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|
/**
* @file llagentwearables.cpp
* @brief LLAgentWearables class implementation
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llagentwearables.h"
#include "llattachmentsmgr.h"
#include "llaccordionctrltab.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "llappearancemgr.h"
#include "llcallbacklist.h"
#include "llfloatersidepanelcontainer.h"
#include "llgesturemgr.h"
#include "llinventorybridge.h"
#include "llinventoryfunctions.h"
#include "llinventorymodelbackgroundfetch.h"
#include "llinventoryobserver.h"
#include "llinventorypanel.h"
#include "lllocaltextureobject.h"
#include "llnotificationsutil.h"
#include "lloutfitobserver.h"
#include "llsidepanelappearance.h"
#include "lltexlayer.h"
#include "lltooldraganddrop.h"
#include "llviewerregion.h"
#include "llvoavatarself.h"
#include "llviewerwearable.h"
#include "llwearablelist.h"
#include "llfloaterperms.h"
#include <boost/scoped_ptr.hpp>
LLAgentWearables gAgentWearables;
BOOL LLAgentWearables::mInitialWearablesUpdateReceived = FALSE;
using namespace LLAvatarAppearanceDefines;
///////////////////////////////////////////////////////////////////////////////
void set_default_permissions(LLViewerInventoryItem* item)
{
llassert(item);
LLPermissions perm = item->getPermissions();
if (perm.getMaskNextOwner() != LLFloaterPerms::getNextOwnerPerms("Wearables")
|| perm.getMaskEveryone() != LLFloaterPerms::getEveryonePerms("Wearables")
|| perm.getMaskGroup() != LLFloaterPerms::getGroupPerms("Wearables"))
{
perm.setMaskNext(LLFloaterPerms::getNextOwnerPerms("Wearables"));
perm.setMaskEveryone(LLFloaterPerms::getEveryonePerms("Wearables"));
perm.setMaskGroup(LLFloaterPerms::getGroupPerms("Wearables"));
item->setPermissions(perm);
item->updateServer(FALSE);
}
}
// Callback to wear and start editing an item that has just been created.
void wear_and_edit_cb(const LLUUID& inv_item)
{
if (inv_item.isNull()) return;
LLViewerInventoryItem* item = gInventory.getItem(inv_item);
if (!item) return;
set_default_permissions(item);
// item was just created, update even if permissions did not changed
gInventory.updateItem(item);
gInventory.notifyObservers();
// Request editing the item after it gets worn.
gAgentWearables.requestEditingWearable(inv_item);
// Wear it.
LLAppearanceMgr::instance().wearItemOnAvatar(inv_item,true);
}
void wear_cb(const LLUUID& inv_item)
{
if (!inv_item.isNull())
{
LLViewerInventoryItem* item = gInventory.getItem(inv_item);
if (item)
{
set_default_permissions(item);
gInventory.updateItem(item);
gInventory.notifyObservers();
}
}
}
///////////////////////////////////////////////////////////////////////////////
// HACK: For EXT-3923: Pants item shows in inventory with skin icon and messes with "current look"
// Some db items are corrupted, have inventory flags = 0, implying wearable type = shape, even though
// wearable type stored in asset is some other value.
// Calling this function whenever a wearable is added to increase visibility if this problem
// turns up in other inventories.
void checkWearableAgainstInventory(LLViewerWearable *wearable)
{
if (wearable->getItemID().isNull())
return;
// Check for wearable type consistent with inventory item wearable type.
LLViewerInventoryItem *item = gInventory.getItem(wearable->getItemID());
if (item)
{
if (!item->isWearableType())
{
LL_WARNS() << "wearable associated with non-wearable item" << LL_ENDL;
}
if (item->getWearableType() != wearable->getType())
{
LL_WARNS() << "type mismatch: wearable " << wearable->getName()
<< " has type " << wearable->getType()
<< " but inventory item " << item->getName()
<< " has type " << item->getWearableType() << LL_ENDL;
}
}
else
{
LL_WARNS() << "wearable inventory item not found" << wearable->getName()
<< " itemID " << wearable->getItemID().asString() << LL_ENDL;
}
}
void LLAgentWearables::dump()
{
LL_INFOS() << "LLAgentWearablesDump" << LL_ENDL;
for (S32 i = 0; i < LLWearableType::WT_COUNT; i++)
{
U32 count = getWearableCount((LLWearableType::EType)i);
LL_INFOS() << "Type: " << i << " count " << count << LL_ENDL;
for (U32 j=0; j<count; j++)
{
LLViewerWearable* wearable = getViewerWearable((LLWearableType::EType)i,j);
if (wearable == NULL)
{
LL_INFOS() << " " << j << " NULL wearable" << LL_ENDL;
}
LL_INFOS() << " " << j << " Name " << wearable->getName()
<< " description " << wearable->getDescription() << LL_ENDL;
}
}
}
struct LLAgentDumper
{
LLAgentDumper(std::string name):
mName(name)
{
LL_INFOS() << LL_ENDL;
LL_INFOS() << "LLAgentDumper " << mName << LL_ENDL;
gAgentWearables.dump();
}
~LLAgentDumper()
{
LL_INFOS() << LL_ENDL;
LL_INFOS() << "~LLAgentDumper " << mName << LL_ENDL;
gAgentWearables.dump();
}
std::string mName;
};
LLAgentWearables::LLAgentWearables() :
LLWearableData(),
mWearablesLoaded(FALSE)
, mCOFChangeInProgress(false)
{
}
LLAgentWearables::~LLAgentWearables()
{
cleanup();
}
void LLAgentWearables::cleanup()
{
}
// static
void LLAgentWearables::initClass()
{
// this can not be called from constructor because its instance is global and is created too early.
// Subscribe to "COF is Saved" signal to notify observers about this (Loading indicator for ex.).
LLOutfitObserver::instance().addCOFSavedCallback(boost::bind(&LLAgentWearables::notifyLoadingFinished, &gAgentWearables));
}
void LLAgentWearables::setAvatarObject(LLVOAvatarSelf *avatar)
{
llassert(avatar);
setAvatarAppearance(avatar);
}
/**
* @brief Construct a callback for dealing with the wearables.
*
* Would like to pass the agent in here, but we can't safely
* count on it being around later. Just use gAgent directly.
* @param cb callback to execute on completion (? unused ?)
* @param type Type for the wearable in the agent
* @param wearable The wearable data.
* @param todo Bitmask of actions to take on completion.
