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/**
* @file llagentwearables.h
* @brief LLAgentWearables class header file
*
* $LicenseInfo:firstyear=2000&license=viewergpl$
*
* Copyright (c) 2000-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLAGENTWEARABLES_H
#define LL_LLAGENTWEARABLES_H
#include "llmemory.h"
#include "lluuid.h"
#include "llinventory.h"
#include "llviewerinventory.h"
class LLInventoryItem;
class LLVOAvatarSelf;
class LLWearable;
class LLAgentWearables
{
//--------------------------------------------------------------------
// Constructors / destructors / Initializers
//--------------------------------------------------------------------
public:
LLAgentWearables();
virtual ~LLAgentWearables();
void setAvatarObject(LLVOAvatarSelf *avatar);
void createStandardWearables(BOOL female);
void cleanup();
void dump();
protected:
// MULTI-WEARABLE: assuming one per type. Type is called index - rename.
void createStandardWearablesDone(S32 type, U32 index/* = 0*/);
void createStandardWearablesAllDone();
//--------------------------------------------------------------------
// Queries
//--------------------------------------------------------------------
public:
BOOL isWearingItem(const LLUUID& item_id, const BOOL include_linked_items = FALSE) const;
BOOL isWearableModifiable(EWearableType type, U32 index /*= 0*/) const;
BOOL isWearableCopyable(EWearableType type, U32 index /*= 0*/) const;
BOOL areWearablesLoaded() const { return mWearablesLoaded; }
//--------------------------------------------------------------------
// Accessors
//--------------------------------------------------------------------
public:
const LLUUID& getWearableItem(EWearableType type, U32 index /*= 0*/) const;
LLWearable* getWearableFromWearableItem(const LLUUID& item_id) const;
LLInventoryItem* getWearableInventoryItem(EWearableType type, U32 index /*= 0*/);
// MULTI-WEARABLE: assuming one per type.
static BOOL selfHasWearable(void* userdata); // userdata is EWearableType
LLWearable* getWearable(const EWearableType type, U32 index /*= 0*/);
const LLWearable* getWearable(const EWearableType type, U32 index /*= 0*/) const;
U32 getWearableCount(const EWearableType type) const;
private:
struct LLWearableInv;
LLWearableInv* getWearableInv(const EWearableType type, U32 index /*= 0*/);
const LLWearableInv* getWearableInv(const EWearableType type, U32 /*index = 0*/) const;
//--------------------------------------------------------------------
// Setters
//--------------------------------------------------------------------
public:
void setWearable(LLInventoryItem* new_item, LLWearable* wearable, bool do_append = false);
void setWearableOutfit(const LLInventoryItem::item_array_t& items, const LLDynamicArray< LLWearable* >& wearables, BOOL remove);
void setWearableName(const LLUUID& item_id, const std::string& new_name);
protected:
void setWearableFinal(LLInventoryItem* new_item, LLWearable* new_wearable, bool do_append = false);
static bool onSetWearableDialog(const LLSD& notification, const LLSD& response, LLWearable* wearable);
void addWearableToAgentInventory(LLPointer<LLInventoryCallback> cb,
LLWearable* wearable,
const LLUUID& category_id = LLUUID::null,
BOOL notify = TRUE);
void addWearabletoAgentInventoryDone(const S32 type,
const U32 index,
const LLUUID& item_id,
LLWearable* wearable);
void recoverMissingWearable(const EWearableType type, U32 index /*= 0*/);
void recoverMissingWearableDone();
//--------------------------------------------------------------------
// Removing wearables
//--------------------------------------------------------------------
public:
void removeWearable(const EWearableType type, bool do_remove_all /*= false*/, U32 index /*= 0*/);
private:
void removeWearableFinal(const EWearableType type, bool do_remove_all /*= false*/, U32 index /*= 0*/);
protected:
static bool onRemoveWearableDialog(const LLSD& notification, const LLSD& response);
static void userRemoveAllClothesStep2(BOOL proceed); // userdata is NULL
//--------------------------------------------------------------------
// Server Communication
//--------------------------------------------------------------------
public:
static void processAgentInitialWearablesUpdate(LLMessageSystem* mesgsys, void** user_data);
protected:
void sendAgentWearablesUpdate();
void sendAgentWearablesRequest();
void queryWearableCache();
void updateServer();
static void onInitialWearableAssetArrived(LLWearable* wearable, void* userdata);
//--------------------------------------------------------------------
// Outfits
//--------------------------------------------------------------------
public:
void makeNewOutfit(const std::string& new_folder_name,
const LLDynamicArray<S32>& wearables_to_include,
const LLDynamicArray<S32>& attachments_to_include,
BOOL rename_clothing);protected:
private:
void makeNewOutfitDone(S32 type, U32 index);
//--------------------------------------------------------------------
// Save Wearables
//--------------------------------------------------------------------
public:
// MULTI-WEARABLE: assumes one per type.
