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|
/**
* @file llagentwearables.cpp
* @brief LLAgentWearables class implementation
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llagentwearables.h"
#include "llaccordionctrltab.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "llagentwearablesfetch.h"
#include "llappearancemgr.h"
#include "llcallbacklist.h"
#include "llfolderview.h"
#include "llgesturemgr.h"
#include "llinventorybridge.h"
#include "llinventoryfunctions.h"
#include "llinventoryobserver.h"
#include "llinventorypanel.h"
#include "llmd5.h"
#include "llnotificationsutil.h"
#include "lloutfitobserver.h"
#include "llsidepanelappearance.h"
#include "llsidetray.h"
#include "lltexlayer.h"
#include "llviewerregion.h"
#include "llvoavatarself.h"
#include "llwearable.h"
#include "llwearablelist.h"
#include <boost/scoped_ptr.hpp>
LLAgentWearables gAgentWearables;
BOOL LLAgentWearables::mInitialWearablesUpdateReceived = FALSE;
using namespace LLVOAvatarDefines;
///////////////////////////////////////////////////////////////////////////////
// Callback to wear and start editing an item that has just been created.
class LLWearAndEditCallback : public LLInventoryCallback
{
void fire(const LLUUID& inv_item)
{
if (inv_item.isNull()) return;
// Request editing the item after it gets worn.
gAgentWearables.requestEditingWearable(inv_item);
// Wear it.
LLAppearanceMgr::instance().wearItemOnAvatar(inv_item);
}
};
///////////////////////////////////////////////////////////////////////////////
// HACK: For EXT-3923: Pants item shows in inventory with skin icon and messes with "current look"
// Some db items are corrupted, have inventory flags = 0, implying wearable type = shape, even though
// wearable type stored in asset is some other value.
// Calling this function whenever a wearable is added to increase visibility if this problem
// turns up in other inventories.
void checkWearableAgainstInventory(LLWearable *wearable)
{
if (wearable->getItemID().isNull())
return;
// Check for wearable type consistent with inventory item wearable type.
LLViewerInventoryItem *item = gInventory.getItem(wearable->getItemID());
if (item)
{
if (!item->isWearableType())
{
llwarns << "wearable associated with non-wearable item" << llendl;
}
if (item->getWearableType() != wearable->getType())
{
llwarns << "type mismatch: wearable " << wearable->getName()
<< " has type " << wearable->getType()
<< " but inventory item " << item->getName()
<< " has type " << item->getWearableType() << llendl;
}
}
else
{
llwarns << "wearable inventory item not found" << wearable->getName()
<< " itemID " << wearable->getItemID().asString() << llendl;
}
}
void LLAgentWearables::dump()
{
llinfos << "LLAgentWearablesDump" << llendl;
for (S32 i = 0; i < LLWearableType::WT_COUNT; i++)
{
U32 count = getWearableCount((LLWearableType::EType)i);
llinfos << "Type: " << i << " count " << count << llendl;
for (U32 j=0; j<count; j++)
{
LLWearable* wearable = getWearable((LLWearableType::EType)i,j);
if (wearable == NULL)
{
llinfos << " " << j << " NULL wearable" << llendl;
}
llinfos << " " << j << " Name " << wearable->getName()
<< " description " << wearable->getDescription() << llendl;
}
}
llinfos << "Total items awaiting wearable update " << mItemsAwaitingWearableUpdate.size() << llendl;
for (std::set<LLUUID>::iterator it = mItemsAwaitingWearableUpdate.begin();
it != mItemsAwaitingWearableUpdate.end();
++it)
{
llinfos << (*it).asString() << llendl;
}
}
struct LLAgentDumper
{
LLAgentDumper(std::string name):
mName(name)
{
llinfos << llendl;
llinfos << "LLAgentDumper " << mName << llendl;
gAgentWearables.dump();
}
~LLAgentDumper()
{
llinfos << llendl;
llinfos << "~LLAgentDumper " << mName << llendl;
gAgentWearables.dump();
}
std::string mName;
};
LLAgentWearables::LLAgentWearables() :
mWearablesLoaded(FALSE)
, mCOFChangeInProgress(false)
{
}
LLAgentWearables::~LLAgentWearables()
{
cleanup();
}
void LLAgentWearables::cleanup()
{
}
// static
void LLAgentWearables::initClass()
{
// this can not be called from constructor because its instance is global and is created too early.
// Subscribe to "COF is Saved" signal to notify observers about this (Loading indicator for ex.).
LLOutfitObserver::instance().addCOFSavedCallback(boost::bind(&LLAgentWearables::notifyLoadingFinished, &gAgentWearables));
}
void LLAgentWearables::setAvatarObject(LLVOAvatarSelf *avatar)
{
if (avatar)
{
sendAgentWearablesRequest();
}
}
// wearables
LLAgentWearables::createStandardWearablesAllDoneCallback::~createStandardWearablesAllDoneCallback()
{
llinfos << "destructor - all done?" << llendl;
gAgentWearables.createStandardWearablesAllDone();
}
LLAgentWearables::sendAgentWearablesUpdateCallback::~sendAgentWearablesUpdateCallback()
{
gAgentWearables.sendAgentWearablesUpdate();
}
/**
* @brief Construct a callback for dealing with the wearables.
*
* Would like to pass the agent in here, but we can't safely
* count on it being around later. Just use gAgent directly.
* @param cb callback to execute on completion (??? unused ???)
* @param type Type for the wearable in the agent
* @param wearable The wearable data.
* @param todo Bitmask of actions to take on completion.
*/
LLAgentWearables::addWearableToAgentInventoryCallback::addWearableToAgentInventoryCallback(
LLPointer<LLRefCount> cb, LLWearableType::EType type, U32 index, LLWearable* wearable, U32 todo) :
mType(type),
mIndex(index),
mWearable(wearable),
mTodo(todo),
mCB(cb)
{
llinfos << "constructor" << llendl;
}
void LLAgentWearables::addWearableToAgentInventoryCallback::fire(const LLUUID& inv_item)
{
if (mTodo & CALL_CREATESTANDARDDONE)
{
llinfos << "callback fired, inv_item " << inv_item.asString() << llendl;
}
if (inv_item.isNull())
return;
gAgentWearables.addWearabletoAgentInventoryDone(mType, mIndex, inv_item, mWearable);
if (mTodo & CALL_UPDATE)
{
gAgentWearables.sendAgentWearablesUpdate();
}
if (mTodo & CALL_RECOVERDONE)
{
LLAppearanceMgr::instance().addCOFItemLink(inv_item,false);
gAgentWearables.recoverMissingWearableDone();
}
/*
* Do this for every one in the loop
*/
if (mTodo & CALL_CREATESTANDARDDONE)
{
LLAppearanceMgr::instance().addCOFItemLink(inv_item,false);
gAgentWearables.createStandardWearablesDone(mType, mIndex);
}
if (mTodo & CALL_MAKENEWOUTFITDONE)
{
gAgentWearables.makeNewOutfitDone(mType, mIndex);
}
if (mTodo & CALL_WEARITEM)
{
LLAppearanceMgr::instance().addCOFItemLink(inv_item, true);
}
}
void LLAgentWearables::addWearabletoAgentInventoryDone(const LLWearableType::EType type,
const U32 index,
const LLUUID& item_id,
LLWearable* wearable)
{
llinfos << "type " << type << " index " << index << " item " << item_id.asString() << llendl;
if (item_id.isNull())
return;
LLUUID old_item_id = getWearableItemID(type,index);
if (wearable)
{
wearable->setItemID(item_id);
if (old_item_id.notNull())
{
gInventory.addChangedMask(LLInventoryObserver::LABEL, old_item_id);
setWearable(type,index,wearable);
}
else
{
pushWearable(type,wearable);
}
}
gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id);
LLViewerInventoryItem* item = gInventory.getItem(item_id);
if (item && wearable)
{
// We're changing the asset id, so we both need to set it
// locally via setAssetUUID() and via setTransactionID() which
// will be decoded on the server. JC
item->setAssetUUID(wearable->getAssetID());
item->setTransactionID(wearable->getTransactionID());
gInventory.addChangedMask(LLInventoryObserver::INTERNAL, item_id);
item->updateServer(FALSE);
}
gInventory.notifyObservers();
}
void LLAgentWearables::sendAgentWearablesUpdate()
{
// First make sure that we have inventory items for each wearable
for (S32 type=0; type < LLWearableType::WT_COUNT; ++type)
{
for (U32 index=0; index < getWearableCount((LLWearableType::EType)type); ++index)
{
LLWearable* wearable = getWearable((LLWearableType::EType)type,index);
if (wearable)
{
if (wearable->getItemID().isNull())
{
LLPointer<LLInventoryCallback> cb =
new addWearableToAgentInventoryCallback(
LLPointer<LLRefCount>(NULL),
(LLWearableType::EType)type,
index,
wearable,
addWearableToAgentInventoryCallback::CALL_NONE);
addWearableToAgentInventory(cb, wearable);
}
else
{
gInventory.addChangedMask(LLInventoryObserver::LABEL,
wearable->getItemID());
}
}
}
}
// Then make sure the inventory is in sync with the avatar.