*/
LLAgentWearables::AddWearableToAgentInventoryCallback::AddWearableToAgentInventoryCallback(
LLPointer<LLRefCount> cb, LLWearableType::EType type, U32 index, LLViewerWearable* wearable, U32 todo, const std::string description) :
mType(type),
mIndex(index),
mWearable(wearable),
mTodo(todo),
mCB(cb),
mDescription(description)
{
LL_INFOS() << "constructor" << LL_ENDL;
}
void LLAgentWearables::AddWearableToAgentInventoryCallback::fire(const LLUUID& inv_item)
{
if (inv_item.isNull())
return;
gAgentWearables.addWearabletoAgentInventoryDone(mType, mIndex, inv_item, mWearable);
/*
* Do this for every one in the loop
*/
if (mTodo & CALL_MAKENEWOUTFITDONE)
{
gAgentWearables.makeNewOutfitDone(mType, mIndex);
}
if (mTodo & CALL_WEARITEM)
{
LLAppearanceMgr::instance().addCOFItemLink(inv_item,
new LLUpdateAppearanceAndEditWearableOnDestroy(inv_item), mDescription);
editWearable(inv_item);
}
}
void LLAgentWearables::addWearabletoAgentInventoryDone(const LLWearableType::EType type,
const U32 index,
const LLUUID& item_id,
LLViewerWearable* wearable)
{
LL_INFOS() << "type " << type << " index " << index << " item " << item_id.asString() << LL_ENDL;
if (item_id.isNull())
return;
LLUUID old_item_id = getWearableItemID(type,index);
if (wearable)
{
wearable->setItemID(item_id);
if (old_item_id.notNull())
{
gInventory.addChangedMask(LLInventoryObserver::LABEL, old_item_id);
setWearable(type,index,wearable);
}
else
{
pushWearable(type,wearable);
}
}
gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id);
LLViewerInventoryItem* item = gInventory.getItem(item_id);
if (item && wearable)
{
// We're changing the asset id, so we both need to set it
// locally via setAssetUUID() and via setTransactionID() which
// will be decoded on the server. JC
item->setAssetUUID(wearable->getAssetID());
item->setTransactionID(wearable->getTransactionID());
gInventory.addChangedMask(LLInventoryObserver::INTERNAL, item_id);
item->updateServer(FALSE);
}
gInventory.notifyObservers();
}
void LLAgentWearables::saveWearable(const LLWearableType::EType type, const U32 index,
const std::string new_name)
{
LLViewerWearable* old_wearable = getViewerWearable(type, index);
if(!old_wearable) return;
bool name_changed = !new_name.empty() && (new_name != old_wearable->getName());
if (name_changed || old_wearable->isDirty() || old_wearable->isOldVersion())
{
LLUUID old_item_id = old_wearable->getItemID();
LLViewerWearable* new_wearable = LLWearableList::instance().createCopy(old_wearable);
new_wearable->setItemID(old_item_id); // should this be in LLViewerWearable::copyDataFrom()?
setWearable(type,index,new_wearable);
// old_wearable may still be referred to by other inventory items. Revert
// unsaved changes so other inventory items aren't affected by the changes
// that were just saved.
old_wearable->revertValues();
LLInventoryItem* item = gInventory.getItem(old_item_id);
if (item)
{
std::string item_name = item->getName();
if (name_changed)
{
LL_INFOS() << "saveWearable changing name from " << item->getName() << " to " << new_name << LL_ENDL;
item_name = new_name;
}
// Update existing inventory item
LLPointer<LLViewerInventoryItem> template_item =
new LLViewerInventoryItem(item->getUUID(),
item->getParentUUID(),
item->getPermissions(),
new_wearable->getAssetID(),
new_wearable->getAssetType(),
item->getInventoryType(),
item_name,
item->getDescription(),
item->getSaleInfo(),
item->getFlags(),
item->getCreationDate());
template_item->setTransactionID(new_wearable->getTransactionID());
update_inventory_item(template_item, gAgentAvatarp->mEndCustomizeCallback);
}
else
{
// Add a new inventory item (shouldn't ever happen here)
U32 todo = AddWearableToAgentInventoryCallback::CALL_NONE;
LLPointer<LLInventoryCallback> cb =
new AddWearableToAgentInventoryCallback(
LLPointer<LLRefCount>(NULL),
type,
index,
new_wearable,
todo);
addWearableToAgentInventory(cb, new_wearable);
return;
}
gAgentAvatarp->wearableUpdated(type);
}
}
void LLAgentWearables::saveWearableAs(const LLWearableType::EType type,
const U32 index,
const std::string& new_name,
const std::string& description,
BOOL save_in_lost_and_found)
{
if (!isWearableCopyable(type, index))
{
LL_WARNS() << "LLAgent::saveWearableAs() not copyable." << LL_ENDL;
return;
}
LLViewerWearable* old_wearable = getViewerWearable(type, index);
if (!old_wearable)
{
LL_WARNS() << "LLAgent::saveWearableAs() no old wearable." << LL_ENDL;
return;
}
LLInventoryItem* item = gInventory.getItem(getWearableItemID(type,index));
if (!item)
{
LL_WARNS() << "LLAgent::saveWearableAs() no inventory item." << LL_ENDL;
return;
}
std::string trunc_name(new_name);
LLStringUtil::truncate(trunc_name, DB_INV_ITEM_NAME_STR_LEN);
LLViewerWearable* new_wearable = LLWearableList::instance().createCopy(
old_wearable,
trunc_name);
LLPointer<LLInventoryCallback> cb =
new AddWearableToAgentInventoryCallback(
LLPointer<LLRefCount>(NULL),
type,
index,
new_wearable,
AddWearableToAgentInventoryCallback::CALL_WEARITEM,
description
);
LLUUID category_id;
if (save_in_lost_and_found)
{
category_id = gInventory.findCategoryUUIDForType(
LLFolderType::FT_LOST_AND_FOUND);
}
else
{
// put in same folder as original
category_id = item->getParentUUID();
}
copy_inventory_item(
gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
category_id,
new_name,
cb);
// old_wearable may still be referred to by other inventory items. Revert
// unsaved changes so other inventory items aren't affected by the changes
// that were just saved.
old_wearable->revertValuesWithoutUpdate();
}
void LLAgentWearables::revertWearable(const LLWearableType::EType type, const U32 index)
{
LLViewerWearable* wearable = getViewerWearable(type, index);
llassert(wearable);
if (wearable)
{
wearable->revertValues();
}
}
void LLAgentWearables::saveAllWearables()
{
//if (!gInventory.isLoaded())
//{
// return;
//}
for (S32 i=0; i < LLWearableType::WT_COUNT; i++)
{
for (U32 j=0; j < getWearableCount((LLWearableType::EType)i); j++)
saveWearable((LLWearableType::EType)i, j);
}
}
// Called when the user changes the name of a wearable inventory item that is currently being worn.