void saveWearableAs(const EWearableType type, const U32 index, const std::string& new_name, BOOL save_in_lost_and_found);
void saveWearable(const EWearableType type, const U32 index, BOOL send_update = TRUE);
void saveAllWearables();
void revertWearable(const EWearableType type, const U32 index);
//--------------------------------------------------------------------
// Static UI hooks
//--------------------------------------------------------------------
public:
// MULTI-WEARABLE: assuming one wearable per type. Need upstream changes.
static void userRemoveWearable(void* userdata); // userdata is EWearableType
static void userRemoveAllClothes(void* userdata); // userdata is NULL
static void userRemoveAllAttachments(void* userdata); // userdata is NULL
//--------------------------------------------------------------------
// Member variables
//--------------------------------------------------------------------
private:
typedef std::vector<LLWearableInv*> wearableentry_vec_t; // all wearables of a certain type (EG all shirts)
typedef std::map<EWearableType, wearableentry_vec_t> wearableentry_map_t; // wearable "categories" arranged by wearable type
wearableentry_map_t mWearableDatas;
static BOOL mInitialWearablesUpdateReceived;
BOOL mWearablesLoaded;
LLPointer<LLVOAvatarSelf> mAvatarObject; // NULL until avatar object sent down from simulator
//--------------------------------------------------------------------------------
// Support classes
//--------------------------------------------------------------------------------
private:
class createStandardWearablesAllDoneCallback : public LLRefCount
{
protected:
~createStandardWearablesAllDoneCallback();
};
class sendAgentWearablesUpdateCallback : public LLRefCount
{
protected:
~sendAgentWearablesUpdateCallback();
};
class addWearableToAgentInventoryCallback : public LLInventoryCallback
{
public:
enum EType
{
CALL_NONE = 0,
CALL_UPDATE = 1,
CALL_RECOVERDONE = 2,
CALL_CREATESTANDARDDONE = 4,
CALL_MAKENEWOUTFITDONE = 8
};
// MULTI-WEARABLE: index is an EWearableType - more confusing usage.
// MULTI-WEARABLE: need to have type and index args both?
addWearableToAgentInventoryCallback(LLPointer<LLRefCount> cb,
S32 type,
U32 index,
LLWearable* wearable,
U32 todo = CALL_NONE);
virtual void fire(const LLUUID& inv_item);
private:
S32 mType;
U32 mIndex;
LLWearable* mWearable;
U32 mTodo;
LLPointer<LLRefCount> mCB;
};
struct LLWearableInv // Make this subclass of llwearable?
{
LLWearableInv() : mItemID(LLUUID::null), mWearable(NULL) {}
// BOOL exists() const;
LLUUID mItemID; // ID of the inventory item in the agent's inventory.
LLWearable* mWearable;
};
const static LLWearableInv s_null_wearable;
}; // LLAgentWearables
extern LLAgentWearables gAgentWearables;
//--------------------------------------------------------------------
// Types
//--------------------------------------------------------------------
#endif // LL_AGENTWEARABLES_H
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