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/**
* @file llappdelegate-objc.mm
* @brief Class implementation for the Mac version's application delegate.
*
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#import "llappdelegate-objc.h"
#include "llwindowmacosx-objc.h"
#include <Carbon/Carbon.h> // Used for Text Input Services ("Safe" API - it's supported)
@implementation LLAppDelegate
@synthesize window;
@synthesize inputWindow;
@synthesize inputView;
@synthesize currentInputLanguage;
- (void)dealloc
{
[super dealloc];
}
- (void) applicationDidFinishLaunching:(NSNotification *)notification
{
frameTimer = nil;
[self languageUpdated];
if (initViewer())
{
frameTimer = [NSTimer scheduledTimerWithTimeInterval:0.0 target:self selector:@selector(mainLoop) userInfo:nil repeats:YES];
} else {
handleQuit();
}
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(languageUpdated) name:@"NSTextInputContextKeyboardSelectionDidChangeNotification" object:nil];
[[NSAppleEventManager sharedAppleEventManager] setEventHandler:self andSelector:@selector(handleGetURLEvent:withReplyEvent:) forEventClass:kInternetEventClass andEventID:kAEGetURL];
}
- (void) handleGetURLEvent:(NSAppleEventDescriptor *)event withReplyEvent:(NSAppleEventDescriptor *)replyEvent {
NSString *url= nil;
url = [[[[NSAppleEventManager sharedAppleEventManager]// 1
currentAppleEvent]// 2
paramDescriptorForKeyword:keyDirectObject]// 3
stringValue];// 4
const char* url_utf8 = [url UTF8String];
handleUrl(url_utf8);
}
- (void) applicationDidBecomeActive:(NSNotification *)notification
{
callWindowFocus();
}
- (void) applicationDidResignActive:(NSNotification *)notification
{
callWindowUnfocus();
}
- (NSApplicationDelegateReply) applicationShouldTerminate:(NSApplication *)sender
{
if (!runMainLoop())
{
handleQuit();
return NSTerminateCancel;
} else {
[frameTimer release];
cleanupViewer();
return NSTerminateNow;
}
}
- (void) mainLoop
{
bool appExiting = runMainLoop();
if (appExiting)
{
[frameTimer release];
[[NSApplication sharedApplication] terminate:self];
}
}
- (void) showInputWindow:(bool)show withEvent:(NSEvent*)textEvent
{
if (![self romanScript])
{
if (show)
{
NSLog(@"Showing input window.");
[inputWindow makeKeyAndOrderFront:inputWindow];
if (textEvent != nil)
{
[[inputView inputContext] discardMarkedText];
[[inputView inputContext] handleEvent:textEvent];
}
} else {
NSLog(@"Hiding input window.");
[inputWindow orderOut:inputWindow];
[window makeKeyAndOrderFront:window];
}
}
}
// This will get called multiple times by NSNotificationCenter.
// It will be called every time that the window focus changes, and every time that the input language gets changed.
// The primary use case for this selector is to update our current input language when the user, for whatever reason, changes the input language.
// This is the more elegant way of handling input language changes instead of checking every time we want to use the input window.
- (void) languageUpdated
{
TISInputSourceRef currentInput = TISCopyCurrentKeyboardInputSource();
CFArrayRef languages = (CFArrayRef)TISGetInputSourceProperty(currentInput, kTISPropertyInputSourceLanguages);
#if 0 // In the event of ever needing to add new language sources, change this to 1 and watch the terminal for "languages:"
NSLog(@"languages: %@", TISGetInputSourceProperty(currentInput, kTISPropertyInputSourceLanguages));
#endif
// Typically the language we want is going to be the very first result in the array.
currentInputLanguage = (NSString*)CFArrayGetValueAtIndex(languages, 0);
}
- (bool) romanScript
{
// How to add support for new languages with the input window:
// Simply append this array with the language code (ja for japanese, ko for korean, zh for chinese, etc.)
NSArray *nonRomanScript = [[NSArray alloc] initWithObjects:@"ja", @"ko", @"zh-Hant", @"zh-Hans", nil];
if ([nonRomanScript containsObject:currentInputLanguage])
{
return false;
}
return true;
}
@end
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