void LLAgentWearables::setWearableName(const LLUUID& item_id, const std::string& new_name)
{
for (S32 i=0; i < LLWearableType::WT_COUNT; i++)
{
for (U32 j=0; j < getWearableCount((LLWearableType::EType)i); j++)
{
LLUUID curr_item_id = getWearableItemID((LLWearableType::EType)i,j);
if (curr_item_id == item_id)
{
LLViewerWearable* old_wearable = getViewerWearable((LLWearableType::EType)i,j);
llassert(old_wearable);
if (!old_wearable) continue;
std::string old_name = old_wearable->getName();
old_wearable->setName(new_name);
LLViewerWearable* new_wearable = LLWearableList::instance().createCopy(old_wearable);
new_wearable->setItemID(item_id);
LLInventoryItem* item = gInventory.getItem(item_id);
if (item)
{
new_wearable->setPermissions(item->getPermissions());
}
old_wearable->setName(old_name);
setWearable((LLWearableType::EType)i,j,new_wearable);
break;
}
}
}
}
BOOL LLAgentWearables::isWearableModifiable(LLWearableType::EType type, U32 index) const
{
LLUUID item_id = getWearableItemID(type, index);
return item_id.notNull() ? isWearableModifiable(item_id) : FALSE;
}
BOOL LLAgentWearables::isWearableModifiable(const LLUUID& item_id) const
{
const LLUUID& linked_id = gInventory.getLinkedItemID(item_id);
if (linked_id.notNull())
{
LLInventoryItem* item = gInventory.getItem(linked_id);
if (item && item->getPermissions().allowModifyBy(gAgent.getID(),
gAgent.getGroupID()))
{
return TRUE;
}
}
return FALSE;
}
BOOL LLAgentWearables::isWearableCopyable(LLWearableType::EType type, U32 index) const
{
LLUUID item_id = getWearableItemID(type, index);
if (!item_id.isNull())
{
LLInventoryItem* item = gInventory.getItem(item_id);
if (item && item->getPermissions().allowCopyBy(gAgent.getID(),
gAgent.getGroupID()))
{
return TRUE;
}
}
return FALSE;
}
/*
U32 LLAgentWearables::getWearablePermMask(LLWearableType::EType type)
{
LLUUID item_id = getWearableItemID(type);
if (!item_id.isNull())
{
LLInventoryItem* item = gInventory.getItem(item_id);
if (item)
{
return item->getPermissions().getMaskOwner();
}
}
return PERM_NONE;
}
*/
LLInventoryItem* LLAgentWearables::getWearableInventoryItem(LLWearableType::EType type, U32 index)
{
LLUUID item_id = getWearableItemID(type,index);
LLInventoryItem* item = NULL;
if (item_id.notNull())
{
item = gInventory.getItem(item_id);
}
return item;
}
const LLViewerWearable* LLAgentWearables::getWearableFromItemID(const LLUUID& item_id) const
{
const LLUUID& base_item_id = gInventory.getLinkedItemID(item_id);
for (S32 i=0; i < LLWearableType::WT_COUNT; i++)
{
for (U32 j=0; j < getWearableCount((LLWearableType::EType)i); j++)
{
const LLViewerWearable * curr_wearable = getViewerWearable((LLWearableType::EType)i, j);
if (curr_wearable && (curr_wearable->getItemID() == base_item_id))
{
return curr_wearable;
}
}
}
return NULL;
}
LLViewerWearable* LLAgentWearables::getWearableFromItemID(const LLUUID& item_id)
{
const LLUUID& base_item_id = gInventory.getLinkedItemID(item_id);
for (S32 i=0; i < LLWearableType::WT_COUNT; i++)
{
for (U32 j=0; j < getWearableCount((LLWearableType::EType)i); j++)
{
LLViewerWearable * curr_wearable = getViewerWearable((LLWearableType::EType)i, j);
if (curr_wearable && (curr_wearable->getItemID() == base_item_id))
{
return curr_wearable;
}
}
}
return NULL;
}
LLViewerWearable* LLAgentWearables::getWearableFromAssetID(const LLUUID& asset_id)
{
for (S32 i=0; i < LLWearableType::WT_COUNT; i++)
{
for (U32 j=0; j < getWearableCount((LLWearableType::EType)i); j++)
{
LLViewerWearable * curr_wearable = getViewerWearable((LLWearableType::EType)i, j);
if (curr_wearable && (curr_wearable->getAssetID() == asset_id))
{
return curr_wearable;
}
}
}
return NULL;
}
LLViewerWearable* LLAgentWearables::getViewerWearable(const LLWearableType::EType type, U32 index /*= 0*/)
{
return dynamic_cast<LLViewerWearable*> (getWearable(type, index));
}
const LLViewerWearable* LLAgentWearables::getViewerWearable(const LLWearableType::EType type, U32 index /*= 0*/) const
{
return dynamic_cast<const LLViewerWearable*> (getWearable(type, index));
}
// static
BOOL LLAgentWearables::selfHasWearable(LLWearableType::EType type)
{
return (gAgentWearables.getWearableCount(type) > 0);
}
// virtual
void LLAgentWearables::wearableUpdated(LLWearable *wearable, BOOL removed)
{
if (isAgentAvatarValid())
{
gAgentAvatarp->wearableUpdated(wearable->getType());
}
LLWearableData::wearableUpdated(wearable, removed);
if (!removed)
{
LLViewerWearable* viewer_wearable = dynamic_cast<LLViewerWearable*>(wearable);
viewer_wearable->refreshName();
// Hack pt 2. If the wearable we just loaded has definition version 24,
// then force a re-save of this wearable after slamming the version number to 22.
// This number was incorrectly incremented for internal builds before release, and
// this fix will ensure that the affected wearables are re-saved with the right version number.
