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/**
* @file llagentwearables.h
* @brief LLAgentWearables class header file
*
* $LicenseInfo:firstyear=2000&license=viewergpl$
*
* Copyright (c) 2000-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLAGENTWEARABLES_H
#define LL_LLAGENTWEARABLES_H
#include "llmemory.h"
#include "lluuid.h"
#include "llinventory.h"
#include "llinventorymodel.h"
#include "llviewerinventory.h"
#include "llvoavatardefines.h"
class LLInventoryItem;
class LLVOAvatarSelf;
class LLWearable;
class LLInitialWearablesFetch;
class LLViewerObject;
class LLTexLayerTemplate;
class LLAgentWearables
{
//--------------------------------------------------------------------
// Constructors / destructors / Initializers
//--------------------------------------------------------------------
public:
friend class LLInitialWearablesFetch;
LLAgentWearables();
virtual ~LLAgentWearables();
void setAvatarObject(LLVOAvatarSelf *avatar);
void createStandardWearables(BOOL female);
void cleanup();
void dump();
protected:
// MULTI-WEARABLE: assuming one per type. Type is called index - rename.
void createStandardWearablesDone(S32 type, U32 index/* = 0*/);
void createStandardWearablesAllDone();
//--------------------------------------------------------------------
// Queries
//--------------------------------------------------------------------
public:
BOOL isWearingItem(const LLUUID& item_id) const;
BOOL isWearableModifiable(EWearableType type, U32 index /*= 0*/) const;
BOOL isWearableCopyable(EWearableType type, U32 index /*= 0*/) const;
BOOL areWearablesLoaded() const;
void updateWearablesLoaded();
void checkWearablesLoaded() const;
// Note: False for shape, skin, eyes, and hair, unless you have MORE than 1.
bool canWearableBeRemoved(const LLWearable* wearable) const;
void animateAllWearableParams(F32 delta, BOOL upload_bake);
//--------------------------------------------------------------------
// Accessors
//--------------------------------------------------------------------
public:
const LLUUID getWearableItemID(EWearableType type, U32 index /*= 0*/) const;
const LLUUID getWearableAssetID(EWearableType type, U32 index /*= 0*/) const;
const LLWearable* getWearableFromItemID(const LLUUID& item_id) const;
const LLWearable* getWearableFromAssetID(const LLUUID& asset_id) const;
LLInventoryItem* getWearableInventoryItem(EWearableType type, U32 index /*= 0*/);
// MULTI-WEARABLE: assuming one per type.
static BOOL selfHasWearable(EWearableType type);
LLWearable* getWearable(const EWearableType type, U32 index /*= 0*/);
const LLWearable* getWearable(const EWearableType type, U32 index /*= 0*/) const;
LLWearable* getTopWearable(const EWearableType type);
U32 getWearableCount(const EWearableType type) const;
U32 getWearableCount(const U32 tex_index) const;
//--------------------------------------------------------------------
// Setters
//--------------------------------------------------------------------
private:
// Low-level data structure setter - public access is via setWearableItem, etc.
void setWearable(const EWearableType type, U32 index, LLWearable *wearable);
U32 pushWearable(const EWearableType type, LLWearable *wearable);
void wearableUpdated(LLWearable *wearable);
void popWearable(LLWearable *wearable);
void popWearable(const EWearableType type, U32 index);
public:
void setWearableItem(LLInventoryItem* new_item, LLWearable* wearable, bool do_append = false);
void setWearableOutfit(const LLInventoryItem::item_array_t& items, const LLDynamicArray< LLWearable* >& wearables, BOOL remove);
void setWearableName(const LLUUID& item_id, const std::string& new_name);
void addLocalTextureObject(const EWearableType wearable_type, const LLVOAvatarDefines::ETextureIndex texture_type, U32 wearable_index);
U32 getWearableIndex(LLWearable *wearable);
protected:
void setWearableFinal(LLInventoryItem* new_item, LLWearable* new_wearable, bool do_append = false);
static bool onSetWearableDialog(const LLSD& notification, const LLSD& response, LLWearable* wearable);
void addWearableToAgentInventory(LLPointer<LLInventoryCallback> cb,
LLWearable* wearable,
const LLUUID& category_id = LLUUID::null,
BOOL notify = TRUE);
void addWearabletoAgentInventoryDone(const S32 type,
const U32 index,
const LLUUID& item_id,
LLWearable* wearable);
void recoverMissingWearable(const EWearableType type, U32 index /*= 0*/);
void recoverMissingWearableDone();
//--------------------------------------------------------------------
// Removing wearables
//--------------------------------------------------------------------
public:
void removeWearable(const EWearableType type, bool do_remove_all /*= false*/, U32 index /*= 0*/);
private:
void removeWearableFinal(const EWearableType type, bool do_remove_all /*= false*/, U32 index /*= 0*/);
protected:
static bool onRemoveWearableDialog(const LLSD& notification, const LLSD& response);
static void userRemoveAllClothesStep2(BOOL proceed); // userdata is NULL
//--------------------------------------------------------------------
// Server Communication
//--------------------------------------------------------------------
public:
// Processes the initial wearables update message (if necessary, since the outfit folder makes it redundant)
static void processAgentInitialWearablesUpdate(LLMessageSystem* mesgsys, void** user_data);
protected:
void sendAgentWearablesUpdate();
void sendAgentWearablesRequest();
void queryWearableCache();
void updateServer();
static void onInitialWearableAssetArrived(LLWearable* wearable, void* userdata);
//--------------------------------------------------------------------
// Outfits
//--------------------------------------------------------------------
public:
void getAllWearablesArray(LLDynamicArray<S32>& wearables);
// Note: wearables_to_include should be a list of EWearableType types
// attachments_to_include should be a list of attachment points
void makeNewOutfit(const std::string& new_folder_name,
const LLDynamicArray<S32>& wearables_to_include,
const LLDynamicArray<S32>& attachments_to_include,
BOOL rename_clothing);
LLUUID makeNewOutfitLinks(const std::string& new_folder_name);
// Should only be called if we *know* we've never done so before, since users may
// not want the Library outfits to stay in their quick outfit selector and can delete them.