gInventory.notifyObservers();
// Send the AgentIsNowWearing
gMessageSystem->newMessageFast(_PREHASH_AgentIsNowWearing);
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
lldebugs << "sendAgentWearablesUpdate()" << llendl;
// MULTI-WEARABLE: DEPRECATED: HACK: index to 0- server database tables don't support concept of multiwearables.
for (S32 type=0; type < LLWearableType::WT_COUNT; ++type)
{
gMessageSystem->nextBlockFast(_PREHASH_WearableData);
U8 type_u8 = (U8)type;
gMessageSystem->addU8Fast(_PREHASH_WearableType, type_u8);
LLWearable* wearable = getWearable((LLWearableType::EType)type, 0);
if (wearable)
{
//llinfos << "Sending wearable " << wearable->getName() << llendl;
LLUUID item_id = wearable->getItemID();
const LLViewerInventoryItem *item = gInventory.getItem(item_id);
if (item && item->getIsLinkType())
{
// Get the itemID that this item points to. i.e. make sure
// we are storing baseitems, not their links, in the database.
item_id = item->getLinkedUUID();
}
gMessageSystem->addUUIDFast(_PREHASH_ItemID, item_id);
}
else
{
//llinfos << "Not wearing wearable type " << LLWearableType::getTypeName((LLWearableType::EType)i) << llendl;
gMessageSystem->addUUIDFast(_PREHASH_ItemID, LLUUID::null);
}
lldebugs << " " << LLWearableType::getTypeLabel((LLWearableType::EType)type) << ": " << (wearable ? wearable->getAssetID() : LLUUID::null) << llendl;
}
gAgent.sendReliableMessage();
}
void LLAgentWearables::saveWearable(const LLWearableType::EType type, const U32 index, BOOL send_update,
const std::string new_name)
{
LLWearable* old_wearable = getWearable(type, index);
if(!old_wearable) return;
bool name_changed = !new_name.empty() && (new_name != old_wearable->getName());
if (name_changed || old_wearable->isDirty() || old_wearable->isOldVersion())
{
LLUUID old_item_id = old_wearable->getItemID();
LLWearable* new_wearable = LLWearableList::instance().createCopy(old_wearable);
new_wearable->setItemID(old_item_id); // should this be in LLWearable::copyDataFrom()?
setWearable(type,index,new_wearable);
// old_wearable may still be referred to by other inventory items. Revert
// unsaved changes so other inventory items aren't affected by the changes
// that were just saved.
old_wearable->revertValues();
LLInventoryItem* item = gInventory.getItem(old_item_id);
if (item)
{
std::string item_name = item->getName();
if (name_changed)
{
llinfos << "saveWearable changing name from " << item->getName() << " to " << new_name << llendl;
item_name = new_name;
}
// Update existing inventory item
LLPointer<LLViewerInventoryItem> template_item =
new LLViewerInventoryItem(item->getUUID(),
item->getParentUUID(),
item->getPermissions(),
new_wearable->getAssetID(),
new_wearable->getAssetType(),
item->getInventoryType(),
item_name,
item->getDescription(),
item->getSaleInfo(),
item->getFlags(),
item->getCreationDate());
template_item->setTransactionID(new_wearable->getTransactionID());
template_item->updateServer(FALSE);
gInventory.updateItem(template_item);
if (name_changed)
{
gInventory.notifyObservers();
}
}
else
{
// Add a new inventory item (shouldn't ever happen here)
U32 todo = addWearableToAgentInventoryCallback::CALL_NONE;
if (send_update)
{
todo |= addWearableToAgentInventoryCallback::CALL_UPDATE;
}
LLPointer<LLInventoryCallback> cb =
new addWearableToAgentInventoryCallback(
LLPointer<LLRefCount>(NULL),
type,
index,
new_wearable,
todo);
addWearableToAgentInventory(cb, new_wearable);
return;
}
gAgentAvatarp->wearableUpdated( type, TRUE );
if (send_update)
{
sendAgentWearablesUpdate();
}
}
}
void LLAgentWearables::saveWearableAs(const LLWearableType::EType type,
const U32 index,
const std::string& new_name,
BOOL save_in_lost_and_found)
{
if (!isWearableCopyable(type, index))
{
llwarns << "LLAgent::saveWearableAs() not copyable." << llendl;
return;
}
LLWearable* old_wearable = getWearable(type, index);
if (!old_wearable)
{
llwarns << "LLAgent::saveWearableAs() no old wearable." << llendl;
return;
}
LLInventoryItem* item = gInventory.getItem(getWearableItemID(type,index));
if (!item)
{
llwarns << "LLAgent::saveWearableAs() no inventory item." << llendl;
return;
}
std::string trunc_name(new_name);
LLStringUtil::truncate(trunc_name, DB_INV_ITEM_NAME_STR_LEN);
LLWearable* new_wearable = LLWearableList::instance().createCopy(
old_wearable,
trunc_name);
LLPointer<LLInventoryCallback> cb =
new addWearableToAgentInventoryCallback(
LLPointer<LLRefCount>(NULL),
type,
index,
new_wearable,
addWearableToAgentInventoryCallback::CALL_WEARITEM);
LLUUID category_id;
if (save_in_lost_and_found)
{
category_id = gInventory.findCategoryUUIDForType(
LLFolderType::FT_LOST_AND_FOUND);
}
else
{
// put in same folder as original
category_id = item->getParentUUID();
}
copy_inventory_item(
gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
category_id,
new_name,
cb);
// old_wearable may still be referred to by other inventory items. Revert
// unsaved changes so other inventory items aren't affected by the changes
// that were just saved.
old_wearable->revertValues();
}
void LLAgentWearables::revertWearable(const LLWearableType::EType type, const U32 index)
{
LLWearable* wearable = getWearable(type, index);
llassert(wearable);
if (wearable)
{
wearable->revertValues();
}
gAgent.sendAgentSetAppearance();
}
void LLAgentWearables::saveAllWearables()
{
//if (!gInventory.isLoaded())
//{
// return;
//}
for (S32 i=0; i < LLWearableType::WT_COUNT; i++)
{
for (U32 j=0; j < getWearableCount((LLWearableType::EType)i); j++)
saveWearable((LLWearableType::EType)i, j, FALSE);
}
sendAgentWearablesUpdate();
}
// Called when the user changes the name of a wearable inventory item that is currently being worn.