// the versions themselves are compatible. This code can be removed before release.
if( wearable->getDefinitionVersion() == 24 )
{
U32 index;
if (getWearableIndex(wearable,index))
{
LL_INFOS() << "forcing wearable type " << wearable->getType() << " to version 22 from 24" << LL_ENDL;
wearable->setDefinitionVersion(22);
saveWearable(wearable->getType(),index);
}
}
checkWearableAgainstInventory(viewer_wearable);
}
}
const LLUUID LLAgentWearables::getWearableItemID(LLWearableType::EType type, U32 index) const
{
const LLViewerWearable *wearable = getViewerWearable(type,index);
if (wearable)
return wearable->getItemID();
else
return LLUUID();
}
const LLUUID LLAgentWearables::getWearableAssetID(LLWearableType::EType type, U32 index) const
{
const LLViewerWearable *wearable = getViewerWearable(type,index);
if (wearable)
return wearable->getAssetID();
else
return LLUUID();
}
BOOL LLAgentWearables::isWearingItem(const LLUUID& item_id) const
{
return getWearableFromItemID(item_id) != NULL;
}
void LLAgentWearables::addLocalTextureObject(const LLWearableType::EType wearable_type, const LLAvatarAppearanceDefines::ETextureIndex texture_type, U32 wearable_index)
{
LLViewerWearable* wearable = getViewerWearable((LLWearableType::EType)wearable_type, wearable_index);
if (!wearable)
{
LL_ERRS() << "Tried to add local texture object to invalid wearable with type " << wearable_type << " and index " << wearable_index << LL_ENDL;
return;
}
LLLocalTextureObject lto;
wearable->setLocalTextureObject(texture_type, lto);
}
class OnWearableItemCreatedCB: public LLInventoryCallback
{
public:
OnWearableItemCreatedCB():
mWearablesAwaitingItems(LLWearableType::WT_COUNT,NULL)
{
LL_INFOS() << "created callback" << LL_ENDL;
}
/* virtual */ void fire(const LLUUID& inv_item)
{
LL_INFOS() << "One item created " << inv_item.asString() << LL_ENDL;
LLConstPointer<LLInventoryObject> item = gInventory.getItem(inv_item);
mItemsToLink.push_back(item);
updatePendingWearable(inv_item);
}
~OnWearableItemCreatedCB()
{
LL_INFOS() << "All items created" << LL_ENDL;
LLPointer<LLInventoryCallback> link_waiter = new LLUpdateAppearanceOnDestroy;
link_inventory_array(LLAppearanceMgr::instance().getCOF(),
mItemsToLink,
link_waiter);
}
void addPendingWearable(LLViewerWearable *wearable)
{
if (!wearable)
{
LL_WARNS() << "no wearable" << LL_ENDL;
return;
}
LLWearableType::EType type = wearable->getType();
if (type<LLWearableType::WT_COUNT)
{
mWearablesAwaitingItems[type] = wearable;
}
else
{
LL_WARNS() << "invalid type " << type << LL_ENDL;
}
}
void updatePendingWearable(const LLUUID& inv_item)
{
LLViewerInventoryItem *item = gInventory.getItem(inv_item);
if (!item)
{
LL_WARNS() << "no item found" << LL_ENDL;
return;
}
if (!item->isWearableType())
{
LL_WARNS() << "non-wearable item found" << LL_ENDL;
return;
}
if (item && item->isWearableType())
{
LLWearableType::EType type = item->getWearableType();
if (type < LLWearableType::WT_COUNT)
{
LLViewerWearable *wearable = mWearablesAwaitingItems[type];
if (wearable)
wearable->setItemID(inv_item);
}
else
{
LL_WARNS() << "invalid wearable type " << type << LL_ENDL;
}
}
}
private:
LLInventoryObject::const_object_list_t mItemsToLink;
std::vector<LLViewerWearable*> mWearablesAwaitingItems;
};
void LLAgentWearables::createStandardWearables()
{
LL_WARNS() << "Creating standard wearables" << LL_ENDL;
if (!isAgentAvatarValid()) return;
const BOOL create[LLWearableType::WT_COUNT] =
{
TRUE, //LLWearableType::WT_SHAPE
TRUE, //LLWearableType::WT_SKIN
TRUE, //LLWearableType::WT_HAIR
TRUE, //LLWearableType::WT_EYES
TRUE, //LLWearableType::WT_SHIRT
TRUE, //LLWearableType::WT_PANTS
TRUE, //LLWearableType::WT_SHOES
TRUE, //LLWearableType::WT_SOCKS
FALSE, //LLWearableType::WT_JACKET
FALSE, //LLWearableType::WT_GLOVES
TRUE, //LLWearableType::WT_UNDERSHIRT
TRUE, //LLWearableType::WT_UNDERPANTS
FALSE //LLWearableType::WT_SKIRT
};
LLPointer<LLInventoryCallback> cb = new OnWearableItemCreatedCB;
for (S32 i=0; i < LLWearableType::WT_COUNT; i++)
{
if (create[i])
{
llassert(getWearableCount((LLWearableType::EType)i) == 0);
LLViewerWearable* wearable = LLWearableList::instance().createNewWearable((LLWearableType::EType)i, gAgentAvatarp);
((OnWearableItemCreatedCB*)(&(*cb)))->addPendingWearable(wearable);
// no need to update here...
LLUUID category_id = LLUUID::null;
create_inventory_wearable(gAgent.getID(),
gAgent.getSessionID(),
category_id,
wearable->getTransactionID(),
wearable->getName(),
wearable->getDescription(),
wearable->getAssetType(),
wearable->getType(),
wearable->getPermissions().getMaskNextOwner(),
cb);
}
}
}
// We no longer need this message in the current viewer, but send
// it for now to maintain compatibility with release viewers. Can
// remove this function once the SH-3455 changesets are universally deployed.
void LLAgentWearables::sendDummyAgentWearablesUpdate()
{
LL_DEBUGS("Avatar") << "sendAgentWearablesUpdate()" << LL_ENDL;
// Send the AgentIsNowWearing
gMessageSystem->newMessageFast(_PREHASH_AgentIsNowWearing);
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
// Send 4 standardized nonsense item ids (same as returned by the modified sim, not that it especially matters).
gMessageSystem->nextBlockFast(_PREHASH_WearableData);
gMessageSystem->addU8Fast(_PREHASH_WearableType, U8(1));
gMessageSystem->addUUIDFast(_PREHASH_ItemID, LLUUID("db5a4e5f-9da3-44c8-992d-1181c5795498"));
gMessageSystem->nextBlockFast(_PREHASH_WearableData);
gMessageSystem->addU8Fast(_PREHASH_WearableType, U8(2));
gMessageSystem->addUUIDFast(_PREHASH_ItemID, LLUUID("6969c7cc-f72f-4a76-a19b-c293cce8ce4f"));
gMessageSystem->nextBlockFast(_PREHASH_WearableData);
gMessageSystem->addU8Fast(_PREHASH_WearableType, U8(3));
gMessageSystem->addUUIDFast(_PREHASH_ItemID, LLUUID("7999702b-b291-48f9-8903-c91dfb828408"));
gMessageSystem->nextBlockFast(_PREHASH_WearableData);
gMessageSystem->addU8Fast(_PREHASH_WearableType, U8(4));
gMessageSystem->addUUIDFast(_PREHASH_ItemID, LLUUID("566cb59e-ef60-41d7-bfa6-e0f293fbea40"));
gAgent.sendReliableMessage();
}
void LLAgentWearables::makeNewOutfitDone(S32 type, U32 index)
{
LLUUID first_item_id = getWearableItemID((LLWearableType::EType)type, index);
// Open the inventory and select the first item we added.
