignal.connect(cb);
}
void dumpAttachmentSet(const std::set<LLUUID>& atts, const std::string& msg)
{
LL_INFOS() << msg << LL_ENDL;
for (std::set<LLUUID>::const_iterator it = atts.begin();
it != atts.end();
++it)
{
LLUUID item_id = *it;
LLViewerInventoryItem *item = gInventory.getItem(item_id);
if (item)
LL_INFOS() << "atts " << item->getName() << LL_ENDL;
else
LL_INFOS() << "atts " << "UNKNOWN[" << item_id.asString() << "]" << LL_ENDL;
}
LL_INFOS() << LL_ENDL;
}
void LLAppearanceMgr::registerAttachment(const LLUUID& item_id)
{
LLViewerInventoryItem *item = gInventory.getItem(item_id);
LL_DEBUGS("Avatar") << "ATT registering attachment "
<< (item ? item->getName() : "UNKNOWN") << " " << item_id << LL_ENDL;
gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id);
LLAttachmentsMgr::instance().onAttachmentArrived(item_id);
mAttachmentsChangeSignal();
}
void LLAppearanceMgr::unregisterAttachment(const LLUUID& item_id)
{
LLViewerInventoryItem *item = gInventory.getItem(item_id);
LL_DEBUGS("Avatar") << "ATT unregistering attachment "
<< (item ? item->getName() : "UNKNOWN") << " " << item_id << LL_ENDL;
gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id);
LLAttachmentsMgr::instance().onDetachCompleted(item_id);
if (mAttachmentInvLinkEnabled && isLinkedInCOF(item_id))
{
LL_DEBUGS("Avatar") << "ATT removing COF link for attachment "
<< (item ? item->getName() : "UNKNOWN") << " " << item_id << LL_ENDL;
LLAppearanceMgr::removeCOFItemLinks(item_id);
}
else
{
//LL_INFOS() << "no link changes, inv link not enabled" << LL_ENDL;
}
mAttachmentsChangeSignal();
}
BOOL LLAppearanceMgr::getIsInCOF(const LLUUID& obj_id) const
{
const LLUUID& cof = getCOF();
if (obj_id == cof)
return TRUE;
const LLInventoryObject* obj = gInventory.getObject(obj_id);
if (obj && obj->getParentUUID() == cof)
return TRUE;
return FALSE;
}
BOOL LLAppearanceMgr::getIsProtectedCOFItem(const LLUUID& obj_id) const
{
if (!getIsInCOF(obj_id)) return FALSE;
// If a non-link somehow ended up in COF, allow deletion.
const LLInventoryObject *obj = gInventory.getObject(obj_id);
if (obj && !obj->getIsLinkType())
{
return FALSE;
}
// For now, don't allow direct deletion from the COF. Instead, force users
// to choose "Detach" or "Take Off".
return TRUE;
}
class CallAfterCategoryFetchStage2: public LLInventoryFetchItemsObserver
{
public:
CallAfterCategoryFetchStage2(const uuid_vec_t& ids,
nullary_func_t callable) :
LLInventoryFetchItemsObserver(ids),
mCallable(callable)
{
}
~CallAfterCategoryFetchStage2()
{
}
virtual void done()
{
LL_INFOS() << this << " done with incomplete " << mIncomplete.size()
<< " complete " << mComplete.size() << " calling callable" << LL_ENDL;
gInventory.removeObserver(this);
doOnIdleOneTime(mCallable);
delete this;
}
protected:
nullary_func_t mCallable;
};
class CallAfterCategoryFetchStage1: public LLInventoryFetchDescendentsObserver
{
public:
CallAfterCategoryFetchStage1(const LLUUID& cat_id, nullary_func_t callable) :
LLInventoryFetchDescendentsObserver(cat_id),
mCallable(callable)
{
}
~CallAfterCategoryFetchStage1()
{
}
virtual void done()
{
// What we do here is get the complete information on the
// items in the requested category, and set up an observer
// that will wait for that to happen.