void LLAgentWearables::setWearableName(const LLUUID& item_id, const std::string& new_name)
{
for (S32 i=0; i < LLWearableType::WT_COUNT; i++)
{
for (U32 j=0; j < getWearableCount((LLWearableType::EType)i); j++)
{
LLUUID curr_item_id = getWearableItemID((LLWearableType::EType)i,j);
if (curr_item_id == item_id)
{
LLWearable* old_wearable = getWearable((LLWearableType::EType)i,j);
llassert(old_wearable);
if (!old_wearable) continue;
std::string old_name = old_wearable->getName();
old_wearable->setName(new_name);
LLWearable* new_wearable = LLWearableList::instance().createCopy(old_wearable);
new_wearable->setItemID(item_id);
LLInventoryItem* item = gInventory.getItem(item_id);
if (item)
{
new_wearable->setPermissions(item->getPermissions());
}
old_wearable->setName(old_name);
setWearable((LLWearableType::EType)i,j,new_wearable);
sendAgentWearablesUpdate();
break;
}
}
}
}
BOOL LLAgentWearables::isWearableModifiable(LLWearableType::EType type, U32 index) const
{
LLUUID item_id = getWearableItemID(type, index);
return item_id.notNull() ? isWearableModifiable(item_id) : FALSE;
}
BOOL LLAgentWearables::isWearableModifiable(const LLUUID& item_id) const
{
const LLUUID& linked_id = gInventory.getLinkedItemID(item_id);
if (linked_id.notNull())
{
LLInventoryItem* item = gInventory.getItem(linked_id);
if (item && item->getPermissions().allowModifyBy(gAgent.getID(),
gAgent.getGroupID()))
{
return TRUE;
}
}
return FALSE;
}
BOOL LLAgentWearables::isWearableCopyable(LLWearableType::EType type, U32 index) const
{
LLUUID item_id = getWearableItemID(type, index);
if (!item_id.isNull())
{
LLInventoryItem* item = gInventory.getItem(item_id);
if (item && item->getPermissions().allowCopyBy(gAgent.getID(),
gAgent.getGroupID()))
{
return TRUE;
}
}
return FALSE;
}
/*
U32 LLAgentWearables::getWearablePermMask(LLWearableType::EType type)
{
LLUUID item_id = getWearableItemID(type);
if (!item_id.isNull())
{
LLInventoryItem* item = gInventory.getItem(item_id);
if (item)
{
return item->getPermissions().getMaskOwner();
}
}
return PERM_NONE;
}
*/
LLInventoryItem* LLAgentWearables::getWearableInventoryItem(LLWearableType::EType type, U32 index)
{
LLUUID item_id = getWearableItemID(type,index);
LLInventoryItem* item = NULL;
if (item_id.notNull())
{
item = gInventory.getItem(item_id);
}
return item;
}
const LLWearable* LLAgentWearables::getWearableFromItemID(const LLUUID& item_id) const
{
const LLUUID& base_item_id = gInventory.getLinkedItemID(item_id);
for (S32 i=0; i < LLWearableType::WT_COUNT; i++)
{
for (U32 j=0; j < getWearableCount((LLWearableType::EType)i); j++)
{
const LLWearable * curr_wearable = getWearable((LLWearableType::EType)i, j);
if (curr_wearable && (curr_wearable->getItemID() == base_item_id))
{
return curr_wearable;
}
}
}
return NULL;
}
LLWearable* LLAgentWearables::getWearableFromItemID(const LLUUID& item_id)
{
const LLUUID& base_item_id = gInventory.getLinkedItemID(item_id);
for (S32 i=0; i < LLWearableType::WT_COUNT; i++)
{
for (U32 j=0; j < getWearableCount((LLWearableType::EType)i); j++)
{
LLWearable * curr_wearable = getWearable((LLWearableType::EType)i, j);
if (curr_wearable && (curr_wearable->getItemID() == base_item_id))
{
return curr_wearable;
}
}
}
return NULL;
}
LLWearable* LLAgentWearables::getWearableFromAssetID(const LLUUID& asset_id)
{
for (S32 i=0; i < LLWearableType::WT_COUNT; i++)
{
for (U32 j=0; j < getWearableCount((LLWearableType::EType)i); j++)
{
LLWearable * curr_wearable = getWearable((LLWearableType::EType)i, j);
if (curr_wearable && (curr_wearable->getAssetID() == asset_id))
{
return curr_wearable;
}
}
}
return NULL;
}
void LLAgentWearables::sendAgentWearablesRequest()
{
gMessageSystem->newMessageFast(_PREHASH_AgentWearablesRequest);
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
gAgent.sendReliableMessage();
}
// static
BOOL LLAgentWearables::selfHasWearable(LLWearableType::EType type)
{
return (gAgentWearables.getWearableCount(type) > 0);
}
LLWearable* LLAgentWearables::getWearable(const LLWearableType::EType type, U32 index)
{
wearableentry_map_t::iterator wearable_iter = mWearableDatas.find(type);
if (wearable_iter == mWearableDatas.end())
{
return NULL;
}
wearableentry_vec_t& wearable_vec = wearable_iter->second;
if (index>=wearable_vec.size())
{
return NULL;
}
else
{
return wearable_vec[index];
}
}
void LLAgentWearables::setWearable(const LLWearableType::EType type, U32 index, LLWearable *wearable)
{
LLWearable *old_wearable = getWearable(type,index);
if (!old_wearable)
{
pushWearable(type,wearable);
return;
}
wearableentry_map_t::iterator wearable_iter = mWearableDatas.find(type);
if (wearable_iter == mWearableDatas.end())
{
llwarns << "invalid type, type " << type << " index " << index << llendl;
return;
}
wearableentry_vec_t& wearable_vec = wearable_iter->second;
if (index>=wearable_vec.size())
{
llwarns << "invalid index, type " << type << " index " << index << llendl;
}
else
{
wearable_vec[index] = wearable;
old_wearable->setLabelUpdated();
wearableUpdated(wearable);
checkWearableAgainstInventory(wearable);
}
}
U32 LLAgentWearables::pushWearable(const LLWearableType::EType type, LLWearable *wearable)
{
if (wearable == NULL)
{
// no null wearables please!
llwarns << "Null wearable sent for type " << type << llendl;
return MAX_CLOTHING_PER_TYPE;
}
if (type < LLWearableType::WT_COUNT || mWearableDatas[type].size() < MAX_CLOTHING_PER_TYPE)
{
mWearableDatas[type].push_back(wearable);
wearableUpdated(wearable);
checkWearableAgainstInventory(wearable);
return mWearableDatas[type].size()-1;
}
return MAX_CLOTHING_PER_TYPE;
}
void LLAgentWearables::wearableUpdated(LLWearable *wearable)
{
gAgentAvatarp->wearableUpdated(wearable->getType(), FALSE);
wearable->refreshName();
wearable->setLabelUpdated();
wearable->pullCrossWearableValues();
// Hack pt 2. If the wearable we just loaded has definition version 24,
// then force a re-save of this wearable after slamming the version number to 22.
// This number was incorrectly incremented for internal builds before release, and
// this fix will ensure that the affected wearables are re-saved with the right version number.
// the versions themselves are compatible. This code can be removed before release.
if( wearable->getDefinitionVersion() == 24 )
{
wearable->setDefinitionVersion(22);
U32 index = getWearableIndex(wearable);
llinfos << "forcing werable type " << wearable->getType() << " to version 22 from 24" << llendl;
saveWearable(wearable->getType(),index,TRUE);
}
}
void LLAgentWearables::popWearable(LLWearable *wearable)
{
if (wearable == NULL)
{
// nothing to do here. move along.