if (first_item_id.notNull())
{
LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel();
if (active_panel)
{
active_panel->setSelection(first_item_id, TAKE_FOCUS_NO);
}
}
}
void LLAgentWearables::addWearableToAgentInventory(LLPointer<LLInventoryCallback> cb,
LLViewerWearable* wearable,
const LLUUID& category_id,
BOOL notify)
{
create_inventory_wearable(gAgent.getID(),
gAgent.getSessionID(),
category_id,
wearable->getTransactionID(),
wearable->getName(),
wearable->getDescription(),
wearable->getAssetType(),
wearable->getType(),
wearable->getPermissions().getMaskNextOwner(),
cb);
}
void LLAgentWearables::removeWearable(const LLWearableType::EType type, bool do_remove_all, U32 index)
{
if (getWearableCount(type) == 0)
{
// no wearables to remove
return;
}
if (do_remove_all)
{
removeWearableFinal(type, do_remove_all, index);
}
else
{
LLViewerWearable* old_wearable = getViewerWearable(type,index);
if (old_wearable)
{
if (old_wearable->isDirty())
{
LLSD payload;
payload["wearable_type"] = (S32)type;
payload["wearable_index"] = (S32)index;
// Bring up view-modal dialog: Save changes? Yes, No, Cancel
LLNotificationsUtil::add("WearableSave", LLSD(), payload, &LLAgentWearables::onRemoveWearableDialog);
return;
}
else
{
removeWearableFinal(type, do_remove_all, index);
}
}
}
}
// static
bool LLAgentWearables::onRemoveWearableDialog(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
LLWearableType::EType type = (LLWearableType::EType)notification["payload"]["wearable_type"].asInteger();
S32 index = (S32)notification["payload"]["wearable_index"].asInteger();
switch(option)
{
case 0: // "Save"
gAgentWearables.saveWearable(type, index);
gAgentWearables.removeWearableFinal(type, false, index);
break;
case 1: // "Don't Save"
gAgentWearables.removeWearableFinal(type, false, index);
break;
case 2: // "Cancel"
break;
default:
llassert(0);
break;
}
return false;
}
// Called by removeWearable() and onRemoveWearableDialog() to actually do the removal.
void LLAgentWearables::removeWearableFinal(const LLWearableType::EType type, bool do_remove_all, U32 index)
{
//LLAgentDumper dumper("removeWearable");
if (do_remove_all)
{
S32 max_entry = getWearableCount(type)-1;
for (S32 i=max_entry; i>=0; i--)
{
LLViewerWearable* old_wearable = getViewerWearable(type,i);
if (old_wearable)
{
eraseWearable(old_wearable);
old_wearable->removeFromAvatar();
}
}
clearWearableType(type);
}
else
{
LLViewerWearable* old_wearable = getViewerWearable(type, index);
if (old_wearable)
{
eraseWearable(old_wearable);
old_wearable->removeFromAvatar();
}
}
gInventory.notifyObservers();
}
// Assumes existing wearables are not dirty.
void LLAgentWearables::setWearableOutfit(const LLInventoryItem::item_array_t& items,
const std::vector< LLViewerWearable* >& wearables)
{
LL_INFOS() << "setWearableOutfit() start" << LL_ENDL;
S32 count = wearables.size();
llassert(items.size() == count);
// Check for whether outfit already matches the one requested
S32 matched = 0, mismatched = 0;
const S32 arr_size = LLWearableType::WT_COUNT;
S32 type_counts[arr_size];
BOOL update_inventory = FALSE;
std::fill(type_counts,type_counts+arr_size,0);
for (S32 i = 0; i < count; i++)
{
LLViewerWearable* new_wearable = wearables[i];
LLPointer<LLInventoryItem> new_item = items[i];
const LLWearableType::EType type = new_wearable->getType();
if (type < 0 || type>=LLWearableType::WT_COUNT)
{
LL_WARNS() << "invalid type " << type << LL_ENDL;
mismatched++;
continue;
}
S32 index = type_counts[type];
type_counts[type]++;
LLViewerWearable *curr_wearable = dynamic_cast<LLViewerWearable*>(getWearable(type,index));
if (!new_wearable || !curr_wearable ||
new_wearable->getAssetID() != curr_wearable->getAssetID())
{
LL_DEBUGS("Avatar") << "mismatch, type " << type << " index " << index
<< " names " << (curr_wearable ? curr_wearable->getName() : "NONE") << ","
<< " names " << (new_wearable ? new_wearable->getName() : "NONE") << LL_ENDL;
mismatched++;
continue;
}
// Update only inventory in this case - ordering of wearables with the same asset id has no effect.
// Updating wearables in this case causes the two-alphas error in MAINT-4158.
// We should actually disallow wearing two wearables with the same asset id.
if (curr_wearable->getName() != new_item->getName() ||
curr_wearable->getItemID() != new_item->getUUID())
{
LL_DEBUGS("Avatar") << "mismatch on name or inventory id, names "
<< curr_wearable->getName() << " vs " << new_item->getName()
<< " item ids " << curr_wearable->getItemID() << " vs " << new_item->getUUID()
<< LL_ENDL;
update_inventory = TRUE;
continue;
}
// If we got here, everything matches.
matched++;
}
LL_DEBUGS("Avatar") << "matched " << matched << " mismatched " << mismatched << LL_ENDL;
for (S32 j=0; j<LLWearableType::WT_COUNT; j++)
{
LLWearableType::EType type = (LLWearableType::EType) j;
if (getWearableCount(type) != type_counts[j])
{
LL_DEBUGS("Avatar") << "count mismatch for type " << j << " current " << getWearableCount(j) << " requested " << type_counts[j] << LL_ENDL;
mismatched++;
}
}
if (mismatched == 0 && !update_inventory)
{
LL_DEBUGS("Avatar") << "no changes, bailing out" << LL_ENDL;
notifyLoadingFinished();
return;
}
// updating inventory
LLWearableType* wearable_type_inst = LLWearableType::getInstance();
// TODO: Removed check for ensuring that teens don't remove undershirt and underwear. Handle later
// note: shirt is the first non-body part wearable item. Update if wearable order changes.