void populateMyOutfitsFolder(void);
private:
void makeNewOutfitDone(S32 type, U32 index);
//--------------------------------------------------------------------
// Save Wearables
//--------------------------------------------------------------------
public:
// MULTI-WEARABLE: assumes one per type.
void saveWearableAs(const EWearableType type, const U32 index, const std::string& new_name, BOOL save_in_lost_and_found);
void saveWearable(const EWearableType type, const U32 index, BOOL send_update = TRUE);
void saveAllWearables();
void revertWearable(const EWearableType type, const U32 index);
//--------------------------------------------------------------------
// Static UI hooks
//--------------------------------------------------------------------
public:
// MULTI-WEARABLE: assuming one wearable per type. Need upstream changes.
static void userRemoveWearable(EWearableType& type);
static void userRemoveAllClothes();
typedef std::vector<LLViewerObject*> llvo_vec_t;
static void userUpdateAttachments(LLInventoryModel::item_array_t& obj_item_array);
static void userRemoveMultipleAttachments(llvo_vec_t& llvo_array);
static void userRemoveAllAttachments();
static void userAttachMultipleAttachments(LLInventoryModel::item_array_t& obj_item_array);
BOOL itemUpdatePending(const LLUUID& item_id) const;
U32 itemUpdatePendingCount() const;
//--------------------------------------------------------------------
// Member variables
//--------------------------------------------------------------------
private:
typedef std::vector<LLWearable*> wearableentry_vec_t; // all wearables of a certain type (EG all shirts)
typedef std::map<EWearableType, wearableentry_vec_t> wearableentry_map_t; // wearable "categories" arranged by wearable type
wearableentry_map_t mWearableDatas;
static BOOL mInitialWearablesUpdateReceived;
BOOL mWearablesLoaded;
std::set<LLUUID> mItemsAwaitingWearableUpdate;
LLPointer<LLVOAvatarSelf> mAvatarObject; // NULL until avatar object sent down from simulator
//--------------------------------------------------------------------------------
// Support classes
//--------------------------------------------------------------------------------
private:
class createStandardWearablesAllDoneCallback : public LLRefCount
{
protected:
~createStandardWearablesAllDoneCallback();
};
class sendAgentWearablesUpdateCallback : public LLRefCount
{
protected:
~sendAgentWearablesUpdateCallback();
};
class addWearableToAgentInventoryCallback : public LLInventoryCallback
{
public:
enum EType
{
CALL_NONE = 0,
CALL_UPDATE = 1,
CALL_RECOVERDONE = 2,
CALL_CREATESTANDARDDONE = 4,
CALL_MAKENEWOUTFITDONE = 8
};
// MULTI-WEARABLE: index is an EWearableType - more confusing usage.
// MULTI-WEARABLE: need to have type and index args both?
addWearableToAgentInventoryCallback(LLPointer<LLRefCount> cb,
S32 type,
U32 index,
LLWearable* wearable,
U32 todo = CALL_NONE);
virtual void fire(const LLUUID& inv_item);
private:
S32 mType;
U32 mIndex;
LLWearable* mWearable;
U32 mTodo;
LLPointer<LLRefCount> mCB;
};
static const U32 MAX_WEARABLES_PER_TYPE = 1;
}; // LLAgentWearables
extern LLAgentWearables gAgentWearables;
//--------------------------------------------------------------------
// Types
//--------------------------------------------------------------------
#endif // LL_AGENTWEARABLES_H
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