return;
}
U32 index = getWearableIndex(wearable);
LLWearableType::EType type = wearable->getType();
if (index < MAX_CLOTHING_PER_TYPE && index < getWearableCount(type))
{
popWearable(type, index);
}
}
void LLAgentWearables::popWearable(const LLWearableType::EType type, U32 index)
{
LLWearable *wearable = getWearable(type, index);
if (wearable)
{
mWearableDatas[type].erase(mWearableDatas[type].begin() + index);
gAgentAvatarp->wearableUpdated(wearable->getType(), TRUE);
wearable->setLabelUpdated();
}
}
U32 LLAgentWearables::getWearableIndex(const LLWearable *wearable) const
{
if (wearable == NULL)
{
return MAX_CLOTHING_PER_TYPE;
}
const LLWearableType::EType type = wearable->getType();
wearableentry_map_t::const_iterator wearable_iter = mWearableDatas.find(type);
if (wearable_iter == mWearableDatas.end())
{
llwarns << "tried to get wearable index with an invalid type!" << llendl;
return MAX_CLOTHING_PER_TYPE;
}
const wearableentry_vec_t& wearable_vec = wearable_iter->second;
for(U32 index = 0; index < wearable_vec.size(); index++)
{
if (wearable_vec[index] == wearable)
{
return index;
}
}
return MAX_CLOTHING_PER_TYPE;
}
const LLWearable* LLAgentWearables::getWearable(const LLWearableType::EType type, U32 index) const
{
wearableentry_map_t::const_iterator wearable_iter = mWearableDatas.find(type);
if (wearable_iter == mWearableDatas.end())
{
return NULL;
}
const wearableentry_vec_t& wearable_vec = wearable_iter->second;
if (index>=wearable_vec.size())
{
return NULL;
}
else
{
return wearable_vec[index];
}
}
LLWearable* LLAgentWearables::getTopWearable(const LLWearableType::EType type)
{
U32 count = getWearableCount(type);
if ( count == 0)
{
return NULL;
}
return getWearable(type, count-1);
}
LLWearable* LLAgentWearables::getBottomWearable(const LLWearableType::EType type)
{
if (getWearableCount(type) == 0)
{
return NULL;
}
return getWearable(type, 0);
}
U32 LLAgentWearables::getWearableCount(const LLWearableType::EType type) const
{
wearableentry_map_t::const_iterator wearable_iter = mWearableDatas.find(type);
if (wearable_iter == mWearableDatas.end())
{
return 0;
}
const wearableentry_vec_t& wearable_vec = wearable_iter->second;
return wearable_vec.size();
}
U32 LLAgentWearables::getWearableCount(const U32 tex_index) const
{
const LLWearableType::EType wearable_type = LLVOAvatarDictionary::getTEWearableType((LLVOAvatarDefines::ETextureIndex)tex_index);
return getWearableCount(wearable_type);
}
BOOL LLAgentWearables::itemUpdatePending(const LLUUID& item_id) const
{
return mItemsAwaitingWearableUpdate.find(item_id) != mItemsAwaitingWearableUpdate.end();
}
U32 LLAgentWearables::itemUpdatePendingCount() const
{
return mItemsAwaitingWearableUpdate.size();
}
const LLUUID LLAgentWearables::getWearableItemID(LLWearableType::EType type, U32 index) const
{
const LLWearable *wearable = getWearable(type,index);
if (wearable)
return wearable->getItemID();
else
return LLUUID();
}
const LLUUID LLAgentWearables::getWearableAssetID(LLWearableType::EType type, U32 index) const
{
const LLWearable *wearable = getWearable(type,index);
if (wearable)
return wearable->getAssetID();
else
return LLUUID();
}
BOOL LLAgentWearables::isWearingItem(const LLUUID& item_id) const
{
return getWearableFromItemID(item_id) != NULL;
}
// MULTI-WEARABLE: DEPRECATED (see backwards compatibility)
// static
// ! BACKWARDS COMPATIBILITY ! When we stop supporting viewer1.23, we can assume
// that viewers have a Current Outfit Folder and won't need this message, and thus
// we can remove/ignore this whole function. EXCEPT gAgentWearables.notifyLoadingStarted
void LLAgentWearables::processAgentInitialWearablesUpdate(LLMessageSystem* mesgsys, void** user_data)
{
// We should only receive this message a single time. Ignore subsequent AgentWearablesUpdates
// that may result from AgentWearablesRequest having been sent more than once.
if (mInitialWearablesUpdateReceived)
return;
// notify subscribers that wearables started loading. See EXT-7777
// *TODO: find more proper place to not be called from deprecated method.
// Seems such place is found: LLInitialWearablesFetch::processContents()
gAgentWearables.notifyLoadingStarted();
mInitialWearablesUpdateReceived = true;
LLUUID agent_id;
gMessageSystem->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id);
if (isAgentAvatarValid() && (agent_id == gAgentAvatarp->getID()))
{
gMessageSystem->getU32Fast(_PREHASH_AgentData, _PREHASH_SerialNum, gAgentQueryManager.mUpdateSerialNum);
const S32 NUM_BODY_PARTS = 4;
S32 num_wearables = gMessageSystem->getNumberOfBlocksFast(_PREHASH_WearableData);
if (num_wearables < NUM_BODY_PARTS)
{
// Transitional state. Avatars should always have at least their body parts (hair, eyes, shape and skin).
// The fact that they don't have any here (only a dummy is sent) implies that either:
// 1. This account existed before we had wearables
// 2. The database has gotten messed up
// 3. This is the account's first login (i.e. the wearables haven't been generated yet).
return;
}
// Get the UUID of the current outfit folder (will be created if it doesn't exist)
const LLUUID current_outfit_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT);
LLInitialWearablesFetch* outfit = new LLInitialWearablesFetch(current_outfit_id);
//lldebugs << "processAgentInitialWearablesUpdate()" << llendl;
// Add wearables
// MULTI-WEARABLE: DEPRECATED: Message only supports one wearable per type, will be ignored in future.
gAgentWearables.mItemsAwaitingWearableUpdate.clear();
for (S32 i=0; i < num_wearables; i++)
{
// Parse initial wearables data from message system
U8 type_u8 = 0;
gMessageSystem->getU8Fast(_PREHASH_WearableData, _PREHASH_WearableType, type_u8, i);
if (type_u8 >= LLWearableType::WT_COUNT)
{
continue;
}
const LLWearableType::EType type = (LLWearableType::EType) type_u8;
LLUUID item_id;
gMessageSystem->getUUIDFast(_PREHASH_WearableData, _PREHASH_ItemID, item_id, i);
LLUUID asset_id;
gMessageSystem->getUUIDFast(_PREHASH_WearableData, _PREHASH_AssetID, asset_id, i);
if (asset_id.isNull())
{
LLWearable::removeFromAvatar(type, FALSE);
}
else
{
LLAssetType::EType asset_type = LLWearableType::getAssetType(type);
if (asset_type == LLAssetType::AT_NONE)
{
continue;
}
// MULTI-WEARABLE: DEPRECATED: this message only supports one wearable per type. Should be ignored in future versions
// Store initial wearables data until we know whether we have the current outfit folder or need to use the data.
LLInitialWearablesFetch::InitialWearableData wearable_data(type, item_id, asset_id);
outfit->add(wearable_data);
}
lldebugs << " " << LLWearableType::getTypeLabel(type) << llendl;
}
// Get the complete information on the items in the inventory and set up an observer
// that will trigger when the complete information is fetched.
outfit->startFetch();
if(outfit->isFinished())
{
// everything is already here - call done.
outfit->done();
}
else
{
// it's all on it's way - add an observer, and the inventory
// will call done for us when everything is here.
gInventory.addObserver(outfit);
}
}
}
// Normally, all wearables referred to "AgentWearablesUpdate" will correspond to actual assets in the
// database. If for some reason, we can't load one of those assets, we can try to reconstruct it so that
// the user isn't left without a shape, for example. (We can do that only after the inventory has loaded.)
void LLAgentWearables::recoverMissingWearable(const LLWearableType::EType type, U32 index)
{
// Try to recover by replacing missing wearable with a new one.
LLNotificationsUtil::add("ReplacedMissingWearable");
lldebugs << "Wearable " << LLWearableType::getTypeLabel(type) << " could not be downloaded. Replaced inventory item with default wearable." << llendl;
LLWearable* new_wearable = LLWearableList::instance().createNewWearable(type);
setWearable(type,index,new_wearable);
//new_wearable->writeToAvatar(TRUE);
// Add a new one in the lost and found folder.