// This loop should remove all clothing, but not any body parts
for (S32 j = 0; j < (S32)LLWearableType::WT_COUNT; j++)
{
if (wearable_type_inst->getAssetType((LLWearableType::EType)j) == LLAssetType::AT_CLOTHING)
{
removeWearable((LLWearableType::EType)j, true, 0);
}
}
for (S32 i = 0; i < count; i++)
{
LLViewerWearable* new_wearable = wearables[i];
LLPointer<LLInventoryItem> new_item = items[i];
llassert(new_wearable);
if (new_wearable)
{
const LLWearableType::EType type = new_wearable->getType();
LLUUID old_wearable_id = new_wearable->getItemID();
new_wearable->setName(new_item->getName());
new_wearable->setItemID(new_item->getUUID());
if (wearable_type_inst->getAssetType(type) == LLAssetType::AT_BODYPART)
{
// exactly one wearable per body part
setWearable(type,0,new_wearable);
if (old_wearable_id.notNull())
{
// we changed id before setting wearable, update old item manually
// to complete the swap.
gInventory.addChangedMask(LLInventoryObserver::LABEL, old_wearable_id);
}
}
else
{
pushWearable(type,new_wearable);
}
const BOOL removed = FALSE;
wearableUpdated(new_wearable, removed);
}
}
gInventory.notifyObservers();
if (mismatched == 0)
{
LL_DEBUGS("Avatar") << "inventory updated, wearable assets not changed, bailing out" << LL_ENDL;
notifyLoadingFinished();
return;
}
// updating agent avatar
if (isAgentAvatarValid())
{
gAgentAvatarp->setCompositeUpdatesEnabled(TRUE);
// If we have not yet declouded, we may want to use
// baked texture UUIDs sent from the first objectUpdate message
// don't overwrite these. If we have already declouded, we've saved
// these ids as the last known good textures and can invalidate without
// re-clouding.
if (!gAgentAvatarp->getIsCloud())
{
gAgentAvatarp->invalidateAll();
}
}
// Start rendering & update the server
mWearablesLoaded = TRUE;
notifyLoadingFinished();
// Copy wearable params to avatar.
gAgentAvatarp->writeWearablesToAvatar();
// Then update the avatar based on the copied params.
gAgentAvatarp->updateVisualParams();
gAgentAvatarp->dumpAvatarTEs("setWearableOutfit");
LL_DEBUGS("Avatar") << "setWearableOutfit() end" << LL_ENDL;
}
// User has picked "wear on avatar" from a menu.
void LLAgentWearables::setWearableItem(LLInventoryItem* new_item, LLViewerWearable* new_wearable, bool do_append)
{
//LLAgentDumper dumper("setWearableItem");
if (isWearingItem(new_item->getUUID()))
{
LL_WARNS() << "wearable " << new_item->getUUID() << " is already worn" << LL_ENDL;
return;
}
const LLWearableType::EType type = new_wearable->getType();
if (!do_append)
{
// Remove old wearable, if any
// MULTI_WEARABLE: hardwired to 0
LLViewerWearable* old_wearable = getViewerWearable(type,0);
if (old_wearable)
{
const LLUUID& old_item_id = old_wearable->getItemID();
if ((old_wearable->getAssetID() == new_wearable->getAssetID()) &&
(old_item_id == new_item->getUUID()))
{
LL_DEBUGS() << "No change to wearable asset and item: " << LLWearableType::getInstance()->getTypeName(type) << LL_ENDL;
return;
}
if (old_wearable->isDirty())
{
// Bring up modal dialog: Save changes? Yes, No, Cancel
LLSD payload;
payload["item_id"] = new_item->getUUID();
LLNotificationsUtil::add("WearableSave", LLSD(), payload, boost::bind(onSetWearableDialog, _1, _2, new_wearable));
return;
}
}
}
setWearableFinal(new_item, new_wearable, do_append);
}
// static
bool LLAgentWearables::onSetWearableDialog(const LLSD& notification, const LLSD& response, LLViewerWearable* wearable)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
LLInventoryItem* new_item = gInventory.getItem(notification["payload"]["item_id"].asUUID());
U32 index;
if (!gAgentWearables.getWearableIndex(wearable,index))
{
LL_WARNS() << "Wearable not found" << LL_ENDL;
delete wearable;
return false;
}
if (!new_item)
{
delete wearable;
return false;
}
switch(option)
{
case 0: // "Save"
gAgentWearables.saveWearable(wearable->getType(),index);
gAgentWearables.setWearableFinal(new_item, wearable);
break;
case 1: // "Don't Save"
gAgentWearables.setWearableFinal(new_item, wearable);
break;
case 2: // "Cancel"
break;
default:
llassert(0);
break;
}
delete wearable;
return false;
}
// Called from setWearableItem() and onSetWearableDialog() to actually set the wearable.
// MULTI_WEARABLE: unify code after null objects are gone.
void LLAgentWearables::setWearableFinal(LLInventoryItem* new_item, LLViewerWearable* new_wearable, bool do_append)
{
const LLWearableType::EType type = new_wearable->getType();
if (do_append && getWearableItemID(type,0).notNull())
{
new_wearable->setItemID(new_item->getUUID());
const bool trigger_updated = false;
pushWearable(type, new_wearable, trigger_updated);
LL_INFOS() << "Added additional wearable for type " << type
<< " size is now " << getWearableCount(type) << LL_ENDL;
checkWearableAgainstInventory(new_wearable);
}
else
{
// Replace the old wearable with a new one.
llassert(new_item->getAssetUUID() == new_wearable->getAssetID());
LLViewerWearable *old_wearable = getViewerWearable(type,0);
LLUUID old_item_id;
if (old_wearable)
{
old_item_id = old_wearable->getItemID();
}
new_wearable->setItemID(new_item->getUUID());
setWearable(type,0,new_wearable);
if (old_item_id.notNull())
{
gInventory.addChangedMask(LLInventoryObserver::LABEL, old_item_id);
gInventory.notifyObservers();
}
LL_INFOS() << "Replaced current element 0 for type " << type
<< " size is now " << getWearableCount(type) << LL_ENDL;
}
}
// User has picked "remove from avatar" from a menu.