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
gInventory.collectDescendents(mComplete.front(),
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH);
S32 count = item_array.size();
if(!count)
{
LL_WARNS() << "Nothing fetched in category " << mComplete.front()
<< LL_ENDL;
gInventory.removeObserver(this);
doOnIdleOneTime(mCallable);
delete this;
return;
}
LL_INFOS() << "stage1 got " << item_array.size() << " items, passing to stage2 " << LL_ENDL;
uuid_vec_t ids;
for(S32 i = 0; i < count; ++i)
{
ids.push_back(item_array.at(i)->getUUID());
}
gInventory.removeObserver(this);
// do the fetch
CallAfterCategoryFetchStage2 *stage2 = new CallAfterCategoryFetchStage2(ids, mCallable);
stage2->startFetch();
if(stage2->isFinished())
{
// everything is already here - call done.
stage2->done();
}
else
{
// it's all on it's way - add an observer, and the inventory
// will call done for us when everything is here.
gInventory.addObserver(stage2);
}
delete this;
}
protected:
nullary_func_t mCallable;
};
void callAfterCategoryFetch(const LLUUID& cat_id, nullary_func_t cb)
{
CallAfterCategoryFetchStage1 *stage1 = new CallAfterCategoryFetchStage1(cat_id, cb);
stage1->startFetch();
if (stage1->isFinished())
{
stage1->done();
}
else
{
gInventory.addObserver(stage1);
}
}
void add_wearable_type_counts(const uuid_vec_t& ids,
S32& clothing_count,
S32& bodypart_count,
S32& object_count,
S32& other_count)
{
for (uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); ++it)
{
const LLUUID& item_id_to_wear = *it;
LLViewerInventoryItem* item_to_wear = gInventory.getItem(item_id_to_wear);
if (item_to_wear)
{
if (item_to_wear->getType() == LLAssetType::AT_CLOTHING)
{
clothing_count++;
}
else if (item_to_wear->getType() == LLAssetType::AT_BODYPART)
{
bodypart_count++;
}
else if (item_to_wear->getType() == LLAssetType::AT_OBJECT)
{
object_count++;
}
else
{
other_count++;
}
}
else
{
other_count++;
}
}
}
void wear_multiple(const uuid_vec_t& ids, bool replace)
{
S32 clothing_count = 0;
S32 bodypart_count = 0;
S32 object_count = 0;
S32 other_count = 0;
add_wearable_type_counts(ids, clothing_count, bodypart_count, object_count, other_count);
LLPointer<LLInventoryCallback> cb = NULL;
if (clothing_count > 0 || bodypart_count > 0)
{
cb = new LLUpdateAppearanceOnDestroy;
}
LLAppearanceMgr::instance().wearItemsOnAvatar(ids, true, replace, cb);
}
// SLapp for easy-wearing of a stock (library) avatar
//
class LLWearFolderHandler : public LLCommandHandler
{
public:
// not allowed from outside the app
LLWearFolderHandler() : LLCommandHandler("wear_folder", UNTRUSTED_BLOCK) { }
bool handle(const LLSD& tokens, const LLSD& query_map,
LLMediaCtrl* web)
{
LLSD::UUID folder_uuid;
if (folder_uuid.isNull() && query_map.has("folder_name"))
{
std::string outfit_folder_name = query_map["folder_name"];
folder_uuid = findDescendentCategoryIDByName(
gInventory.getLibraryRootFolderID(),
outfit_folder_name);
}
if (folder_uuid.isNull() && query_map.has("folder_id"))
{
folder_uuid = query_map["folder_id"].asUUID();
}
if (folder_uuid.notNull())
{
LLPointer<LLInventoryCategory> category = new LLInventoryCategory(folder_uuid,
LLUUID::null,
LLFolderType::FT_CLOTHING,
"Quick Appearance");
if ( gInventory.getCategory( folder_uuid ) != NULL )
{
LLAppearanceMgr::getInstance()->wearInventoryCategory(category, true, false);
// *TODOw: This may not be necessary if initial outfit is chosen already -- josh
gAgent.setOutfitChosen(TRUE);
}
}
// release avatar picker keyboard focus
gFocusMgr.setKeyboardFocus( NULL );
return true;
}
};
LLWearFolderHandler gWearFolderHandler;
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