// (We used to overwrite the "not found" one, but that could potentially
// destory content.) JC
const LLUUID lost_and_found_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND);
LLPointer<LLInventoryCallback> cb =
new addWearableToAgentInventoryCallback(
LLPointer<LLRefCount>(NULL),
type,
index,
new_wearable,
addWearableToAgentInventoryCallback::CALL_RECOVERDONE);
addWearableToAgentInventory(cb, new_wearable, lost_and_found_id, TRUE);
}
void LLAgentWearables::recoverMissingWearableDone()
{
// Have all the wearables that the avatar was wearing at log-in arrived or been fabricated?
updateWearablesLoaded();
if (areWearablesLoaded())
{
// Make sure that the server's idea of the avatar's wearables actually match the wearables.
gAgent.sendAgentSetAppearance();
}
else
{
gInventory.addChangedMask(LLInventoryObserver::LABEL, LLUUID::null);
gInventory.notifyObservers();
}
}
void LLAgentWearables::addLocalTextureObject(const LLWearableType::EType wearable_type, const LLVOAvatarDefines::ETextureIndex texture_type, U32 wearable_index)
{
LLWearable* wearable = getWearable((LLWearableType::EType)wearable_type, wearable_index);
if (!wearable)
{
llerrs << "Tried to add local texture object to invalid wearable with type " << wearable_type << " and index " << wearable_index << llendl;
return;
}
LLLocalTextureObject lto;
wearable->setLocalTextureObject(texture_type, lto);
}
class OnWearableItemCreatedCB: public LLInventoryCallback
{
public:
OnWearableItemCreatedCB():
mWearablesAwaitingItems(LLWearableType::WT_COUNT,NULL)
{
llinfos << "created callback" << llendl;
}
/* virtual */ void fire(const LLUUID& inv_item)
{
llinfos << "One item created " << inv_item.asString() << llendl;
LLViewerInventoryItem *item = gInventory.getItem(inv_item);
mItemsToLink.put(item);
updatePendingWearable(inv_item);
}
~OnWearableItemCreatedCB()
{
llinfos << "All items created" << llendl;
LLPointer<LLInventoryCallback> link_waiter = new LLUpdateAppearanceOnDestroy;
LLAppearanceMgr::instance().linkAll(LLAppearanceMgr::instance().getCOF(),
mItemsToLink,
link_waiter);
}
void addPendingWearable(LLWearable *wearable)
{
if (!wearable)
{
llwarns << "no wearable" << llendl;
return;
}
LLWearableType::EType type = wearable->getType();
if (type<LLWearableType::WT_COUNT)
{
mWearablesAwaitingItems[type] = wearable;
}
else
{
llwarns << "invalid type " << type << llendl;
}
}
void updatePendingWearable(const LLUUID& inv_item)
{
LLViewerInventoryItem *item = gInventory.getItem(inv_item);
if (!item)
{
llwarns << "no item found" << llendl;
return;
}
if (!item->isWearableType())
{
llwarns << "non-wearable item found" << llendl;
return;
}
if (item && item->isWearableType())
{
LLWearableType::EType type = item->getWearableType();
if (type < LLWearableType::WT_COUNT)
{
LLWearable *wearable = mWearablesAwaitingItems[type];
if (wearable)
wearable->setItemID(inv_item);
}
else
{
llwarns << "invalid wearable type " << type << llendl;
}
}
}
private:
LLInventoryModel::item_array_t mItemsToLink;
std::vector<LLWearable*> mWearablesAwaitingItems;
};
void LLAgentWearables::createStandardWearables(BOOL female)
{
llwarns << "Creating Standard " << (female ? "female" : "male")
<< " Wearables" << llendl;
if (!isAgentAvatarValid()) return;
gAgentAvatarp->setSex(female ? SEX_FEMALE : SEX_MALE);
const BOOL create[LLWearableType::WT_COUNT] =
{
TRUE, //LLWearableType::WT_SHAPE
TRUE, //LLWearableType::WT_SKIN
TRUE, //LLWearableType::WT_HAIR
TRUE, //LLWearableType::WT_EYES
TRUE, //LLWearableType::WT_SHIRT
TRUE, //LLWearableType::WT_PANTS
TRUE, //LLWearableType::WT_SHOES
TRUE, //LLWearableType::WT_SOCKS
FALSE, //LLWearableType::WT_JACKET
FALSE, //LLWearableType::WT_GLOVES
TRUE, //LLWearableType::WT_UNDERSHIRT
TRUE, //LLWearableType::WT_UNDERPANTS
FALSE //LLWearableType::WT_SKIRT
};
LLPointer<LLInventoryCallback> cb = new OnWearableItemCreatedCB;
for (S32 i=0; i < LLWearableType::WT_COUNT; i++)
{
if (create[i])
{
llassert(getWearableCount((LLWearableType::EType)i) == 0);
LLWearable* wearable = LLWearableList::instance().createNewWearable((LLWearableType::EType)i);
((OnWearableItemCreatedCB*)(&(*cb)))->addPendingWearable(wearable);
// no need to update here...
LLUUID category_id = LLUUID::null;
create_inventory_item(gAgent.getID(),
gAgent.getSessionID(),
category_id,
wearable->getTransactionID(),
wearable->getName(),
wearable->getDescription(),
wearable->getAssetType(),
LLInventoryType::IT_WEARABLE,
wearable->getType(),
wearable->getPermissions().getMaskNextOwner(),
cb);
}
}
}
void LLAgentWearables::createStandardWearablesDone(S32 type, U32 index)
{
llinfos << "type " << type << " index " << index << llendl;
if (!isAgentAvatarValid()) return;
gAgentAvatarp->updateVisualParams();
}
void LLAgentWearables::createStandardWearablesAllDone()
{
// ... because sendAgentWearablesUpdate will notify inventory
// observers.
llinfos << "all done?" << llendl;
mWearablesLoaded = TRUE;
checkWearablesLoaded();
notifyLoadingFinished();
updateServer();
// Treat this as the first texture entry message, if none received yet
gAgentAvatarp->onFirstTEMessageReceived();
}
void LLAgentWearables::makeNewOutfitDone(S32 type, U32 index)
{
LLUUID first_item_id = getWearableItemID((LLWearableType::EType)type, index);
// Open the inventory and select the first item we added.
if (first_item_id.notNull())
{
LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel();
if (active_panel)
{
active_panel->setSelection(first_item_id, TAKE_FOCUS_NO);
}
}
}
void LLAgentWearables::addWearableToAgentInventory(LLPointer<LLInventoryCallback> cb,
LLWearable* wearable,
const LLUUID& category_id,
BOOL notify)
{
create_inventory_item(gAgent.getID(),
gAgent.getSessionID(),
category_id,
wearable->getTransactionID(),
wearable->getName(),
wearable->getDescription(),
wearable->getAssetType(),
LLInventoryType::IT_WEARABLE,
wearable->getType(),
wearable->getPermissions().getMaskNextOwner(),
cb);
}
void LLAgentWearables::removeWearable(const LLWearableType::EType type, bool do_remove_all, U32 index)
{
if (gAgent.isTeen() &&
(type == LLWearableType::WT_UNDERSHIRT || type == LLWearableType::WT_UNDERPANTS))
{
// Can't take off underclothing in simple UI mode or on PG accounts
// TODO: enable the removing of a single undershirt/underpants if multiple are worn. - Nyx
return;
}
if (getWearableCount(type) == 0)
{
// no wearables to remove
return;
}
if (do_remove_all)
{
removeWearableFinal(type, do_remove_all, index);
}
else
{
LLWearable* old_wearable = getWearable(type,index);
if (old_wearable)
{
if (old_wearable->isDirty())
{
LLSD payload;
payload["wearable_type"] = (S32)type;
payload["wearable_index"] = (S32)index;
// Bring up view-modal dialog: Save changes? Yes, No, Cancel
LLNotificationsUtil::add("WearableSave", LLSD(), payload, &LLAgentWearables::onRemoveWearableDialog);
return;
}
else
{
removeWearableFinal(type, do_remove_all, index);
}
}
}
}
// static
bool LLAgentWearables::onRemoveWearableDialog(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
LLWearableType::EType type = (LLWearableType::EType)notification["payload"]["wearable_type"].asInteger();
S32 index = (S32)notification["payload"]["wearable_index"].asInteger();
switch(option)
{
case 0: // "Save"
gAgentWearables.saveWearable(type, index);
gAgentWearables.removeWearableFinal(type, false, index);
break;
case 1: // "Don't Save"
gAgentWearables.removeWearableFinal(type, false, index);
break;
case 2: // "Cancel"
break;
default:
llassert(0);
break;
}
return false;
}
// Called by removeWearable() and onRemoveWearableDialog() to actually do the removal.
void LLAgentWearables::removeWearableFinal(const LLWearableType::EType type, bool do_remove_all, U32 index)
{
//LLAgentDumper dumper("removeWearable");
if (do_remove_all)
{
S32 max_entry = mWearableDatas[type].size()-1;
for (S32 i=max_entry; i>=0; i--)
{
LLWearable* old_wearable = getWearable(type,i);
//queryWearableCache(); // moved below
if (old_wearable)
{
popWearable(old_wearable);
old_wearable->removeFromAvatar(TRUE);
}
}
mWearableDatas[type].clear();
}
else
{
LLWearable* old_wearable = getWearable(type, index);
//queryWearableCache(); // moved below
if (old_wearable)
{
popWearable(old_wearable);
old_wearable->removeFromAvatar(TRUE);
}
}
queryWearableCache();
// Update the server
updateServer();
gInventory.notifyObservers();
}
// Assumes existing wearables are not dirty.
void LLAgentWearables::setWearableOutfit(const LLInventoryItem::item_array_t& items,
const LLDynamicArray< LLWearable* >& wearables,
BOOL remove)
{
llinfos << "setWearableOutfit() start" << llendl;
// TODO: Removed check for ensuring that teens don't remove undershirt and underwear. Handle later
if (remove)
{
// note: shirt is the first non-body part wearable item. Update if wearable order changes.