// static
void LLAgentWearables::userRemoveWearable(const LLWearableType::EType &type, const U32 &index)
{
if (!(type==LLWearableType::WT_SHAPE || type==LLWearableType::WT_SKIN || type==LLWearableType::WT_HAIR || type==LLWearableType::WT_EYES)) //&&
//!((!gAgent.isTeen()) && (type==LLWearableType::WT_UNDERPANTS || type==LLWearableType::WT_UNDERSHIRT)))
{
gAgentWearables.removeWearable(type,false,index);
}
}
//static
void LLAgentWearables::userRemoveWearablesOfType(const LLWearableType::EType &type)
{
if (!(type==LLWearableType::WT_SHAPE || type==LLWearableType::WT_SKIN || type==LLWearableType::WT_HAIR || type==LLWearableType::WT_EYES)) //&&
//!((!gAgent.isTeen()) && (type==LLWearableType::WT_UNDERPANTS || type==LLWearableType::WT_UNDERSHIRT)))
{
gAgentWearables.removeWearable(type,true,0);
}
}
// Given a desired set of attachments, find what objects need to be
// removed, and what additional inventory items need to be added.
void LLAgentWearables::findAttachmentsAddRemoveInfo(LLInventoryModel::item_array_t& obj_item_array,
llvo_vec_t& objects_to_remove,
llvo_vec_t& objects_to_retain,
LLInventoryModel::item_array_t& items_to_add)
{
// Possible cases:
// already wearing but not in request set -> take off.
// already wearing and in request set -> leave alone.
// not wearing and in request set -> put on.
if (!isAgentAvatarValid()) return;
std::set<LLUUID> requested_item_ids;
std::set<LLUUID> current_item_ids;
for (S32 i=0; i<obj_item_array.size(); i++)
{
const LLUUID & requested_id = obj_item_array[i].get()->getLinkedUUID();
//LL_INFOS() << "Requested attachment id " << requested_id << LL_ENDL;
requested_item_ids.insert(requested_id);
}
// Build up list of objects to be removed and items currently attached.
LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
LLVOAvatar::attachment_map_t::iterator end = gAgentAvatarp->mAttachmentPoints.end();
while (iter != end)
{
LLVOAvatar::attachment_map_t::iterator curiter = iter++;
LLViewerJointAttachment* attachment = curiter->second;
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
LLViewerObject *objectp = attachment_iter->get();
if (objectp)
{
LLUUID object_item_id = objectp->getAttachmentItemID();
bool remove_attachment = true;
if (requested_item_ids.find(object_item_id) != requested_item_ids.end())
{ // Object currently worn, was requested to keep it
// Flag as currently worn so we won't have to add it again.
remove_attachment = false;
}
else if (objectp->isTempAttachment())
{ // Check if we should keep this temp attachment
remove_attachment = LLAppearanceMgr::instance().shouldRemoveTempAttachment(objectp->getID());
}
if (remove_attachment)
{
// LL_INFOS() << "found object to remove, id " << objectp->getID() << ", item " << objectp->getAttachmentItemID() << LL_ENDL;
objects_to_remove.push_back(objectp);
}
else
{
// LL_INFOS() << "found object to keep, id " << objectp->getID() << ", item " << objectp->getAttachmentItemID() << LL_ENDL;
current_item_ids.insert(object_item_id);
objects_to_retain.push_back(objectp);
}
}
}
}
for (LLInventoryModel::item_array_t::iterator it = obj_item_array.begin();
it != obj_item_array.end();
++it)
{
LLUUID linked_id = (*it).get()->getLinkedUUID();
if (current_item_ids.find(linked_id) != current_item_ids.end())
{
// Requested attachment is already worn.
}
else
{
// Requested attachment is not worn yet.
items_to_add.push_back(*it);
}
}
// S32 remove_count = objects_to_remove.size();
// S32 add_count = items_to_add.size();
// LL_INFOS() << "remove " << remove_count << " add " << add_count << LL_ENDL;
}
std::vector<LLViewerObject*> LLAgentWearables::getTempAttachments()
{
llvo_vec_t temp_attachs;
if (isAgentAvatarValid())
{
for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin(); iter != gAgentAvatarp->mAttachmentPoints.end();)
{
LLVOAvatar::attachment_map_t::iterator curiter = iter++;
LLViewerJointAttachment* attachment = curiter->second;
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
LLViewerObject *objectp = attachment_iter->get();
if (objectp && objectp->isTempAttachment())
{
temp_attachs.push_back(objectp);
}
}
}
}
return temp_attachs;
}
void LLAgentWearables::userRemoveMultipleAttachments(llvo_vec_t& objects_to_remove)
{
if (!isAgentAvatarValid()) return;
if (objects_to_remove.empty())
return;
LL_DEBUGS("Avatar") << "ATT [ObjectDetach] removing " << objects_to_remove.size() << " objects" << LL_ENDL;
gMessageSystem->newMessage("ObjectDetach");
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
for (llvo_vec_t::iterator it = objects_to_remove.begin();
it != objects_to_remove.end();
++it)
{
LLViewerObject *objectp = *it;
//gAgentAvatarp->resetJointPositionsOnDetach(objectp);
gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, objectp->getLocalID());
const LLUUID& item_id = objectp->getAttachmentItemID();
LLViewerInventoryItem *item = gInventory.getItem(item_id);
LL_DEBUGS("Avatar") << "ATT removing object, item is " << (item ? item->getName() : "UNKNOWN") << " " << item_id << LL_ENDL;
LLAttachmentsMgr::instance().onDetachRequested(item_id);
}
gMessageSystem->sendReliable(gAgent.getRegionHost());
}
void LLAgentWearables::userAttachMultipleAttachments(LLInventoryModel::item_array_t& obj_item_array)
{
// Build a compound message to send all the objects that need to be rezzed.
S32 obj_count = obj_item_array.size();
if (obj_count > 0)
{
LL_DEBUGS("Avatar") << "ATT attaching multiple, total obj_count " << obj_count << LL_ENDL;
}
for(LLInventoryModel::item_array_t::const_iterator it = obj_item_array.begin();
it != obj_item_array.end();
++it)
{
const LLInventoryItem* item = *it;
LLAttachmentsMgr::instance().addAttachmentRequest(item->getLinkedUUID(), 0, TRUE);
}
}
// Returns false if the given wearable is already topmost/bottommost
// (depending on closer_to_body parameter).
bool LLAgentWearables::canMoveWearable(const LLUUID& item_id, bool closer_to_body) const
{
const LLWearable* wearable = getWearableFromItemID(item_id);
if (!wearable) return false;
LLWearableType::EType wtype = wearable->getType();
const LLWearable* marginal_wearable = closer_to_body ? getBottomWearable(wtype) : getTopWearable(wtype);
if (!marginal_wearable) return false;
return wearable != marginal_wearable;
}
BOOL LLAgentWearables::areWearablesLoaded() const
{
return mWearablesLoaded;
}
bool LLAgentWearables::canWearableBeRemoved(const LLViewerWearable* wearable) const
{
if (!wearable) return false;
LLWearableType::EType type = wearable->getType();
// Make sure the user always has at least one shape, skin, eyes, and hair type currently worn.
return !(((type == LLWearableType::WT_SHAPE) || (type == LLWearableType::WT_SKIN) || (type == LLWearableType::WT_HAIR) || (type == LLWearableType::WT_EYES))
&& (getWearableCount(type) <= 1) );
}
void LLAgentWearables::animateAllWearableParams(F32 delta)
{
for( S32 type = 0; type < LLWearableType::WT_COUNT; ++type )
{
for (S32 count = 0; count < (S32)getWearableCount((LLWearableType::EType)type); ++count)
{
LLViewerWearable *wearable = getViewerWearable((LLWearableType::EType)type,count);
llassert(wearable);
if (wearable)
{
wearable->animateParams(delta);
}
}
}
}
bool LLAgentWearables::moveWearable(const LLViewerInventoryItem* item, bool closer_to_body)
{
if (!item) return false;
if (!item->isWearableType()) return false;
LLWearableType::EType type = item->getWearableType();
U32 wearable_count = getWearableCount(type);
if (0 == wearable_count) return false;
const LLUUID& asset_id = item->getAssetUUID();
//nowhere to move if the wearable is already on any boundary (closest to the body/furthest from the body)
if (closer_to_body)
{
LLViewerWearable* bottom_wearable = dynamic_cast<LLViewerWearable*>( getBottomWearable(type) );
if (bottom_wearable->getAssetID() == asset_id)
{
return false;
}
}
else // !closer_to_body
{
LLViewerWearable* top_wearable = dynamic_cast<LLViewerWearable*>( getTopWearable(type) );
if (top_wearable->getAssetID() == asset_id)
{
return false;
}
}
for (U32 i = 0; i < wearable_count; ++i)
{
LLViewerWearable* wearable = getViewerWearable(type, i);
if (!wearable) continue;
if (wearable->getAssetID() != asset_id) continue;
//swapping wearables
U32 swap_i = closer_to_body ? i-1 : i+1;
swapWearables(type, i, swap_i);
return true;
}
return false;
}
// static
void LLAgentWearables::createWearable(LLWearableType::EType type, bool wear, const LLUUID& parent_id, std::function<void(const LLUUID&)> created_cb)
{
if (type == LLWearableType::WT_INVALID || type == LLWearableType::WT_NONE) return;
if (type == LLWearableType::WT_UNIVERSAL && !gAgent.getRegion()->bakesOnMeshEnabled())
{
LL_WARNS("Inventory") << "Can't create WT_UNIVERSAL type " << LL_ENDL;
return;
}
LLViewerWearable* wearable = LLWearableList::instance().createNewWearable(type, gAgentAvatarp);
LLAssetType::EType asset_type = wearable->getAssetType();
LLPointer<LLBoostFuncInventoryCallback> cb;
if(wear)
{
cb = new LLBoostFuncInventoryCallback(wear_and_edit_cb);
}
else
{
cb = new LLBoostFuncInventoryCallback(wear_cb);
}
if (created_cb != NULL)
{
cb->addOnFireFunc(created_cb);
}
LLUUID folder_id;
if (parent_id.notNull())
{
folder_id = parent_id;
}
else
{
LLFolderType::EType folder_type = LLFolderType::assetTypeToFolderType(asset_type);
folder_id = gInventory.findCategoryUUIDForType(folder_type);
}
create_inventory_wearable(gAgent.getID(),
gAgent.getSessionID(),
folder_id,
wearable->getTransactionID(),
wearable->getName(),
wearable->getDescription(),
asset_type,
wearable->getType(),
LLFloaterPerms::getNextOwnerPerms("Wearables"),
cb);
}
// static
void LLAgentWearables::editWearable(const LLUUID& item_id)
{
LLViewerInventoryItem* item = gInventory.getLinkedItem(item_id);
if (!item)
{
LL_WARNS() << "Failed to get linked item" << LL_ENDL;
return;
}
if (!item->isFinished())
{
LL_WARNS() << "Tried to edit wearable that isn't loaded" << LL_ENDL;
// Restart fetch or put item to the front
LLInventoryModelBackgroundFetch::instance().start(item->getUUID(), false);
return;
}
LLViewerWearable* wearable = gAgentWearables.getWearableFromItemID(item_id);
if (!wearable)
{
LL_WARNS() << "Cannot get wearable" << LL_ENDL;
return;
}
if (!gAgentWearables.isWearableModifiable(item->getUUID()))
{
LL_WARNS() << "Cannot modify wearable" << LL_ENDL;
return;
}
S32 shape_count = gAgentWearables.getWearableCount(LLWearableType::WT_SHAPE);
S32 hair_count = gAgentWearables.getWearableCount(LLWearableType::WT_HAIR);
S32 eye_count = gAgentWearables.getWearableCount(LLWearableType::WT_EYES);
S32 skin_count = gAgentWearables.getWearableCount(LLWearableType::WT_SKIN);
if (!shape_count || !hair_count || !eye_count || !skin_count)
{
// Don't let user edit wearables if avatar is cloud due to missing parts.
// Let user edit wearables if avatar is cloud due to missing textures.
LL_WARNS() << "Cannot modify wearable. Avatar is cloud and missing parts." << LL_ENDL;
return;
}
const BOOL disable_camera_switch = LLWearableType::getInstance()->getDisableCameraSwitch(wearable->getType());
LLPanel* panel = LLFloaterSidePanelContainer::getPanel("appearance");
LLSidepanelAppearance::editWearable(wearable, panel, disable_camera_switch);
}
// Request editing the item after it gets worn.
void LLAgentWearables::requestEditingWearable(const LLUUID& item_id)
{
mItemToEdit = gInventory.getLinkedItemID(item_id);
}
// Start editing the item if previously requested.
void LLAgentWearables::editWearableIfRequested(const LLUUID& item_id)
{
if (mItemToEdit.notNull() &&
mItemToEdit == gInventory.getLinkedItemID(item_id))
{
LLAgentWearables::editWearable(item_id);
mItemToEdit.setNull();
}
}
boost::signals2::connection LLAgentWearables::addLoadingStartedCallback(loading_started_callback_t cb)
{
return mLoadingStartedSignal.connect(cb);
}
boost::signals2::connection LLAgentWearables::addLoadedCallback(loaded_callback_t cb)
{
return mLoadedSignal.connect(cb);
}
bool LLAgentWearables::changeInProgress() const
{
return mCOFChangeInProgress;
}
void LLAgentWearables::notifyLoadingStarted()
{
mCOFChangeInProgress = true;
mCOFChangeTimer.reset();
mLoadingStartedSignal();
}
void LLAgentWearables::notifyLoadingFinished()
{
mCOFChangeInProgress = false;
mLoadedSignal();
}
// EOF
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