// This loop should remove all clothing, but not any body parts
for (S32 type = 0; type < (S32)LLWearableType::WT_COUNT; type++)
{
if (LLWearableType::getAssetType((LLWearableType::EType)type) == LLAssetType::AT_CLOTHING)
{
removeWearable((LLWearableType::EType)type, true, 0);
}
}
}
S32 count = wearables.count();
llassert(items.count() == count);
S32 i;
for (i = 0; i < count; i++)
{
LLWearable* new_wearable = wearables[i];
LLPointer<LLInventoryItem> new_item = items[i];
llassert(new_wearable);
if (new_wearable)
{
const LLWearableType::EType type = new_wearable->getType();
new_wearable->setName(new_item->getName());
new_wearable->setItemID(new_item->getUUID());
if (LLWearableType::getAssetType(type) == LLAssetType::AT_BODYPART)
{
// exactly one wearable per body part
setWearable(type,0,new_wearable);
}
else
{
pushWearable(type,new_wearable);
}
wearableUpdated(new_wearable);
checkWearableAgainstInventory(new_wearable);
}
}
gInventory.notifyObservers();
if (isAgentAvatarValid())
{
gAgentAvatarp->setCompositeUpdatesEnabled(TRUE);
gAgentAvatarp->updateVisualParams();
gAgentAvatarp->invalidateAll();
}
// Start rendering & update the server
mWearablesLoaded = TRUE;
checkWearablesLoaded();
notifyLoadingFinished();
queryWearableCache();
updateServer();
gAgentAvatarp->dumpAvatarTEs("setWearableOutfit");
lldebugs << "setWearableOutfit() end" << llendl;
}
// User has picked "wear on avatar" from a menu.
void LLAgentWearables::setWearableItem(LLInventoryItem* new_item, LLWearable* new_wearable, bool do_append)
{
//LLAgentDumper dumper("setWearableItem");
if (isWearingItem(new_item->getUUID()))
{
llwarns << "wearable " << new_item->getUUID() << " is already worn" << llendl;
return;
}
const LLWearableType::EType type = new_wearable->getType();
if (!do_append)
{
// Remove old wearable, if any
// MULTI_WEARABLE: hardwired to 0
LLWearable* old_wearable = getWearable(type,0);
if (old_wearable)
{
const LLUUID& old_item_id = old_wearable->getItemID();
if ((old_wearable->getAssetID() == new_wearable->getAssetID()) &&
(old_item_id == new_item->getUUID()))
{
lldebugs << "No change to wearable asset and item: " << LLWearableType::getTypeName(type) << llendl;
return;
}
if (old_wearable->isDirty())
{
// Bring up modal dialog: Save changes? Yes, No, Cancel
LLSD payload;
payload["item_id"] = new_item->getUUID();
LLNotificationsUtil::add("WearableSave", LLSD(), payload, boost::bind(onSetWearableDialog, _1, _2, new_wearable));
return;
}
}
}
setWearableFinal(new_item, new_wearable, do_append);
}
// static
bool LLAgentWearables::onSetWearableDialog(const LLSD& notification, const LLSD& response, LLWearable* wearable)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
LLInventoryItem* new_item = gInventory.getItem(notification["payload"]["item_id"].asUUID());
U32 index = gAgentWearables.getWearableIndex(wearable);
if (!new_item)
{
delete wearable;
return false;
}
switch(option)
{
case 0: // "Save"
gAgentWearables.saveWearable(wearable->getType(),index);
gAgentWearables.setWearableFinal(new_item, wearable);
break;
case 1: // "Don't Save"
gAgentWearables.setWearableFinal(new_item, wearable);
break;
case 2: // "Cancel"
break;
default:
llassert(0);
break;
}
delete wearable;
return false;
}
// Called from setWearableItem() and onSetWearableDialog() to actually set the wearable.
// MULTI_WEARABLE: unify code after null objects are gone.
void LLAgentWearables::setWearableFinal(LLInventoryItem* new_item, LLWearable* new_wearable, bool do_append)
{
const LLWearableType::EType type = new_wearable->getType();
if (do_append && getWearableItemID(type,0).notNull())
{
new_wearable->setItemID(new_item->getUUID());
mWearableDatas[type].push_back(new_wearable);
llinfos << "Added additional wearable for type " << type
<< " size is now " << mWearableDatas[type].size() << llendl;
checkWearableAgainstInventory(new_wearable);
}
else
{
// Replace the old wearable with a new one.
llassert(new_item->getAssetUUID() == new_wearable->getAssetID());
LLWearable *old_wearable = getWearable(type,0);
LLUUID old_item_id;
if (old_wearable)
{
old_item_id = old_wearable->getItemID();
}
new_wearable->setItemID(new_item->getUUID());
setWearable(type,0,new_wearable);
if (old_item_id.notNull())
{
gInventory.addChangedMask(LLInventoryObserver::LABEL, old_item_id);
gInventory.notifyObservers();
}
llinfos << "Replaced current element 0 for type " << type
<< " size is now " << mWearableDatas[type].size() << llendl;
}
//llinfos << "LLVOAvatar::setWearableItem()" << llendl;
queryWearableCache();
//new_wearable->writeToAvatar(TRUE);
updateServer();
}
void LLAgentWearables::queryWearableCache()
{
if (!areWearablesLoaded())
{
return;
}
// Look up affected baked textures.
// If they exist:
// disallow updates for affected layersets (until dataserver responds with cache request.)
// If cache miss, turn updates back on and invalidate composite.
// If cache hit, modify baked texture entries.
//
// Cache requests contain list of hashes for each baked texture entry.
// Response is list of valid baked texture assets. (same message)
gMessageSystem->newMessageFast(_PREHASH_AgentCachedTexture);
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
gMessageSystem->addS32Fast(_PREHASH_SerialNum, gAgentQueryManager.mWearablesCacheQueryID);
S32 num_queries = 0;
for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++)
{
LLUUID hash_id = computeBakedTextureHash((EBakedTextureIndex) baked_index);
if (hash_id.notNull())
{
num_queries++;
// *NOTE: make sure at least one request gets packed
ETextureIndex te_index = LLVOAvatarDictionary::bakedToLocalTextureIndex((EBakedTextureIndex)baked_index);
//llinfos << "Requesting texture for hash " << hash << " in baked texture slot " << baked_index << llendl;
gMessageSystem->nextBlockFast(_PREHASH_WearableData);
gMessageSystem->addUUIDFast(_PREHASH_ID, hash_id);
gMessageSystem->addU8Fast(_PREHASH_TextureIndex, (U8)te_index);
}
gAgentQueryManager.mActiveCacheQueries[baked_index] = gAgentQueryManager.mWearablesCacheQueryID;
}
//VWR-22113: gAgent.getRegion() can return null if invalid, seen here on logout
if(gAgent.getRegion())
{
llinfos << "Requesting texture cache entry for " << num_queries << " baked textures" << llendl;
gMessageSystem->sendReliable(gAgent.getRegion()->getHost());
gAgentQueryManager.mNumPendingQueries++;
gAgentQueryManager.mWearablesCacheQueryID++;
}
}
LLUUID LLAgentWearables::computeBakedTextureHash(LLVOAvatarDefines::EBakedTextureIndex baked_index,
BOOL generate_valid_hash) // Set to false if you want to upload the baked texture w/o putting it in the cache
{
LLUUID hash_id;
bool hash_computed = false;
LLMD5 hash;
const LLVOAvatarDictionary::BakedEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture(baked_index);
for (U8 i=0; i < baked_dict->mWearables.size(); i++)
{
const LLWearableType::EType baked_type = baked_dict->mWearables[i];
const U32 num_wearables = getWearableCount(baked_type);
for (U32 index = 0; index < num_wearables; ++index)
{
const LLWearable* wearable = getWearable(baked_type,index);
if (wearable)
{
LLUUID asset_id = wearable->getAssetID();
hash.update((const unsigned char*)asset_id.mData, UUID_BYTES);
hash_computed = true;
}
}
}
if (hash_computed)
{
hash.update((const unsigned char*)baked_dict->mWearablesHashID.mData, UUID_BYTES);
// Add some garbage into the hash so that it becomes invalid.
if (!generate_valid_hash)
{
if (isAgentAvatarValid())
{
hash.update((const unsigned char*)gAgentAvatarp->getID().mData, UUID_BYTES);
}
}
hash.finalize();
hash.raw_digest(hash_id.mData);
}
return hash_id;
}
// User has picked "remove from avatar" from a menu.
// static
void LLAgentWearables::userRemoveWearable(const LLWearableType::EType &type, const U32 &index)
{
if (!(type==LLWearableType::WT_SHAPE || type==LLWearableType::WT_SKIN || type==LLWearableType::WT_HAIR || type==LLWearableType::WT_EYES)) //&&
//!((!gAgent.isTeen()) && (type==LLWearableType::WT_UNDERPANTS || type==LLWearableType::WT_UNDERSHIRT)))
{
gAgentWearables.removeWearable(type,false,index);
}
}
//static
void LLAgentWearables::userRemoveWearablesOfType(const LLWearableType::EType &type)
{
if (!(type==LLWearableType::WT_SHAPE || type==LLWearableType::WT_SKIN || type==LLWearableType::WT_HAIR || type==LLWearableType::WT_EYES)) //&&
//!((!gAgent.isTeen()) && (type==LLWearableType::WT_UNDERPANTS || type==LLWearableType::WT_UNDERSHIRT)))
{
gAgentWearables.removeWearable(type,true,0);
}
}
// static
void LLAgentWearables::userRemoveAllClothes()
{
// We have to do this up front to avoid having to deal with the case of multiple wearables being dirty.
if (gAgentCamera.cameraCustomizeAvatar())
{
// switching to outfit editor should automagically save any currently edited wearable
LLSideTray::getInstance()->showPanel("sidepanel_appearance", LLSD().with("type", "edit_outfit"));
}
userRemoveAllClothesStep2(TRUE);
}
// static
void LLAgentWearables::userRemoveAllClothesStep2(BOOL proceed)
{
if (proceed)
{
gAgentWearables.removeWearable(LLWearableType::WT_SHIRT,true,0);
gAgentWearables.removeWearable(LLWearableType::WT_PANTS,true,0);
gAgentWearables.removeWearable(LLWearableType::WT_SHOES,true,0);
gAgentWearables.removeWearable(LLWearableType::WT_SOCKS,true,0);
gAgentWearables.removeWearable(LLWearableType::WT_JACKET,true,0);
gAgentWearables.removeWearable(LLWearableType::WT_GLOVES,true,0);
gAgentWearables.removeWearable(LLWearableType::WT_UNDERSHIRT,true,0);
gAgentWearables.removeWearable(LLWearableType::WT_UNDERPANTS,true,0);
gAgentWearables.removeWearable(LLWearableType::WT_SKIRT,true,0);
gAgentWearables.removeWearable(LLWearableType::WT_ALPHA,true,0);
gAgentWearables.removeWearable(LLWearableType::WT_TATTOO,true,0);
}
}
// Combines userRemoveAllAttachments() and userAttachMultipleAttachments() logic to
// get attachments into desired state with minimal number of adds/removes.
void LLAgentWearables::userUpdateAttachments(LLInventoryModel::item_array_t& obj_item_array)
{
// Possible cases:
// already wearing but not in request set -> take off.
// already wearing and in request set -> leave alone.
// not wearing and in request set -> put on.
if (!isAgentAvatarValid()) return;
std::set<LLUUID> requested_item_ids;
std::set<LLUUID> current_item_ids;
for (S32 i=0; i<obj_item_array.count(); i++)
requested_item_ids.insert(obj_item_array[i].get()->getLinkedUUID());
// Build up list of objects to be removed and items currently attached.
llvo_vec_t objects_to_remove;
for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
iter != gAgentAvatarp->mAttachmentPoints.end();)
{
LLVOAvatar::attachment_map_t::iterator curiter = iter++;
LLViewerJointAttachment* attachment = curiter->second;
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
LLViewerObject *objectp = (*attachment_iter);
if (objectp)
{
LLUUID object_item_id = objectp->getAttachmentItemID();
if (requested_item_ids.find(object_item_id) != requested_item_ids.end())
{
// Object currently worn, was requested.
// Flag as currently worn so we won't have to add it again.
current_item_ids.insert(object_item_id);
}
else
{
// object currently worn, not requested.
objects_to_remove.push_back(objectp);
}
}
}
}
LLInventoryModel::item_array_t items_to_add;
for (LLInventoryModel::item_array_t::iterator it = obj_item_array.begin();
it != obj_item_array.end();
++it)
{
LLUUID linked_id = (*it).get()->getLinkedUUID();
if (current_item_ids.find(linked_id) != current_item_ids.end())
{
// Requested attachment is already worn.
}
else
{
// Requested attachment is not worn yet.
items_to_add.push_back(*it);
}
}
// S32 remove_count = objects_to_remove.size();
// S32 add_count = items_to_add.size();
// llinfos << "remove " << remove_count << " add " << add_count << llendl;
// Remove everything in objects_to_remove
userRemoveMultipleAttachments(objects_to_remove);
// Add everything in items_to_add
userAttachMultipleAttachments(items_to_add);
}
void LLAgentWearables::userRemoveMultipleAttachments(llvo_vec_t& objects_to_remove)
{
if (!isAgentAvatarValid()) return;
if (objects_to_remove.empty())
return;
gMessageSystem->newMessage("ObjectDetach");
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
for (llvo_vec_t::iterator it = objects_to_remove.begin();
it != objects_to_remove.end();
++it)
{
LLViewerObject *objectp = *it;
gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, objectp->getLocalID());
}
gMessageSystem->sendReliable(gAgent.getRegionHost());
}
void LLAgentWearables::userRemoveAllAttachments()
{
if (!isAgentAvatarValid()) return;
llvo_vec_t objects_to_remove;
for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
iter != gAgentAvatarp->mAttachmentPoints.end();)
{
LLVOAvatar::attachment_map_t::iterator curiter = iter++;
LLViewerJointAttachment* attachment = curiter->second;
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
LLViewerObject *attached_object = (*attachment_iter);
if (attached_object)
{
objects_to_remove.push_back(attached_object);
}
}
}
userRemoveMultipleAttachments(objects_to_remove);
}
void LLAgentWearables::userAttachMultipleAttachments(LLInventoryModel::item_array_t& obj_item_array)
{
// Build a compound message to send all the objects that need to be rezzed.
S32 obj_count = obj_item_array.count();
// Limit number of packets to send
const S32 MAX_PACKETS_TO_SEND = 10;
const S32 OBJECTS_PER_PACKET = 4;
const S32 MAX_OBJECTS_TO_SEND = MAX_PACKETS_TO_SEND * OBJECTS_PER_PACKET;
if( obj_count > MAX_OBJECTS_TO_SEND )
{
obj_count = MAX_OBJECTS_TO_SEND;
}
// Create an id to keep the parts of the compound message together
LLUUID compound_msg_id;
compound_msg_id.generate();
LLMessageSystem* msg = gMessageSystem;
for(S32 i = 0; i < obj_count; ++i)
{
if( 0 == (i % OBJECTS_PER_PACKET) )
{
// Start a new message chunk
msg->newMessageFast(_PREHASH_RezMultipleAttachmentsFromInv);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_HeaderData);
msg->addUUIDFast(_PREHASH_CompoundMsgID, compound_msg_id );
msg->addU8Fast(_PREHASH_TotalObjects, obj_count );
msg->addBOOLFast(_PREHASH_FirstDetachAll, false );
}
const LLInventoryItem* item = obj_item_array.get(i).get();
msg->nextBlockFast(_PREHASH_ObjectData );
msg->addUUIDFast(_PREHASH_ItemID, item->getLinkedUUID());
msg->addUUIDFast(_PREHASH_OwnerID, item->getPermissions().getOwner());
msg->addU8Fast(_PREHASH_AttachmentPt, 0 | ATTACHMENT_ADD); // Wear at the previous or default attachment point
pack_permissions_slam(msg, item->getFlags(), item->getPermissions());
msg->addStringFast(_PREHASH_Name, item->getName());
msg->addStringFast(_PREHASH_Description, item->getDescription());
if( (i+1 == obj_count) || ((OBJECTS_PER_PACKET-1) == (i % OBJECTS_PER_PACKET)) )
{
// End of message chunk
msg->sendReliable( gAgent.getRegion()->getHost() );
}
}
}
void LLAgentWearables::checkWearablesLoaded() const
{
#ifdef SHOW_ASSERT
U32 item_pend_count = itemUpdatePendingCount();
if (mWearablesLoaded)
{
llassert(item_pend_count==0);
}
#endif
}
// Returns false if the given wearable is already topmost/bottommost
// (depending on closer_to_body parameter).
bool LLAgentWearables::canMoveWearable(const LLUUID& item_id, bool closer_to_body)
{
const LLWearable* wearable = getWearableFromItemID(item_id);
if (!wearable) return false;
LLWearableType::EType wtype = wearable->getType();
const LLWearable* marginal_wearable = closer_to_body ? getBottomWearable(wtype) : getTopWearable(wtype);
if (!marginal_wearable) return false;
return wearable != marginal_wearable;
}
BOOL LLAgentWearables::areWearablesLoaded() const
{
checkWearablesLoaded();
return mWearablesLoaded;
}
// MULTI-WEARABLE: DEPRECATED: item pending count relies on old messages that don't support multi-wearables. do not trust to be accurate
void LLAgentWearables::updateWearablesLoaded()
{
mWearablesLoaded = (itemUpdatePendingCount()==0);
if (mWearablesLoaded)
{
notifyLoadingFinished();
}
}
bool LLAgentWearables::canWearableBeRemoved(const LLWearable* wearable) const
{
if (!wearable) return false;
LLWearableType::EType type = wearable->getType();
// Make sure the user always has at least one shape, skin, eyes, and hair type currently worn.
return !(((type == LLWearableType::WT_SHAPE) || (type == LLWearableType::WT_SKIN) || (type == LLWearableType::WT_HAIR) || (type == LLWearableType::WT_EYES))
&& (getWearableCount(type) <= 1) );
}
void LLAgentWearables::animateAllWearableParams(F32 delta, BOOL upload_bake)
{
for( S32 type = 0; type < LLWearableType::WT_COUNT; ++type )
{
for (S32 count = 0; count < (S32)getWearableCount((LLWearableType::EType)type); ++count)
{
LLWearable *wearable = getWearable((LLWearableType::EType)type,count);
llassert(wearable);
if (wearable)
{
wearable->animateParams(delta, upload_bake);
}
}
}
}
bool LLAgentWearables::moveWearable(const LLViewerInventoryItem* item, bool closer_to_body)
{
if (!item) return false;
if (!item->isWearableType()) return false;
wearableentry_map_t::iterator wearable_iter = mWearableDatas.find(item->getWearableType());
if (wearable_iter == mWearableDatas.end()) return false;
wearableentry_vec_t& wearable_vec = wearable_iter->second;
if (wearable_vec.empty()) return false;
const LLUUID& asset_id = item->getAssetUUID();
//nowhere to move if the wearable is already on any boundary (closest to the body/furthest from the body)
if (closer_to_body && asset_id == wearable_vec.front()->getAssetID()) return false;
if (!closer_to_body && asset_id == wearable_vec.back()->getAssetID()) return false;
for (U32 i = 0; i < wearable_vec.size(); ++i)
{
LLWearable* wearable = wearable_vec[i];
if (!wearable) continue;
if (wearable->getAssetID() != asset_id) continue;
//swapping wearables
U32 swap_i = closer_to_body ? i-1 : i+1;
wearable_vec[i] = wearable_vec[swap_i];
wearable_vec[swap_i] = wearable;
return true;
}
return false;
}
// static
void LLAgentWearables::createWearable(LLWearableType::EType type, bool wear, const LLUUID& parent_id)
{
if (type == LLWearableType::WT_INVALID || type == LLWearableType::WT_NONE) return;
LLWearable* wearable = LLWearableList::instance().createNewWearable(type);
LLAssetType::EType asset_type = wearable->getAssetType();
LLInventoryType::EType inv_type = LLInventoryType::IT_WEARABLE;
LLPointer<LLInventoryCallback> cb = wear ? new LLWearAndEditCallback : NULL;
LLUUID folder_id;
if (parent_id.notNull())
{
folder_id = parent_id;
}
else
{
LLFolderType::EType folder_type = LLFolderType::assetTypeToFolderType(asset_type);
folder_id = gInventory.findCategoryUUIDForType(folder_type);
}
create_inventory_item(gAgent.getID(), gAgent.getSessionID(),
folder_id, wearable->getTransactionID(), wearable->getName(),
wearable->getDescription(), asset_type, inv_type, wearable->getType(),
wearable->getPermissions().getMaskNextOwner(),
cb);
}
// static
void LLAgentWearables::editWearable(const LLUUID& item_id)
{
LLViewerInventoryItem* item = gInventory.getLinkedItem(item_id);
if (!item)
{
llwarns << "Failed to get linked item" << llendl;
return;
}
LLWearable* wearable = gAgentWearables.getWearableFromItemID(item_id);
if (!wearable)
{
llwarns << "Cannot get wearable" << llendl;
return;
}
if (!gAgentWearables.isWearableModifiable(item->getUUID()))
{
llwarns << "Cannot modify wearable" << llendl;
return;
}
const BOOL disable_camera_switch = LLWearableType::getDisableCameraSwitch(wearable->getType());
LLPanel* panel = LLSideTray::getInstance()->getPanel("sidepanel_appearance");
LLSidepanelAppearance::editWearable(wearable, panel, disable_camera_switch);
}
// Request editing the item after it gets worn.
void LLAgentWearables::requestEditingWearable(const LLUUID& item_id)
{
mItemToEdit = gInventory.getLinkedItemID(item_id);
}
// Start editing the item if previously requested.
void LLAgentWearables::editWearableIfRequested(const LLUUID& item_id)
{
if (mItemToEdit.notNull() &&
mItemToEdit == gInventory.getLinkedItemID(item_id))
{
LLAgentWearables::editWearable(item_id);
mItemToEdit.setNull();
}
}
void LLAgentWearables::updateServer()
{
sendAgentWearablesUpdate();
gAgent.sendAgentSetAppearance();
}
void LLAgentWearables::populateMyOutfitsFolder(void)
{
llinfos << "starting outfit population" << llendl;
const LLUUID& my_outfits_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MY_OUTFITS);
LLLibraryOutfitsFetch* outfits = new LLLibraryOutfitsFetch(my_outfits_id);
outfits->mMyOutfitsID = my_outfits_id;
// Get the complete information on the items in the inventory and
// setup an observer that will wait for that to happen.
gInventory.addObserver(outfits);
outfits->startFetch();
if (outfits->isFinished())
{
outfits->done();
}
}
boost::signals2::connection LLAgentWearables::addLoadingStartedCallback(loading_started_callback_t cb)
{
return mLoadingStartedSignal.connect(cb);
}
boost::signals2::connection LLAgentWearables::addLoadedCallback(loaded_callback_t cb)
{
return mLoadedSignal.connect(cb);
}
void LLAgentWearables::notifyLoadingStarted()
{
mCOFChangeInProgress = true;
mLoadingStartedSignal();
}
void LLAgentWearables::notifyLoadingFinished()
{
mCOFChangeInProgress = false;
mLoadedSignal();
}
// EOF
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